Archive for the ‘Demo’ tag
Nvidia PhysX Demo: Raging Rapids Ride
Apart from Supersonic Rocket Sled demo all of you are probably familar already, for GF100 launch Nvidia has prepared another technical PhysX demo, called Raging Rapids Ride, with boat riding down a montain river – maybe not so impressive in graphics aspect, but with intensive and complex real-time fluid simulation.
It using PhysX SDK based objects with custom hybrid water simulation, utilizing both heightfield fluid solver and particle simulation. Boat behaviour is a little choppy, escpecially when it collides with waterside surface, but water simulation looks very impressive.
Update: You can download Raging Rapids Ride demo here
Grid based shallow water flowing pass a terrain with high slope is automatically turned into particle waterfall, and than – back to heightfield water (thus, two different fluid solvers are used simultaneously).

Rocket Sled: DX11 and PhysX features trailer
Official trailer of Rocket Sled demo (also known as Supersonic Sled), with detailed DX 11 and PhysX features description, emerges on YouTube recently.
Firstly shown on CES 2010, Rocket Sled is supposed to demonstrate both graphics and physics computing capabilities of new GF100 (Fermi) GPUs.
If you are interested in more in-depth technical details behind this demo, you can watch this video or read this article.
GF100 Technology previews are revealing new PhysX details
Today NDA relative to new Nvidia GF100 (Fermi) GPU was partially lifted , and major websites have already published their technological previews of new architecture (without game benchmarks yet). Certain details on GF100 PhysX potentiality and PhysX Technology were stated accordingly, and here is our sum overview:
GF100 Preview by GURU 3D specifies GF100 physics computing capabilities – 2x times faster then GT200 arhitecture in Dark Void, and up to 3x in PhysX Fluid simulation.

“NVIDIA GF100 Architecture and Feature Preview” article by hothardware.com adds new details on Supersonic Sled demo.
The Supersonic Sled Demo uses GPU particles systems for smoke, dust, and fireballs, PhysX physical models for rigid bodies and joints, which are partially processed on the CPU, tessellation is used for the terrain, and image processing is used for the motion blur effect.
Particles are strewn about and objects like a shack, bridge, and rock ledge crumble as the sled jets by. Hundreds of thousands to a million particles can be on the screen at any given time, all being managed by the GPU.
Dark Void PC demo: without GPU PhysX support
PC demo version of Dark Void emerges on the net recently. It’s just resembles console demo – 20 min of jetpack fun, ufo hijacking and some firefight on foot.

However, despite of fact that Dark Void is augmented with hardware accelerated PhysX support, this particular demo does not contain any GPU PhysX content (confirmed by Nvidia).
You can download PC demo (1.02 GB) of Dark Void via FileFront | Fileplanet | WorthPlaying














