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	<title>PhysXInfo.com - PhysX News &#187; Mafia 2</title>
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		<title>WeeklyTube Issue 44: PhysX video overview</title>
		<link>http://physxinfo.com/news/4146/weeklytube-issue-44-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/4146/weeklytube-issue-44-physx-video-overview/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 20:57:01 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Ageia PPU]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Video]]></category>

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Mafia II Benchmark video featuring NVIDIA PhysX comparison by nvidia

Official PhysX comparison video for Mafia II. Initial video sequence is nothing special (just benchmark run), but composing level makes me envious  
Cryostasis BFG Ageia PPU PhysX Test by TRStrider74

This video is comparing Cryostasis PhysX performance with/without additional Ageia PhysX card and main ATI GPU. [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Mafia II Benchmark video featuring NVIDIA PhysX comparison</strong> by <a href="http://www.youtube.com/user/nvidia">nvidia</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_8D2Kql392c?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/_8D2Kql392c?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Official PhysX comparison video for Mafia II. Initial video sequence is nothing special (just benchmark run), but composing level makes me envious <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: justify;"><strong>Cryostasis BFG Ageia PPU PhysX Test</strong> by <a href="http://www.youtube.com/user/TRStrider74">TRStrider74</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/VqMsnxmCyLs?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/VqMsnxmCyLs?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">This video is comparing Cryostasis PhysX performance with/without additional Ageia PhysX card and main ATI GPU. After watching this I&#8217;ve moved Cryostasis to GPU/PPU games section, as it seems to run well enough.</p>
<p><span id="more-4146"></span></p>
<p style="text-align: justify;"><strong>physx cloth ragdoll test 001</strong> by <a href="http://www.youtube.com/user/gtxx">gtxx</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/XHiPiUeORRw?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/XHiPiUeORRw?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Demonstration of PhysX integration with 3Impact engine, showcasing cloth and complex jointed obejcts &#8211; ragdolls .</p>
<p style="text-align: justify;"><strong>Pallets with instancing, physX and shadow mapping</strong> by <a href="http://www.youtube.com/user/onfire4ever">onfire4ever</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/zSx7nWIhD0E?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/zSx7nWIhD0E?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Just a short shadow mapping test, with some PhysX simulation.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Mafia II: APEX Clothing in numbers</title>
		<link>http://physxinfo.com/news/4009/mafia-ii-apex-clothing-in-numbers/</link>
		<comments>http://physxinfo.com/news/4009/mafia-ii-apex-clothing-in-numbers/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 19:41:27 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[APEX]]></category>
		<category><![CDATA[Cloth]]></category>
		<category><![CDATA[Mafia 2]]></category>

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In Mafia II, as you may notice from our comparison video, clothing simulation on main character (Vito Scaletta) is present regardless to APEX PhysX settings, main difference is in Cloth detalization and used technologies &#8211; standart PhysX Cloth (APEX PhysX Off) and more advanced APEX Clothing module (APEX PhysX Medium/High).
Clothing detalization is mostly determined by [...]]]></description>
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<p style="text-align: justify;">In <strong>Mafia II</strong>, as you may notice from our <a href="http://physxinfo.com/news/3851/apex-physx-in-mafia-ii-clothing/" target="_blank">comparison video</a>, clothing simulation on main character (<span style="text-decoration: underline;">Vito Scaletta</span>) is present regardless to <strong>APEX PhysX</strong> settings, main difference is in <span style="text-decoration: underline;">Cloth detalization</span> and used technologies &#8211; standart <span style="text-decoration: underline;">PhysX Cloth</span> (APEX PhysX Off) and more advanced <a href="http://developer.nvidia.com/apex-clothing" target="_blank">APEX Clothing</a> module (APEX PhysX Medium/High).</p>
<p>Clothing detalization is mostly determined by number of <span style="text-decoration: underline;">vertices</span>, forming a physical cloth mesh.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-4029" title="APEX_C_vert4" src="http://physxinfo.com/news/wp-content/uploads/2010/08/APEX_C_vert4.jpg" alt="" width="400" height="182" /></p>
<p style="text-align: center;">
<p>So, just for curiosity, we decided to <strong>count them</strong> in Mafia II (with help of <a href="http://physxinfo.com/wiki/AgPerfMon" target="_blank">AgPerfMon</a> profiler), using <span style="text-decoration: underline;">different APEX PhysX</span> settings and various <span style="text-decoration: underline;">Vito&#8217;s suits</span>.</p>
<p><strong>Leather Jacket.</strong></p>
<p style="text-align: center;"><strong><img class="nob alignnone size-full wp-image-4034" title="Leather Jacket" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Leather-Jacket.jpg" alt="" width="625" height="390" /><br />
</strong></p>
<p><span id="more-4009"></span><strong>Casual Suit with Hat.</strong></p>
<p style="text-align: center;"><strong><img class="nob alignnone size-full wp-image-4037" title="Casual Suit with Hat" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Casual-Suit-with-Hat.jpg" alt="" width="625" height="390" /><br />
</strong></p>
<p><strong>Casual Suit with Raincoat.</strong></p>
<p style="text-align: center;"><strong><img class="nob alignnone size-full wp-image-4040" title="Casual Suit with Raincoat" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Casual-Suit-with-Raincoat.jpg" alt="" width="625" height="390" /></strong></p>
<p style="text-align: justify;">According to data we&#8217;ve collected, <span style="text-decoration: underline;">Clothing</span> based on <span style="text-decoration: underline;">APEX</span> Framework is <strong>6x times</strong> (in average) more detailed than low-resolution <span style="text-decoration: underline;">PhysX Cloth</span> you can see with APEX &#8220;Off&#8221; settings.  As result, <span style="text-decoration: underline;">APEX based Cloth</span> behaves more realistically.</p>
<p style="text-align: justify;">But what about performance &#8211; APEX Clothing is 6x times more detailed, maybe it is running 6x times slower ?</p>
<p style="text-align: justify;"><strong>Performance.</strong></p>
<p style="text-align: justify;">For testing purposes we&#8217;ve used simple character <a href="http://www.youtube.com/watch?v=I7ESwjlOZkY#t=0m33s" target="_blank">motion sequence</a>, from begining of Chapter 9. All character clothing is disabled except for Vito.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-4048" title="Clothing Performance" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Clothing-Performance.png" alt="" width="640" height="355" /></p>
<p style="text-align: justify;">Thus, while <span style="text-decoration: underline;">APEX Clothing</span> assets are containing <strong>5-7x times</strong> more vertices than PhysX Cloth suits (APEX PhysX OFF settings), performance degrades only <strong>about 15%</strong>. And don&#8217;t forget, that in both cased Cloth simulation is <a href="http://physxinfo.com/news/3892/mafia-ii-is-not-using-gpu-for-physx-cloth-simulation/" target="_blank">running purely on CPU</a>.</p>
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		</item>
		<item>
		<title>Mafia II is not using GPU for PhysX Clothing simulation ?</title>
		<link>http://physxinfo.com/news/3892/mafia-ii-is-not-using-gpu-for-physx-cloth-simulation/</link>
		<comments>http://physxinfo.com/news/3892/mafia-ii-is-not-using-gpu-for-physx-cloth-simulation/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 18:19:00 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[APEX]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Cloth]]></category>
		<category><![CDATA[Mafia 2]]></category>

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Everyone who played Mafia II will eventually notice, that enabling special APEX PhysX content will not only bring you flowing clothing and particle debris, but also significantly reduce framerate &#8211; even if you have a proper NVIDIA GPU and latest PhysX System Software.
Update: APEX Clothing in numbers
Update #2: Tests with dedicated PhysX GPU added &#8211; [...]]]></description>
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<p style="text-align: justify;">Everyone who played <strong>Mafia II</strong> will eventually notice, that enabling special <strong>APEX PhysX</strong> content will not only bring you <a href="http://physxinfo.com/news/3851/apex-physx-in-mafia-ii-clothing/" target="_blank">flowing clothing</a> and <a href="http://physxinfo.com/news/3873/apex-physx-in-mafia-ii-particles/" target="_blank">particle debris</a>, but also significantly reduce framerate &#8211; even if you have a proper NVIDIA GPU and latest PhysX System Software.</p>
<p style="text-align: justify;"><strong>Update:</strong> <a href="http://physxinfo.com/news/4009/mafia-ii-apex-clothing-in-numbers/" target="_blank">APEX Clothing in numbers</a></p>
<p style="text-align: justify;"><strong><span style="color: #ff0000;">Update #2:</span></strong> Tests with dedicated PhysX GPU added &#8211; PART III.</p>
<p style="text-align: justify;">While preparing our <a href="http://physxinfo.com/news/3628/mafia-ii-demo-tweaking-physx-performance/" target="_blank">PhysX tweaking guide</a> we have discovered that physically simulated clothing on characters is affecting performance the most. Why that ? Cloth is one of the basic effects, used intensively in many GPU PhysX games &#8211; just remember <a href="http://physxinfo.com/data/vreview_me.html" target="_blank">Mirror&#8217;s Edge</a> and it&#8217;s countless tearable banners and flags. Two answers come to mind:</p>
<ul>
<li style="text-align: justify;">Clothing simulation in Mafia II is so detailed and so high-resolution, that only top dedicated GPUs can run it at proper fps.</li>
</ul>
<p style="text-align: justify;"><strong><span style="color: #008080;">Unlikely.</span></strong> Even in most intensive scenes total <span style="text-decoration: underline;">cloth vertices</span> count is not exceeding <span style="text-decoration: underline;">8000</span>, while framerate is crawling around 20 fps &#8211; on GTX 470.</p>
<ul>
<li style="text-align: justify;">Clothing simulation is <span style="text-decoration: underline;">running on CPU</span>, while it is supposed to be hardware accelerated on GPU.</li>
</ul>
<p style="text-align: justify;"><span style="color: #008080;"><strong>Plausible.</strong></span> But, as our further tests have revealed, proved to be true for single GPU systems only.</p>
<p style="text-align: justify;">Combine it with facts that a) Cloth in PhysX SDK is not using all available CPU resources by default b) Clothing is heavy computational task in any case &#8211; and you&#8217;ll see the probable reason of poor performance. Let&#8217;s check this theory.</p>
<p><span style="color: #ff0000;"><strong>PART I &#8211; MAFIA II BENCHMARK.</strong></span></p>
<p style="text-align: justify;">For the first part of tests we&#8217;ll use <span style="text-decoration: underline;">benchmark</span>, built into Mafia II, running with <span style="text-decoration: underline;">two sets</span> of APEX effects &#8211; <strong>Clothing only </strong>(Particles are disabled using methods from <a href="http://physxinfo.com/news/3628/mafia-ii-demo-tweaking-physx-performance/" target="_blank">tweaking guide</a>) and <strong>Particles only</strong> (Clothing is omitted) &#8211; and PhysX acceleration <span style="text-decoration: underline;">enabled/disabled</span> from NVIDIA Control Panel.</p>
<p><tt>Settings: 1680x1024, AO/AA On, AFx16, </tt><span style="color: #ff0000;">APEX High</span><tt>. System: C2Q 9400, GTX 470, 4GB RAM, Win 7 x64, 198.32 GPU drivers, PSS 9.10.0513</tt></p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3921" title="Mafia II - Benchmark" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Benchmark.png" alt="" width="610" height="390" /></p>
<p style="text-align: justify;">Interesting results. While <strong>Particles</strong> are <strong>benefiting from GPU acceleration</strong> without doubt, PhysX switch is <strong>not affecting Clothing</strong> simulation at all.</p>
<p style="text-align: justify;">It seems our assumption was correct &#8211; <span style="text-decoration: underline;">APEX Clothing</span> is calculated <span style="text-decoration: underline;">on CPU</span> in any case &#8211; but let&#8217;s confirm it with some deeper research.</p>
<p><span id="more-3892"></span></p>
<p style="text-align: justify;"><span style="color: #ff0000;"><strong>PART II &#8211; AGPERFMON.</strong></span></p>
<p style="text-align: justify;">Best way to find the truth is to <span style="text-decoration: underline;">look into entrails</span> of PhysX SDK/APEX implementation in Mafia II.</p>
<p style="text-align: justify;">Coarse tools like <a href="http://physxinfo.com/wiki/PhysX_Visual_Indicator" target="_blank">PhysX Visual Indicator</a> won&#8217;t help, connecting <a href="http://physxinfo.com/wiki/PhysX_Visual_Debugger" target="_blank">PVD</a> to the game is not easy task, so we&#8217;ll use <strong>profiler</strong> called <a href="http://physxinfo.com/wiki/AgPerfMon" target="_blank">AgPerMon</a>, that will allow us to collect and review specific PhysX SDK simulation events.</p>
<p style="text-align: justify;">Firstly, to find out <span style="text-decoration: underline;">which events</span> are referring to <span style="text-decoration: underline;">GPU Cloth</span> simulation, lets profile a simple application &#8211; <span style="text-decoration: underline;">SampleCloth.exe</span> from PhysX SDK 2.8.3.</p>
<p style="text-align: justify;"><span style="color: #008080;"><strong>SampleCloth.exe</strong></span></p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3980" title="SampleCloth" src="http://physxinfo.com/news/wp-content/uploads/2010/08/SampleCloth.jpg" alt="" width="500" height="337" /></p>
<p style="text-align: justify;">We are using scene 2: only one Cloth object in scene with applied wind acceleration.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/08/SampleCloth-on-GPU.jpg" rel="shadowbox[post-3892];player=img;" title="SampleCloth on GPU"><img class="alignnone size-medium wp-image-3990" title="SampleCloth on GPU" src="http://physxinfo.com/news/wp-content/uploads/2010/08/SampleCloth-on-GPU-300x175.jpg" alt="" width="300" height="175" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/08/SampleCloth-on-CPU.jpg" rel="shadowbox[post-3892];player=img;" title="SampleCloth on CPU"><img class="alignnone size-medium wp-image-3991" title="SampleCloth on CPU" src="http://physxinfo.com/news/wp-content/uploads/2010/08/SampleCloth-on-CPU-300x175.jpg" alt="" width="300" height="175" /></a></p>
<p style="text-align: justify;">Comparing two sets of data, extracted from SampleCloth running on <strong>GPU</strong> (<span style="color: #0000ff;"><span style="text-decoration: underline;">left picture</span></span>) and <strong>CPU</strong> (<span style="color: #0000ff;"><span style="text-decoration: underline;">right picture</span></span>) we can identify which events are responcible for GPU simulation &#8211; their names are starting with &#8220;<strong>NgPrDeformable</strong>&#8220;, &#8220;<strong>NgPrCloth</strong>&#8221; and &#8220;<strong>_cuda_kernel_Deformable</strong>&#8220;.</p>
<p style="text-align: justify;">Now, let&#8217;s check actual game.</p>
<p style="text-align: justify;"><strong><span style="color: #008080;">Mafia II &#8211; Chapter 15</span></strong></p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-3975" title="Mafia II - Chapter 15" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Chapter-15.jpg" alt="" width="600" height="338" /></p>
<p style="text-align: justify;">For testing we used one scene from Chapter 15 &#8211; APEX is set to High, no additional characters on screen, <span style="text-decoration: underline;">APEX Clothing</span> is represented by Vito&#8217;s <span style="text-decoration: underline;">casual suit with hat</span> (616 dynamic cloth vertices). Also, we&#8217;ve spawned some <span style="text-decoration: underline;">APEX Particles</span> events by shooting at walls.</p>
<p style="text-align: justify;">&#8212;&#8212;&#8212;&#8212;</p>
<p style="text-align: justify;">First run &#8211; with <strong>GPU PhysX enabled</strong> in drivers.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Cloth-PhysX-on-GPU.jpg" rel="shadowbox[post-3892];player=img;" title="Mafia II - Cloth - PhysX on GPU"><img class="alignnone size-medium wp-image-3993" title="Mafia II - Cloth - PhysX on GPU" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Cloth-PhysX-on-GPU-300x175.jpg" alt="" width="300" height="175" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Particles-PhysX-on-GPU.jpg" rel="shadowbox[post-3892];player=img;" title="Mafia II - Particles - PhysX on GPU"><img class="alignnone size-medium wp-image-3994" title="Mafia II - Particles - PhysX on GPU" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Particles-PhysX-on-GPU-300x175.jpg" alt="" width="300" height="175" /></a></p>
<p style="text-align: justify;">
<p style="text-align: justify;">As expected, we <strong>weren&#8217;t able</strong> to find any <strong>GPU Cloth</strong> specific events (<span style="color: #0000ff;"><span style="text-decoration: underline;">left picture</span></span>), familiar to us from SampleCloth. Instead, <span style="text-decoration: underline;">CPU Cloth simulation</span> events were collected, thus -<span style="color: #ff0000;"> Clothing simulation is running <strong>on CPU</strong>.</span></p>
<p style="text-align: justify;">What about <strong>Particles</strong> (<span style="color: #0000ff;"><span style="text-decoration: underline;">right picture</span></span>) ? They are running <strong>on GPU</strong>, as you may notice from lots of &#8220;<span style="text-decoration: underline;">NgPrFluid</span>&#8221; events gathered.</p>
<p>&#8212;&#8212;&#8212;&#8212;</p>
<p>Second run &#8211; with <strong>GPU PhysX disabled</strong> in drivers.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Cloth-PhysX-on-CPU.jpg" rel="shadowbox[post-3892];player=img;" title="Mafia II - Cloth - PhysX on CPU"><img class="alignnone size-medium wp-image-3997" title="Mafia II - Cloth - PhysX on CPU" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Cloth-PhysX-on-CPU-300x175.jpg" alt="" width="300" height="175" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Particles-PhysX-on-CPU.jpg" rel="shadowbox[post-3892];player=img;" title="Mafia II - Particles - PhysX on CPU"><img class="alignnone size-medium wp-image-3998" title="Mafia II - Particles - PhysX on CPU" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Particles-PhysX-on-CPU-300x175.jpg" alt="" width="300" height="175" /></a></p>
<p style="text-align: justify;">Result is predictable &#8211; both APEX Clothing (<span style="color: #0000ff;"><span style="text-decoration: underline;">left picture</span></span>) and APEX Particles (<span style="color: #0000ff;"><span style="text-decoration: underline;">right picture</span></span>) simulations are <span style="text-decoration: underline;">running on CPU</span> &#8211; as they should.</p>
<p><span style="color: #ff0000;"><a name="p3"></a><strong>PART III &#8211; DEDICATED GPU SAVES THE DAY !</strong></span></p>
<p style="text-align: justify;">Now, as new <strong>GTS 450</strong> has arrived to suppement our current GTX 470, it is time to find out if dedicated PhysX GPU can help with Clothing simulation &#8211; as NVIDIA has stated:</p>
<blockquote><p>Clothing is running <strong>on CPU</strong> unless you have a GPU, <strong>fully dedicated</strong> to PhysX.</p></blockquote>
<p style="text-align: justify;">First set &#8211; Mafia II <span style="text-decoration: underline;">built-in benchmark</span>, testing methods and in-games settings are similar to PART I, but a different software setup (<span style="text-decoration: underline;">260.63</span> GPU drivers and <span style="text-decoration: underline;">9.10.0514</span> PSS) was used this time.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-4175" title="Mafia II - dedicated PhysX GPU" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-dedicated-PhysX-GPU.png" alt="" width="610" height="400" /></p>
<p style="text-align: justify;">Dedicated PhysX GPU gives a nice boost to <span style="text-decoration: underline;">Particles</span> simulation, and more important &#8211; <strong>improves framerate</strong> for pure <span style="text-decoration: underline;">Clothing</span> sim. So it&#8217;s actually working as promised ? Let&#8217;s check a few things firstly:</p>
<p style="text-align: justify;">We&#8217;ve measured <strong>GPU load</strong> for a dedicated GTS 450 with <span style="text-decoration: underline;">MSI Afterburner 2.0.0.</span> while performing a benchmark run with <strong>only Clothing enabled</strong>.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-4176" title="Clothing - Dedicated PhysX GPU usage" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Clothing-Dedicated-PhysX-GPU-usage.png" alt="" width="382" height="103" /></p>
<p style="text-align: justify;">As you may see, Clothing simulation is <span style="text-decoration: underline;">putting some stress </span>on dedicated PhysX GPU. Final test- profiling with <span style="text-decoration: underline;">AgPerfMon</span> (click to view full pic)</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/09/Mafia-II-Cloth-PhysX-on-dedicated-GPU-full.jpg" rel="shadowbox[post-3892];player=img;" title="Mafia II - Cloth - PhysX on dedicated GPU"><img class="alignnone size-full wp-image-4178" title="Mafia II - Cloth - PhysX on dedicated GPU" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Cloth-PhysX-on-dedicated-GPU.jpg" alt="" width="600" height="351" /></a></p>
<p style="text-align: justify;">Lots of &#8220;<strong>NgPrDeformable</strong>&#8221; and &#8220;<strong>NgPrCloth</strong>&#8221; events are indicating, that <span style="color: #ff0000;">in case of dedicated PhysX card, APEX Clothing simulation is <strong>fully calculated on GPU</strong></span>, and thus performance gain is achieved.</p>
<p style="text-align: justify;">We also can say, that in actuall game <span style="text-decoration: underline;">difference is even bigger</span>. Some situations (with APEX High and without any tweaks), previously putting our single GTX 470 on knees, are running <span style="text-decoration: underline;">smooth and fluent</span> with a dedicated GTS 450.</p>
<p><span style="color: #ff0000;"><strong>PART IV &#8211; CONCLUSION.</strong></span></p>
<p style="text-align: justify;"><strong><span style="color: #008080;">1) If you have a single NVIDIA GPU.</span></strong></p>
<p style="text-align: justify;">According to our results &#8211; in current version of <span style="text-decoration: underline;">Mafia II</span> additional <a href="http://physxinfo.com/news/3851/apex-physx-in-mafia-ii-clothing/" target="_blank">APEX Clothing</a> content is running <strong>on CPU regardless to PhysX settings</strong> (while it is expected to be hardware accelerated by NVIDIA GPUs) and, thus, producing a <strong>huge performance drop</strong>.</p>
<p style="text-align: justify;"><span style="color: #ff0000;"><strong> </strong></span></p>
<p style="text-align: justify;">In order to improve performance you can either <span style="text-decoration: underline;">disable (fully or partially) clothing simulation</span> as described in <a href="http://physxinfo.com/news/3628/mafia-ii-demo-tweaking-physx-performance/" target="_blank">our guide</a>, or <span style="text-decoration: underline;">overclock your CPU</span>.</p>
<p style="text-align: justify;"><a href="http://physxinfo.com/news/3873/apex-physx-in-mafia-ii-particles/" target="_blank">APEX Particles</a> effects are <span style="text-decoration: underline;">working normally</span>, and can be calculated on GPU without any major performance loss.</p>
<p style="text-align: justify;"><span style="color: #008080;"><strong>2) If you have NVIDIA GPU, fully dedicated to PhysX calculations.</strong></span></p>
<p style="text-align: justify;">In this case both <span style="text-decoration: underline;">APEX Particles</span> and <span style="text-decoration: underline;">APEX Clothing</span> effects are <strong>running on dedicated GPU</strong>, leaving the game fully playble with APEX High setting and un-tweaked content.</p>
<p style="text-align: justify;">Accent is put on <span style="text-decoration: underline;">fully dedicated</span> &#8211; according to our data, PhysX switch in drivers must <span style="text-decoration: underline;">not be used</span> in &#8220;Auto&#8221; mode, and we expect that <span style="text-decoration: underline;">SLI configurations</span> may have problems with Clothing calculations too.</p>
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		<slash:comments>27</slash:comments>
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		<title>APEX PhysX in Mafia II: Particles</title>
		<link>http://physxinfo.com/news/3873/apex-physx-in-mafia-ii-particles/</link>
		<comments>http://physxinfo.com/news/3873/apex-physx-in-mafia-ii-particles/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 09:52:18 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[APEX]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Video]]></category>

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We are completing our overview of APEX PhysX content in Mafia II by this video,  showcasing most noticable effects based on APEX Particles module.
Previous comparison video, dedicated to APEX Clothing module, is available here.

If YouTube video is not working for you, you can watch alternative variant at Vimeo

APEX Particles effects are including:

Various dynamic debris (concrete [...]]]></description>
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<p style="text-align: justify;">We are completing our overview of <strong>APEX PhysX</strong> content in <strong>Mafia II</strong> by this video,  showcasing most noticable effects based on <strong>APEX Particles</strong> module.</p>
<p style="text-align: justify;">Previous comparison video, dedicated to <span style="text-decoration: underline;">APEX Clothing</span> module, is <a href="http://physxinfo.com/news/3851/apex-physx-in-mafia-ii-clothing/" target="_blank">available here</a>.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_iuVdLl5CIM?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/_iuVdLl5CIM?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: center;"><tt>If YouTube video is <span style="color: red;">not working for you</span>, you can watch <a href="http://www.vimeo.com/16372087" target="_blank">alternative variant at Vimeo</a></tt></p>
<p><tt></tt></p>
<p style="text-align: justify;"><strong>APEX Particles</strong> effects are including:</p>
<ul>
<li style="text-align: justify;">Various <span style="text-decoration: underline;">dynamic debris</span> (concrete fragments, glass pieces, wood splinters, etc) from bullet impacts.</li>
<li style="text-align: justify;">Additional <span style="text-decoration: underline;">physically simulated chunks</span> from explosions, car crashes, wheel slip, trash cans, mailboxes and other destructible objects.</li>
<li style="text-align: justify;">Vehicle tire burnout effect -  <span style="text-decoration: underline;">realistic fluid smoke</span>, which reacts to environment and character/NPC movement.</li>
<li style="text-align: justify;">Up to <span style="text-decoration: underline;">3000</span> (APEX Medium settings) or <span style="text-decoration: underline;">10 000</span> (APEX High settings) unique particles on screen.</li>
</ul>
<p style="text-align: justify;"><strong>Sum:</strong> You can find dynamic particles almost in every single GPU/PPU PhysX game, but in Mafia II particle effects are <strong>close to their perfection</strong> &#8211; realistic collision simulation, various particle types (for both graphical mesh and physical behaviour), LOD based resource management (particles are not dissapearing over time, like in earlier games) &#8211; and, most important, <strong>pretty decent performance</strong>.</p>
<p style="text-align: justify;">If your system <a href="http://physxinfo.com/news/3628/mafia-ii-demo-tweaking-physx-performance/" target="_blank">can handle</a> such effects, we recommended to <strong>leave them enabled</strong>, or you&#8217;ll loose significant piece of game&#8217;s immersion.</p>
<p style="text-align: justify;">Finally, keep an eye on <a href="http://physxinfo.com/data/vreview_maf2.html" target="_blank">Mafia II GPU PhysX info mini-site</a> for additional information and comparison screenshots.</p>
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		<title>APEX PhysX in Mafia II: Clothing</title>
		<link>http://physxinfo.com/news/3851/apex-physx-in-mafia-ii-clothing/</link>
		<comments>http://physxinfo.com/news/3851/apex-physx-in-mafia-ii-clothing/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 03:51:38 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[APEX]]></category>
		<category><![CDATA[Cloth]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Video]]></category>

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Mafia II, likely most important GPU PhysX title for this year, was released just a few days ago, and as usuall we have prepared some PhysX comparison materials.
This particular video is focused on how APEX Clothing module is used the enhance game experience.
Update: Part II, dedicated to APEX Particles effects, is released.
Update #2: APEX Clothing [...]]]></description>
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<p style="text-align: justify;"><strong>Mafia II</strong>, likely most important GPU PhysX title for this year, was released just a few days ago, and as usuall we have prepared some PhysX comparison materials.</p>
<p style="text-align: justify;">This particular video is focused on how <a href="http://developer.nvidia.com/apex-clothing" target="_blank">APEX Clothing</a> module is used the enhance game experience.</p>
<p style="text-align: justify;"><strong>Update:</strong> Part II, dedicated to <strong>APEX Particles</strong> effects, <a href="http://physxinfo.com/news/3873/apex-physx-in-mafia-ii-particles/" target="_blank">is released</a>.</p>
<p style="text-align: justify;"><strong>Update #2:</strong> <a href="http://physxinfo.com/news/4009/mafia-ii-apex-clothing-in-numbers/" target="_blank">APEX Clothing in numbers</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/I7ESwjlOZkY?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/I7ESwjlOZkY?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">In general, <strong>APEX Clothing</strong> content includes:</p>
<ul>
<li style="text-align: justify;">Much more detailed (you can even notice how wrinkles are formed), fully simulated clothing for <span style="text-decoration: underline;">main character</span> &#8211; Vito Scaletta.<br />
Standart PhysX Cloth is still being used on consoles and PC (APEX Off settings), but in comparison to APEX Clothing based simulation (APEX High and Medium settings), it is looking chunky and crusty.</li>
<li style="text-align: justify;">Dynamic clothing for <span style="text-decoration: underline;">additional characters</span> (Joe, Derek, Steve, etc) and <span style="text-decoration: underline;">some NPCs</span>, instead of simple skinned mesh.</li>
<li style="text-align: justify;">Several supplementary effects, like cloth reaction to the <span style="text-decoration: underline;">wind</span> and <span style="text-decoration: underline;">shockwaves</span> from explosions.</li>
</ul>
<p style="text-align: justify;"><strong>Sum:</strong> High-resolution clothing simulation is nice looking, immersive and promising technology. However, in <strong>Mafia II</strong> resources are used <strong>not optimally</strong> &#8211; hardly noticable, but very demanding clothing simulation on NPCs can bring your system to knees.</p>
<p style="text-align: justify;">Fortunately, PhysX tweaks discovered for <a href="http://physxinfo.com/news/3590/mafia-ii-physx-usage/" target="_blank">Mafia II demo</a> are working nicely in <strong>final version</strong> too. <a href="http://physxinfo.com/news/3628/mafia-ii-demo-tweaking-physx-performance/" target="_blank">Following this guide</a>, you can easily tweak amount of APEX Effects (for example, disable clothing simulation for NPC, but leave it for Vito) and find a compromis between visual fidelity and performance.</p>
<p style="text-align: justify;">Also, keep an eye on <a href="http://physxinfo.com/data/vreview_maf2.html" target="_blank">Mafia II GPU PhysX info mini-site</a> for additional information and comparison screenshots.</p>
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		<title>Mafia II: PhysX Reviews roundup</title>
		<link>http://physxinfo.com/news/3819/mafia-ii-physx-reviews-roundup/</link>
		<comments>http://physxinfo.com/news/3819/mafia-ii-physx-reviews-roundup/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 07:25:18 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[PhysX]]></category>

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Mafia II is about to hit the shelves in US, and since it is, probably, most heavyweight title in 2010 GPU PhysX games line, we can expect a lot of detailed reviews about APEX PhysX special effects, added to the game.
We&#8217;ve already posted an benchmarks overview for Mafia II Demo, so let&#8217;s focus on final [...]]]></description>
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<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3730" title="mafia2logo-white-background2" src="http://physxinfo.com/news/wp-content/uploads/2010/08/mafia2logo-white-background2.jpg" alt="" width="300" height="87" /></p>
<p style="text-align: justify;"><strong>Mafia II</strong> is about to hit the shelves in US, and since it is, probably, most heavyweight title in 2010 <strong>GPU PhysX</strong> games line, we can expect a lot of detailed reviews about <strong>APEX PhysX</strong> special effects, added to the game.</p>
<p style="text-align: justify;">We&#8217;ve already posted an <a href="http://physxinfo.com/news/3728/mafia-ii-demo-physx-benchmarks-roundup/" target="_blank">benchmarks overview</a> for Mafia II Demo, so let&#8217;s focus on final version now:</p>
<p style="text-align: justify;"><span style="color: #ff0000;">[23.08.10]</span> <strong><a href="http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/35500-mafia-ii-perfection-nvidia-s-graphics-plus-technologies.html" target="_blank">Mafia II: Perfection for NVIDIA’s Graphics Plus Technologies ?</a></strong> by <span style="text-decoration: underline;">HardwareCanucks</span></p>
<p style="text-align: justify;">APEX effects decription and comparison are pretty basic, and only two GPUs [GTX460/GT240 dedicated] were used for testing, but enough attention was paid to CPU scailing [i5/i7] and CPU usage graphs.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3820" title="MAFIA-II-15" src="http://physxinfo.com/news/wp-content/uploads/2010/08/MAFIA-II-15.gif" alt="" width="604" height="92" /></p>
<p style="text-align: justify;">According to benchmarks results, Mafia II is pretty playble on CPU even with APEX set to High.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-3823" title="MAFIA-II-20" src="http://physxinfo.com/news/wp-content/uploads/2010/08/MAFIA-II-20.jpg" alt="" width="614" height="515" /></p>
<p style="text-align: justify;"><strong>Conclusion:</strong></p>
<blockquote>
<p style="text-align: justify;">In the past NVIDIA and their developers took an incredible amount of  flak over the use of GPU-processed physics due to the utter lack of  optimizations the PhysX API had for the CPU.  With Mafia II’s use of the  open-minded APEX routines, a corner seems to have been turned because  we finally see that it is possible to run these calculations <strong>quite  smoothly</strong> with only a few hiccups on a <strong>multi core CPU</strong>.</p>
<p style="text-align: justify;">The GPU is still  more efficient at physics processing but in some cases you will likely  want all of the rendering horsepower it brings to the table.  This  feature is still nothing more than eye candy but if you can run it, we  suggest you do so because it <strong>does increase the overall believability</strong> of  certain scenes.</p>
</blockquote>
<p><span id="more-3819"></span></p>
<p style="text-align: justify;"><span style="color: #ff0000;">[23.08.10]</span> <strong><a href="http://hitechlegion.com/reviews/gaming-software/5455" target="_blank">Mafia II Full Version Review with 3D Vision and Physx Benchmarks</a></strong> by <span style="text-decoration: underline;">HiTechLegion</span></p>
<p style="text-align: justify;">APEX Technology description and comparison screenshots are pretty similar to their <a href="http://www.hitechlegion.com/reviews/gaming-software/5264" target="_blank">Mafia II demo review</a>, but GPU setup was changed this time.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-3826" title="Mafia-II-Hitech" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Hitech.jpg" alt="" width="620" height="359" /></p>
<p style="text-align: justify;"><strong>Conclusion:</strong></p>
<blockquote>
<p style="text-align: justify;">Unlike most  PC PhysX titles, Mafia II relies completely on PhysX to  render an  immersive gangster&#8217;s paradise.  Turning PhysX off results in a  hum-drum  gameplay that resembles 3rd person shooters from the early  part of the  decade but with Ambient occlusion and higher res textures.</p>
<p style="text-align: justify;">I would  rather <strong>trade graphical quality</strong> than play the game in its  highest  settings with PhysX disabled.  It simply is just not the same  game  without the dust, debris, smoke and of course, the stylistic  trench  coats!</p>
</blockquote>
<p style="text-align: justify;"><span style="color: #ff0000;">[23.08.10]</span> <strong><a href="http://benchmarkreviews.com/index.php?option=com_content&amp;task=view&amp;id=582&amp;Itemid=64" target="_blank">Mafia-II Video Game Performance Review</a></strong> by <span style="text-decoration: underline;">BenchmarkReviews</span></p>
<p style="text-align: justify;">Includes not only performance testing, but initial gameplay overview and impressions, however, APEX description does not provide any significant details.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3834" title="MAFIA-II-BR" src="http://physxinfo.com/news/wp-content/uploads/2010/08/MAFIA-II-BR.jpg" alt="" width="600" height="400" /></p>
<p style="text-align: justify;"><strong>Conclusion:</strong></p>
<blockquote>
<p style="text-align: justify;">To experience Mafia II with all it&#8217;s high-quality graphical glory,  gamers are going to require at least a GeForce GTX 470 video card to  produce optimal frame rates. Of course, the game&#8217;s settings can all be  dialed down, but once you&#8217;ve experienced APEX PhysX there&#8217;s really <strong>no  turning back</strong>. Although I&#8217;ve generally been rather quiet in regard to  PhysX quality enhancements for video games, this silence ends with Mafia  II.</p>
<p style="text-align: justify;">APEX PhysX literally helped turn Mafia II<strong> from video game to video  reality</strong> &#8211; it&#8217;s that different. Add NVIDIA&#8217;s GeForce 3D-Vision onto this,  whether it be single display or 3D-Vision Surround, and you&#8217;ll  experience realism not found in any other title before this.</p>
</blockquote>
<p style="text-align: justify;"><span style="color: #ff0000;">[26.08.10]</span> <strong><a href="http://extreme.pcgameshardware.de/grafikkarten/114288-mafia-ii-howto-amd-nvidia-grafikkarte-fuer-apex-physx-einrichten-benchmarks.html" target="_blank">Mafia II: How To set up AMD &amp; Nvidia cards for APEX PhysX</a></strong> by <span style="text-decoration: underline;">PCGamesHardware</span></p>
<p style="text-align: justify;">Not a review actually, but a german guide on how to configure Hybrid PhysX system for Mafia II.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3846" title="MafiaII_hybrid" src="http://physxinfo.com/news/wp-content/uploads/2010/08/MafiaII_hybrid.png" alt="" width="600" height="433" /></p>
<p style="text-align: justify;">Includes some benchmarks &#8211; HD 5870 + dedicated NV 9800 GTX.</p>
<p style="text-align: justify;"><span style="color: #ff0000;">[27.08.10]</span> <strong><a href="http://www.gamespot.com/features/6274529/index.html" target="_blank">Mafia II: Hardware Performance Guide</a></strong> by <span style="text-decoration: underline;">Gamespot</span></p>
<p style="text-align: justify;">Wide overview on how different graphics setting (ambient occlusion, shadow quality, resolution) are affecting performance, CPU and memory tests, and, of course, benchmarks with APEX PhysX effects enabled.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3909" title="Mafia2_gamespot" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_gamespot.png" alt="" width="600" height="502" /></p>
<p style="text-align: justify;"><strong>Conclusion:</strong></p>
<blockquote>
<p style="text-align: justify;">Apex PhysX is really where the action is at for this game. The  requirements are steep, but you&#8217;ll be treated to debris and fluid  clothing like never before.</p>
</blockquote>
<p style="text-align: justify;"><span style="color: #ff0000;">[31.08.10]</span> <strong><a href="http://www.techspot.com/review/312-mafia2-performance/" target="_blank">Mafia II GPU &amp; CPU Performance In-depth</a></strong> by <span style="text-decoration: underline;">TECHSPOT</span></p>
<p style="text-align: justify;">Detailed APEX PhysX performance overview, with lots of GPUs tested (NV, NV + NV dedicated, ATI + NV &#8211; 23 different graphics cards in total).</p>
<p style="text-align: justify;">More interesting are CPU scaling graphs &#8211; with APEX set to High it scales better, than with APEX Off. But we <a href="http://physxinfo.com/news/3892/mafia-ii-is-not-using-gpu-for-physx-cloth-simulation/" target="_blank">know what is the cause now</a>, right ? <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-4010" title="Mafia2_techspot" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_techspot.png" alt="" width="457" height="621" /></p>
<p style="text-align: justify;"><strong>Conclusion:</strong></p>
<blockquote>
<p style="text-align: justify;">Playing through a few levels of Mafia II while enabling and disabling  PhysX we found that the effects <strong>visually improve</strong> some select scenes,  making them <strong>more realistic</strong>, but for the most part they do little to  enhance the game itself.</p>
<p style="text-align: justify;">Although I am a sucker for eye candy, it is  hard not to feel like you are <strong>not getting enough</strong> of it based on the perfrormance hit.</p>
</blockquote>
<p style="text-align: justify;"><span style="color: #ff0000;">[02.09.10]</span> <strong><a href="http://www.extremetech.com/article2/0,2845,2368499,00.asp" target="_blank">Mafia II: Is Applied PhysX Worth It ?</a></strong> by <span style="text-decoration: underline;">ExtremeTech</span></p>
<p style="text-align: justify;">Pretty mediocre article &#8211; two comparison screenshots, APEX Framework (which is simply called &#8211; PhysX) effects description just from Reviewer&#8217;s Guide, few GPUs tested, no CPU scaling graphs, no detalization on CPU/GPU Cloth problem or Clothing tweaking tests &#8211; not something you can expect from such late material.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-4065" title="Mafia2_extremetech" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_extremetech.jpg" alt="" width="425" height="255" /></p>
<p style="text-align: justify;"><strong>Conclusion:</strong></p>
<blockquote>
<p style="text-align: justify;">The Mafia II benchmark with PhysX enabled does look <strong>a lot better</strong> than the plain version—as does the full game.</p>
<p style="text-align: justify;">But for us, the increased visual reality is unquestionably offset by the <strong>decreased smoothness</strong> of game play, which is where we like to get our immersion.</p>
<p style="text-align: justify;">But as much as we like the  myriad little PhysX touches that make Mafia II look far more exciting  than it actually is to play, we&#8217;d prefer bullet-proof frame rates.</p>
</blockquote>
<p style="text-align: justify;"><span style="color: #ff0000;">[03.09.10]</span> <strong><a href="http://www.bit-tech.net/hardware/graphics/2010/09/03/mafia-2-physx-performance/1" target="_blank">Mafia 2 PhysX Performance</a></strong> by <span style="text-decoration: underline;">bit-tech</span></p>
<p style="text-align: justify;">Decent read this time. Includes interesting manipulations with Hybrid PhysX/dedicated PhysX GPUs setups and CPU overclocking .</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-4068" title="Mafia2_bit-tech" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_bit-tech.png" alt="" width="605" height="291" /></p>
<p style="text-align: justify;"><strong>Conclusion:</strong></p>
<blockquote>
<p style="text-align: justify;">From what we&#8217;ve seen, [GPU PhysX] is certainly worth using an ageing 8-series of  GTX 2xx series card for PhysX if you already have one, but so far as  buying a card expressly for PhysX or running an ATI/Nvidia Hybrid setup  goes it might be that <em>Mafia 2</em> is one game and you can live with turning PhysX off.</p>
</blockquote>
<p style="text-align: justify;"><span style="color: #ff0000;">[17.09.10]</span> <strong><a href="http://benchmarkreviews.com/index.php?option=com_content&amp;task=view&amp;id=600&amp;Itemid=38" target="_blank">NVIDIA APEX PhysX: CPU vs GPU Efficiency</a></strong> by <span style="text-decoration: underline;">BenchmarkReviews</span></p>
<p style="text-align: justify;">Second article from BenchmarkReviews, but too superficial this time &#8211; no CPU scaling graphs, no APEX tweaking tests, even no dedicated PhysX GPU was used &#8211; and we all know, that APEX Clothing will run on CPU in this case.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-4212" title="Mafia2_APEX_PhysX_BenhmarkReviews" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_APEX_PhysX_BenhmarkReviews.jpg" alt="" width="600" height="400" /></p>
<p style="text-align: justify;"><strong>Conclusion:</strong></p>
<blockquote>
<p style="text-align: justify;">For best results in Mafia II, players are suggested to use NVIDIA GeForce products to properly process PhysX features and produce high-enough frame rate performance to enjoy 3D Vision. You can still play Mafia II and future APEX PhysX-enabled PC video games with your Radeon video card, but as our results show, there will be hell to pay.</p>
</blockquote>
<p style="text-align: justify;"><span style="color: #ff0000;">[22.10.10]</span> <strong><a href="http://hothardware.com/Reviews/Mafia-II-PhysX-Tested-Hothardware-Reviewed/" target="_blank">Mafia II: PhysX Tested, HotHardware Reviewed</a> </strong>by <span style="text-decoration: underline;">HotHardware.com</span></p>
<p style="text-align: justify;">For an article, released a month after original Mafia II game, PhysX overview is just perfunctory.. however, it has some interesting notes.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-4368" title="Mafia2Benchmark_hothardware" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2Benchmark_hothardware.png" alt="" width="538" height="317" /></p>
<blockquote>
<p style="text-align: justify;"><em>Mafia II </em>uses PhysX to <strong>good effect</strong>; Empire Bay looks and sounds wonderful. Besides these points, there&#8217;s not much to recommend the game.</p>
</blockquote>
<p style="text-align: center;"><em>– We’ll update this post as more articles emerge –</em></p>
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		<title>Mafia II Demo: PhysX Benchmarks roundup</title>
		<link>http://physxinfo.com/news/3728/mafia-ii-demo-physx-benchmarks-roundup/</link>
		<comments>http://physxinfo.com/news/3728/mafia-ii-demo-physx-benchmarks-roundup/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 09:34:07 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Mafia 2]]></category>

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Mafia II demo version was released only few days ago, but several websites have already prepared some benchmarking and testing articles, focused on APEX PhysX part of the game.
Update: Mafia II Final version &#8211; PhysX Reviews roundup.
[11.08.2010] Mafia II &#8211; Public Demo GPU test by gamegpu.ru

Russian article. Includes game overview and detailed testing part, with [...]]]></description>
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<p style="text-align: center;"><img class="nob alignnone size-medium wp-image-3730" title="mafia2logo-white-background2" src="http://physxinfo.com/news/wp-content/uploads/2010/08/mafia2logo-white-background2-300x87.jpg" alt="" width="300" height="87" /></p>
<p style="text-align: justify;"><strong>Mafia II</strong> <a href="http://physxinfo.com/news/3590/mafia-ii-physx-usage/" target="_blank">demo version</a> was released only few days ago, but several websites have already prepared some benchmarking and testing articles, focused on <strong>APEX PhysX</strong> part of the game.</p>
<p style="text-align: justify;"><strong>Update:</strong> Mafia II Final version &#8211; <a href="http://physxinfo.com/news/3819/mafia-ii-physx-reviews-roundup/" target="_blank">PhysX Reviews roundup</a>.</p>
<p style="text-align: justify;">[11.08.2010] <strong><a href="http://www.gamegpu.ru/action-/-fps-/-tps/mafia-ii-public-demo-test-gpu-obnovleno.html" target="_blank">Mafia II &#8211; Public Demo GPU</a></strong> test by gamegpu.ru</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3734" title="Mafia2_gamegpu" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_gamegpu.jpg" alt="" width="616" height="352" /></p>
<p style="text-align: justify;">Russian article. Includes game overview and detailed testing part, with various settings and used ATI/NV GPUs.</p>
<p style="text-align: justify;">[11.08.2010] <strong><a href="http://www.hitechlegion.com/reviews/gaming-software/5264?start=3" target="_blank">Mafia II Performance Benchmarks: PhysX and 3D Vision Tested</a></strong> by HiTechLegion</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3736" title="physx_hitechlegion" src="http://physxinfo.com/news/wp-content/uploads/2010/08/physx_hitechlegion.jpg" alt="" width="592" height="408" /></p>
<p style="text-align: justify;">Decent review, with some PhysX benchmarks. Author&#8217;s conclusion &#8211; &#8220;I would rather trade graphical quality than play the game in its  highest settings with PhysX disabled.&#8221;</p>
<p><span id="more-3728"></span></p>
<p style="text-align: justify;">[11.08.2010] <strong><a href="http://cttl.cz/index.php?gid=11175" target="_blank">Minireview &#8211; PhysX in Mafia II Demo</a></strong> by CTTL.cz</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3735" title="physxgpu" src="http://physxinfo.com/news/wp-content/uploads/2010/08/physxgpu.png" alt="" width="579" height="322" /></p>
<p style="text-align: justify;">A small performance review by czech website, using Intel Dual Core E5200@4GHz CPU and GTX 275 GPU. However, since CPU and GPU PhysX framerates are the same, it seems they have cought a bug with PhysX System Software <a href="http://physxinfo.com/news/3590/mafia-ii-physx-usage/" target="_blank">not installed properly</a>.</p>
<p style="text-align: justify;">[13.08.2010] <strong><a href="http://www.computerbase.de/artikel/grafikkarten/2010/test_mafia_2_performancebericht/6/" target="_blank">Mafia 2 &#8211; Performancebericht</a></strong> by ComputerBase</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3770" title="PhysX_bench_cb" src="http://physxinfo.com/news/wp-content/uploads/2010/08/PhysX_bench_cb.png" alt="" width="446" height="421" /></p>
<p style="text-align: justify;">Detailed performance review (with different Nvidia GPUs and APEX settings), PhysX effects decription, comparison videos.</p>
<p style="text-align: justify;">[13.08.10] <strong><a href="http://www.overclockersclub.com/reviews/mafia_ii_preview/2.htm" target="_blank">Mafia II Performance Preview</a></strong> by OverclockersClub</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-3787" title="Mafia II_OC" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II_OC.png" alt="" width="600" height="340" /></p>
<p style="text-align: justify;">Some benchmarks with APEX High and various Nvidia GPUs.</p>
<p style="text-align: center;"><em>– We’ll update this post as more articles emerge –</em></p>
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		<title>WeeklyTube Issue 42: PhysX in Mafia II edition</title>
		<link>http://physxinfo.com/news/3712/weeklytube-issue-42-physx-in-mafia-ii-edition/</link>
		<comments>http://physxinfo.com/news/3712/weeklytube-issue-42-physx-in-mafia-ii-edition/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 08:16:46 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Video]]></category>

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Since Mafia II Demo is a hot topic these days, lets browse through most decent videos, showcasing APEX PhysX effects in this title.
Mafia 2 Demo &#8211; PhysX Tire Smoke by MrTeeh

Immersive tires burnout effect &#8211; with dynamic smoke simulation. Best look with APEX set to High, as particle count is much bigger. One of the [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;">Since <a href="http://physxinfo.com/news/3590/mafia-ii-physx-usage/" target="_blank">Mafia II Demo</a> is a hot topic these days, lets browse through most decent videos, showcasing APEX PhysX effects in this title.</p>
<p style="text-align: justify;"><strong>Mafia 2 Demo &#8211; PhysX Tire Smoke</strong> by <a href="http://www.youtube.com/user/MrTeeh">MrTeeh</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-WT4hsoByJU?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/-WT4hsoByJU?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Immersive tires burnout effect &#8211; with dynamic smoke simulation. Best look with APEX set to High, as particle count is much bigger. One of the best SPH smoke simulation so far &#8211; comparing to other PhysX games.</p>
<p style="text-align: justify;"><strong>Mafia II smoke turbulence</strong> by <a href="http://www.youtube.com/user/gbushimprov">gbushimprov</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/H7QMzHrD8pM?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/H7QMzHrD8pM?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Another demonstration of dynamic smoke effect.</p>
<p><span id="more-3712"></span></p>
<p style="text-align: justify;"><strong>Mafia 2 &#8211; Apex Physics Comparison</strong> by <a href="http://www.youtube.com/user/Robersdee24">Robersdee24</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_gN3fgKlymI?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/_gN3fgKlymI?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Decent video, showcasing various gameplay situations (shooting, explosions, clothing) with APEX content enabled and disabled.</p>
<p style="text-align: justify;"><strong>Mafia 2 Physx on-off comparison (car explosion)</strong> by <a id="watch-username" href="http://www.youtube.com/user/NortonCommander">NortonCommander</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/w4FYJh6CCDM?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/w4FYJh6CCDM?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Car explosion comparison. Interesting detail &#8211; it seems that with APEX enabled, explosions are damaging nearby cars more intensive, that with APEX disabled.</p>
<p style="text-align: justify;"><strong>Maffia 2 PHYSX Comparison</strong> by <a id="watch-username" href="http://www.youtube.com/user/makraipeter">makraipeter</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/MG9FvNvYoRI?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/MG9FvNvYoRI?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Short video, comparing impact debris particle effects.</p>
<p style="text-align: justify;"><strong>Mafia 2: PhysX-on vs PhysX-off comparison</strong> by <a id="watch-username" href="http://www.youtube.com/user/jhwejr34">jhwejr34</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/vCnfWneTsMY?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/vCnfWneTsMY?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Built-in benchmark comparison, with different APEX PhysX settings.</p>
<p style="text-align: justify;"><strong>Mafia II Gameplay With the new (PhysX 9.10.0513)</strong> by <a id="watch-username" href="http://www.youtube.com/user/Tonho0112">Tonho0112</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/EewV58DHHvI?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/EewV58DHHvI?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Just a gameplay sequence, running smooth with APEX effects enabled.</p>
<p style="text-align: justify;"><strong>Mafia 2 Physx Demo Gameplay</strong> by <a id="watch-username" href="http://www.youtube.com/user/CptBingo">CptBingo</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/7Sjll4eUIg0?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/7Sjll4eUIg0?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Vito goes on rampage. Lots of shooting , destruction and particles.</p>
<p style="text-align: justify;"><strong>Mafia 2 Demo &#8211; Physx Test Video</strong> by <a id="watch-username" href="http://www.youtube.com/user/dani83bp">dani83bp</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/TYrj8zKQQwM?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/TYrj8zKQQwM?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Intence shooting with lots, lots of debris and particles.</p>
<p style="text-align: justify;"><strong>Mafia 2 Nvidia PhysX: Breakable Objects</strong> by <a href="http://www.youtube.com/user/SaiteK1911">SaiteK1911</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5YWspkA2E4k?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/5YWspkA2E4k?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Various destructible objects in Mafia II. BTW, many of them are based on APEX Destruction module.</p>
]]></content:encoded>
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		<item>
		<title>Mafia II Demo: tweaking PhysX performance</title>
		<link>http://physxinfo.com/news/3628/mafia-ii-demo-tweaking-physx-performance/</link>
		<comments>http://physxinfo.com/news/3628/mafia-ii-demo-tweaking-physx-performance/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 22:38:26 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Cloth]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Tweaks]]></category>

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		<description><![CDATA[Tweaking clothing simulation - huge fps boost with minor visual differences.]]></description>
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<p style="text-align: justify;">Yes, all that dynamic clothing and particle effects are cool, but actuall performance of <strong>Mafia II</strong> with <strong>APEX PhysX</strong> effects set on <strong>&#8220;Medium&#8221;</strong> or <strong>&#8220;High&#8221;</strong> isn&#8217;t very fascinating &#8211; even GTX 480 users may met some annoying fps drops and lags. Fortunately, there is a way to <strong>tweak</strong> APEX content a little.</p>
<p style="text-align: justify;"><span style="color: #008000;"><strong>Note:</strong></span> Interested in how exactly APEX Framework is being used ? Visit <a href="http://physxinfo.com/data/vreview_maf2.html" target="_blank">Mafia II GPU PhysX profile</a> page for additional information.</p>
<p><tt><span style="color: #ff0000;"><strong>Important:</strong></span> Mafia II may have some issue with PhysX System Software installation. If you experiencing major slowdowns, reinstall it using <span style="text-decoration: underline;">9.10.0512_SystemSoftware</span> package from<span style="text-decoration: underline;"><em> </em>\Steam\steamapps\common\mafia ii – public demo\3rd</span> folder.</tt></p>
<p><tt>You also may wanna try new <a href="http://physxinfo.com/news/3678/physx-system-software-9-10-0513/" target="_blank">9.10.0513 PhysX drivers</a></tt></p>
<p style="text-align: justify;"><span style="color: #ff0000;"><strong>PART I &#8211; APEX CLOTHING</strong></span></p>
<p style="text-align: justify;"><span style="color: #ff0000;"><strong> </strong></span> Most performance is devoured by <strong>APEX Clothing</strong> module (why ? because it is <a href="http://physxinfo.com/news/3892/mafia-ii-is-not-using-gpu-for-physx-cloth-simulation/" target="_blank">running on CPU</a>, <span style="color: #ff0000;">not on GPU</span>), that is responcible for realistic clothing simulation on main and several NPC characters.</p>
<p style="text-align: justify;"><span style="color: #ff0000;">Update:</span><tt> tweaking <a href="#ap">APEX Particles</a> effects</tt></p>
<p style="text-align: justify;"><strong>Update #2</strong>: following tweaks <span style="color: #008000;">will work with final</span> version of Mafia II</p>
<p style="text-align: justify;"><span style="color: #0000ff;"><strong>1) Disabling all clothing</strong></span></p>
<p style="text-align: justify;">If you can live without flowing Vito trenchcoat and woman&#8217;s skirts, you can simply follow the path</p>
<p style="text-align: justify;"><strong><span style="color: #008080;">\Steam\steamapps\common\mafia ii( &#8211; public demo)\edit\APEX<br />
</span></strong></p>
<p style="text-align: justify;">and <strong>delete</strong> (<span style="color: #ff0000;">don&#8217;t forget to backup</span>) <span style="color: #008080;"> </span>directory named as</p>
<p style="text-align: justify;"><strong><span style="color: #008080;">Cloth</span></strong></p>
<p style="text-align: justify;">This will remove  certain <strong>APEX </strong>assets, and all character clothing will <strong>revert to static</strong> skinned mesh (like with APEX set to &#8220;<strong>Off</strong>&#8220;), but <span style="color: #008000;">all particle effects will stay</span> !</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_wo_cloth.jpg" rel="shadowbox[post-3628];player=img;" title="Mafia2_wo_cloth_sm"><img class="size-full wp-image-3635 aligncenter" title="Mafia2_wo_cloth_sm" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_wo_cloth_sm.jpg" alt="" width="600" height="338" /></a></p>
<p style="text-align: justify;">Result ? No more realistic cloth, but <strong>huge fps increase</strong>. <strong>70</strong> average fps vs <strong>25</strong> fps without this trick (APEX set to High, single GTX470 is used, GPU PhysX enabled).</p>
<p><span id="more-3628"></span></p>
<p style="text-align: justify;"><span style="color: #0000ff;"><strong>2) Disabling all clothing except for Vito</strong></span></p>
<p style="text-align: justify;">Revert <span style="color: #008080;"><strong>Cloth</strong></span> folder to it&#8217;s place.</p>
<p style="text-align: justify;"><strong>Delete</strong> all files (<span style="color: #ff0000;">backup</span>), <strong>except </strong>for those starting with &#8220;<strong><span style="color: #008080;">VIT*</span></strong>&#8220;, and files named &#8220;<span style="color: #008080;"><strong>m2skeleton</strong></span>&#8221; and &#8220;<strong><span style="color: #008080;">ClothRemapTable</span></strong>&#8220;.</p>
<p style="text-align: justify;"><tt>Note: if you experiences stability problems after selectively removing cloth files, try to delete certain lines from ClothRemapTable.xml, corresponding to files that were ommited.</tt></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_wo_cloth2.jpg" rel="shadowbox[post-3628];player=img;" title="Mafia2_wo_cloth2_sm"><img class="size-full wp-image-3643 aligncenter" title="Mafia2_wo_cloth2_sm" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_wo_cloth2_sm.jpg" alt="" width="600" height="338" /></a></p>
<p style="text-align: justify;">Voila ! <strong>Fully dynamic clothing</strong> on Vito, without NPCs draining your fps with their unnoticable cloth skirts and jackets.</p>
<p style="text-align: justify;">This is a place near Vito&#8217;s house &#8211; running around <strong>20-25 fps previously</strong>, thanks for those NPC womans skirts. After tweak &#8211; <strong>60+ fps</strong>.</p>
<p style="text-align: justify;"><strong><span style="color: #0000ff;">3) Disabling clothing for NPC pedestrians only</span></strong></p>
<p style="text-align: justify;">If you want to disable clothing simulation for <a href="http://www.youtube.com/watch?v=I7ESwjlOZkY#t=2m09s" target="_blank">NPC pedestrians</a>, but leave it for Vito and his buddies (Joe, Henry, etc):</p>
<p style="text-align: justify;"><strong>Delete</strong> (<span style="color: #ff0000;">backup, of course</span>) files starting with &#8220;<strong><span style="color: #008080;">CCI*</span></strong>&#8220;, &#8220;<strong><span style="color: #008080;">CIT*</span></strong>&#8220;, &#8220;<strong><span style="color: #008080;">CME*</span></strong>&#8220;, &#8220;<strong><span style="color: #008080;">CPR*</span></strong>&#8221; and &#8220;<strong><span style="color: #008080;">CSI*</span></strong>&#8220;</p>
<p style="text-align: justify;">from folder</p>
<p style="text-align: justify;"><span style="color: #008080;"><strong>\Steam\steamapps\common\mafia ii( &#8211; public demo)\edit\APEX\Cloth</strong></span></p>
<p style="text-align: justify;">All other files must remain (if you applied any clothing tweaks previously, <span style="text-decoration: underline;">Cloth</span> folder must be reverted to its <span style="text-decoration: underline;">original state</span> &#8211; before using this method).</p>
<p style="text-align: center;"><strong>&#8212;&#8212;&#8212;<br />
</strong></p>
<p style="text-align: justify;"><span style="color: #008000;">And finally</span>. With our tweaks it is possible to play Mafia II with <strong>APEX PhysX enabled</strong> &#8211; purely <strong>on CPU</strong>.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_wo_cloth3.jpg" rel="shadowbox[post-3628];player=img;" title="Mafia2_wo_cloth3_sm"><img class="alignnone size-full wp-image-3652" title="Mafia2_wo_cloth3_sm" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_wo_cloth3_sm.jpg" alt="" width="600" height="338" /></a></p>
<p style="text-align: justify;">All fancy particles and impact debris (our CPU was enough for <strong>APEX Medium</strong> settings, <strong>GPU PhysX disabled</strong> in drivers), some clothing simulation &#8211; running around <strong>30+ fps</strong>.</p>
<p style="text-align: justify;">Looks like a nice deal for non-hybrid <strong>ATI users</strong>.</p>
<p style="text-align: center;"><strong>&#8212;&#8212;&#8212;</strong></p>
<p style="text-align: justify;">Some screenshots with <span style="text-decoration: underline;">clothing tweak №2</span> &#8211; APEX PhysX is set to High, graphics and physics are calculated on <strong>single GTX470</strong>. Particles are in place, Vito&#8217;s clothing is fully simulated.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_tweak_7.jpg" rel="shadowbox[post-3628];player=img;" title="Mafia2_tweak_7"><img class="alignnone size-medium wp-image-3668" title="Mafia2_tweak_7" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_tweak_7-300x168.jpg" alt="" width="300" height="168" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_tweak_8.jpg" rel="shadowbox[post-3628];player=img;" title="Mafia2_tweak_8"><img class="alignnone size-medium wp-image-3669" title="Mafia2_tweak_8" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_tweak_8-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_tweak_2.jpg" rel="shadowbox[post-3628];player=img;" title="Mafia2_tweak_2"><img class="alignnone size-medium wp-image-3658" title="Mafia2_tweak_2" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_tweak_2-300x168.jpg" alt="" width="300" height="168" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_tweak_3.jpg" rel="shadowbox[post-3628];player=img;" title="Mafia2_tweak_3"><img class="alignnone size-medium wp-image-3659" title="Mafia2_tweak_3" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_tweak_3-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_tweak_3-1.jpg" rel="shadowbox[post-3628];player=img;" title="Mafia2_tweak_3-1"><img class="alignnone size-medium wp-image-3660" title="Mafia2_tweak_3-1" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_tweak_3-1-300x168.jpg" alt="" width="300" height="168" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_tweak_4.jpg" rel="shadowbox[post-3628];player=img;" title="Mafia2_tweak_4"><img class="alignnone size-medium wp-image-3661" title="Mafia2_tweak_4" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_tweak_4-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_tweak_5.jpg" rel="shadowbox[post-3628];player=img;" title="Mafia2_tweak_5"><img class="alignnone size-medium wp-image-3662" title="Mafia2_tweak_5" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_tweak_5-300x168.jpg" alt="" width="300" height="168" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_tweak_6.jpg" rel="shadowbox[post-3628];player=img;" title="Mafia2_tweak_6"><img class="alignnone size-medium wp-image-3663" title="Mafia2_tweak_6" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_tweak_6-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: justify;"><a name="ap"></a><span style="color: #ff0000;"><strong>PART II &#8211; APEX PARTICLES</strong></span></p>
<p style="text-align: justify;">In order to increase game framerate even further, <strong>APEX Particles</strong> effects (debris from bullet impacts, smoke, etc) can be removed too.</p>
<p style="text-align: justify;">Simply delete (<span style="color: #ff0000;">backup first</span>) <strong><span style="color: #008080;">Effects</span></strong> folder located at</p>
<p><strong><span style="color: #008080;">\Steam\steamapps\common\mafia ii( &#8211; public demo)\edit\APEX</span></strong></p>
<p style="text-align: center;"><strong><span style="color: #008080;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/08/mafia2_wo_particles.jpg" rel="shadowbox[post-3628];player=img;" title="mafia2_wo_particles_sm"><img class="size-full wp-image-3684 aligncenter" title="mafia2_wo_particles_sm" src="http://physxinfo.com/news/wp-content/uploads/2010/08/mafia2_wo_particles_sm.jpg" alt="" width="600" height="338" /></a><br />
</span></strong></p>
<p style="text-align: justify;">If you want to find a performance compromise, you can disable, for example &#8211; particles and clothing on NPC, but leave clothing on Vito &#8211; just like on the screenshot above.</p>
<p style="text-align: justify;">Of course, system is more flexible &#8211; you can delete only certain <strong>.aea files</strong> (stands for APEX Emitter Asset I believe), located at</p>
<p style="text-align: justify;"><span style="color: #008080;"><strong>Steam\steamapps\common\mafia ii( &#8211; public demo)\edit\APEX\Effects\Assets\Emitters</strong></span></p>
<p style="text-align: justify;">- responcible only for certain particle effects.</p>
<p style="text-align: justify;">For example, deleting <strong>burnout.aea</strong> will vanish pretty demanding &#8220;tire burnout&#8221; <span style="text-decoration: underline;">dynamic smoke</span> (all other particle effects will remain).</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/08/mafia2_wo_burnout1.jpg" rel="shadowbox[post-3628];player=img;" title="mafia2_wo_burnout1"><img class="alignnone size-medium wp-image-3701" title="mafia2_wo_burnout1" src="http://physxinfo.com/news/wp-content/uploads/2010/08/mafia2_wo_burnout1-300x168.jpg" alt="" width="300" height="168" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/08/mafia2_wo_burnout2.jpg" rel="shadowbox[post-3628];player=img;" title="mafia2_wo_burnout2"><img class="alignnone size-medium wp-image-3702" title="mafia2_wo_burnout2" src="http://physxinfo.com/news/wp-content/uploads/2010/08/mafia2_wo_burnout2-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: justify;">or, if you&#8217;ll remove <strong>vybuch_auto.aea</strong> &#8211; you will not see <span style="text-decoration: underline;">chunks from car explosions</span> anymore.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/08/mafia2_wo_particles3-1.jpg" rel="shadowbox[post-3628];player=img;" title="mafia2_wo_particles3-1"><img class="alignnone size-medium wp-image-3695" title="mafia2_wo_particles3-1" src="http://physxinfo.com/news/wp-content/uploads/2010/08/mafia2_wo_particles3-1-300x168.jpg" alt="" width="300" height="168" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/08/mafia2_wo_particles3.jpg" rel="shadowbox[post-3628];player=img;" title="mafia2_wo_particles3"><img class="alignnone size-medium wp-image-3696" title="mafia2_wo_particles3" src="http://physxinfo.com/news/wp-content/uploads/2010/08/mafia2_wo_particles3-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: justify;">Large field for experiments.</p>
<p style="text-align: center;"><tt><span style="color: #ff0000;">Any use of article content without permission is prohibited. </span></tt></p>
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		<title>Mafia II Benchmark: PhysX Comparison</title>
		<link>http://physxinfo.com/news/3617/mafia-ii-benchmark-physx-comparison/</link>
		<comments>http://physxinfo.com/news/3617/mafia-ii-benchmark-physx-comparison/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 16:31:13 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Video]]></category>

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If you haven&#8217;t played Mafia II demo, and still wondering what are differences between APEX PhysX effects setting, we have prepared a small video, showcasing several APEX settings using built-in benchmark.
Update: Tweaking PhysX in Mafia II – huge fps increase without noticable difference.
Update #2: comparison PhysX videos for final version, covering APEX Clothing and APEX [...]]]></description>
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<p style="text-align: justify;">If you haven&#8217;t played <strong>Mafia II</strong> <a href="http://store.steampowered.com/app/50280/" target="_blank">demo</a>, and still wondering what are differences between <strong>APEX PhysX</strong> effects setting, we have prepared a small video, showcasing several <strong>APEX</strong> settings using built-in benchmark.</p>
<p style="text-align: justify;"><span style="color: #ff0000;"><strong>Update:</strong></span> <a href="../3628/mafia-ii-demo-tweaking-physx-performance/" target="_blank">Tweaking PhysX in Mafia II</a> – huge fps increase without noticable difference.</p>
<p style="text-align: justify;"><strong>Update #2:</strong> <a href="http://physxinfo.com/data/vreview_maf2.html" target="_blank">comparison PhysX videos</a> for final version, covering APEX Clothing and APEX Particles modules usage in details.</p>
<p style="text-align: justify;">As you may notice, when <strong>APEX</strong> is set to &#8220;High&#8221; &#8211; a lot of dynamic particles (impact debris, chunks from explosions, smoke) are added, and simulated clothing for characters as well. Detailed effects description is available <a href="http://physxinfo.com/news/3590/mafia-ii-physx-usage/" target="_blank">here</a>.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ONQfbGBtitY&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/ONQfbGBtitY&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Unfortunately, this one is not even close our usual detailed <a href="http://www.youtube.com/user/Zogrim" target="_blank">comparison videos</a>, so &#8211; our apologies.</p>
<p style="text-align: justify;">Full scale <strong>APEX Effects</strong> comparison is planned only after <strong>Mafia II</strong> release.</p>
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