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Archive for the ‘iOS’ tag

PhysX SDK 3 Release Roadmap

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During “Tegra Game Devcon 2011” presentation at Google I/O conference, NVIDIA has revealed release plans and roadmap for PhysX SDK 3.

SDK 3.0 has been moved to a 6 month release shedule (~12 months for latest 2.8.x SDKs), and since it features now unified code base across multiple platforms, we can expect more synchronous releases of SDKs for different platforms (we can assume, some of you are still waiting for Linux version of PhysX SDK 2.8.4).

You can also notice, that iOS and Android were added as default platforms of PhysX SDK 3.0.

Source: 4Gamer.net

Written by Zogrim

May 11th, 2011 at 6:59 pm

Posted in PhysX SDK

Tagged with , , , ,

January UDK: now with PhysX for iOS

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UDK logo PhysX

Epic Games has released latest, January 2011 version of Unreal Development Kit (UDK), free edition of Unreal Engine 3.

One of main highlight of this version is enabled PhysX functionality for iOS development, while previous Mobile UDK featured only basic collision detection system.

Mobile

  • PhysX is now supported on iOS.

Rigid body physics, fracturable meshes and ragdolls are among supported features.
Note: Cloth, fluids and soft bodies remain disabled on iOS for performance reasons.

According to our knowledge, this has became possible thanks for standalone PhysX SDK port for iOS (previously, only Unity Technologies have possessed their own custom iOS PhysX port  – for Unity 3D engine).

However, this time we may hope that iOS PhysX SDK will be available for public download someday, along with Windows, Mac OS X and Linux versions.

Written by Zogrim

January 21st, 2011 at 10:56 pm

Posted in Engines and Wrappers

Tagged with ,

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