PHYSX NEWS PHYSX SDK
PROJECTS TABLE
GPU PHYSX
GAMES INFO
PHYSX
ARTICLES
PHYSX WIKI FORUM
РУССКИЙ ENGLISH


:: Back to news index ::

Archive for the ‘Fallout 4’ tag

Fallout 4 beta patch adds Nvidia FLEX based particle debris effects

without comments

Recent 1.3 Beta update (availabe through Steam on PC) for Fallout 4, among various bug fixes, adds several new graphics features – HBAO+ ambient occlusion and, suprisingly, physically simulated debris effects from bullet impacts, exclusive to NVIDIA GPUs.

(You can also find some comparison videos on YouTube – Link 1, Link 2)

More intersting, said effects are completely based on the new NVIDIA FLEX solver, and are not using any portions of PhysX SDK, like many other GPU PhysX games.

Read the rest of this entry »

Written by Zogrim

January 16th, 2016 at 6:32 pm

Posted in GameWorks, PhysX Games

Tagged with , , ,

Copyright © 2009-2014. PhysXInfo.com | About PhysXInfo.com project | Privacy Policy
PhysX is trademark of NVIDIA Corporation