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Archive for the ‘Esenthel’ tag

WeeklyTube Issue 37: PhysX video overview

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Esenthel Engine – Destructible Objects using Nvidia PhysX by Esenthel

New feature in Esenthel Engine – destructible objects using pre-fractured mesh. Yet in beta, but looks good already.

UDK Mass physics by Elude87

Remember Crysis Mass Physics videos ? Several users have prepared UDK based variants. This one is using 25 000 barrels stacked around a pillar 15 000 feet high.

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Written by Zogrim

June 4th, 2010 at 8:22 pm

Posted in WeeklyTube

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WeeklyTube Issue 27: PhysX video overview

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Geforce GTX 480 running Supersonic Sled 2 by PCGamesHardware

Supersonic Sled demo sequence from Cebit 2010. But this time it’s showcases sled collision with obstacle, consisting of several destructible boxes and barrels, spawned on the rails. Number of generated physical debris is inspiring.

Esenthel RPG 2 by Esenthel

Playable demo of Esenthel game engine. Includes well tuned ragdolls and cloth simulation for character skirt, all PhysX SDK based.

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Written by Zogrim

March 7th, 2010 at 4:31 pm

Posted in WeeklyTube

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Esenthel Engine updated with PhysX SDK 2.8.3

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Physics simulation component of Esenthel Engine was translated recently to PhysX SDK 2.8.3, which allows developers, among other things, to create 64-bit applications.

In addition, new SDK features, like hierarchical cloth solver or cloth constraints, can help to advance clothing simulation via Esenthel even further (current status is shown on a video below).

Even developed by one man – Grzegorz Slazinski – Esenthel is “complete game development suit“, which includes graphics renderer, physics, GUI, networking, animation system, etc.

User’s opionions on this engine are fairly positive.

Source: Esenthel forums

Written by Zogrim

December 21st, 2009 at 4:46 pm

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