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Archive for the ‘Mafia 2’ tag

Mafia II Demo: PhysX Usage

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While you are waiting for Mafia II Demo, planned to be released just in a few hours, you can read the preview of APEX/PhysX content, prepared by Techgage in their “Taking a Look at Mafia II and its PhysX Use” article.

Demo includes “Benchmark” mode, and that’s how it’s look like:

Update: Our PhysX Comparison video using built-in benchmark. In addition, APEX comparison and showcase videos roundup.

Update #2: Tweaking PhysX in Mafia II – huge fps increase without noticable difference.

Update #3: Mafia II Demo – PhysX Benchmarks roundup

Update #4: Mafia II GPU PhysX profile – comparison video, screens and other additional info.

APEX/PhysX Features:

  • Physically simulated clothing for main character and additional characters
    • Custom wind simulation that creates a more dynamic movement of clothing as the characters walk around and interact with the environment.
    • Force fields from explosions and interact with clothing, making those explosive moments even more immersive
  • Up to 3,000 unique particles on screen at any given time (10,000 at High settings).
  • Particle effects including dynamic collision, mass and kinetic simulation, and force fields from explosions that move and displace particles along its path.
    • Destruction particle debris from cement, wood, glass, dirt, and more
    • Weapon impact that creates dynamic smoke and kinetic persistent particles
    • Garbage moves and exists in the world of Empire Bay and reacts to effects like force fields and character interactions
    • Tire burnout while driving produces dynamic smoke and particles including fluid movement simulation and particle velocity and trajectory
  • Character clothing on all character models is rendered entirely on the GPU when using a dedicated PhysX card which can be anything from a GT 240 to a GTX 480.

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Written by Zogrim

August 10th, 2010 at 10:24 am

Posted in PhysX Games

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The Technology of Mafia II

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New “Behing the scenes” video, covering technological aspects of Mafia II engine merges today on GameTrailers.

It includes several details on animation, AI, lighting system, and, of course, physics engine and destructible environments (which are based on PhysX SDK too) – but, unfortunately, no new information about GPU PhysX/APEX content.

Written by Zogrim

August 4th, 2010 at 10:32 pm

Posted in PhysX Games

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Mafia II: PhysX screenshots set

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In recent days, some websites have revealed new visual content from Mafia II title, and suprisingly, certain amount of screenhots is from PC version, with additional APEX/PhysX effects enabled.

We formed a gallery from most demonstrable of them, and here is the result:

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Written by Zogrim

August 2nd, 2010 at 4:38 pm

Posted in PhysX Games

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WeeklyTube Issue 41: PhysX video overview

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Gramy Mafia II by matrixserek

13 mins of gameplay sequences from upcoming Mafia 2 title, Chapter 9 “Ball & Beans” (initial version is available at tvgry.pl). As you may notice from flowing character clothing and lots of dynamic particles – APEX effects are enabled.

Unity Bootcamp by Hemiogenic

Tech demo, developed by Aquiris for Unity 3.0 engine release. All physics is held by latest 2.8.3. version of PhysX SDK.

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Written by Zogrim

August 1st, 2010 at 2:46 pm

Posted in WeeklyTube

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Mafia II: Developers Interview

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With Mafia 2 coming closer to it’s release, hype atmosphere is getting hotter, and apart from other materials you can find on the web, PC Games Hardware has published decent interview with Denby Grace from 2K Czech on several Mafia’s engine features, and PhysX part specifically:

PC Games Hardware: Are there any differences between the Console and the PC Version of Mafia 2 as far as technical as well as visual aspects are concerned, for example GPU accelerated PhysX effects?

Denby Grace: You hit the nail on the head. The biggest difference is the GPU enabled physics effects. While on a system without GPU (consoles and ATI cards), the game will have a great PhysX simulation with particles and cloth, however, if you have the extra hardware we are able to push things to a whole new level which has not yet been seen in open world game before.

Our destructible environments feature thousands of physical particles which in turn can be affected by individual explosion force fields to make them move. It’s all very impressive and it’s these kinds of improvements that high end PC gamers can expect.

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Written by Zogrim

July 23rd, 2010 at 10:00 am

Mafia 2 Official PC Specs: dedicated PhysX GPU recommended

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2K Czech has revealed requirements and recommendations for Mafia 2 PC version:

MINIMUM SYSTEM REQUIREMENTS
Operating System: Microsoft Windows XP (SP2 or later) / Windows Vista / Windows 7
Processor: Pentium D 3Ghz or AMD Athlon 64 X2 3600+ (Dual core) or higher
RAM: 1.5 GB
Video Card: nVidia GeForce 8600 / ATI HD2600 Pro or better
Hard Disc Space: 8 GB
Sound Card: 100% DirectX 9.0c compatible sound card
Peripherals: Keyboard and mouse or Windows compatible gamepad

RECOMMENDED SYSTEM REQUIREMENTS
Operating System: Microsoft Windows XP (SP2 or later) / Windows Vista / Windows 7
Processor: 2.4 GHz Quad Core processor
RAM: 2 GB
Video Card: nVidia GeForce 9800 GTX / ATI Radeon HD 3870 or better
Hard Disc: 10 GB
Sound Card: 100% DirectX 9.0c compliant card
Peripherals: Keyboard and mouse or Windows compatible gamepad

PHYSX/APEX ENHANCEMENTS SYSTEM REQUIREMENTS
Operating System: Microsoft Windows XP (SP2 or later) / Windows Vista / Windows 7
Minimum Processor: 2.4 GHz Quad Core processor
Recommended Processor: 2.66 GHz Core i7-920
RAM: 2 GB

Video Cards and resolution: APEX medium settings
Minimum: NVIDIA GeForce GTX 260 (or better) for Graphics and a dedicated NVIDIA 9800GTX (or better) for PhysX
Recommended: NVIDIA GeForce GTX 470 (or better)

Video Cards and resolution: APEX High settings
Minimum: NVIDIA GeForce GTX 470 (or better) and a dedicated NVIDIA 9800GTX (or better) for PhysX
Recommended: NVIDIA GeForce GTX 480 for Graphics and a dedicated NVIDIA GTX 285 (or better) for PhysX

NVIDIA GPU driver: 197.13 or later.
NVIDIA PhysX driver: 10.04.02_9.10.0522. Included and automatically installed with the game.

Written by Zogrim

July 9th, 2010 at 10:19 am

Posted in PhysX Games

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Mafia II: second PhysX trailer

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We’ve already saw Mafia II and GPU PhysX related sneak-peek trailer previously, and now – second, more detailed trailer has arrived from Gamespot.

Update: Now in HD.

It is showcasing all extra PhysX content, mentioned in preview articles – various impact debris and chunks via APEX Particles module, APEX Clothing based cloth simulation on characters and shockwaves from explosions, repelling all physical objects in their blast radius.

Written by Zogrim

May 26th, 2010 at 9:48 am

Posted in PhysX Games

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Mafia II: PhysX effects hands-on

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Gamespot took an exclusive glimpse on several new features, available for PC version of upcoming Mafia II title – GPU PhysX effects via APEX and 3D Vision.

Specifically, the PC version of Mafia II will take advantage of two different aspects of APEX technology. The first, the “clothing module,” will realistically model flowing clothes on what are designated as “primary characters.” In the case of Mafia II, this means Vito (the protagonist) and any other characters that happen to be up close to him will benefit from this module. The APEX clothing module realistically makes trench coats flap in the wind and sway while characters walk or run.

The second APEX module, the “destruction module,” models realistic damage and deformation on exploding objects, as well as the concussive force of a powerful explosion with an “invisible force field” that realistically sends any sufficiently light objects (or characters) flying. We watched a demonstration of this in action with an exploding car, which smashed nearby crates to bits and sent their splinters–and a nearby mobster–hurtling through the air.

It also offers Mafia II an enhanced particle system that creates discrete and unique, procedurally generated debris when you or other characters destroy any of the game’s deformable objects. The demonstration we watched was from the Wild Ones level we’ve covered previously–specifically, the part where Vito and his gangster buddies use tommy guns and Molotov cocktails to tear a rickety wooden diner to shreds. The scraps of wood and shards of glass realistically went flying with each explosion, and we’re told that no two play-throughs should produce the exact same scraps and shards.

While certain statement brings only more confusion, it’s unclear – is Mafia II really using APEX Destruction (in addition to Clothing and Particles modules) or it is just result of misinterpretation, this article is pretty interesting read in overall.

Moreover, material contains some new screenshots, showcasing particle effects in action.

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Written by Zogrim

May 21st, 2010 at 8:18 am

Posted in PhysX Games

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Mafia II: GPU PhysX screenshots

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GPU PhysX support in Mafia II, highly anticipated mobster crime drama from 2K Czech, is not a secret for certain time, and recently official press-release, along with three new screenhots, were revealed.

The integration of PhysX and NVIDIA APEX technology, including the APEX Clothing and Particle modules, enable the city and personalities of Empire Bay to truly come alive on Windows PC. The NVIDIA APEX Clothing module allows for more dynamic movement in clothing, making in-game characters even more realistic and reactive to environmental conditions.

With the implementation of NVIDIA APEX Particles, players are engulfed in lifelike explosions that are bigger and brighter, including weapon fragments, in-game debris and destructible environments that are amplified in both quantity and realism through the integration of APEX Particles. For example, a pistol fired into a glass pane will emit hundreds of glass shards; a shotgun blasted through a wooden landing will splinter the wood; and a Tommy Gun will chip into a brick or stone wall to methodically fracture and break it into pieces.

An addition to hardware accelerated PhysX content, PC version of Mafia II will feature 3D Vision support. Mafia II will be available in North America on August 24, 2010, and internationally on August 27, 2010.

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Written by Zogrim

May 19th, 2010 at 8:22 am

Posted in PhysX Games

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WeeklyTube Issue 35: PhysX video overview

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Mafia II – Developer Diary Episode 2 by GamerSpawn

New developer diary for highly anticipated Mafia II title. Interesteng detail – judging by in-game scenes (like 1:03-1:09), clothing simulation won’t be GPU PhysX exclusive.

Land Of Ozis by ccPaolo

Blitz 3D and PhysX SDK based arcade indie game, posed by it’s author as sequel to “World of Goo” title. Available for download from here.

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Written by Zogrim

May 13th, 2010 at 10:19 pm

Posted in WeeklyTube

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