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	<title>PhysXInfo.com - PhysX News &#187; GDC 2010</title>
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	<link>http://physxinfo.com/news</link>
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		<title>Post-GDC 2010: Dark Void and APEX Turbulence</title>
		<link>http://physxinfo.com/news/2487/post-gdc-2010-dark-void-and-apex-turbulence/</link>
		<comments>http://physxinfo.com/news/2487/post-gdc-2010-dark-void-and-apex-turbulence/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 08:46:43 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[APEX]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[GDC 2010]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2487</guid>
		<description><![CDATA[Slides (.pptx, 23 mb) from GDC 2010 session &#8220;Taking Fluid Simulation Out of the Box: Particle Effects in Dark Void&#8221; have emerged at GDC Vault recently.

Driven by Sarah Tariq (Nvidia) and Joe Cruz (Airtight Fames) this session is covering implementation of a seamless, scalable and directable fluid solver in a Dark Void game engine and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Slides (.pptx, 23 mb) from <strong>GDC 2010</strong> session &#8220;<a href="http://gdcvault.com/play/1012458/Taking_Fluid_Simulation_Out_of_the_Box__Particle_Effects_in_Dark_Void">Taking Fluid Simulation Out of the Box: Particle Effects in Dark Void</a>&#8221; have emerged at <a href="http://gdcvault.com" target="_blank">GDC Vault</a> recently.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2496" title="GDC_2010_Dark_Void" src="http://physxinfo.com/news/wp-content/uploads/2010/03/GDC_2010_Dark_Void.jpg" alt="" width="370" height="263" /></p>
<p style="text-align: justify;">Driven by <strong>Sarah Tariq</strong> (Nvidia) and <strong>Joe Cruz</strong> (Airtight Fames) this session is covering implementation of a seamless, scalable and directable fluid solver in a Dark Void game engine and describing how it was used to create <a href="http://physxinfo.com/news/1689/gpu-physx-in-dark-void-comparison-video/" target="_blank">complex particle effects</a>.</p>
<p style="text-align: justify;"><strong>Update:</strong> <a href="http://developer.download.nvidia.com/presentations/2010/gdc/Taking_Fluid_Simulation_Out_of_the_Box_Particle_Effects_in_Dark_Void.pdf" target="_blank">slides in .pdf format</a></p>
]]></content:encoded>
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		<item>
		<title>WeeklyTube Issue 28: PhysX video overview</title>
		<link>http://physxinfo.com/news/2462/weeklytube-issue-28-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/2462/weeklytube-issue-28-physx-video-overview/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 09:05:42 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[APEX]]></category>
		<category><![CDATA[GDC 2010]]></category>
		<category><![CDATA[Metro 2033]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2462</guid>
		<description><![CDATA[
APEX Clothing 3ds MAX plug-in by NVIDIADeveloper

Physically simulated clothing via PhysX SDK. Authoring process using APEX Clothing module and 3ds Max. From GDC 2010.
APEX Destruction PhysX Lab by NVIDIADeveloper

Destructible environments via PhysX SDK. Authoring process using APEX Destruction Module and PhysX Lab tool. From GDC 2010.

Carmageddon XNA opponents by 1amStudios

Another video from Carmageddon XNA remake [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>APEX Clothing 3ds MAX plug-in</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/NVIDIADeveloper">NVIDIADeveloper</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_VCJbIf8jzI&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/_VCJbIf8jzI&amp;hl=en_GB&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Physically simulated clothing via PhysX SDK. Authoring process using APEX Clothing module and 3ds Max. From GDC 2010.</p>
<p style="text-align: justify;"><strong>APEX Destruction PhysX Lab</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/NVIDIADeveloper">NVIDIADeveloper</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fDKMYTn8DEE&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/fDKMYTn8DEE&amp;hl=en_GB&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Destructible environments via PhysX SDK. Authoring process using APEX Destruction Module and PhysX Lab tool. From GDC 2010.</p>
<p><span id="more-2462"></span></p>
<p style="text-align: justify;"><strong>Carmageddon XNA opponents</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/1amStudios">1amStudios</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/JXaXxoTA4pg&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/JXaXxoTA4pg&amp;hl=en_GB&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Another video from Carmageddon XNA remake developer diary, showcases recently implemented basic AI. Computer controlled opponents are following racetrack using path nodes.  Physics is based on PhysX SDK.</p>
<p style="text-align: justify;"><strong>Metro 2033 PhysX DX9 mode</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/kakit526">kakit526</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ySG2adYBliE&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/ySG2adYBliE&amp;hl=en_GB&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Decent cloth simulation scene in Metro 2033 title. Is working regardless to your GPU model and Advanced PhysX option state.</p>
]]></content:encoded>
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		<item>
		<title>Post-GDC 2010: Nvidia Theater presentations available</title>
		<link>http://physxinfo.com/news/2363/post-gdc-2010-nvidia-theater-presentations-available/</link>
		<comments>http://physxinfo.com/news/2363/post-gdc-2010-nvidia-theater-presentations-available/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 18:11:59 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Middleware]]></category>
		<category><![CDATA[PhysX SDK]]></category>
		<category><![CDATA[PhysX Tools]]></category>
		<category><![CDATA[APEX]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[GDC 2010]]></category>
		<category><![CDATA[plug-in]]></category>
		<category><![CDATA[SpeedTree]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2363</guid>
		<description><![CDATA[Presentations from &#8220;Nvidia Game Technology Theater&#8220;, which were demonstrated at Nvidia booth on GDC 2010, are now live &#8211; slides and following sound accompaniment. Let&#8217;s take a look at those related to PhysX SDK and APEX toolset.
Update: main PhysX and APEX session are now available as slide decks and video records
APEX Clothing with 3ds Max [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Presentations from &#8220;<a href="http://physxinfo.com/news/2244/pre-gdc-2010-physx-demonstrations-overview/" target="_blank">Nvidia Game Technology Theater</a>&#8220;, which were demonstrated at Nvidia booth on <strong>GDC 2010</strong>, are <a href="http://nvidia.fullviewmedia.com/gdc2010/agenda.html" target="_blank">now live</a> &#8211; slides and following sound accompaniment. Let&#8217;s take a look at those related to <strong>PhysX SDK</strong> and <strong>APEX toolset</strong>.</p>
<p style="text-align: justify;"><strong><span style="color: #ff0000;">Update:</span></strong> main PhysX and APEX session are <a href="http://developer.nvidia.com/object/gdc-2010.html" target="_blank">now available</a> as slide decks and video records</p>
<p><strong><a href="http://nvidia.fullviewmedia.com/gdc2010/01-gavin-kistner.html">APEX Clothing with 3ds Max</a></strong> by <strong>Gavin Kistner</strong>, Product Designer, NVIDIA</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2365" title="apex_clothing_post_gdc" src="http://physxinfo.com/news/wp-content/uploads/2010/03/apex_clothing_post_gdc.jpg" alt="" width="500" height="279" /></p>
<p style="text-align: justify;">Gavin gives a quick overview of <a href="http://physxinfo.com/news/1205/physx-dcc-plug-in-2-01-for-3ds-max-now-available/" target="_blank">2.0 PhysX plug-in</a> for 3ds Max, and uses superhero character with cape to explaing full clothing authoring process. Personal love Gavin&#8217;s manner of talking.. funny guy <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: justify;"><strong><a href="http://nvidia.fullviewmedia.com/gdc2010/06-omarsson-sturluson-maher.html">Physically  Simulated Clothing By CCP (EVE Online) Using NVIDIA APEX</a></strong> by <strong>Vigfus Omarsson</strong>, Lead Technical Artist, CCP; <strong>Snorri Sturluson</strong>, Senior Software Engineer, CCP; <strong>Monier Maher</strong>, APEX Product Manager, NVIDIA</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2371" title="CCP_apex_clothing_post_gdc" src="http://physxinfo.com/news/wp-content/uploads/2010/03/CCP_apex_clothing_post_gdc.jpg" alt="" width="500" height="306" /></p>
<p style="text-align: justify;">Include overall cloth sim benefits overview from CCP, clothing tools pipeline features demonstration with Maya, and, of course, authoring process with pretty female character. While authoring was done in Maya, actual simulation was running in &#8220;<strong>CCP engine</strong>&#8221; window, as stated by Vigfus.</p>
<p><span id="more-2363"></span></p>
<p style="text-align: justify;"><strong><a href="http://nvidia.fullviewmedia.com/gdc2010/08-sechrest-rohan.html">APEX  Vegetation with the SpeedTree Modeler</a></strong> by <strong>Michael Sechrest</strong>, President and Co-Founder, Interactive Data Visualization (IDV), Inc.;<strong> Lou Rohan</strong>, Senior Software Engineer, NVIDIA</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2376" title="apex_vegetation_post_gdc" src="http://physxinfo.com/news/wp-content/uploads/2010/03/apex_vegetation_post_gdc.jpg" alt="" width="500" height="277" /></p>
<p style="text-align: justify;">Modelling, compiling and SDK pipeline overview related to APEX Vegetation integration with SpeedTree 5.1. Some trees get hurt and broken, all with physically correct behaviour <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p style="text-align: justify;"><strong><a href="http://nvidia.fullviewmedia.com/gdc2010/16-bryan-galdrikian.html">APEX  Destruction using PhysX Lab</a></strong> by <strong>Bryan Galdrikian</strong>, Senior Apps Engineer, Physics R&amp;D, NVIDIA</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2379" title="apex_destruction_post_gdc" src="http://physxinfo.com/news/wp-content/uploads/2010/03/apex_destruction_post_gdc.jpg" alt="" width="500" height="274" /></p>
<p style="text-align: justify;">Detailed description of PhysX Lab Tool features and options. As in other APEX presentations, destruction authoring process is fully explained, using stanford bunny model and several other objects.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>GDC 2010: APEX Clothing and EVE Incarna</title>
		<link>http://physxinfo.com/news/2330/gdc-2010-apex-clothing-and-eve-incarna/</link>
		<comments>http://physxinfo.com/news/2330/gdc-2010-apex-clothing-and-eve-incarna/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 14:38:44 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Tools]]></category>
		<category><![CDATA[APEX]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[GDC 2010]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2330</guid>
		<description><![CDATA[Japanese website 4Gamer.net has published an overview of GDC 2010 session called &#8220;Physically Simulated Clothing by CCP (EVE Online) Using NVIDIA APEX&#8220;, we were specially interested in.
Update: Video demonstration available
Update #2: CCP presentation screencast from &#8220;Nvidia Game  Technology Theater&#8221; at GDC now available.
Update #3: Full session video record available at GDC Vault

Led by Vigfus [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Japanese website <em>4Gamer.ne</em>t has published an overview of <strong>GDC 2010</strong> session called &#8220;<a href="http://physxinfo.com/news/1926/eve-online-incarna-will-use-apex-clothing/" target="_blank">Physically Simulated Clothing by CCP (EVE Online) Using NVIDIA APEX</a>&#8220;, we were specially interested in.</p>
<p style="text-align: justify;"><span style="color: #ff0000;"><strong>Update:</strong></span> Video demonstration available</p>
<p style="text-align: justify;"><strong>Update #2:</strong> CCP presentation screencast from &#8220;Nvidia Game  Technology Theater&#8221; at GDC <a href="../2363/post-gdc-2010-nvidia-theater-presentations-available/" target="_blank">now available</a>.</p>
<p style="text-align: justify;"><strong>Update #3:</strong> Full session video record available at <a href="http://www.gdcvault.com/free/category/280/conference/" target="_blank">GDC Vault</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/wKzNoEuXJEM&amp;hl=en_US&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/wKzNoEuXJEM&amp;hl=en_US&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Led by <strong>Vigfus Omarsson</strong> and <strong>Snorri Sturluson</strong> from CCP, this talk was focused on <a href="http://developer.nvidia.com/object/apex_clothing.html" target="_blank">APEX Clothing</a> system integration with in-house engine, supposed to be used in <strong>Incarna</strong> add-on for <strong>EVE Online</strong> and, probably, new <strong>World of Darkness</strong> MMO.</p>
<p style="text-align: justify;">Using a nice custom character as an example, full clothing <strong>authoring pipeline</strong> was demonstrated.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/03/APEX_cloth_1.jpg" rel="shadowbox[post-2330];player=img;" title="APEX_cloth_1"><img class="alignnone size-medium wp-image-2334" title="APEX_cloth_1" src="http://physxinfo.com/news/wp-content/uploads/2010/03/APEX_cloth_1-300x187.jpg" alt="" width="300" height="187" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/03/APEX_cloth_2.jpg" rel="shadowbox[post-2330];player=img;" title="APEX_cloth_2"><img class="alignnone size-medium wp-image-2335" title="APEX_cloth_2" src="http://physxinfo.com/news/wp-content/uploads/2010/03/APEX_cloth_2-300x187.jpg" alt="" width="300" height="187" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/03/APEX_cloth_3.jpg" rel="shadowbox[post-2330];player=img;" title="APEX_cloth_3"><img class="alignnone size-medium wp-image-2336" title="APEX_cloth_3" src="http://physxinfo.com/news/wp-content/uploads/2010/03/APEX_cloth_3-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p style="text-align: justify;"><span id="more-2330"></span>Several additional topics, including cloth sim optimizations under MMO specific needs, LOD system and debugging tools were discussed.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2342" title="APEX_cloth_4" src="http://physxinfo.com/news/wp-content/uploads/2010/03/APEX_cloth_4.jpg" alt="" width="550" height="282" /></p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2343" title="APEX_cloth_5" src="http://physxinfo.com/news/wp-content/uploads/2010/03/APEX_cloth_5.jpg" alt="" width="550" height="307" /></p>
<p>For dessert &#8211; real-time cloth simulation preview.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2347" title="APEX_Clothing" src="http://physxinfo.com/news/wp-content/uploads/2010/03/APEX_Clothing.gif" alt="" width="512" height="341" /></p>
<p>Too pretty for a capsuleer, huh ? Guess that&#8217;s how <strong>exotic dancers</strong> will looks like in <strong>Incarna</strong> <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2345" title="APEX_Clothing_2" src="http://physxinfo.com/news/wp-content/uploads/2010/03/APEX_Clothing_2.gif" alt="" width="512" height="341" /></p>
<p>You can view rest of the article <a href="http://www.4gamer.net/games/004/G000412/20100312052/" target="_blank">here</a>.</p>
<p><strong>P.S</strong>. usually, sessions in <strong>.pdf</strong> format or even in <strong>full video stream</strong> form are emerging soon after GDC, so stay tuned !</p>
]]></content:encoded>
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		<item>
		<title>Pre-GDC 2010: PhysX demonstrations overview</title>
		<link>http://physxinfo.com/news/2244/pre-gdc-2010-physx-demonstrations-overview/</link>
		<comments>http://physxinfo.com/news/2244/pre-gdc-2010-physx-demonstrations-overview/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 12:51:04 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Middleware]]></category>
		<category><![CDATA[PhysX SDK]]></category>
		<category><![CDATA[PhysX Tools]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[GDC 2010]]></category>
		<category><![CDATA[PhysX]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2244</guid>
		<description><![CDATA[GDC 2010 (Game Developer Conference) is just about to start, and is going to be rich on PhysX related content this year. Apart from session on APEX Clothing integration with EvE Incarna we mentined previously, featured talks will include &#8220;Authoring Physically Simulated Destruction with NVIDIA APEX&#8221; and &#8220;Taking Fluid Simulation Out of the Box: Particle [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://gdconf.com/" target="_blank">GDC 2010</a> (Game Developer Conference) is just about to start, and is going to be rich on <strong>PhysX</strong> related content this year. Apart from session on <a href="http://physxinfo.com/news/1926/eve-online-incarna-will-use-apex-clothing/" target="_blank">APEX Clothing integration with EvE Incarna</a> we mentined previously, featured talks will include &#8220;<a href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10662" target="_blank">Authoring Physically Simulated Destruction with NVIDIA APEX</a>&#8221; and &#8220;<a href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10577" target="_blank">Taking Fluid Simulation Out of the Box: Particle Effects in Dark Void</a>&#8220;.</p>
<p style="text-align: justify;">You can read session descriptions via provided links, but actually not only this has catched my eye. <a href="http://developer.nvidia.com/object/gdc-2010.html" target="_blank">Nvidia GDC 2010</a> page was updated with schedule of presentations, that are going to be demonstrated at Nvidia <strong>booth #1702</strong> at March 12-13</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2245" title="game_techno_theather" src="http://physxinfo.com/news/wp-content/uploads/2010/03/game_techno_theather.jpg" alt="" width="600" height="104" /></p>
<p style="text-align: justify;">Those include such intriguing topics like:</p>
<p style="text-align: justify;"><strong>Unity for Engineers</strong> &#8211; are they planning to demonstrate update physics system in <a href="http://physxinfo.com/news/2232/unity-3-0-engine-will-include-updated-physx-core/" target="_blank">Unity 3.0</a> ?</p>
<p style="text-align: justify;"><strong>Authoring Runtime Animation with NaturalMotion Morpheme 2.3</strong> &#8211; I&#8217;ve heard that Morpheme is going to be integrated with APEX Clothing, is that it ?</p>
<p style="text-align: justify;"><strong>Softimage 2011 Enhanced with PhysX</strong> &#8211; next version of Softimage will include updated PhysX SDK integration ?</p>
<p style="text-align: justify;"><strong>Streamlining PhysX Content in Max</strong> &#8211; is it related to rumored new physics system in XBR ?</p>
<p style="text-align: justify;">Sadly I can&#8217;t visit GDC myself, but I&#8217;ll try to provide you with any open or insider information I&#8217;ll be able to gather <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>EVE Online Incarna will use APEX Clothing</title>
		<link>http://physxinfo.com/news/1926/eve-online-incarna-will-use-apex-clothing/</link>
		<comments>http://physxinfo.com/news/1926/eve-online-incarna-will-use-apex-clothing/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 21:50:39 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[PhysX Tools]]></category>
		<category><![CDATA[APEX]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[GDC 2010]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1926</guid>
		<description><![CDATA[According to Nvidia GDC 2010 sessions plan, next major add-on for EVE Online, popular sci-fi space MMO game, known as &#8220;Incarna&#8221; or &#8220;Walking on Stations&#8221; will use APEX Clothing module for character clothing simulation.
Physically Simulated Clothing in Eve Incarna Using NVIDIA APEX
In this session, we will demonstrate how CCP added physically simulated clothing to their [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">According to Nvidia <a href="http://developer.nvidia.com/object/gdc-2010.html" target="_blank">GDC 2010 sessions plan</a>, next major add-on for <a href="http://www.eveonline.com/" target="_blank">EVE Online</a>, popular sci-fi space MMO game, known as &#8220;<strong>Incarna</strong>&#8221; or &#8220;<strong>Walking on Stations</strong>&#8221; will use <a href="http://developer.nvidia.com/object/apex_clothing.html" target="_blank">APEX Clothing</a> module for character clothing simulation.</p>
<blockquote><p><strong>Physically Simulated Clothing in Eve Incarna Using NVIDIA APEX</strong></p>
<p style="text-align: justify;">In this session, we will demonstrate how <a href="http://www.ccpgames.com/" target="_blank">CCP</a> added <strong>physically simulated clothing</strong> to their <strong>Eve Incarna</strong> characters using NVIDIA&#8217;s APEX Clothing. We will demonstrate, step by step, the full authoring pipeline, from DCC tools to final integration into the game engine. This session introduces the full NVIDIA APEX suite of artist friendly tools and runtime libraries (Clothing, Destruction, Particles, Turbulence &amp; Vegetation), which significantly speed up creation and inclusion of scalable, dynamic content without a large engineering effort.</p>
</blockquote>
<p style="text-align: center;"><img class="alignnone size-full wp-image-1928" title="incarna_1" src="http://physxinfo.com/news/wp-content/uploads/2010/02/incarna_1.jpg" alt="" width="500" height="313" /></p>
<p style="text-align: justify;">Previosly know as &#8220;Ambulation&#8221;, than &#8220;Walking on Stations&#8221; and now &#8220;Incarna&#8221; project is supposed to pare capsuleer pilots out of their ships and put them into stations &#8211; for the first time. (currently, players have no ability to control their actual avatars, only space ships)</p>
<p style="text-align: justify;"><span style="color: #ff0000;"><strong>Update:</strong></span> <a href="http://physxinfo.com/news/2330/gdc-2010-apex-clothing-and-eve-incarna/" target="_blank">APEX Clothing and EVE Incarna</a> &#8211; first look from GDC 2010.</p>
<p style="text-align: justify;">[18.08.10] <strong>Update #2:</strong> <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=788" target="_blank">Carbon technology blog</a> from CCP, and accompanying <a href="http://www.youtube.com/watch?v=Gf26ZhHz6uM" target="_blank">video</a>.</p>
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