Archive for the ‘DX11’ tag
GDC 2011: Video of DX11 Samaritan Demo from Epic Games
Multiplayer.it website has published hand camera footage of next-gen Samaritan Demo, showcased behind closed doors by Epic Games few days ago. Previously, only screenshots were revealed to public.
Update: cam video replaced with official one
This demo relies heavily on DX11 technology, and also utilizes APEX Clothing and APEX Destruction modules at certain degree. One may say, that physics effects fit organically into the demo composition, but we’ll say they are almost unnoticable, unfortunately.
But in general, demo looks great.
GDC 2011: Epic Games announces DX 11 and NVIDIA APEX integration with Unreal Engine 3
NVIDIA and Epic Games are teaming up this week at Game Developers Conference to showcase latest additions to Unreal Engine 3, like DX 11 support and NVIDIA APEX Framework integration.

“Thanks to NVIDIA’s excellent cross-platform physics technologies and DX11 expertise, we have enhanced Unreal Engine 3 to bring unprecedented new levels of realism and demonstrate what the next generation of gaming will be,” said Mark Rein, vice president of Epic Games.
Alpha and beta versions of certain APEX modules were used in UE3 based games previously (Dark Void and Batman Arkham Asylum), but now full APEX toolset will be available to all UE3 licensees and UDK users as well, and can be used to create high-fidelity physics content (character clothing, for example) even in CPU PhysX and console games.
GPU Technology Poll: CUDA, PhysX, DX11, Eyefinity
Hardware website PCPOP.COM has published an overview article about various GPU technologies and features, like 3D Vision, Stream, Eyefinity, OpenCL, etc. Article itself isn’t valuable much unless you know Chinese, but it has interesting poll included, with question “In addition to gaming performance, which technologies are you interested in ?” and decent number of votes already.

Users put features like low noise and power consumption (功耗、发热、噪音、节能) in the first place, DX11 support goes second, hardware accelerated PhysX on third place, Anti-aliasing (抗锯齿技术) comes fourth.












