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	<title>PhysXInfo.com - PhysX News &#187; GTC</title>
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		<title>Physics demos from NVIDIA GTC keynote</title>
		<link>http://physxinfo.com/news/4331/physics-demos-from-nvidia-gtc-keynote/</link>
		<comments>http://physxinfo.com/news/4331/physics-demos-from-nvidia-gtc-keynote/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 17:44:26 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[GTC]]></category>

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		<description><![CDATA[Several interesting physical demos were presented during GTC 2010 Keynote.]]></description>
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<p style="text-align: justify;"><a href="http://physxinfo.com/news/374/gt-physx-demonstrations-from-jen-hsun-huang-keynote/" target="_blank">As good tradition</a>, several <span style="text-decoration: underline;">interesting physical demos</span> were presented during <strong>GTC Day 1 Keynote</strong> by <span style="text-decoration: underline;">Tony Tamasi</span>, Senior Vice President Content and Technology in NVIDIA.</p>
<p style="text-align: justify;"><strong>First one</strong> was showing some <span style="text-decoration: underline;">high-fidelity smoke</span> simulation, with particles interacting fully with characters, producing nice fluid and turbulent behaviour.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ZwoJ-upjeKo?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/ZwoJ-upjeKo?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/09/GTC_smoke_2.jpg" rel="shadowbox[post-4331];player=img;" title="GTC_smoke_2"><img class="alignnone size-medium wp-image-4343" title="GTC_smoke_2" src="http://physxinfo.com/news/wp-content/uploads/2010/09/GTC_smoke_2-300x166.jpg" alt="" width="300" height="166" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/09/GTC_smoke_3.jpg" rel="shadowbox[post-4331];player=img;" title="GTC_smoke_3"><img class="alignnone size-medium wp-image-4340" title="GTC_smoke_3" src="http://physxinfo.com/news/wp-content/uploads/2010/09/GTC_smoke_3-300x166.jpg" alt="" width="300" height="166" /></a></p>
<p><span id="more-4331"></span></p>
<p style="text-align: justify;">Second one, more impressive from our opinion &#8211; water simulation inspired by <a href="http://www.youtube.com/watch?v=g2lsuk4rybY" target="_blank">Lighthouse scene</a> from Stanford Computer Science, but this time running in realtime, on one GPU.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/1JrM4ujLY_A?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/1JrM4ujLY_A?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;"><a href="http://physxinfo.com/news/3405/physx-research-real-time-simulation-of-large-bodies-of-water/" target="_blank">Hybrid solver</a>, based on heightfiled fluids and particles &#8211; very similar to the one in <a href="http://physxinfo.com/news/2522/nvidia-physx-demo-raging-rapids-ride/" target="_blank">Raging Rapids Ride</a> &#8211; was used.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/09/Lighthouse-GTC-1.jpg" rel="shadowbox[post-4331];player=img;" title="Lighthouse GTC - 1"><img class="alignnone size-medium wp-image-4372" title="Lighthouse GTC - 1" src="http://physxinfo.com/news/wp-content/uploads/2010/09/Lighthouse-GTC-1-300x159.jpg" alt="" width="300" height="159" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/09/Lighthouse-GTC-2.jpg" rel="shadowbox[post-4331];player=img;" title="Lighthouse GTC - 2"><img class="alignnone size-medium wp-image-4373" title="Lighthouse GTC - 2" src="http://physxinfo.com/news/wp-content/uploads/2010/09/Lighthouse-GTC-2-300x159.jpg" alt="" width="300" height="159" /></a></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/09/Lighthouse-GTC-3.jpg" rel="shadowbox[post-4331];player=img;" title="Lighthouse GTC - 3"><img class="alignnone size-medium wp-image-4374" title="Lighthouse GTC - 3" src="http://physxinfo.com/news/wp-content/uploads/2010/09/Lighthouse-GTC-3-300x159.jpg" alt="" width="300" height="159" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/09/Lighthouse-GTC-4.jpg" rel="shadowbox[post-4331];player=img;" title="Lighthouse GTC - 4"><img class="alignnone size-medium wp-image-4375" title="Lighthouse GTC - 4" src="http://physxinfo.com/news/wp-content/uploads/2010/09/Lighthouse-GTC-4-300x159.jpg" alt="" width="300" height="159" /></a></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/09/Lighthouse-GTC-5.jpg" rel="shadowbox[post-4331];player=img;" title="Lighthouse GTC - 5"><img class="alignnone size-medium wp-image-4376" title="Lighthouse GTC - 5" src="http://physxinfo.com/news/wp-content/uploads/2010/09/Lighthouse-GTC-5-300x159.jpg" alt="" width="300" height="159" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/09/Lihthouse-GTC-6.jpg" rel="shadowbox[post-4331];player=img;" title="Lihthouse GTC - 6"><img class="alignnone size-medium wp-image-4377" title="Lihthouse GTC - 6" src="http://physxinfo.com/news/wp-content/uploads/2010/09/Lihthouse-GTC-6-300x159.jpg" alt="" width="300" height="159" /></a></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/09/Lighthouse-GTC-7.jpg" rel="shadowbox[post-4331];player=img;" title="Lighthouse GTC - 7"><img class="alignnone size-medium wp-image-4378" title="Lighthouse GTC - 7" src="http://physxinfo.com/news/wp-content/uploads/2010/09/Lighthouse-GTC-7-300x159.jpg" alt="" width="300" height="159" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/09/Lihthouse-GTC-8.jpg" rel="shadowbox[post-4331];player=img;" title="Lihthouse GTC - 8"><img class="alignnone size-medium wp-image-4379" title="Lihthouse GTC - 8" src="http://physxinfo.com/news/wp-content/uploads/2010/09/Lihthouse-GTC-8-300x159.jpg" alt="" width="300" height="159" /></a></p>
<p style="text-align: justify;">Of course, those are just technical demos, but they are giving a good glimpse on what future games and future physics engines (PhysX SDK 3.x, anyone ?) may bring us.</p>
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		<slash:comments>12</slash:comments>
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		<title>Nvidia on Real-time Physics</title>
		<link>http://physxinfo.com/news/1009/nvidia-on-real-time-physics/</link>
		<comments>http://physxinfo.com/news/1009/nvidia-on-real-time-physics/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 16:23:59 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[GTC]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[Video]]></category>

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Short video, covering PhysX Technology overview from Jen-Hsun Huang GTC 09 keynote, is available now on Nvidia YouTube channel (in 720p and 1080p versions).

Clip demonstrates realtime demos of SPH Fluid and multigrid Eulerian Smoke simulations.
Related materials:  GTC PhysX demos screenshots pack and GTC APEX Wall Destruction demo
]]></description>
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<p style="text-align: justify;">Short video, covering PhysX Technology overview from <strong>Jen-Hsun Huang GTC 09 keynote</strong>, is available now on Nvidia YouTube channel (in 720p and 1080p versions).</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/jSN-UTcYtPM&amp;hl=ru_RU&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><param name="wmode" value="transparent" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/jSN-UTcYtPM&amp;hl=ru_RU&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Clip demonstrates realtime demos of SPH Fluid and multigrid <span lang="EN-US">Eulerian Smoke </span>simulations.</p>
<p style="text-align: justify;">Related materials:  <a href="http://physxinfo.com/news/374/gt-physx-demonstrations-from-jen-hsun-huang-keynote/" target="_blank">GTC PhysX demos screenshots pack</a> and <a href="http://physxinfo.com/news/458/physx-destruction-demo-from-gtc-video/" target="_blank">GTC APEX Wall Destruction demo</a></p>
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		<title>PhysX Destruction Demo from GTC: video</title>
		<link>http://physxinfo.com/news/458/physx-destruction-demo-from-gtc-video/</link>
		<comments>http://physxinfo.com/news/458/physx-destruction-demo-from-gtc-video/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 01:36:16 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[GTC]]></category>
		<category><![CDATA[Video]]></category>

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User dolesistheboss uploaded nice HD video, showcasing PhysX Destruction demo from Jen-Hsun Huang GTC keynote. Description says:

The goal was to try and construct a wall similar to how it may be constructed on a movie set and break it apart in a realistic manor in real-time. In this scenario we chose to throw ragdolls at [...]]]></description>
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<p style="text-align: justify;">User <a onmousedown="urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/dolesistheboss">dolesistheboss</a> uploaded nice HD video, showcasing PhysX Destruction demo from Jen-Hsun Huang GTC keynote. Description says:</p>
<blockquote>
<p style="text-align: justify;"><span>The goal was to try and construct a wall similar to how it may be constructed on a movie set and break it apart in a realistic manor in real-time. In this scenario we chose to throw ragdolls at it to fracture and splinter bits and pieces off.</span></p>
<p>The demo uses PhysX 2.8.3 and a beta release of APEX Destruction.</p></blockquote>
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		<title>GTC: PhysX demonstrations from Jen-Hsun Huang keynote</title>
		<link>http://physxinfo.com/news/374/gt-physx-demonstrations-from-jen-hsun-huang-keynote/</link>
		<comments>http://physxinfo.com/news/374/gt-physx-demonstrations-from-jen-hsun-huang-keynote/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 04:49:45 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
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During opening Keynote with Jen-Hsun Huang at GPU Technology Conference, several PhysX applications were used to demonstrate computing capabilities of new Fermi architecture. We are now able provide a little more details.
SPH-fluid simulation with Navier-Stokes solvers demo was built using 128 000 particles to create realistic realtime water behavior.

 
 
Update:
PhysX Wall Destruction demo is [...]]]></description>
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<p style="text-align: justify;">During opening Keynote with Jen-Hsun Huang at <a href="http://www.nvidia.com/object/gpu_technology_conference.html" target="_blank">GPU Technology Conference</a>, several PhysX applications were used to demonstrate computing capabilities of new Fermi architecture. We are now able provide a little more details.</p>
<p style="text-align: justify;"><strong>SPH-fluid simulation</strong> with Navier-Stokes solvers demo was built using 128 000 particles to create realistic realtime water behavior.</p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Fluids_11.jpg" rel="shadowbox[post-374];player=img;" title="PhysX_Fluids_1"><img title="PhysX_Fluids_1" src="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Fluids_11-300x168.jpg" alt="PhysX_Fluids_1" width="250" height="141" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Fluids_21.jpg" rel="shadowbox[post-374];player=img;" title="PhysX_Fluids_2"><img title="PhysX_Fluids_2" src="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Fluids_21-300x168.jpg" alt="PhysX_Fluids_2" width="250" height="141" /></a></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Fluids_3.jpg" rel="shadowbox[post-374];player=img;" title="PhysX_Fluids_3"><img title="PhysX_Fluids_3" src="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Fluids_3-300x168.jpg" alt="PhysX_Fluids_3" width="250" height="141" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Fluids_4.jpg" rel="shadowbox[post-374];player=img;" title="PhysX_Fluids_4"><img title="PhysX_Fluids_4" src="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Fluids_4-300x168.jpg" alt="PhysX_Fluids_4" width="250" height="141" /></a></p>
<p style="text-align: justify;"><span style="color: #ff6600;"><strong>Update:</strong></span></p>
<p style="text-align: justify;"><strong>PhysX Wall Destruction demo</strong> is using APEX Destruction Module to simulate wall being destroyed by the impact of flying ragdolls. Over 10 000 rigid bodies represents debris and wall chunks &#8211; all being processed and fully self-shadowed by the GPU.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Destruction_1.jpg" rel="shadowbox[post-374];player=img;" title="PhysX_Destruction_1"><img title="PhysX_Destruction_1" src="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Destruction_1-300x225.jpg" alt="PhysX_Destruction_1" width="250" height="188" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Destruction_2.jpg" rel="shadowbox[post-374];player=img;" title="PhysX_Destruction_2"><img title="PhysX_Destruction_2" src="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Destruction_2-300x225.jpg" alt="PhysX_Destruction_2" width="250" height="188" /></a></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Destruction_3.jpg" rel="shadowbox[post-374];player=img;" title="PhysX_Destruction_3"><img title="PhysX_Destruction_3" src="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Destruction_3-300x225.jpg" alt="PhysX_Destruction_3" width="250" height="188" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Destruction_4.jpg" rel="shadowbox[post-374];player=img;" title="PhysX_Destruction_4"><img title="PhysX_Destruction_4" src="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Destruction_4-300x225.jpg" alt="PhysX_Destruction_4" width="250" height="188" /></a><span style="color: #ff6600;"><strong> </strong></span></p>
<p style="text-align: left;"><span style="color: #ff6600;"><strong>Update #2:</strong></span></p>
<p style="text-align: justify;">Video for PhysX fluid demo available</p>
<p><span id="more-374"></span></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/r17UOMZJbGs&amp;hl=ru&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><param name="wmode" value="transparent" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/r17UOMZJbGs&amp;hl=ru&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;"><span style="color: #ff6600;"><strong>Update # 3:</strong></span></p>
<p style="text-align: justify;"><span lang="EN-US"><span style="color: #000000;"><strong>PhysX Smoke Ball Demo</strong></span> is using a multigrid approach to simulate a realistic smoke </span><span lang="EN-US">behavior </span><span lang="EN-US">and is based on an Eulerian simulation accurate to the second order using 200.000 particles. All particles feature self shadowing throughout 200 shadow layers and are processed in real-time on the GPU.</span></p>
<p style="text-align: center;"><span lang="EN-US"><a href="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Smoke_1.jpg" rel="shadowbox[post-374];player=img;" title="PhysX_Smoke_1"><img title="PhysX_Smoke_1" src="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Smoke_1-300x190.jpg" alt="PhysX_Smoke_1" width="250" height="149" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Smoke_2.jpg" rel="shadowbox[post-374];player=img;" title="PhysX_Smoke_2"><img title="PhysX_Smoke_2" src="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Smoke_2-300x190.jpg" alt="PhysX_Smoke_2" width="250" height="149" /></a></span></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Smoke_3.jpg" rel="shadowbox[post-374];player=img;" title="PhysX_Smoke_3"><img title="PhysX_Smoke_3" src="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Smoke_3-300x190.jpg" alt="PhysX_Smoke_3" width="250" height="149" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Smoke_4.jpg" rel="shadowbox[post-374];player=img;" title="PhysX_Smoke_4"><img title="PhysX_Smoke_4" src="http://physxinfo.com/news/wp-content/uploads/2009/10/PhysX_Smoke_4-300x190.jpg" alt="PhysX_Smoke_4" width="250" height="149" /></a></p>
<p style="text-align: justify;">Full PhysX demos video demonstration is accessible via <a href="http://www.nvidia.com/object/gpu_technology_conference.html#livewebcast" target="_blank">GTC keynote webcast replay </a></p>
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