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	<title>PhysXInfo.com - PhysX News &#187; Indie</title>
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		<title>OpenC1 project returns: version 1.4 is up</title>
		<link>http://physxinfo.com/news/7120/openc1-project-returns-version-1-4-is-up/</link>
		<comments>http://physxinfo.com/news/7120/openc1-project-returns-version-1-4-is-up/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 20:43:21 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Carmageddon]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[XNA]]></category>

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After year of silence, OpenC1 project (previously known as OpenCarmageddon) &#8211; fan-made remake of classic Carmageddon racing game -  returns in a form of new and stable version 1.4.
OpenC1 utilizes XNA for graphics and PhysX SDK as physics engine. It implements almost all features of the original 	game (vehicles, tracks, vehicle damage and car deformations, [...]]]></description>
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<p style="text-align: justify;">After year of silence, <a href="http://www.1amstudios.com/projects/openc1/">OpenC1 project</a> (previously known as <strong>OpenCarmageddon</strong>) &#8211; fan-made remake of classic <strong>Carmageddon</strong> racing game -  returns in a form of new and stable version 1.4.</p>
<p style="text-align: justify;"><strong>OpenC1</strong> utilizes XNA for graphics and PhysX SDK as physics engine. It implements almost all features of the original 	game (vehicles, tracks, vehicle damage and car deformations, pedestrians, AI and opponents, checkpoints, 	UI, etc) and can use data files (car models, levels, textures, sounds) from Carmageddon title and Splatpack add-on.</p>
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<p style="text-align: justify;">In comparison to <a href="http://physxinfo.com/news/4629/openc1-stable-version-1-3-1-released/">1.3.1 version</a>, usability has been improved greatly &#8211; <strong>OpenC1</strong> can now automatically download free content from Camageddon and Splatpack demos, it also includes data management functionality and is far more stable.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-7124" title="openC1_14_2" src="http://physxinfo.com/news/wp-content/uploads/2012/02/openC1_14_2.png" alt="" width="350" height="101" /></p>
<p style="text-align: justify;">All you need is to download archive with <strong>1.4 version</strong> from <a href="http://www.1amstudios.com/projects/openc1/">OpenC1 project page</a>, extract it, install latest <a href="http://www.nvidia.com/object/physx-9.11.1111-driver.html" target="_blank">PhysX System Software</a>, <a href="http://www.microsoft.com/download/en/details.aspx?id=22588" target="_blank">XNA Framework 3.0</a> and run the <span style="text-decoration: underline;">OpenC1.exe</span> file.</p>
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		<item>
		<title>OpenC1: stable version 1.3.1 released</title>
		<link>http://physxinfo.com/news/4629/openc1-stable-version-1-3-1-released/</link>
		<comments>http://physxinfo.com/news/4629/openc1-stable-version-1-3-1-released/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 08:45:41 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Carmageddon]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[XNA]]></category>

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You may remember OpenC1 project (previously known as OpenCamageddon, but renamed due to copyright issues) -  fan-made remake of Carmageddon by Stainless Software, based on XNA and PhysX SDK wrapper for .NET.
Update: Version 1.4 is available
Since recently released version 1.3.1 is actually the first one that was able to run on our system without problems, [...]]]></description>
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<p style="text-align: justify;">You may remember <a href="http://physxinfo.com/news/4488/opencarmageddon-1-0-beta-released/" target="_blank">OpenC1 project</a> (previously known as <strong>OpenCamageddon</strong>, but renamed due to copyright issues) -  fan-made remake of <a href="http://en.wikipedia.org/wiki/Carmageddon" target="_blank">Carmageddon</a> by Stainless Software, based on XNA and PhysX SDK wrapper for .NET.</p>
<p style="text-align: justify;"><strong><span style="color: #ff0000;">Update:</span> </strong><a href="http://physxinfo.com/news/7120/openc1-project-returns-version-1-4-is-up/">Version 1.4 is available</a></p>
<p style="text-align: justify;">Since recently released <a href="http://blog.1amstudios.com/2011/01/thanks-for-all-feedback-1.html" target="_blank">version 1.3.1</a> is actually the first one that was able to run on our system without problems, we decided to give it a closer look.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-4631" title="OpenC1-131" src="http://physxinfo.com/news/wp-content/uploads/2011/01/OpenC1-131.jpg" alt="OpenCramageddon 1.3.1" width="500" height="375" /></p>
<p style="text-align: justify;"><strong>OpenC1</strong> leaves a nice impression &#8211; car physics still needs tweaking, some bugs are popping up, but overall feeling is close to good old Carmageddon. And since project is now open source, it has great possibilities for modders and user made content.</p>
<p><span id="more-4629"></span></p>
<p style="text-align: justify;"><strong>Installation instructions:</strong></p>
<p style="text-align: justify;">- Install <a href="http://www.microsoft.com/downloads/en/details.aspx?FamilyID=6521d889-5414-49b8-ab32-e3fff05a4c50&amp;displaylang=en" target="_blank">XNA Framework 3.0</a> and latest <a href="http://www.nvidia.com/object/physx_system_software.html" target="_blank">PhysX System Software</a>.</p>
<p style="text-align: justify;">- Download <span style="text-decoration: underline;">OpenC1 v131.zip</span> from <a href="http://code.google.com/p/openc1/downloads/list" target="_blank">OpenC1 Google Code page</a>. Extract files (to <span style="color: #008080;">C:/games</span>, for example).</p>
<p style="text-align: justify;">- Since archive above includes only engine files, we need to provide game data too. This can be:</p>
<ul style="text-align: justify;">
<li> Placeholder content for OpenC1 (includes one coarse level almost without textures, and one car model). Download <span style="text-decoration: underline;">OpenC1_Data.zip</span> from <a href="http://code.google.com/p/openc1/downloads/list" target="_blank">here</a>.</li>
<li>Actual levels, sounds and models from Carmageddon demo or even a full game. Copy &#8220;DATA&#8221; folder from Carmageddon installation.</li>
</ul>
<p style="text-align: justify;">- Now, OpenC1 runtimes need to be linked with game data.</p>
<p style="text-align: justify;">Place <span style="text-decoration: underline;">Data</span> folder to whatever location you wish (<span style="color: #008080;">C:/games/openc1</span>, for example). Set the &#8220;Path to load data from&#8221; in <span style="text-decoration: underline;">OpenC1Settings.txt</span> to point on it.</p>
<p style="text-align: justify;">- Check readme.txt for hotkeys and run <span style="text-decoration: underline;">OpenC1.exe</span>. If you have encountered any problems, report them <a href="http://code.google.com/p/openc1/issues/list" target="_blank">here</a>.</p>
<p style="text-align: justify;"><strong><span style="color: #ff0000;">Note:</span></strong> If you want a quick start, we have prepared our own custom pack &#8211; it includes latest OpenC1 1.3.1 engine and content from Camageddon 1 demo.</p>
<p style="text-align: justify;">Download it from <a href="http://physxfiles.com/openc1_131.rar">our archive</a> (12 mb, direct links won&#8217;t work). Meant to be installed to <span style="color: #008080;">C:/games</span> folder.</p>
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		<item>
		<title>OpenCarmageddon 1.0 Beta released</title>
		<link>http://physxinfo.com/news/4488/opencarmageddon-1-0-beta-released/</link>
		<comments>http://physxinfo.com/news/4488/opencarmageddon-1-0-beta-released/#comments</comments>
		<pubDate>Sat, 16 Oct 2010 12:41:32 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Carmageddon]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[XNA]]></category>

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If you&#8217;re watching over Carmageddon remake, powered by XNA and PhysX.NET wrapper, we&#8217;ve got a surprise for you &#8211; first public beta version of OpenC1 project (that&#8217;s how it is called now, due to copyright issues) was released today.
Update: v1.1 available, should fix some of the crashes.
Update #2: version 1.3.1 available


Basically, OpenC1 is a accurate [...]]]></description>
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<p style="text-align: justify;">If you&#8217;re watching over <a href="http://physxinfo.com/news/3367/physx-powered-carmageddon-xna-remake/" target="_blank">Carmageddon remake</a>, powered by XNA and PhysX.NET wrapper, we&#8217;ve got a surprise for you &#8211; first public beta version of <strong>OpenC1 </strong>project (that&#8217;s how it is called now, due to copyright issues) <a href="http://blog.1amstudios.com/2010/10/opencarmageddon-demo-is-out-theres-2.html" target="_blank">was released today</a>.</p>
<p style="text-align: justify;"><strong>Update:</strong> v1.1 available, should fix some of the crashes.</p>
<p style="text-align: justify;"><strong>Update #2</strong>: <a href="http://physxinfo.com/news/4629/openc1-stable-version-1-3-1-released/" target="_blank">version 1.3.1 available</a></p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-4498" title="OpenCarma" src="http://physxinfo.com/news/wp-content/uploads/2010/10/OpenCarma.jpg" alt="OpenCarmageddon 1.0 Beta" width="500" height="375" /></p>
<p style="text-align: justify;">
<p style="text-align: justify;">Basically, <strong>OpenC1</strong> is a accurate remake of <a href="http://en.wikipedia.org/wiki/Carmageddon" target="_blank">classic Carmageddon</a> by Stainless Software (original data files are used, but underlaying code is completely new). Currently, all basic systems (car physics, opponents  AI, carcase deformation, pedestrians, sound, user interface, race logic, etc) are already implemented.</p>
<p style="text-align: justify;">
<p style="text-align: justify;"><strong>Installation instructions:</strong></p>
<p style="text-align: justify;">- Install <a href="http://www.microsoft.com/downloads/en/details.aspx?FamilyID=6521d889-5414-49b8-ab32-e3fff05a4c50&amp;displaylang=en" target="_blank">XNA Framework 3.0</a></p>
<p style="text-align: justify;">- Install latest <a href="http://www.nvidia.com/object/physx_system_software.html" target="_blank">PhysX System Software</a>.</p>
<p style="text-align: justify;">- Download <span style="text-decoration: underline;">OpenC1 v1.1 Beta</span> from <a href="http://blog.1amstudios.com/2010/10/opencarmageddon-v1.html" target="_blank">original post</a>. Extract the OpenC1 files, check out the readme.txt, then run OpenCarmageddon.exe.</p>
<p style="text-align: justify;">Remember that this is <span style="text-decoration: underline;">still early beta</span>, and stable work is not garanteed. Please report found bugs and errors <a href="http://blog.1amstudios.com/2010/10/opencarmageddon-v1.html" target="_blank">here</a>.</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>PhysX powered Carmageddon XNA remake</title>
		<link>http://physxinfo.com/news/3367/physx-powered-carmageddon-xna-remake/</link>
		<comments>http://physxinfo.com/news/3367/physx-powered-carmageddon-xna-remake/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 12:20:16 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Carmageddon]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[XNA]]></category>

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Indie developers community can always bring nice surprises.
Update: OpenCarmageddon early beta released
In this particular case,  Jeff Harris is making remake of classic Carmageddon 1 using XNA and PhysX SDK &#8211; alone, and has reached pretty remarkable results, as you may see from following video:

Core features like deformation and repair systems, opponent&#8217;s AI, paticle effects, nice [...]]]></description>
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<p style="text-align: justify;">Indie developers community can always bring nice surprises.</p>
<p style="text-align: justify;"><strong>Update:</strong> <a href="http://physxinfo.com/news/4488/opencarmageddon-1-0-beta-released/" target="_blank">OpenCarmageddon early beta released</a></p>
<p style="text-align: justify;">In this particular case,  <span style="text-decoration: underline;">Jeff Harris</span> is making remake of classic <strong>Carmageddon 1</strong> using <strong>XNA</strong> and <strong>PhysX SDK</strong> &#8211; alone, and has reached pretty remarkable results, as you may see from following video:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/qyF-GhPEY2A&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/qyF-GhPEY2A&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Core features like deformation and repair systems, opponent&#8217;s AI, paticle effects, nice tuned car physics are already implemented.</p>
<p style="text-align: justify;">You can watch over <strong>Carmageddon XNA remake</strong> development process on <a href="http://blog.1amstudios.com/" target="_blank"></a>Jeff&#8217;s blog &#8211; <a href="http://blog.1amstudios.com/" target="_blank">1am  Studios</a>.</p>
<p style="text-align: justify;">
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		</item>
		<item>
		<title>WeeklyTube Issue 35: PhysX video overview</title>
		<link>http://physxinfo.com/news/2941/weeklytube-issue-35-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/2941/weeklytube-issue-35-physx-video-overview/#comments</comments>
		<pubDate>Thu, 13 May 2010 19:19:01 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Video]]></category>

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Mafia II &#8211; Developer Diary Episode 2 by GamerSpawn

New developer diary for highly anticipated Mafia II title. Interesteng detail &#8211; judging by in-game scenes (like 1:03-1:09), clothing simulation won&#8217;t be GPU PhysX exclusive.
Land Of Ozis by ccPaolo

Blitz 3D and PhysX SDK based arcade indie game, posed by it&#8217;s author as sequel to &#8220;World of Goo&#8221; [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Mafia II &#8211; Developer Diary Episode 2</strong> by <a onclick="yt.events.stopPropagation(event);" href="http://www.youtube.com/user/GamerSpawn">GamerSpawn</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/i-7PoW6ZZyc&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/i-7PoW6ZZyc&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">New developer diary for highly anticipated Mafia II title. Interesteng detail &#8211; judging by in-game scenes (like 1:03-1:09), clothing simulation won&#8217;t be <a href="http://physxinfo.com/news/2514/mafia-ii-first-physx-trailer/" target="_blank">GPU PhysX</a> exclusive.</p>
<p style="text-align: justify;"><strong>Land Of Ozis</strong> by <a id="watch-username" href="http://www.youtube.com/user/ccPaolo">ccPaolo</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ycKC4CRt6Nk&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/ycKC4CRt6Nk&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Blitz 3D and PhysX SDK based arcade indie game, posed by it&#8217;s author as sequel to &#8220;World of Goo&#8221; title. Available for download from <a href="http://www.tecno-base.com/LoO/LandOfOzis.php" target="_blank">here</a>.</p>
<p><span id="more-2941"></span></p>
<p style="text-align: justify;"><strong>Test Particle Flow Tools Box 2</strong> by <a id="watch-username" href="http://www.youtube.com/user/c0mpal">c0mpal</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/HZxIbQfcBUc&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/HZxIbQfcBUc&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Deformable objects simulation with Orbaz PFlow Tools Box #2 plug-in, using PhysX glue.</p>
<p style="text-align: justify;"><strong>Magic Button</strong> by <a id="watch-username" href="http://www.youtube.com/user/maxanimation">maxanimation</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/EfG3A-nJ51A&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/EfG3A-nJ51A&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Massive rigid body physics simulation in 3ds Max using Rayfire Tool.</p>
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		<title>PhysX SDK integration with Unreal 1 engine</title>
		<link>http://physxinfo.com/news/2043/physx-sdk-integration-with-unreal-1-engine/</link>
		<comments>http://physxinfo.com/news/2043/physx-sdk-integration-with-unreal-1-engine/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 11:22:14 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Engines and Wrappers]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[PhysX SDK]]></category>
		<category><![CDATA[Unreal]]></category>

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Group of enthusiasts is working on interesting project &#8211; classic Unreal 1 engine enhancement with real-time physics, based on PhysX SDK. Current version supports only primitives like boxes and spheres, convex meshes and several joint types, but result is already impressive:

Future plans include vehicles integration, soft bodies and possible ragdoll support. You can download beta [...]]]></description>
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<p style="text-align: justify;">Group of enthusiasts is working on <a href="http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1266076298/0" target="_blank">interesting project</a> &#8211; classic <strong>Unreal 1 engine</strong> enhancement with real-time physics, based on <strong>PhysX SDK</strong>. Current version supports only primitives like boxes and spheres, convex meshes and several joint types, but result is already impressive:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/rj-mi2VI6ZA&amp;hl=en_US&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/rj-mi2VI6ZA&amp;hl=en_US&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Future plans include vehicles integration, soft bodies and possible ragdoll support. You can download beta version of PhysX mod for Unreal v. 227 <a href="http://www.klankaos.com/downloads/UPhysX.rar" target="_blank">here</a></p>
<p style="text-align: justify;">Hope this project will be more successful than this abandoned <a href="http://www.youtube.com/watch?v=PktxD6GVnYg" target="_blank">PhysX integration</a> into Half Life 1 engine.</p>
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		<title>PhysX Indie stuff: Attack of the 50ft Robot!</title>
		<link>http://physxinfo.com/news/749/physx-indie-stuff-attack-of-the-50ft-robot/</link>
		<comments>http://physxinfo.com/news/749/physx-indie-stuff-attack-of-the-50ft-robot/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 20:26:22 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Indie]]></category>

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Attack of the 50ft Robot!, developed by students at DigiPen Institute of Technology, is great example of well-formed indie title. Game takes place in 1950s B-movies style setting, spiced with black-and-white old projector postfilter. Chased by tanks, helicopter und ufos, Giant Robot, controlled by player, grinds whole city in return.
  
Fast every building can [...]]]></description>
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<p style="text-align: justify;"><strong>Attack of the 50ft Robot!</strong>, developed by students at DigiPen Institute of Technology, is great example of well-formed indie title. Game takes place in 1950s B-movies style setting, spiced with black-and-white old projector postfilter. Chased by tanks, helicopter und ufos, Giant Robot, controlled by player, grinds whole city in return.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2009/11/robot1.jpg" rel="shadowbox[post-749];player=img;"><img title="robot1" src="http://physxinfo.com/news/wp-content/uploads/2009/11/robot1-150x150.jpg" alt="robot1" width="150" height="150" /> </a><a href="http://physxinfo.com/news/wp-content/uploads/2009/11/robot2.jpg" rel="shadowbox[post-749];player=img;" title="robot2"><img title="robot2" src="http://physxinfo.com/news/wp-content/uploads/2009/11/robot2-150x150.jpg" alt="robot2" width="150" height="150" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2009/11/robot3.jpg" rel="shadowbox[post-749];player=img;" title="robot3"><img title="robot3" src="http://physxinfo.com/news/wp-content/uploads/2009/11/robot3-150x150.jpg" alt="robot3" width="150" height="150" /></a></p>
<p style="text-align: justify;">Fast every building can be smash to pieces, and massive-scale rigid body dynamics is handled by <strong>PhysX SDK</strong>.</p>
<p style="text-align: left;"><a href="http://www.youtube.com/watch?v=hRs7ZHkhBmg" target="_blank">Gameplay trailer</a></p>
<p style="text-align: left;">You can download <strong>Attack of the 50ft Robot!</strong> <a href="http://www.attackofthe50ftrobot.com/" target="_blank">here</a> (158 mb)</p>
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