Archive for the ‘GTC’ tag
Nvidia on Real-time Physics
Short video, covering PhysX Technology overview from Jen-Hsun Huang GTC 09 keynote, is available now on Nvidia YouTube channel (in 720p and 1080p versions).
Clip demonstrates realtime demos of SPH Fluid and multigrid Eulerian Smoke simulations.
Related materials: GTC PhysX demos screenshots pack and GTC APEX Wall Destruction demo
PhysX Destruction Demo from GTC: video
User dolesistheboss uploaded nice HD video, showcasing PhysX Destruction demo from Jen-Hsun Huang GTC keynote. Description says:
The goal was to try and construct a wall similar to how it may be constructed on a movie set and break it apart in a realistic manor in real-time. In this scenario we chose to throw ragdolls at it to fracture and splinter bits and pieces off.
The demo uses PhysX 2.8.3 and a beta release of APEX Destruction.
GTC: PhysX demonstrations from Jen-Hsun Huang keynote
During opening Keynote with Jen-Hsun Huang at GPU Technology Conference, several PhysX applications were used to demonstrate computing capabilities of new Fermi architecture. We are now able provide a little more details.
SPH-fluid simulation with Navier-Stokes solvers demo was built using 128 000 particles to create realistic realtime water behavior.
Update:
PhysX Wall Destruction demo is using APEX Destruction Module to simulate wall being destroyed by the impact of flying ragdolls. Over 10 000 rigid bodies represents debris and wall chunks – all being processed and fully self-shadowed by the GPU.
Update #2:
Video for PhysX fluid demo available

















