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Registered Developer Program: easier way to access PhysX SDK, DCC Tools and APEX

with 3 comments

NVIDIA is about to meet the wishes of developer community with more friendly way to take advantage of PhysX SDK and APEX ToolsRegistered Developer Program.

In comparison to previous account registration process, Developer Program features automated account approval (matter of minutes, not days) and simplified downloads structure (easier to find demanded files).

Attention ! Registered Developer Program only provides access to free binary versions of PhysX SDK, APEX DCC Tools (PhysXLab, PhysX plug-ins) and APEX SDK.

Source versions will still be available through PhysX Developer Support website only, as well as paid support.

IF YOU ARE NOT REGISTERED AT NVIDIA DEVELOPER ZONE

Step 1. Go to NVIDIA Developer Zone and click “New Account” (upper right corner)

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Written by Zogrim

April 24th, 2012 at 12:47 pm

APEX 1.1 will include APEX Turbulence, APEX 1.2 will add GPU Rigid bodies

with 7 comments

NVIDIA has prepared a “surprise” – fully upgraded and rewamped Developer Zone.

Among with full set of new features and content, PhysX section was renovated too (previously, certain parts were staying without update for years).

Browsing through new website, we have found some intersting data, never revealed before – for example, APEX FAQ states that:

What APEX modules are available?

APEX 1.1 will include Turbulence and APEX 1.2 will include APEX Destruction with GPU Rigid Bodies. If you are interested in Turbulence or Destruction with GPU rigid bodies, please email us at apex-beta@nvidia.com.

APEX 1.0 Beta was released to public several weeks ago.

Several updated pages we recommend you to visit:

Main PhysX page

APEX Page

APEX FAQ

Written by Zogrim

April 5th, 2011 at 11:39 pm

Posted in Other, PhysX Tools

Tagged with , , ,

How To: register developer account to get PhysX SDK access

with 4 comments

Browsing certain forums we’ve realised that recent changes in PhysX SDK access procedure weren’t clear enough for some developers, and they now experiencing problems with PhysX dev. account registration.

ATTENTION !

Free binary versions of PhysX SDK, DCC Tools (PhysXLab, PhysX plug-ins) and APEX SDK are now available through Registered Developer Program.

Following guide in only valid for source licensees.

UPDATE: If you have trouble with new account registration or existing account (dissapearing downloads, unable to log-in, etc) you can send your problem description to support@physxinfo.com (with subject – “PhysX account”) – we’ll try to provide a shortcut to PhysX dev. team.

Thus, we’ve decided to put-in small registration guide and contacted Nvidia PhysX team to recieve some commentaries.

STEP 1. Go to PhysX Developer Support Center and click “Sign in” (upper-right corner)

step1-1

STEP 2. Click “Request a New Account Button”

step2-1

PhysXInfo.com: What are requirements for participants in general ?

PhysX SDK Manager: Our only requirement is that developers complete the registration form completely and accurately. In general, we reject most accounts because they do not provide a real name but in other cases, developers try to get cute with answers to questions and then we reject them. PhysX has real value in game development or simply studying about game development; therefore, we require that they register with accurate and complete information, they keep the information current, and that they log into their account within any 6 month period. If they provide email address which are not accurate, then we will also delete their account.

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Written by Zogrim

November 25th, 2009 at 7:47 pm

Posted in PhysX SDK

Tagged with ,

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