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	<title>PhysXInfo.com - PhysX News &#187; Indie</title>
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		<title>PhysX powered Carmageddon XNA remake</title>
		<link>http://physxinfo.com/news/3367/physx-powered-carmageddon-xna-remake/</link>
		<comments>http://physxinfo.com/news/3367/physx-powered-carmageddon-xna-remake/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 12:20:16 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3367</guid>
		<description><![CDATA[Indie developers community can always bring nice surprises.
In this particular case,  Jeff Wellington is making remake of classic Carmageddon 1 using XNA and PhysX SDK &#8211; alone, and has reached pretty remarkable results, as you may see from following video:

Core features like deformation and repair systems, opponent&#8217;s AI, paticle effects, nice tuned car physics are [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Indie developers community can always bring nice surprises.</p>
<p style="text-align: justify;">In this particular case,  <span style="text-decoration: underline;">Jeff Wellington</span> is making remake of classic <strong>Carmageddon 1</strong> using <strong>XNA</strong> and <strong>PhysX SDK</strong> &#8211; alone, and has reached pretty remarkable results, as you may see from following video:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/qyF-GhPEY2A&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/qyF-GhPEY2A&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Core features like deformation and repair systems, opponent&#8217;s AI, paticle effects, nice tuned car physics are already implemented.</p>
<p style="text-align: justify;">You can watch over <strong>Carmageddon XNA remake</strong> development process on <a href="http://blog.1amstudios.com/" target="_blank"></a>Jeff&#8217;s blog &#8211; <a href="http://blog.1amstudios.com/" target="_blank">1am  Studios</a>.</p>
<p style="text-align: justify;">
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		</item>
		<item>
		<title>WeeklyTube Issue 35: PhysX video overview</title>
		<link>http://physxinfo.com/news/2941/weeklytube-issue-35-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/2941/weeklytube-issue-35-physx-video-overview/#comments</comments>
		<pubDate>Thu, 13 May 2010 19:19:01 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2941</guid>
		<description><![CDATA[
Mafia II &#8211; Developer Diary Episode 2 by GamerSpawn

New developer diary for highly anticipated Mafia II title. Interesteng detail &#8211; judging by in-game scenes (like 1:03-1:09), clothing simulation won&#8217;t be GPU PhysX exclusive.
Land Of Ozis by ccPaolo

Blitz 3D and PhysX SDK based arcade indie game, posed by it&#8217;s author as sequel to &#8220;World of Goo&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Mafia II &#8211; Developer Diary Episode 2</strong> by <a onclick="yt.events.stopPropagation(event);" href="http://www.youtube.com/user/GamerSpawn">GamerSpawn</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/i-7PoW6ZZyc&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/i-7PoW6ZZyc&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">New developer diary for highly anticipated Mafia II title. Interesteng detail &#8211; judging by in-game scenes (like 1:03-1:09), clothing simulation won&#8217;t be <a href="http://physxinfo.com/news/2514/mafia-ii-first-physx-trailer/" target="_blank">GPU PhysX</a> exclusive.</p>
<p style="text-align: justify;"><strong>Land Of Ozis</strong> by <a id="watch-username" href="http://www.youtube.com/user/ccPaolo">ccPaolo</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ycKC4CRt6Nk&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/ycKC4CRt6Nk&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Blitz 3D and PhysX SDK based arcade indie game, posed by it&#8217;s author as sequel to &#8220;World of Goo&#8221; title. Available for download from <a href="http://www.tecno-base.com/LoO/LandOfOzis.php" target="_blank">here</a>.</p>
<p><span id="more-2941"></span></p>
<p style="text-align: justify;"><strong>Test Particle Flow Tools Box 2</strong> by <a id="watch-username" href="http://www.youtube.com/user/c0mpal">c0mpal</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/HZxIbQfcBUc&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/HZxIbQfcBUc&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Deformable objects simulation with Orbaz PFlow Tools Box #2 plug-in, using PhysX glue.</p>
<p style="text-align: justify;"><strong>Magic Button</strong> by <a id="watch-username" href="http://www.youtube.com/user/maxanimation">maxanimation</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/EfG3A-nJ51A&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/EfG3A-nJ51A&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Massive rigid body physics simulation in 3ds Max using Rayfire Tool.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>PhysX SDK integration with Unreal 1 engine</title>
		<link>http://physxinfo.com/news/2043/physx-sdk-integration-with-unreal-1-engine/</link>
		<comments>http://physxinfo.com/news/2043/physx-sdk-integration-with-unreal-1-engine/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 11:22:14 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Engines and Wrappers]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[PhysX SDK]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2043</guid>
		<description><![CDATA[Group of enthusiasts is working on interesting project &#8211; classic Unreal 1 engine enhancement with real-time physics, based on PhysX SDK. Current version supports only primitives like boxes and spheres, convex meshes and several joint types, but result is already impressive:

Future plans include vehicles integration, soft bodies and possible ragdoll support. You can download beta [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Group of enthusiasts is working on <a href="http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1266076298/0" target="_blank">interesting project</a> &#8211; classic <strong>Unreal 1 engine</strong> enhancement with real-time physics, based on <strong>PhysX SDK</strong>. Current version supports only primitives like boxes and spheres, convex meshes and several joint types, but result is already impressive:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/rj-mi2VI6ZA&amp;hl=en_US&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/rj-mi2VI6ZA&amp;hl=en_US&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Future plans include vehicles integration, soft bodies and possible ragdoll support. You can download beta version of PhysX mod for Unreal v. 227 <a href="http://www.klankaos.com/downloads/UPhysX.rar" target="_blank">here</a></p>
<p style="text-align: justify;">Hope this project will be more successful than this abandoned <a href="http://www.youtube.com/watch?v=PktxD6GVnYg" target="_blank">PhysX integration</a> into Half Life 1 engine.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>PhysX Indie stuff: Attack of the 50ft Robot!</title>
		<link>http://physxinfo.com/news/749/physx-indie-stuff-attack-of-the-50ft-robot/</link>
		<comments>http://physxinfo.com/news/749/physx-indie-stuff-attack-of-the-50ft-robot/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 20:26:22 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Indie]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=749</guid>
		<description><![CDATA[Attack of the 50ft Robot!, developed by students at DigiPen Institute of Technology, is great example of well-formed indie title. Game takes place in 1950s B-movies style setting, spiced with black-and-white old projector postfilter. Chased by tanks, helicopter und ufos, Giant Robot, controlled by player, grinds whole city in return.
  
Fast every building can [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><strong>Attack of the 50ft Robot!</strong>, developed by students at DigiPen Institute of Technology, is great example of well-formed indie title. Game takes place in 1950s B-movies style setting, spiced with black-and-white old projector postfilter. Chased by tanks, helicopter und ufos, Giant Robot, controlled by player, grinds whole city in return.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2009/11/robot1.jpg" rel="shadowbox[post-749];player=img;"><img title="robot1" src="http://physxinfo.com/news/wp-content/uploads/2009/11/robot1-150x150.jpg" alt="robot1" width="150" height="150" /> </a><a href="http://physxinfo.com/news/wp-content/uploads/2009/11/robot2.jpg" rel="shadowbox[post-749];player=img;" title="robot2"><img title="robot2" src="http://physxinfo.com/news/wp-content/uploads/2009/11/robot2-150x150.jpg" alt="robot2" width="150" height="150" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2009/11/robot3.jpg" rel="shadowbox[post-749];player=img;" title="robot3"><img title="robot3" src="http://physxinfo.com/news/wp-content/uploads/2009/11/robot3-150x150.jpg" alt="robot3" width="150" height="150" /></a></p>
<p style="text-align: justify;">Fast every building can be smash to pieces, and massive-scale rigid body dynamics is handled by <strong>PhysX SDK</strong>.</p>
<p style="text-align: left;"><a href="http://www.youtube.com/watch?v=hRs7ZHkhBmg" target="_blank">Gameplay trailer</a></p>
<p style="text-align: left;">You can download <strong>Attack of the 50ft Robot!</strong> <a href="http://www.attackofthe50ftrobot.com/" target="_blank">here</a> (158 mb)</p>
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