Archive for the ‘FLEX’ tag
NVIDIA has revealed latest version of the unified simulation solver – FLEX.
Update: official announcement from NVIDIA
Major feature of this release is the introduction of DX11/DX12 support, in addition to default CUDA implementation, so FLEX solver will run across all compatible graphics cards including AMD and Intel ones.
|NVIDIA FLEX SDK 1.1.0: Release Notes|
Quite an interesting beginning of GDC 2017 – NVIDIA has not only presented their newest flagship GPU, GeForce GTX 1080 Ti, but also announced several additions to the GameWorks libraries.
Let’s take a closer look.
FleX & Flow
NVIDIA FleX, unified particle-based solver, and NVIDIA Flow, an engine for simulation of smoke and fire, now both feature hardware agnostic DX12 implementation !
This is exciting news not only for gamers, but also for 3d party companies, already utilizing FleX in their products, such as Lucid Physics from Ephere.
NVIDIA has just released a new version of the FLEX universal particle solver.
|NVIDIA FLEX SDK 1.0.0: Release Notes|
Recent 1.3 Beta update (availabe through Steam on PC) for Fallout 4, among various bug fixes, adds several new graphics features – HBAO+ ambient occlusion and, suprisingly, physically simulated debris effects from bullet impacts, exclusive to NVIDIA GPUs.
NVIDIA FleX is the new GPU accelerated particle-based simulation library. The core idea of FleX is that every object is represented as a system of particles connected by constraints. Such unified representation allows efficient modeling of many different materials and natural interaction between elements of different types, for example, two-way coupling between rigid bodies and fluids.
Update: FLEX SDK 0.8 can now be downloaded through GameWorks Download Center
Interested developers may be pleased to hear that NVIDIA has already completed basic integration of FleX solver into Unreal Engine 4, and it can be freely obtained with one specific UE4 source code branch at GitHub.
Standalone FleX SDK and sample demo executable (as showcased below) are also included in the package.
To get access to the UE4 source code branch with FleX integration few steps are required:
About a month ago, NVIDIA has revealed a new unified GPU accelerated physics framework – NVIDIA FLEX – at “The Way It’s Meant To Be Played” press event in Montreal.
Today, Miles Macklin, physics programmer at NVIDIA and lead-developer of the FLEX system, has joined us to share first-hand details about this exciting technology.
PhysXInfo.com: So what is the NVIDIA FLEX exactly ? What are the main features of FLEX ?
Miles Macklin: FLEX is a multi-physics solver for visual effects.
It grew out of the work I did on Position Based Fluids, which was later extended to support two-way coupling between liquids and different object types such as clothing and rigid bodies.
The feature set is largely inspired by tools like Maya’s nCloth and Softimage’s Lagoa. The goal is to bring the capabilities of these off-line applications to real-time games.