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Archive for the ‘GDC 2014’ tag

Unreal Engine 4 is now available for developers

with 3 comments

Epic Games has announced, that their highly anticipated Unreal Engine 4 is now available for developers, with a very friendly licensing model (which even includes full C++ source code) – only $19 per month, plus 5% of gross revenue from any commercial product.

Advanced physics system in Unreal Engine 4 is based on PhysX 3 (SDK 3.3 already or very soon, as far as we know), including out-of-the-box integration with APEX Clothing and APEX Destruction modules.

Written by Zogrim

March 19th, 2014 at 10:55 pm

Unity 5 announced, incorporates PhysX SDK 3.3

with 2 comments

Unity Technologies has announced new version of their popular Unity game engine – Unity 5.

Among other features, Unity 5 will include a radical update for the built-in physics engine, as the current (and rather old) PhysX SDK 2.8.3 will be replaced with latest PhysX 3.3

In comparison to PhysX 2.8 branch, PhysX 3 will bring a significant performance improvements and a broad amount of new features, such as advanced vehicle module, new cloth solver, reworked scene queries and CCD systems, full multi-threading support, etc.

Written by Zogrim

March 18th, 2014 at 1:13 pm

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