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<channel>
	<title>PhysXInfo.com - PhysX News &#187; Dark Void</title>
	<atom:link href="http://physxinfo.com/news/tag/dark-void/feed/" rel="self" type="application/rss+xml" />
	<link>http://physxinfo.com/news</link>
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			<item>
		<title>Post-GDC 2010: Dark Void and APEX Turbulence</title>
		<link>http://physxinfo.com/news/2487/post-gdc-2010-dark-void-and-apex-turbulence/</link>
		<comments>http://physxinfo.com/news/2487/post-gdc-2010-dark-void-and-apex-turbulence/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 08:46:43 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[APEX]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[GDC 2010]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2487</guid>
		<description><![CDATA[Slides (.pptx, 23 mb) from GDC 2010 session &#8220;Taking Fluid Simulation Out of the Box: Particle Effects in Dark Void&#8221; have emerged at GDC Vault recently.

Driven by Sarah Tariq (Nvidia) and Joe Cruz (Airtight Fames) this session is covering implementation of a seamless, scalable and directable fluid solver in a Dark Void game engine and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Slides (.pptx, 23 mb) from <strong>GDC 2010</strong> session &#8220;<a href="http://gdcvault.com/play/1012458/Taking_Fluid_Simulation_Out_of_the_Box__Particle_Effects_in_Dark_Void">Taking Fluid Simulation Out of the Box: Particle Effects in Dark Void</a>&#8221; have emerged at <a href="http://gdcvault.com" target="_blank">GDC Vault</a> recently.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2496" title="GDC_2010_Dark_Void" src="http://physxinfo.com/news/wp-content/uploads/2010/03/GDC_2010_Dark_Void.jpg" alt="" width="370" height="263" /></p>
<p style="text-align: justify;">Driven by <strong>Sarah Tariq</strong> (Nvidia) and <strong>Joe Cruz</strong> (Airtight Fames) this session is covering implementation of a seamless, scalable and directable fluid solver in a Dark Void game engine and describing how it was used to create <a href="http://physxinfo.com/news/1689/gpu-physx-in-dark-void-comparison-video/" target="_blank">complex particle effects</a>.</p>
<p style="text-align: justify;"><strong>Update:</strong> <a href="http://developer.download.nvidia.com/presentations/2010/gdc/Taking_Fluid_Simulation_Out_of_the_Box_Particle_Effects_in_Dark_Void.pdf" target="_blank">slides in .pdf format</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dark Void: PhysX System Software patch</title>
		<link>http://physxinfo.com/news/2251/dark-void-physx-system-software-patch/</link>
		<comments>http://physxinfo.com/news/2251/dark-void-physx-system-software-patch/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 21:48:43 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2251</guid>
		<description><![CDATA[Small patch for Dark Void title emerges today &#8211; it&#8217;s purpose is to resolve issues with PhysX mini-driver, called &#8220;Game System Installer&#8221;, which was able to corrupt existing PhysX System Software installation (my personal experience), and cause other problems.
From nzone.com:

An earlier version of PhysX System Installer, called &#8220;Game System Installer&#8221;, was inadvertently provided and subsequently [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2257" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-2257   " title="dark-void_12" src="http://physxinfo.com/news/wp-content/uploads/2010/03/dark-void_12.jpg" alt="" width="500" height="240" /><p class="wp-caption-text">You see ? Only two months passed and I was able to fix it</p></div>
<p>Small patch for <a href="http://physxinfo.com/news/1689/gpu-physx-in-dark-void-comparison-video/" target="_blank">Dark Void</a> title emerges today &#8211; it&#8217;s purpose is to resolve issues with PhysX mini-driver, called &#8220;Game System Installer&#8221;, which was able to corrupt existing PhysX System Software installation (my personal experience), and cause other problems.</p>
<p>From <a href="http://www.nzone.com/object/nzone_darkvoid_downloads.html" target="_blank">nzone.com</a>:</p>
<blockquote>
<p style="text-align: justify;">An earlier version of PhysX System Installer, called &#8220;Game System Installer&#8221;, was inadvertently provided and subsequently incorporated into the released version of <strong>Dark Void</strong> for PC. This version is not compatible with some accelerated PhysX configurations and features, most notably the ability to turn on the medium and high PhysX setting within the game.</p>
<p style="text-align: justify;">Please use the new PhysX System Installer patch below which will automatically cleanup and update the PhysX subsystem to resolve this issue.</p>
</blockquote>
<p>You can download PhysX System Software patch <a href="http://developer.download.nvidia.com/PhysX/DarkVoidPhysXSS_patch.exe" target="_blank">here</a> (36 mb)</p>
<p style="text-align: justify;">Please note, retail version of <strong>Dark Void</strong> requires <a href="http://physxinfo.com/news/1727/dark-void-benchmark-and-physx-patch-available/" target="_blank">main PhysX patch</a> to be applied firstly.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>WeeklyTube Issue 26: PhysX video overview</title>
		<link>http://physxinfo.com/news/2161/weeklytube-issue-26-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/2161/weeklytube-issue-26-physx-video-overview/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 09:32:33 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2161</guid>
		<description><![CDATA[
Dark Void PhysX Gameplay PC by dani83bp

Another decent demonstration of GPU accelerated particle effects in Dark Void title.
Unity3D &#8211; Physics Test 02 by wish24601

Large scale physics simulation with PhysX based Unity 3D engine.

V-Tail In Infinite Runway by infiniterunway

Infinity Runway &#8211; serious flight simulator, physics model is partially using PhysX SDK.
Physx Street Block Test by DigitalDemolition

Nice [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Dark Void PhysX Gameplay PC</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/dani83bp">dani83bp</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/HuJ0kK1bkHI&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/HuJ0kK1bkHI&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Another decent demonstration of GPU accelerated particle effects in Dark Void title.</p>
<p style="text-align: justify;"><strong>Unity3D &#8211; Physics Test 02</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/wish24601">wish24601</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/feyf_1ieTGg&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/feyf_1ieTGg&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Large scale physics simulation with PhysX based Unity 3D engine.</p>
<p><span id="more-2161"></span></p>
<p style="text-align: justify;"><strong>V-Tail In Infinite Runway</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/infiniterunway">infiniterunway</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/FTG7OJz3EyA&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/FTG7OJz3EyA&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Infinity Runway &#8211; serious flight simulator, physics model is partially using PhysX SDK.</p>
<p style="text-align: justify;"><strong>Physx Street Block Test</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/DigitalDemolition">DigitalDemolition</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fU1jmqYmkbo&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/fU1jmqYmkbo&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Nice looking advanced destruction scene, made with UDK. Combines joints, destructible and unyielding objects. Running with low fps because of Intel x4500hd GPU.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 25: PhysX video overview</title>
		<link>http://physxinfo.com/news/2025/weeklytube-issue-25-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/2025/weeklytube-issue-25-physx-video-overview/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 11:48:55 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Hybrid]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2025</guid>
		<description><![CDATA[
Dark Void PC Game Technology Trailer Featuring NVIDIA PhysX Technology by nvidia

Second official Dark Void trailer from Nvidia, featuring GPU PhysX effects overview. From our side &#8211; comparison PhysX video.
Dark Void PhysX on High [ground] (HD4850+9800GT) by R3n7on

Ground combat sequence from Dark Void, running on Hybrid PhysX HD5850 + 9800GT setup with PhysX set on [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Dark Void PC Game Technology Trailer Featuring NVIDIA PhysX Technology</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/nvidia">nvidia</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/M2JppCzs6Ow&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/M2JppCzs6Ow&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Second official Dark Void trailer from Nvidia, featuring GPU PhysX effects overview. From our side &#8211; <a href="http://physxinfo.com/news/1689/gpu-physx-in-dark-void-comparison-video/" target="_blank">comparison PhysX video</a>.</p>
<p style="text-align: justify;"><strong>Dark Void PhysX on High [ground] (HD4850+9800GT)</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/R3n7on">R3n7on</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/IRC8VTEXxZk&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><param name="wmode" value="transparent" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/IRC8VTEXxZk&amp;hl=en_GB&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Ground combat sequence from Dark Void, running on Hybrid PhysX HD5850 + 9800GT setup with PhysX set on High.</p>
<p><span id="more-2025"></span></p>
<p style="text-align: justify;"><strong>Unreal 1 &#8211; PhysX Box Test</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/Danielmaddison09">Danielmaddison09</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/H40wMetpprI&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/H40wMetpprI&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Working PhysX SDK based physics, implemented into Unreal 1 engine.</p>
<p style="text-align: justify;"><strong>Darkness Within 2: The Dark Lineage Teaser Trailer</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/AlexandraOHara">AlexandraOHara</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="441" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/wLItjpyZrBA&amp;hl=en_GB&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="441" src="http://www.youtube.com/v/wLItjpyZrBA&amp;hl=en_GB&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Looks like Penumbra series, but now with PhysX instead of Newton physics engine.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 24: PhysX video overview</title>
		<link>http://physxinfo.com/news/1977/weeklytube-issue-24-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/1977/weeklytube-issue-24-physx-video-overview/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 09:21:09 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Hybrid]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1977</guid>
		<description><![CDATA[
Dark Void PhysX Benchmark 5870+8800gt Owned Fermi by derguru187

Dark Void benchmark running on Hybrid ATI HD5870 + Nv 8800GT with GPU PhysX effects disabled and enabled (105 average fps with PhysX in result).
Radeon HD 5870&#8217;s w/ Nvidia PhysX by nascasho

Hybrid PhysX system overview (with two HD 5870 in Crossfire and 9500GT as PhysX card) and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Dark Void PhysX Benchmark 5870+8800gt Owned Fermi</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/derguru187">derguru187</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lRMBYV8q0pE&amp;hl=en_US&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/lRMBYV8q0pE&amp;hl=en_US&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Dark Void benchmark running on Hybrid ATI HD5870 + Nv 8800GT with GPU PhysX effects disabled and enabled (105 average fps with PhysX in result).</p>
<p style="text-align: justify;"><strong>Radeon HD 5870&#8217;s w/ Nvidia PhysX</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/nascasho">nascasho</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/c3VxxqD_Nlw&amp;hl=en_US&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/c3VxxqD_Nlw&amp;hl=en_US&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Hybrid PhysX system overview (with two HD 5870 in Crossfire and 9500GT as PhysX card) and demonstration of UT3 PhysX Mod gameplay.</p>
<p><span id="more-1977"></span></p>
<p style="text-align: justify;"><strong>OddBlox1_001.flv</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/grotsoftware">grotsoftware</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ISnW_S1zW_U&amp;hl=en_US&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/ISnW_S1zW_U&amp;hl=en_US&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Physical puzzle called &#8220;Odd Blox&#8221;. Based on PhysX SDK.</p>
<p style="text-align: justify;"><strong>My break tools test 01</strong> by <a href="http://vimeo.com/user3039137">Don Wong</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="288" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9292951&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><param name="wmode" value="transparent" /><embed type="application/x-shockwave-flash" width="640" height="288" src="http://vimeo.com/moogaloop.swf?clip_id=9292951&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Custom break tool for Maya, that mimic effect of <a href="http://blastcode.com/" target="_blank">Blast Code</a> plug-in and can use PhysX or Maya rigidBody solvers. Blast Code is based on PhysX SDK too, by the way.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>WeeklyTube Issue 21: PhysX video overview</title>
		<link>http://physxinfo.com/news/1779/weeklytube-issue-21-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/1779/weeklytube-issue-21-physx-video-overview/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 11:18:56 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1779</guid>
		<description><![CDATA[
Dark Void &#8211; PhysX by GamerSpawn

Official PhysX comparison trailer from Nvidia nzone.com page. Our comparison video &#8211; here
Carmageddon XNA Physics Test 3 by 1amStudios

XNA and PhysX based Carmageddon remake is getting better and better.  Note: Sound may be a little to high, so ajust your volume beforehand.

PhysX &#38; CyberGlove Scenes by vneshaug

New video from VR [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Dark Void &#8211; PhysX</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/GamerSpawn">GamerSpawn</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/1WYLaiBb8LY&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/1WYLaiBb8LY&amp;hl=en_US&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Official PhysX comparison trailer from Nvidia nzone.com page. Our comparison video &#8211; <a href="http://physxinfo.com/news/1689/gpu-physx-in-dark-void-comparison-video/" target="_blank">here</a></p>
<p style="text-align: justify;"><strong>Carmageddon XNA Physics Test 3</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/1amStudios">1amStudios</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/enIzKAMWeQ4&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/enIzKAMWeQ4&amp;hl=en_US&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">XNA and PhysX based Carmageddon remake is getting better and better.  Note: Sound may be a little to high, so ajust your volume beforehand.</p>
<p><span id="more-1779"></span></p>
<p style="text-align: justify;"><strong>PhysX &amp; CyberGlove Scenes</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/vneshaug">vneshaug</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/XRfysnAJ8KY&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/XRfysnAJ8KY&amp;hl=en_US&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">New video from VR environment, where user can interact with physical objects via CyberGlove and recieve haptics feedback via CyberGrasp.</p>
<p style="text-align: justify;"><strong>Fulcrum Physics Demo (for DarkGDK, powered by PhysX)</strong> by <a onmousedown="yt.analytics.urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/rachmatinoff">rachmatinoff</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/loj7HWsi4uo&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><param name="wmode" value="transparent" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/loj7HWsi4uo&amp;hl=en_US&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Showcase of PhysX SDK based physics plug-in for Dark GDK.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Dark Void: benchmark and PhysX patch available</title>
		<link>http://physxinfo.com/news/1727/dark-void-benchmark-and-physx-patch-available/</link>
		<comments>http://physxinfo.com/news/1727/dark-void-benchmark-and-physx-patch-available/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 05:23:14 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[PhysX]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1727</guid>
		<description><![CDATA[
Dark Void page at nzone.com was updated with two new downloads:
Dark Void &#8211; PhysX Patch (337 mb)

GeForce users who purchased a retail (boxed) copy of Dark Void. In order to play Dark Void with enhanced PhysX features, a patch must be installed.

Dark Void &#8211; PhysX Benchmark (901 mb)

Download the Dark Void PhysX Benchmark and get [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-1736" title="dvoid_3" src="http://physxinfo.com/news/wp-content/uploads/2010/01/dvoid_3.jpg" alt="" width="430" height="213" /></p>
<p style="text-align: justify;"><a href="http://www.nzone.com/object/nzone_darkvoid_downloads.html" target="_blank">Dark Void page</a> at nzone.com was updated with two new downloads:</p>
<p><a onclick="s_objectID=&quot;http://download.nvidia.com/downloads/nZone/patches/DarkVoid_PhysX_Update_Patch.exe_1&quot;;return this.s_oc?this.s_oc(e):true" href="http://download.nvidia.com/downloads/nZone/patches/DarkVoid_PhysX_Update_Patch.exe">Dark Void &#8211; PhysX Patch</a> (337 mb)</p>
<blockquote>
<p style="text-align: justify;">GeForce users who purchased a retail (boxed) copy of Dark Void. In order to play Dark Void with enhanced PhysX features, a patch must be installed.</p>
</blockquote>
<p><a onclick="s_objectID=&quot;http://download.nvidia.com/downloads/nZone/demos/DarkVoid-Benchmark.exe_1&quot;;return this.s_oc?this.s_oc(e):true" href="http://download.nvidia.com/downloads/nZone/demos/DarkVoid-Benchmark.exe">Dark Void &#8211; PhysX Benchmark</a> (901 mb)</p>
<blockquote>
<p style="text-align: justify;">Download the Dark Void PhysX Benchmark and get a taste of this dynamic third-person shooter experience!</p>
</blockquote>
<p style="text-align: justify;"><span style="color: #ff0000;"><strong>Important Notice:</strong></span> Benchmark does not include <strong>APEX Turbulence</strong> based smoke and particles, so effects amount is equal to <strong>PhysX &#8220;Low&#8221;</strong> in-game setting.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/01/darkv_bench_1.jpg"><img class="alignnone size-medium wp-image-1739" title="darkv_bench_1" src="http://physxinfo.com/news/wp-content/uploads/2010/01/darkv_bench_1-300x168.jpg" alt="" width="300" height="168" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/01/darkv_bench_2.jpg"><img class="alignnone size-medium wp-image-1740" title="darkv_bench_2" src="http://physxinfo.com/news/wp-content/uploads/2010/01/darkv_bench_2-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/01/darkv_bench_3.jpg"><img class="alignnone size-medium wp-image-1741" title="darkv_bench_3" src="http://physxinfo.com/news/wp-content/uploads/2010/01/darkv_bench_3-300x168.jpg" alt="" width="300" height="168" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/01/darkv_bench_4.jpg"><img class="alignnone size-medium wp-image-1742" title="darkv_bench_4" src="http://physxinfo.com/news/wp-content/uploads/2010/01/darkv_bench_4-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>If you are insterested in full scale <strong>GPU PhysX</strong> effects overview, refer to out <a href="http://physxinfo.com/news/1689/gpu-physx-in-dark-void-comparison-video/" target="_blank">PhysX comparison video</a>.</p>
<p><strong><span style="color: #ff0000;">Update</span>:</strong> Some details on CPU utilization (Intel Core 2 Quad 9400 used)</p>
<p><span id="more-1727"></span>PhysX set to <strong>&#8220;Low&#8221;</strong> &#8211; calculations on <strong>CPU</strong>. Min fps &#8211; <strong>4</strong> | Avg fps. &#8211; <strong>10</strong></p>
<p><strong><img class="nob alignnone size-full wp-image-1749" title="CPU - PhysX" src="http://physxinfo.com/news/wp-content/uploads/2010/01/CPU-PhysX.png" alt="" width="469" height="97" /><br />
</strong></p>
<p>PhysX set to <strong>&#8220;Low&#8221;</strong> &#8211; calculations on <strong>GPU</strong>. Min fps &#8211; <strong>57</strong> | Avg fps. &#8211; <strong>66</strong></p>
<p><strong><img class="nob alignnone size-full wp-image-1750" title="GPU - PhysX" src="http://physxinfo.com/news/wp-content/uploads/2010/01/GPU-PhysX.png" alt="" width="468" height="94" /></strong></p>
<p style="text-align: justify;">Lower overall utilization with PhysX effects calculated on <strong>CPU</strong> can be explained -  probably, because of low fps other game threads (rendering, AI, sound) are waiting for physics to catch up every frame, and aren&#8217;t using <strong>CPU</strong> to full power. Still, additional PhysX effects are calculated on <strong>one core</strong>.</p>
]]></content:encoded>
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		<slash:comments>26</slash:comments>
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		<item>
		<title>GPU PhysX in Dark Void: comparison video</title>
		<link>http://physxinfo.com/news/1689/gpu-physx-in-dark-void-comparison-video/</link>
		<comments>http://physxinfo.com/news/1689/gpu-physx-in-dark-void-comparison-video/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 16:46:21 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1689</guid>
		<description><![CDATA[Dark Void is interesting title &#8211; at least from GPU PhysX perspective. It&#8217;s using brand new APEX Turbulence module for dynamic real time fluid smoke and particles simulations, which is looking much more realistic and natural then usual SPH-based smoke we&#8217;ve seen, for example, in Batman: Arkham Asylum.
Hovewer, more immersive gameplay came at great cost [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><strong>Dark Void</strong> is interesting title &#8211; at least from GPU PhysX perspective. It&#8217;s using brand new <a href="http://developer.nvidia.com/object/apex_turbulence.html" target="_blank">APEX Turbulence</a> module for dynamic real time fluid smoke and particles simulations, which is looking much more realistic and natural then usual <strong>SPH-based</strong> smoke we&#8217;ve seen, for example, in <a href="http://physxinfo.com/news/261/gpu-physx-in-batman-arkham-asylum-full-version/" target="_blank">Batman: Arkham Asylum</a>.</p>
<p style="text-align: justify;">Hovewer, more immersive gameplay came at great cost &#8211; Dark Void is <strong>most demanding GPU PhysX game</strong> currently.  Consider <strong>dedicated GTX260 GPU</strong> as minimum requirement for <strong>High PhysX</strong> settings.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/BGCZtXg5LyA&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/BGCZtXg5LyA&amp;hl=en_US&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">In general, there are four <strong>PhysX</strong> modes in the game:</p>
<p style="text-align: justify;"><span style="color: #008080;"><strong>PhysX &#8211; Off</strong></span>: standart physics stuff, calculated on CPU &#8211; ragdolls, some dynamic rigid bodies, some particles. Default level for console versions.</p>
<p style="text-align: justify;"><strong><span style="color: #008080;">PhysX &#8211; Low</span></strong>:  adds some dynamic particles &#8211; chunks and debris from bullet impacts, physically simulated sparks for Hypercoil and Magnetar weapons,  additional shards for destroyed enemies. We&#8217;ve seen such effects before, in almost every single GPU PhysX game, but this time there is <strong>really huge amount of particles</strong>, and they are not dissapearing for like half a minute or so.</p>
<p style="text-align: justify;">Remark: The Low setting is the <strong>only setting</strong> that can be used to compare <strong>CPU PhysX</strong> effects versus <strong>GPU PhysX</strong>.</p>
<p style="text-align: justify;"><span style="color: #008080;"><strong>PhysX &#8211; Medium</strong></span>: additionally enables turbulence particle simulation for <strong>Disintegrator Gun</strong>. Each vaporazed enemy emits <strong>30 000 </strong>particles, and there can be several simultaneous effects on-screen at once. As  ragdoll moves and rotates it imparts linear and angular forces into the fluid simulation, thus each disintegration is unique.</p>
<p style="text-align: justify;">This mode is <strong>NOT</strong> available for CPU calculations, you just won&#8217;t be able to enable it without appropriate Nvidia GPU.</p>
<p style="text-align: justify;"><span style="color: #008080;"><strong>PhysX &#8211; High</strong></span>: includes all additional physics effects, and adds dynamic fluid smoke for <strong>Jetpack</strong> in Hover mode. Smoke simulation uses up to <strong>100 000</strong> particles, which are emitted every time whenever there is a change in applied power (i.e. the jetpack is turned on or off). This mode is <strong>NOT</strong> available for calculations on CPU.</p>
<p><span id="more-1689"></span></p>
<p style="text-align: justify;">Let&#8217;s talk a little about <strong>performance.</strong> <a href="http://physxinfo.com/news/1657/dark-void-physx-benchmarks-round-up/" target="_blank">First benchmarks</a> are showing that <strong>APEX Turbulence</strong> simulations are very computational intensive. On our system (GTX 275 + GTX 260 PhysX) and <strong>High PhysX settings</strong> fps was jumping from <strong>70 to 30</strong> depending on scene complexity, sometimes &#8211; even lower.</p>
<p style="text-align: justify;">Well, our work is done, now it&#8217;s up to you to decide, are those effects worth hardware they require. Later on be sure to visit<a href="http://physxinfo.com/data/vreview_dvoid.html" target="_blank"> Dark Void PhysX info mini-site</a>, as we&#8217;ll add comparison PhysX screenshots soon.</p>
<p style="text-align: justify;"><strong>Update:</strong> PhysX patch and benchmarks <a href="http://physxinfo.com/news/1727/dark-void-benchmark-and-physx-patch-available/" target="_blank">available</a>. CPU utilization graphs included.</p>
]]></content:encoded>
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		<title>GF100 Technology previews are revealing new PhysX details</title>
		<link>http://physxinfo.com/news/1665/gf100-technology-previews-are-revealing-new-physx-details/</link>
		<comments>http://physxinfo.com/news/1665/gf100-technology-previews-are-revealing-new-physx-details/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 10:14:11 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[Dark Void]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[GF100]]></category>
		<category><![CDATA[PhysX]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1665</guid>
		<description><![CDATA[Today NDA relative to new Nvidia GF100 (Fermi) GPU was partially lifted , and major websites have already published their technological previews of new architecture (without game benchmarks yet). Certain details on GF100 PhysX potentiality and PhysX Technology were stated accordingly, and here is our sum overview:
GF100 Preview by GURU 3D specifies GF100 physics computing [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Today NDA relative to new Nvidia <strong>GF100 (Fermi) GPU</strong> was partially lifted , and major websites have already published their technological previews of new architecture (without game benchmarks yet). Certain details on <strong>GF100 PhysX potentiality</strong> and <strong>PhysX Technology</strong> were stated accordingly, and here is our sum overview:</p>
<p style="text-align: justify;"><a href="http://www.guru3d.com/article/nvidia-gf100-fermi-technology-preview/6" target="_blank">GF100 Preview</a> by GURU 3D specifies GF100 physics computing capabilities &#8211; <strong>2x</strong> times faster then GT200 arhitecture in Dark Void, and up to <strong>3x</strong> in PhysX Fluid simulation.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1667" title="gf100_physx" src="http://physxinfo.com/news/wp-content/uploads/2010/01/gf100_physx.jpg" alt="" width="640" height="344" /></p>
<p style="text-align: justify;">&#8220;<a href="http://hothardware.com/Articles/NVIDIA-GF100-Architecture-and-Feature-Preview/?page=3" target="_blank">NVIDIA GF100 Architecture and Feature Preview</a>&#8221; article by hothardware.com adds new details on <a href="http://physxinfo.com/news/1465/ces-2010-supersonic-sled-physx-demo/" target="_blank">Supersonic Sled demo</a>.</p>
<blockquote>
<p style="text-align: justify;">The <strong>Supersonic Sled</strong> Demo uses GPU particles systems for smoke, dust, and fireballs, PhysX physical models for rigid bodies and joints, which are partially processed on the CPU, tessellation is used for the terrain, and image processing is used for the motion blur effect.</p>
</blockquote>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/01/supsled_1.jpg"><img class="size-full wp-image-1671" title="supsled_sm1" src="http://physxinfo.com/news/wp-content/uploads/2010/01/supsled_sm1.jpg" alt="" width="295" height="166" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/01/supsled_2.jpg"><img class="size-full wp-image-1672" title="supsled_sm2" src="http://physxinfo.com/news/wp-content/uploads/2010/01/supsled_sm2.jpg" alt="" width="295" height="166" /></a></p>
<blockquote>
<p style="text-align: justify;">Particles are strewn about and objects like a shack, bridge, and rock ledge crumble as the sled jets by. Hundreds of thousands to a million particles can be on the screen at any given time, all being managed by the GPU.</p>
</blockquote>
<p><span id="more-1665"></span></p>
<p style="text-align: justify;">In addition, new video from <strong>Supersonic Sled</strong> demo can be found on Youtube</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lTY6vPxccs0&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/lTY6vPxccs0&amp;hl=en_US&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;"><strong>Update: </strong><a href="http://pctuning.tyden.cz/hardware/graficke-karty/16270-architektura-fermi-nvidia-gf100-se-predstavuje?start=10" target="_blank">This article</a> from PCtuning contains lot of slides from recent CES briefing, explaining Nvidia developer relations. Some of them are focused on GPU PhysX games, PhysX SDK and APEX framework.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/01/apex1.png"><img class="size-medium wp-image-1704" title="apex1" src="http://physxinfo.com/news/wp-content/uploads/2010/01/apex1-300x162.png" alt="" width="300" height="162" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/01/apex3.png"><img class="size-medium wp-image-1705" title="apex3" src="http://physxinfo.com/news/wp-content/uploads/2010/01/apex3-300x162.png" alt="" width="300" height="162" /></a></p>
<p style="text-align: center;">
<p style="text-align: justify;">In addition, slides <a href="http://pctuning.tyden.cz/hardware/graficke-karty/16270-architektura-fermi-nvidia-gf100-se-predstavuje?start=9" target="_blank">on this page</a> are describing all math and physics behing <strong>Supersonic Sled</strong> demo. Same slides and following desription &#8211; <a href="http://www.youtube.com/watch?v=YQLKNA3RTA4" target="_blank">now on video</a></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/01/sled.png"><img class="size-medium wp-image-1707" title="sled" src="http://physxinfo.com/news/wp-content/uploads/2010/01/sled-300x169.png" alt="" width="300" height="169" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/01/sled2.png"><img class="size-medium wp-image-1708" title="sled2" src="http://physxinfo.com/news/wp-content/uploads/2010/01/sled2-300x169.png" alt="" width="300" height="169" /></a></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/01/sled3.png"><img class="alignnone size-medium wp-image-1709" title="sled3" src="http://physxinfo.com/news/wp-content/uploads/2010/01/sled3-300x169.png" alt="" width="300" height="169" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/01/sled4.png"><img class="alignnone size-medium wp-image-1710" title="sled4" src="http://physxinfo.com/news/wp-content/uploads/2010/01/sled4-300x169.png" alt="" width="300" height="169" /></a></p>
<p style="text-align: left;"><strong>Update #2:</strong> Bridge destruction demo (starts at 0:50) &#8211; up to <strong>1000 000 debris particles</strong>, simulated in realtime</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/nlcc9wJAzFQ&amp;hl=ru_RU&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/nlcc9wJAzFQ&amp;hl=ru_RU&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: center;"><em>– We’ll update this post as more articles emerge –</em></p>
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		<title>Dark Void: PhysX benchmarks roundup.</title>
		<link>http://physxinfo.com/news/1657/dark-void-physx-benchmarks-round-up/</link>
		<comments>http://physxinfo.com/news/1657/dark-void-physx-benchmarks-round-up/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 23:38:42 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Dark Void]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1657</guid>
		<description><![CDATA[Dark Void release is very close, and PhysX benchmarks are starting to emerge. We&#8217;ll try to gather all available info on one place.
You can check out game performance by yourself, using Dark Void PhysX bencnmark.
[18.01.10] Dark Void: Physx-Shooter im Test by PCGameshardware.de (English Version)

That&#8217;s right &#8211; single GTX260 can&#8217;t handle Dark Void with APEX Turbulence [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.nzone.com/object/nzone_darkvoid_home.html" target="_blank">Dark Void</a> release is very close, and PhysX benchmarks are starting to emerge. We&#8217;ll try to gather all available info on one place.</p>
<p style="text-align: justify;">You can check out game performance by yourself, using <a href="http://physxinfo.com/news/1727/dark-void-benchmark-and-physx-patch-available/" target="_blank">Dark Void PhysX bencnmark</a>.</p>
<p style="text-align: justify;">[18.01.10] <strong><a href="http://www.pcgameshardware.de/aid,703265/Dark-Void-Physx-Shooter-im-Test-GTX-260-216-als-dedizierte-Physx-Karte-empfohlen/Action-Spiel/Test/" target="_blank">Dark Void: Physx-Shooter im Test</a></strong> by PCGameshardware.de (<a href="http://www.pcgameshardware.com/aid,703376/Dark-Void-Physx-Shooter-tested-GTX-260-216-as-dedicated-Physx-card-recommended/Practice/" target="_blank">English Version</a>)</p>
<p style="text-align: center;"><img class="nob size-full wp-image-1658 aligncenter" title="Dark-Void-Verlauf" src="http://physxinfo.com/news/wp-content/uploads/2010/01/Dark-Void-Verlauf.png" alt="" width="488" height="480" /></p>
<p style="text-align: justify;">That&#8217;s right &#8211; single GTX260 can&#8217;t handle Dark Void with <strong>APEX Turbulence</strong> effects enabled (Medium and High PhysX settings). Actually, <strong>dedicated GTX260 and above</strong> &#8211; official recomendation for High PhysX settings.</p>
<p style="text-align: justify;">[22.01.10] <strong><a href="http://www.gamingheaven.net/gamingreviews.php?reviewid=879" target="_blank">Dark Void Review with PhysX Analysis</a></strong> by Gaming Heaven</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-1776" title="dvoid_ghaven" src="http://physxinfo.com/news/wp-content/uploads/2010/01/dvoid_ghaven.jpg" alt="" width="545" height="345" /></p>
<p style="text-align: justify;">Apart from game review itself, containts brief description of GPU PhysX effects and some benchmarks (test system &#8211; Core-i7 975, 3x 2GB DDR3 1600, NVIDIA GTX 295, NVIDIA GTX 260 PhysX)</p>
<p><span id="more-1657"></span></p>
<p style="text-align: justify;">[27.01.10] <strong><a href="http://www.expreview.com/9488.html" target="_blank">Dark Void PhysX performance</a></strong> by EXPreview.com</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-1812" title="benchmark2" src="http://physxinfo.com/news/wp-content/uploads/2010/01/benchmark2.png" alt="" width="540" height="344" /></p>
<p style="text-align: justify;">Several performance tests with various dedicated GPU setups, using Dark Void PhysX benchmark.</p>
<p style="text-align: justify;">[03.02.2010] <strong><a href="http://hardocp.com/article/2010/02/03/dark_void_physx_gameplay_performance_iq" target="_blank">Dark Void PhysX Gameplay Performance and IQ</a></strong> by HardOCP</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-1832" title="HardOCP_Dark_Void" src="http://physxinfo.com/news/wp-content/uploads/2010/01/HardOCP_Dark_Void.gif" alt="" width="610" height="344" /></p>
<p style="text-align: justify;">PhysX effects description, benchmarks with NV (GTX295/285/275, GTS 250) and ATI (HD 5870/5850/5770/5750) GPUs with different PhysX settings.</p>
<p style="text-align: justify;">[09.02.2010] <a href="http://hardware.mydrivers.com/2/156/156338.htm" target="_blank"><strong>Dark Void &#8211; PhysX Analysis</strong></a> by Mydrivers.com</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-1968" title="dark_void_mydrivers" src="http://physxinfo.com/news/wp-content/uploads/2010/01/dark_void_mydrivers.jpg" alt="" width="544" height="495" /></p>
<p style="text-align: justify;">Article includes PhysX tests with various Nvidia GPUs (single and dedicated), unfortunately with &#8220;Low PhysX&#8221; settings as Dark Void benchmark was only used.</p>
<p style="text-align: center;"><em>– We’ll update this post as more articles emerge –</em></p>
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