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Archive for the ‘Mafia 2’ tag

Mafia II: first PhysX Trailer

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Assumptions about GPU PhysX support in upcoming Mafia II title are now becoming a reality.

Update: second PhysX trailer

With launch of their new GTX480/GTX470 GPU products, Nvidia has revealed a trailer, showcasing hardware accelerated PhysX content in Mafia II.

Amount of physics effects is looking impressive – various types of particle debris and chunks, sparks and smoke, destructible objects, APEX based clothing simulation. Not to mention, that apart from those effects, overall in-game physics in Mafia II is based on PhysX SDK too.

Will Mafia II become killer app for GPU PhysX many are waiting for ? We’ll know at August 24th 2010.

Written by Zogrim

March 27th, 2010 at 1:59 am

Posted in PhysX Games

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Mafia II to use PhysX powered clothing ?

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Recently, Nvidia put some information sessions showing their upcoming next generation GF100 GPU (you can see previews all over the web now). But this article – “Sneak-peek at Nvidia’s Fermi” by neoseeker.com contains something really interesting:

It’s a demonstration video of new APEX Clothing module from PhysX Toolset, showcasing dynamic clothing simulation on “game character from upcoming game title” (left pic)

But we can’t be fooled – that’s Vito Scaletta – main character of upcoming Mafia II. (right pic).

GPU PhysX support in Mafia II was suggested previously, but now it’s more then obvious.

Read the rest of this entry »

Written by Zogrim

January 18th, 2010 at 2:02 pm

Posted in PhysX Games

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Mafia II – with GPU PhysX suport ?

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mafia-2-logo

PCgameshardware.com revealed a new Mafia II hands-on article today, and it says

Mafia 2 is a pure cross platform title although the PC is said to be the lead platform. Due to the higher resolutions as well as additional GPU Physx particle effects, like dynamic, interactive smoke the PC version will also offer better graphics than the console variant.

Let’s wait for official announcement.

Source: PCgameshardware.com

Written by Zogrim

August 20th, 2009 at 11:37 am

Posted in PhysX Games

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