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Archive for the ‘GDC 2011’ tag

Post-GDC 2011: Interactive clothing in Samaritan Demo using NVIDIA APEX

with 4 comments

Another NVIDIA developer session from GDC 2011 is now available – Realistic and Interactive Clothing in Epic Games “Samaritan” Demo Using NVIDIA APEX (in .pdf format).

Update: recorded session is now available at GDC Vault. Content of this post was updated accordingly.

New interesting technic was presented during presentation – highly detalized graphical mesh with many details (pockets, clasps, etc) was attached to a simplified uniformly tesselated mesh called “Drive Mesh“, that was used for APEX Clothing simulation. In this case, clothing with very complex geometry (like on the Samaritan character above) can be easily authored and simulated with high performance.

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Written by Zogrim

March 8th, 2011 at 6:48 pm

Posted in PhysX Tools

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Post-GDC 2011: new APEX Destruction video showcases GPU rigid bodies

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NVIDIA has uploaded several new videos, showcasing APEX Destruction module in action.

First one is demonstrating long-anticipated feature – GPU accelerated rigid body simulation.

This is actually the first time, when GPU rigid bodies are presented as part of APEX module.

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Written by Zogrim

March 7th, 2011 at 10:19 pm

Posted in PhysX Tools

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GDC 2011: Video of DX11 Samaritan Demo from Epic Games

with 3 comments website has published hand camera footage of next-gen Samaritan Demo, showcased behind closed doors by Epic Games few days ago. Previously, only screenshots were revealed to public.

Update: cam video replaced with official one

This demo relies heavily on DX11 technology, and also utilizes APEX Clothing and APEX Destruction modules at certain degree. One may say, that physics effects fit organically into the demo composition, but we’ll say they are almost unnoticable, unfortunately.

But in general, demo looks great.

Written by Zogrim

March 4th, 2011 at 10:39 pm

Posted in Other

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GDC 2011: APEX Destruction demo from NVIDIA booth

without comments

User “kproudfoot” has published a short video, that is showcasing interactive demo of APEX Destruction module, running at NVIDIA GDC booth right now.

Update: new APEX Destruction videos

This demo contains one fully destructible level and is likely based on Unreal Engine 3. You can notice decent  number of active rigid bodies but still pretty smooth framerate.

Written by Zogrim

March 4th, 2011 at 4:22 pm

Posted in PhysX Tools

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GDC 2011: 3ds Max 2012 including nRigids with Nvidia PhysX presentation

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NVIDIA has published several Game Technology Theater feature talks, which took place at NVIDIA GDC Booth yesterday, March 2.

This particular one, called “3ds Max 2012 including nRigids with Nvidia PhysX” and presented by Shawn Hendriks from Autodesk, mostly contains general overview of 3ds Max 2012 features (despite of the title), but also provides some information on new mRigids rigid body dynamics system (starting 39:53).

You can view recorded “3ds Max 2012 including nRigids with Nvidia PhysX” presentation here

Written by Zogrim

March 3rd, 2011 at 10:35 pm

GDC 2011: Epic Games announces DX 11 and NVIDIA APEX integration with Unreal Engine 3

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NVIDIA and Epic Games are teaming up this week at Game Developers Conference to showcase latest additions to Unreal Engine 3, like DX 11 support and NVIDIA APEX Framework integration.

“Thanks to NVIDIA’s excellent cross-platform physics technologies and DX11 expertise, we have enhanced Unreal Engine 3 to bring unprecedented new levels of realism and demonstrate what the next generation of gaming will be,” said Mark Rein, vice president of Epic Games.

Alpha and beta versions of certain APEX modules were used in UE3 based games previously (Dark Void and Batman Arkham Asylum), but now full APEX toolset will be available to all UE3 licensees and UDK users as well, and can be used to create high-fidelity physics content (character clothing, for example) even in CPU PhysX and console games.

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Written by Zogrim

March 1st, 2011 at 5:03 pm

Posted in Engines and Wrappers

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