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Archive for the ‘Hawken’ tag

Post-GDC 2013: Enhancing Hawken and PlanetSide 2 Through Turbulence and Destruction

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A very interesting presentation from Game Developer Conference 2013 – “Enhancing Hawken and PlanetSide 2 Through Turbulence and Destruction” by Dane Johnston (NVIDIA), Aron Zoellner (NVIDIA), Tramell Isaac (SOE) and Ryan Elam (SOE) – is now finally available for replay from GDC Vault.

The presentation covers the basic features and authoring pipeline of APEX Turbulence and APEX Destruction modules, among other modules, and also provides a little post-mortem on how those modules were utilized to enhance several latest GPU PhysX games – PlanetSide 2 and Hawken.

It was also revealed during the talk, that with current implementation of GPU physics effects in Planetside 2 developers have only “scratched the surface of what APEX can do”, as more advanced content, including enhanced Turbulence effects, Destructible environments (like player created bases) and potentially Environmental cloth will be coming to the game in the future.  Good news for PlanetSide 2 players.

During Hawken and APEX Destruction part, it was mentioned that upcoming improvements for the Destruction module will include networking sync support, damage based vertex coloring, more authoring tools options (PhysX plug-ins, third party) and also a new damage system, that is based on artist feedback.

Finally, the APEX Hair & Fur was mentioned as the upcoming module.

Written by Zogrim

April 24th, 2013 at 5:46 pm

APEX will help Hawken to redefine Destructible Environment

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A quite interesting addition to Hawken, MMO mech shooter with GPU PhysX support, was demonstrated by NVIDIA booth PAX East 2013. We are talking about one of the most exciting physics features – fully destructible environment.

Update: all the new features are promised to be included in a patch, coming out in April.

Update #2: GeForce.com article – Hawken Destructible Map Demoed & Detailed

A special level, consisting of APEX Destruction assets such as destructible building and barriers, was showcased as proof of concept illustrating how destruction will work, when it will be eventually added to Hawken.

Official features are listed as follows:

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Written by Zogrim

March 24th, 2013 at 8:50 pm

Posted in PhysX Games

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GPU PhysX in Hawken

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GPU PhysX integration in Hawken, free-to-play mech shooter from Adhesive Games, has a long and yet ongoing story – preliminary PhysX effects have emerged in Alpha and Closed Beta versions, then they have undergone a significant overhaul in Open Beta release.

Update: Hawken – GPU PhysX Profile

Update #2: Upcoming PhysX features in Hawken – Destructible Environments

And now, recent “Raider” update has added a set of new, APEX Turbulence based particles effects, and we think that GPU PhysX support in Hawken has grown up enough to be reviewed.

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Written by Zogrim

March 16th, 2013 at 3:03 am

Full GPU PhysX support will be coming to Hawken in March 5 update

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Online free-to-play mech shooter Hawken will be getting a major update on March 5. This so-called “Raider Update” will not only introduce the new Raider mech with new weapons, a new Facility map and plenty of balance tweaks, but will also add an option to enable full-scale GPU PhysX effects.

Update: GPU PhysX in Hawken – review and benchmarks

PhysX High Option: PhysX particles can now be set to High in the Video Settings menu. High (NVIDIA Only) Option will be grayed out if your computer does not meet required specifications.

Hawken High PhysX

So far, the game includes only a set of basic PhysX particle effects (that can be called “Medium” PhysX settings) such as impact debris and chunks, while “High” PhysX option should also enable APEX Turbulence based particles.

Be sure to check back on PhysXInfo.com for effects comparison video and PhysX review after the update.

Written by Zogrim

March 2nd, 2013 at 1:09 pm

Posted in PhysX Games

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Hawken PhysX trailer showcases Turbulence and Particle effects

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NVIDIA has released an official trailer, that demonstrates how hardware accelerated PhysX particle effects can enhance the visual look of Hawken, free-to-play MMO mech shooter.

Update: full GPU PhysX support will be enabled in March 5 patch

Hawken incorporates two types of physical effects – APEX Turbulence based particle simulation, and also more common impact debris and weapon effects.

While basic particles were available since the release of the game in December (you can check out our preview for more detailed information), Turbulence effects will be fully enabled in Hawken after a short period of time.

However, one can get an idea of Turbulence even today, by setting

"PhysXLevel = 2"

in game’s .ini file

\Users\Documents\My Games\Hawken\HawkenGame\Config\HawkenEngine.ini

In addition, be sure to check out the “Hawken: Advanced PhysX Effects Coming Soon To Free-To-Play First Person Shooter” article at GeForce.com for more detailed description of current and upcoming GPU PhysX effects in Hawken.

Written by Zogrim

January 30th, 2013 at 2:02 am

Hawken Open Beta: update on GPU PhysX support

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Online first-person mech shooter Hawken, that may be already familiar to our readers, has reached the Open Beta state this week (whilst release date has been delayed).

Update: Hawken – official PhysX trailer

Update #2: full GPU PhysX support will be enabled in March 5 update

Update #3: GPU PhysX in Hawken – review and benchmarks

What kind of PhysX content current Beta has to offer ? Let’s find out.

Hawken still contains only physical particle PhysX effects, however, they have recieved a noticable overhaul over a recent month. APEX Turbulence based simulations were postponed as it was decided to give them a few rounds of additional polishing. Finally, APEX Destruction module and destructible environments will be added to the game in early 2013.

Current set of PhysX Particles includes following effects:

  • Particles from explosions and impact debris (pieces of concrete, strips of metal, etc).
  • Small parts and chunks flying off on weapon impacts on mechs.
  • Additional debris generated as mech walks, dashes or lands.
  • Forcefields (from explosions and moving mechs) to push around any ambient PhysX particles.

In overall, particle effects are done well, they are pretty intense (battlefield will be covered with chunks and debris in just a few seconds after first machine gun bursts) and are adding a certain amount of juice to the visual look of the game. We can name only one flaw – particle effects lack variety, a little.

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Written by Zogrim

December 15th, 2012 at 3:09 am

Hawken Closed Beta: PhysX Effects Preview

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Hawken, upcoming online mech-based shooter with GPU PhysX support, has entered stage #2 of closed beta testing. We have decided to examine the current state of hardware accelerated PhysX content in this title.

Update: PhysX effects in Hawken Open Beta. What has changed ?

From technical standpoint, Hawken is based on Unreal Development Kit engine, paired with APEX 1.2 on PhysX SDK 2.8.4.8 – such combination presents interesting opportunities.

But so far, only lowest level of PhysX Effects (“PhysX Particles – Low” option) is available, which includes only physical particles of various types – impact debris, scraps from explosions and destroyed robots, concrete chunks as result of mech movement.

Current effects are looking not bad, but to be honest, some additional polishing won’t hurt (for example, particles are not casting shadows and impacts on metal surfaces should emit sparks, not debris). Let’s just blame the Beta state.

Of course, one can disable all extra PhysX content completely, by setting “PhysX Particles” option to “Off”.

As it was announced previously, APEX Turbulence and APEX Destruction modules will also make their appearance in this game, but we don’t have a confirmation currently, whether they will available at launch or released as post-launch update.

As the release date (December 12) approaches, we will try to keep a close eye on Hawken. Meanwhile, you can join the discussion at our forum.

Written by Zogrim

November 9th, 2012 at 4:26 am

More details on GPU PhysX support in Hawken

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As revealed in our previous article, online mech-based shooter Hawken, currently under development by indie company Adhesive Games, will include additional GPU accelerated PhysX effects.

Update: Hawken Closed Beta: PhysX Effects Preview

In-depth interview, published today on GeForce.com website, sheds more light on GPU PhysX support, and various types of already implemented and upcoming physics effects (apart from other topics).

Lot of the stuff [uses] PhysX Particles, so when players are shooting at walls or other mechs you’re going to see debris, you’re going to see chunks of stuff go flying everywhere, looking very realistic, and those particles won’t just disappear, you’re going to see that stuff remaining on the ground, so when a mech takes a big jump off of a building and they land, and the ground cracks, and you see all the debris flying everywhere.

You’re actually going to be able to kick that around in your mech, and you’ll come around a corner and see devastation everywhere.

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Written by Zogrim

June 13th, 2012 at 6:21 pm

Mech shooter Hawken will feature GPU PhysX support

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Hawken is a promising online mech-based combat game, under development by indie company Adhesive Games. This upcoming title has already garnered enough fans among players, thanks to excellent level design and gorgeous visuals.

Update: More details on GPU PhysX support in Hawken

Recently, Hawken trailer, featuring additional physically simulated particle effects, was demonstrated during Jen-Hsun Huang Keynote at NVIDIA Gaming Festival (NGF 2012).

Later on, PhysX support was confirmed by Jason Hughes, producer at Adhesive Games.

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Written by Zogrim

April 29th, 2012 at 9:52 pm

Posted in PhysX Games

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