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Archive for the ‘GTC’ tag

Physics demos from NVIDIA GTC keynote

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As good tradition, several interesting physical demos were presented during GTC Day 1 Keynote by Tony Tamasi, Senior Vice President Content and Technology in NVIDIA.

First one was showing some high-fidelity smoke simulation, with particles interacting fully with characters, producing nice fluid and turbulent behaviour.

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Written by Zogrim

September 21st, 2010 at 8:44 pm

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Nvidia on Real-time Physics

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Short video, covering PhysX Technology overview from Jen-Hsun Huang GTC 09 keynote, is available now on Nvidia YouTube channel (in 720p and 1080p versions).

Clip demonstrates realtime demos of SPH Fluid and multigrid Eulerian Smoke simulations.

Related materials:  GTC PhysX demos screenshots pack and GTC APEX Wall Destruction demo

Written by Zogrim

December 8th, 2009 at 7:23 pm

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PhysX Destruction Demo from GTC: video

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User dolesistheboss uploaded nice HD video, showcasing PhysX Destruction demo from Jen-Hsun Huang GTC keynote. Description says:

The goal was to try and construct a wall similar to how it may be constructed on a movie set and break it apart in a realistic manor in real-time. In this scenario we chose to throw ragdolls at it to fracture and splinter bits and pieces off.

The demo uses PhysX 2.8.3 and a beta release of APEX Destruction.

Written by Zogrim

October 3rd, 2009 at 5:36 am

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GTC: PhysX demonstrations from Jen-Hsun Huang keynote

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During opening Keynote with Jen-Hsun Huang at GPU Technology Conference, several PhysX applications were used to demonstrate computing capabilities of new Fermi architecture. We are now able provide a little more details.

SPH-fluid simulation with Navier-Stokes solvers demo was built using 128 000 particles to create realistic realtime water behavior.

PhysX_Fluids_1 PhysX_Fluids_2

PhysX_Fluids_3 PhysX_Fluids_4

Update:

PhysX Wall Destruction demo is using APEX Destruction Module to simulate wall being destroyed by the impact of flying ragdolls. Over 10 000 rigid bodies represents debris and wall chunks – all being processed and fully self-shadowed by the GPU.

PhysX_Destruction_1 PhysX_Destruction_2

PhysX_Destruction_3 PhysX_Destruction_4

Update #2:

Video for PhysX fluid demo available

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Written by Zogrim

October 1st, 2009 at 8:49 am

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