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<channel>
	<title>PhysXInfo.com - PhysX News &#187; GF100</title>
	<atom:link href="http://physxinfo.com/news/tag/gf100/feed/" rel="self" type="application/rss+xml" />
	<link>http://physxinfo.com/news</link>
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		<title>GeForce GTX 480 with GTX 465 for PhysX Benchmarks</title>
		<link>http://physxinfo.com/news/3213/geforce-gtx-480-with-gtx-465-for-physx-benchmarks/</link>
		<comments>http://physxinfo.com/news/3213/geforce-gtx-480-with-gtx-465-for-physx-benchmarks/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 12:03:59 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Hardware]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[GF100]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3213</guid>
		<description><![CDATA[It seems that TweakTown loves testing monstrous (and thus redundant for regular user) PhysX configurations. Previously it was HD 5970 + GTX 480, and now &#8211; GTX 480 for graphics along with GTX 465 working as dedicated PhysX card.
Update: and yet another article from TweakTown &#8211; GTX 480 vs GTX 470 + GTX 260 in [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">It seems that TweakTown loves testing monstrous (and thus redundant for regular user) PhysX configurations. Previously it was <a href="http://physxinfo.com/news/2875/hybrid-physx-hd-5970-plus-gtx-480-system-benchmarks/" target="_blank">HD 5970 + GTX 480</a>, and now &#8211; <strong>GTX 480</strong> for graphics along with <strong>GTX 465</strong> working as dedicated <strong>PhysX</strong> card.</p>
<p style="text-align: justify;"><strong>Update:</strong> and yet <a href="http://www.tweaktown.com/articles/3348/the_best_500_nvidia_physx_setup/index.html" target="_blank">another article</a> from TweakTown &#8211; <strong>GTX 480</strong> vs <strong>GTX 470</strong> + <strong>GTX 260</strong> in PhysX games.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3215" title="tweaktown_gtx480-gtx465" src="http://physxinfo.com/news/wp-content/uploads/2010/06/tweaktown_gtx480-gtx465.png" alt="" width="480" height="553" /></p>
<p style="text-align: justify;">Read the <a href="http://www.tweaktown.com/articles/3332/gigabyte_geforce_gtx_480_with_galaxy_gtx_465_as_physx/index.html" target="_blank">full article</a>.</p>
<p style="text-align: justify;">Performance numbers are great, but <strong>GTX 465</strong> does not seems to be a good candidate for such role because of heat, noise and high power consumption. I&#8217;m personally waiting for low-end Fermi based GPUs, to reinforce my new GTX 470 <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3213/geforce-gtx-480-with-gtx-465-for-physx-benchmarks/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Hybrid PhysX: HD 5970 plus GTX 480 System benchmarks</title>
		<link>http://physxinfo.com/news/2875/hybrid-physx-hd-5970-plus-gtx-480-system-benchmarks/</link>
		<comments>http://physxinfo.com/news/2875/hybrid-physx-hd-5970-plus-gtx-480-system-benchmarks/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 11:22:38 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[Hybrid PhysX]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[GF100]]></category>
		<category><![CDATA[Hybrid]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2875</guid>
		<description><![CDATA[Pretty decent article emerges on TweakTown recently &#8211; it contains benchmarks of monstrous Hybrid PhysX system with Sapphire HD 5970 TOXIC card for graphics and GIGABYTE GeForce GTX 480 for PhysX calculations, coupled with Core i7-980 @4.2 GHz CPU and 6 GB of RAM.
Update: Another article from TweakTown. HD 5970 and HD 5870 with GTX [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Pretty decent article emerges on <a href="http://www.tweaktown.com/articles/3256/sapphire_radeon_hd_5970_toxic_overclocked_with_gtx_480_physx/index.html" target="_blank">TweakTown</a> recently &#8211; it contains benchmarks of monstrous <a href="http://physxinfo.com/news/2789/hybrid-physx-mod-1-03-available/" target="_blank">Hybrid PhysX</a> system with <strong>Sapphire HD 5970 TOXIC</strong> card for graphics and <strong>GIGABYTE GeForce GTX 480</strong> for PhysX calculations, coupled with Core i7-980 @4.2 GHz CPU and 6 GB of RAM.</p>
<p style="text-align: justify;"><strong>Update: </strong><a href="http://www.tweaktown.com/articles/3344/ati_radeon_hd_5870_5970_with_nvidia_physx/index.html" target="_blank">Another article</a> from TweakTown. <strong>HD 5970</strong> and <strong>HD 5870</strong> with <strong>GTX 465</strong>, <strong>GTX 285</strong> and <strong>GTX 260</strong> as PhysX cards.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2880" title="HPhysX_tweaktown" src="http://physxinfo.com/news/wp-content/uploads/2010/04/HPhysX_tweaktown.png" alt="" width="480" height="552" /></p>
<p style="text-align: justify;">Hardly many people can afford such system, but at least, it is interesting read.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/2875/hybrid-physx-hd-5970-plus-gtx-480-system-benchmarks/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Supersonic Sled Demo available for download</title>
		<link>http://physxinfo.com/news/2623/supersonic-sled-demo-available-for-download/</link>
		<comments>http://physxinfo.com/news/2623/supersonic-sled-demo-available-for-download/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 10:39:26 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[GF100]]></category>
		<category><![CDATA[PhysX]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2623</guid>
		<description><![CDATA[Supersonic Rocket Sled &#8211; DX11 and PhysX technology demo from Nvidia is finally available for download (221 mb). Unfortunately, you won&#8217;t be able to run it until you have GTX 400 Series GPU.

You can download Supersonic Sled demo from here
]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://physxinfo.com/news/1964/rocket-sled-dx11-and-physx-features-trailer/" target="_blank">Supersonic Rocket Sled</a> &#8211; <strong>DX11</strong> and <strong>PhysX</strong> technology demo from Nvidia is finally available for download (221 mb). Unfortunately, you won&#8217;t be able to run it until you have <strong>GTX 400 Series GPU</strong>.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2624" title="supersonic_sled" src="http://physxinfo.com/news/wp-content/uploads/2010/03/supersonic_sled.jpg" alt="" width="550" height="282" /></p>
<p style="text-align: justify;">You can download <strong>Supersonic Sled</strong> demo from <a href="http://www.nvidia.com/object/cool_stuff.html#/demos/2117" target="_blank">here</a></p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/2623/supersonic-sled-demo-available-for-download/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Nvidia GTX 480: up to 2.5x Performance in PhysX</title>
		<link>http://physxinfo.com/news/2519/nvidia-gtx-480-up-to-2-5x-performance-in-physx/</link>
		<comments>http://physxinfo.com/news/2519/nvidia-gtx-480-up-to-2-5x-performance-in-physx/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 23:04:07 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Hardware]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[GF100]]></category>
		<category><![CDATA[Nvidia]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2519</guid>
		<description><![CDATA[Well, NDA for new GTX480/470 GPUs from Nvidia is lifting now all over the world, and we are ready to spoil some details about PhysX computing capabilities of new GPUs.

Not bad, huh ? GTX 480 promises 2.5x performance gain over GTX 285 in PhysX calculations. To reinforce this statement, some benchmarking results vere revealed.
First one [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Well, NDA for new <strong>GTX480/470</strong> GPUs from Nvidia is lifting now all over the world, and we are ready to spoil some details about <strong>PhysX computing capabilities</strong> of new GPUs.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2573" title="GTX480_PhysX" src="http://physxinfo.com/news/wp-content/uploads/2010/03/GTX480_PhysX.jpg" alt="" width="580" height="294" /></p>
<p style="text-align: justify;">Not bad, huh ? <strong>GTX 480</strong> promises <strong>2.5x</strong> performance gain over <strong>GTX 285</strong> in PhysX calculations. To reinforce this statement, some benchmarking results vere revealed.</p>
<p style="text-align: justify;">First one &#8211; for <strong>Raging Rapid Ride</strong> techno-demo, featuring complex water simulation (you can read our <a href="http://physxinfo.com/news/2522/nvidia-physx-demo-raging-rapids-ride/" target="_blank">overview here</a>).</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2576" title="GTX480_PhysX_2" src="http://physxinfo.com/news/wp-content/uploads/2010/03/GTX480_PhysX_2.png" alt="" width="580" height="269" /></p>
<p><span id="more-2519"></span></p>
<p style="text-align: justify;">Second one  &#8211; for actual GPU PhysX enhanced <a href="http://physxinfo.com/news/1689/gpu-physx-in-dark-void-comparison-video/" target="_blank">Dark Void</a> title, released in January.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2579" title="GTX480_PhysX_3" src="http://physxinfo.com/news/wp-content/uploads/2010/03/GTX480_PhysX_3.png" alt="" width="580" height="247" /></p>
<p style="text-align: justify;">In addition, <strong>GTX 480</strong>&#8217;s ability to simulate and render up to 1 000 000 particles in <strong>Supersonic Sled</strong> demo was mentioned.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2581" title="GTX480_PhysX_4" src="http://physxinfo.com/news/wp-content/uploads/2010/03/GTX480_PhysX_4.png" alt="" width="580" height="321" /></p>
<p style="text-align: justify;">That is all what we have for you today <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p style="text-align: justify;"><strong><span style="color: #ff0000;">Update: </span></strong>PhysX performance graphs from various <strong>GTX 480/GTX 470</strong> reviews around the web:</p>
<p style="text-align: justify;"><strong><a href="http://www.ninjalane.com/reviews/video/nv_gtx480/page14.aspx" target="_blank">NVIDIA GeForce GTX 480 Video Card Review</a></strong> by NjnjaLane</p>
<p style="text-align: center;"><img class="size-full wp-image-2603 nob aligncenter" title="nv_gtx480_dod" src="http://physxinfo.com/news/wp-content/uploads/2010/03/nv_gtx480_dod.png" alt="" width="570" height="281" /></p>
<p style="text-align: justify;"><a href="http://www.techpowerup.com/reviews/NVIDIA/GeForce_GTX_480_Fermi/29.html" target="_blank"><strong>NVIDIA GeForce GTX 480 Ferm</strong>i</a> by techPowerUp</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2605" title="physx_fermi" src="http://physxinfo.com/news/wp-content/uploads/2010/03/physx_fermi.gif" alt="" width="400" height="173" /></p>
<p style="text-align: justify;"><strong><a href="http://www.anandtech.com/video/showdoc.aspx?i=3783&amp;p=5" target="_blank">NVIDIA’s GeForce GTX 480 and GTX 470</a></strong> by AnandTech</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2615" title="RRR_physx_GTX480" src="http://physxinfo.com/news/wp-content/uploads/2010/03/RRR_physx_GTX480.png" alt="" width="550" height="337" /></p>
<p style="text-align: justify;"><strong><a href="http://www.fudzilla.com/content/view/18242/1/1/7/" target="_blank">GTX 480 Fermi reviewed, finally</a></strong> by Fudzilla</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2617" title="batman_GTX480_physix" src="http://physxinfo.com/news/wp-content/uploads/2010/03/batman_GTX480_physix.jpg" alt="" width="499" height="320" /></p>
<p style="text-align: justify;"><strong><a href="http://www.hardwareheaven.com/reviews.php?reviewid=950&amp;pageid=17" target="_blank">NVIDIA GeForce GTX 480 Graphics Card Review</a></strong> by HardwareHeaven</p>
<p style="text-align: center;"><img class="size-full wp-image-2619 aligncenter" title="Dark_Void_PhysX_GTX480-GTX285" src="http://physxinfo.com/news/wp-content/uploads/2010/03/Dark_Void_PhysX_GTX480-GTX285.jpg" alt="" width="437" height="434" /></p>
<p style="text-align: justify;"><strong><a href="http://sh.beareyes.com.cn/2/lib/201003/27/20100327115_56.htm" target="_blank">GTX480/470 GPU Review</a></strong> by beareyes.com.cn</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2631" title="mstar_physx" src="http://physxinfo.com/news/wp-content/uploads/2010/03/mstar_physx.jpg" alt="" width="499" height="353" /></p>
<p style="text-align: justify;"><strong><a href="http://www.pcpop.com/doc/0/508/508221_65.shtml" target="_blank">GTX480/470 GPU Review</a></strong> by pcpop.com</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2634" title="batman_PhysX_Fermi" src="http://physxinfo.com/news/wp-content/uploads/2010/03/batman_PhysX_Fermi.gif" alt="" width="500" height="500" /></p>
<p style="text-align: justify;"><strong><a href="http://www.tweaktown.com/reviews/3235/nvidia_geforce_gtx_480_overclocking_with_voltage_adjustment/index12.html" target="_blank">NVIDIA GeForce GTX 480 Overclocking with Voltage Adjustment</a></strong> by Tweak Town</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2776" title="pcpop_GTX480_PhysX" src="http://physxinfo.com/news/wp-content/uploads/2010/03/pcpop_GTX480_PhysX.jpg" alt="" width="500" height="575" /></p>
<p style="text-align: justify;"><strong><a href="http://www.extrahardware.cz/test-geforce-gtx-480-iv-physx-gpgpu-cuda-opencl-directcompute-compute-shader?page=0%2C0" target="_blank">GTX 480 Test Part IV &#8211; PhysX and GPGPU</a></strong> by Extra Hardware</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2834" title="fluidmark_score" src="http://physxinfo.com/news/wp-content/uploads/2010/03/fluidmark_score.png" alt="" width="465" height="214" /></p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/2519/nvidia-gtx-480-up-to-2-5x-performance-in-physx/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 27: PhysX video overview</title>
		<link>http://physxinfo.com/news/2211/weeklytube-issue-27-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/2211/weeklytube-issue-27-physx-video-overview/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 13:31:51 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Esenthel]]></category>
		<category><![CDATA[GF100]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2211</guid>
		<description><![CDATA[
Geforce GTX 480 running Supersonic Sled 2 by PCGamesHardware

Supersonic Sled demo sequence from Cebit 2010. But this time it&#8217;s showcases sled collision with obstacle, consisting of several destructible boxes and barrels, spawned on the rails. Number of generated physical debris is inspiring.
Esenthel RPG 2 by Esenthel

Playable demo of Esenthel game engine. Includes well tuned ragdolls [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p><strong>Geforce GTX 480 running Supersonic Sled 2</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/PCGamesHardware">PCGamesHardware</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/KMIoZo7g9r8&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/KMIoZo7g9r8&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Supersonic Sled demo sequence from Cebit 2010. But this time it&#8217;s showcases sled collision with obstacle, consisting of several destructible boxes and barrels, spawned on the rails. Number of generated physical debris is inspiring.</p>
<p style="text-align: justify;"><strong>Esenthel RPG 2</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/Esenthel">Esenthel</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/uYynPTobdvc&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/uYynPTobdvc&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Playable demo of Esenthel game engine. Includes well tuned ragdolls and cloth simulation for character skirt, all PhysX SDK based.</p>
<p><span id="more-2211"></span></p>
<p style="text-align: justify;"><strong>CubeTop &#8211; Demo[HD]</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/burningxoul">burningxoul</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/chvoooLfRTg&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/chvoooLfRTg&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">3D virtual desktop similar to <a href="http://bumptop.com/" target="_blank">BumpTop</a>. Used Direct3D and PhysX.</p>
<p style="text-align: justify;"><strong>PhysX Dicycle test 01</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/lukaskusnier">lukaskusnier</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/g52zs4Ee_7s&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/g52zs4Ee_7s&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Dicycle (vehicle with two wheels parallel to each other) simulation with PhysX SDK.</p>
<p style="text-align: justify;"><strong>PhysX: Simple crane (soft body cable)</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/Ambakapu">Ambakapu</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/s0QM19FEW1A&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/s0QM19FEW1A&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Crane with a load, rope is using PhysX softbody feature.</p>
<p style="text-align: justify;"><strong>Loincloth</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/dera00007777">dera00007777</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/eQ18I0bufjY&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/eQ18I0bufjY&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Animated character with PhysX clothing, simulated in Maya.</p>
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		<title>Rocket Sled: DX11 and PhysX features trailer</title>
		<link>http://physxinfo.com/news/1964/rocket-sled-dx11-and-physx-features-trailer/</link>
		<comments>http://physxinfo.com/news/1964/rocket-sled-dx11-and-physx-features-trailer/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 10:18:49 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[CES]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[GF100]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1964</guid>
		<description><![CDATA[Official trailer of Rocket Sled demo (also known as Supersonic Sled), with detailed DX 11 and PhysX features description, emerges on YouTube recently.

Firstly shown on CES 2010, Rocket Sled is supposed to demonstrate both graphics and physics computing capabilities of new GF100 (Fermi) GPUs.
If you are interested in more in-depth technical details behind this demo, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Official trailer of <strong>Rocket Sled</strong> demo (also known as <a href="http://physxinfo.com/news/1465/ces-2010-supersonic-sled-physx-demo/" target="_blank">Supersonic Sled</a>), with detailed <strong>DX 11</strong> and <strong>PhysX</strong> features description, emerges on YouTube recently.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/HjIzoGnkCZs&amp;hl=en_US&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/HjIzoGnkCZs&amp;hl=en_US&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Firstly shown on CES 2010, <strong>Rocket Sled</strong> is supposed to demonstrate both graphics and physics computing capabilities of new <strong>GF100</strong> (Fermi) GPUs.</p>
<p style="text-align: justify;">If you are interested in more in-depth technical details behind this demo, you can watch <a href="http://www.youtube.com/watch?v=YQLKNA3RTA4" target="_blank">this video</a> or read <a href="http://pctuning.tyden.cz/hardware/graficke-karty/16270-architektura-fermi-nvidia-gf100-se-predstavuje?start=9" target="_blank">this article</a>.</p>
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		<title>GF100 Technology previews are revealing new PhysX details</title>
		<link>http://physxinfo.com/news/1665/gf100-technology-previews-are-revealing-new-physx-details/</link>
		<comments>http://physxinfo.com/news/1665/gf100-technology-previews-are-revealing-new-physx-details/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 10:14:11 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[GF100]]></category>
		<category><![CDATA[PhysX]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1665</guid>
		<description><![CDATA[Today NDA relative to new Nvidia GF100 (Fermi) GPU was partially lifted , and major websites have already published their technological previews of new architecture (without game benchmarks yet). Certain details on GF100 PhysX potentiality and PhysX Technology were stated accordingly, and here is our sum overview:
GF100 Preview by GURU 3D specifies GF100 physics computing [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Today NDA relative to new Nvidia <strong>GF100 (Fermi) GPU</strong> was partially lifted , and major websites have already published their technological previews of new architecture (without game benchmarks yet). Certain details on <strong>GF100 PhysX potentiality</strong> and <strong>PhysX Technology</strong> were stated accordingly, and here is our sum overview:</p>
<p style="text-align: justify;"><a href="http://www.guru3d.com/article/nvidia-gf100-fermi-technology-preview/6" target="_blank">GF100 Preview</a> by GURU 3D specifies GF100 physics computing capabilities &#8211; <strong>2x</strong> times faster then GT200 arhitecture in Dark Void, and up to <strong>3x</strong> in PhysX Fluid simulation.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1667" title="gf100_physx" src="http://physxinfo.com/news/wp-content/uploads/2010/01/gf100_physx.jpg" alt="" width="640" height="344" /></p>
<p style="text-align: justify;">&#8220;<a href="http://hothardware.com/Articles/NVIDIA-GF100-Architecture-and-Feature-Preview/?page=3" target="_blank">NVIDIA GF100 Architecture and Feature Preview</a>&#8221; article by hothardware.com adds new details on <a href="http://physxinfo.com/news/1465/ces-2010-supersonic-sled-physx-demo/" target="_blank">Supersonic Sled demo</a>.</p>
<blockquote>
<p style="text-align: justify;">The <strong>Supersonic Sled</strong> Demo uses GPU particles systems for smoke, dust, and fireballs, PhysX physical models for rigid bodies and joints, which are partially processed on the CPU, tessellation is used for the terrain, and image processing is used for the motion blur effect.</p>
</blockquote>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/01/supsled_1.jpg" rel="shadowbox[post-1665];player=img;" title="supsled_sm1"><img class="size-full wp-image-1671" title="supsled_sm1" src="http://physxinfo.com/news/wp-content/uploads/2010/01/supsled_sm1.jpg" alt="" width="295" height="166" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/01/supsled_2.jpg" rel="shadowbox[post-1665];player=img;" title="supsled_sm2"><img class="size-full wp-image-1672" title="supsled_sm2" src="http://physxinfo.com/news/wp-content/uploads/2010/01/supsled_sm2.jpg" alt="" width="295" height="166" /></a></p>
<blockquote>
<p style="text-align: justify;">Particles are strewn about and objects like a shack, bridge, and rock ledge crumble as the sled jets by. Hundreds of thousands to a million particles can be on the screen at any given time, all being managed by the GPU.</p>
</blockquote>
<p><span id="more-1665"></span></p>
<p style="text-align: justify;">In addition, new video from <strong>Supersonic Sled</strong> demo can be found on Youtube</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lTY6vPxccs0&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/lTY6vPxccs0&amp;hl=en_US&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;"><strong>Update: </strong><a href="http://pctuning.tyden.cz/hardware/graficke-karty/16270-architektura-fermi-nvidia-gf100-se-predstavuje?start=10" target="_blank">This article</a> from PCtuning contains lot of slides from recent CES briefing, explaining Nvidia developer relations. Some of them are focused on GPU PhysX games, PhysX SDK and APEX framework.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/01/apex1.png" rel="shadowbox[post-1665];player=img;" title="apex1"><img class="size-medium wp-image-1704" title="apex1" src="http://physxinfo.com/news/wp-content/uploads/2010/01/apex1-300x162.png" alt="" width="300" height="162" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/01/apex3.png" rel="shadowbox[post-1665];player=img;" title="apex3"><img class="size-medium wp-image-1705" title="apex3" src="http://physxinfo.com/news/wp-content/uploads/2010/01/apex3-300x162.png" alt="" width="300" height="162" /></a></p>
<p style="text-align: center;">
<p style="text-align: justify;">In addition, slides <a href="http://pctuning.tyden.cz/hardware/graficke-karty/16270-architektura-fermi-nvidia-gf100-se-predstavuje?start=9" target="_blank">on this page</a> are describing all math and physics behing <strong>Supersonic Sled</strong> demo. Same slides and following desription &#8211; <a href="http://www.youtube.com/watch?v=YQLKNA3RTA4" target="_blank">now on video</a></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/01/sled.png" rel="shadowbox[post-1665];player=img;" title="sled"><img class="size-medium wp-image-1707" title="sled" src="http://physxinfo.com/news/wp-content/uploads/2010/01/sled-300x169.png" alt="" width="300" height="169" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/01/sled2.png" rel="shadowbox[post-1665];player=img;" title="sled2"><img class="size-medium wp-image-1708" title="sled2" src="http://physxinfo.com/news/wp-content/uploads/2010/01/sled2-300x169.png" alt="" width="300" height="169" /></a></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/01/sled3.png" rel="shadowbox[post-1665];player=img;" title="sled3"><img class="alignnone size-medium wp-image-1709" title="sled3" src="http://physxinfo.com/news/wp-content/uploads/2010/01/sled3-300x169.png" alt="" width="300" height="169" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/01/sled4.png" rel="shadowbox[post-1665];player=img;" title="sled4"><img class="alignnone size-medium wp-image-1710" title="sled4" src="http://physxinfo.com/news/wp-content/uploads/2010/01/sled4-300x169.png" alt="" width="300" height="169" /></a></p>
<p style="text-align: left;"><strong>Update #2:</strong> Bridge destruction demo (starts at 0:50) &#8211; up to <strong>1000 000 debris particles</strong>, simulated in realtime</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/nlcc9wJAzFQ&amp;hl=ru_RU&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/nlcc9wJAzFQ&amp;hl=ru_RU&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: center;"><em>– We’ll update this post as more articles emerge –</em></p>
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