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Archive for the ‘Dark Void’ tag

Post-GDC 2010: Dark Void and APEX Turbulence

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Slides (.pptx, 23 mb) from GDC 2010 session “Taking Fluid Simulation Out of the Box: Particle Effects in Dark Void” have emerged at GDC Vault recently.

Driven by Sarah Tariq (Nvidia) and Joe Cruz (Airtight Fames) this session is covering implementation of a seamless, scalable and directable fluid solver in a Dark Void game engine and describing how it was used to create complex particle effects.

Update: slides in .pdf format

Written by Zogrim

March 23rd, 2010 at 11:46 am

Dark Void: PhysX System Software patch

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You see ? Only two months passed and I was able to fix it

Small patch for Dark Void title emerges today – it’s purpose is to resolve issues with PhysX mini-driver, called “Game System Installer”, which was able to corrupt existing PhysX System Software installation (my personal experience), and cause other problems.

From nzone.com:

An earlier version of PhysX System Installer, called “Game System Installer”, was inadvertently provided and subsequently incorporated into the released version of Dark Void for PC. This version is not compatible with some accelerated PhysX configurations and features, most notably the ability to turn on the medium and high PhysX setting within the game.

Please use the new PhysX System Installer patch below which will automatically cleanup and update the PhysX subsystem to resolve this issue.

You can download PhysX System Software patch here (36 mb)

Please note, retail version of Dark Void requires main PhysX patch to be applied firstly.

Written by Zogrim

March 10th, 2010 at 12:48 am

Posted in PhysX Games

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WeeklyTube Issue 26: PhysX video overview

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Dark Void PhysX Gameplay PC by dani83bp

Another decent demonstration of GPU accelerated particle effects in Dark Void title.

Unity3D – Physics Test 02 by wish24601

Large scale physics simulation with PhysX based Unity 3D engine.

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Written by Zogrim

March 1st, 2010 at 12:32 pm

Posted in WeeklyTube

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WeeklyTube Issue 25: PhysX video overview

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Dark Void PC Game Technology Trailer Featuring NVIDIA PhysX Technology by nvidia

Second official Dark Void trailer from Nvidia, featuring GPU PhysX effects overview. From our side – comparison PhysX video.

Dark Void PhysX on High [ground] (HD4850+9800GT) by R3n7on

Ground combat sequence from Dark Void, running on Hybrid PhysX HD5850 + 9800GT setup with PhysX set on High.

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Written by Zogrim

February 21st, 2010 at 2:48 pm

Posted in WeeklyTube

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WeeklyTube Issue 24: PhysX video overview

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Dark Void PhysX Benchmark 5870+8800gt Owned Fermi by derguru187

Dark Void benchmark running on Hybrid ATI HD5870 + Nv 8800GT with GPU PhysX effects disabled and enabled (105 average fps with PhysX in result).

Radeon HD 5870’s w/ Nvidia PhysX by nascasho

Hybrid PhysX system overview (with two HD 5870 in Crossfire and 9500GT as PhysX card) and demonstration of UT3 PhysX Mod gameplay.

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Written by Zogrim

February 14th, 2010 at 12:21 pm

Posted in WeeklyTube

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WeeklyTube Issue 21: PhysX video overview

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Dark Void – PhysX by GamerSpawn

Official PhysX comparison trailer from Nvidia nzone.com page. Our comparison video – here

Carmageddon XNA Physics Test 3 by 1amStudios

XNA and PhysX based Carmageddon remake is getting better and better.  Note: Sound may be a little to high, so ajust your volume beforehand.

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Written by Zogrim

January 23rd, 2010 at 2:18 pm

Posted in WeeklyTube

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Dark Void: benchmark and PhysX patch available

with 27 comments

Dark Void page at nzone.com was updated with two new downloads:

Dark Void – PhysX Patch (337 mb)

GeForce users who purchased a retail (boxed) copy of Dark Void. In order to play Dark Void with enhanced PhysX features, a patch must be installed.

Dark Void – PhysX Benchmark (901 mb)

Download the Dark Void PhysX Benchmark and get a taste of this dynamic third-person shooter experience!

Important Notice: Benchmark does not include APEX Turbulence based smoke and particles, so effects amount is equal to PhysX “Low” in-game setting.

If you are insterested in full scale GPU PhysX effects overview, refer to out PhysX comparison video.

Update: Some details on CPU utilization (Intel Core 2 Quad 9400 used)

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Written by Zogrim

January 20th, 2010 at 8:23 am

Posted in PhysX Games

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GPU PhysX in Dark Void: comparison video

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Dark Void is interesting title – at least from GPU PhysX perspective. It’s using brand new APEX Turbulence module for dynamic real time fluid smoke and particles simulations, which is looking much more realistic and natural then usual SPH-based smoke we’ve seen, for example, in Batman: Arkham Asylum.

Hovewer, more immersive gameplay came at great cost – Dark Void is most demanding GPU PhysX game currently.  Consider dedicated GTX260 GPU as minimum requirement for High PhysX settings.

In general, there are four PhysX modes in the game:

PhysX – Off: standart physics stuff, calculated on CPU – ragdolls, some dynamic rigid bodies, some particles. Default level for console versions.

PhysX – Low:  adds some dynamic particles – chunks and debris from bullet impacts, physically simulated sparks for Hypercoil and Magnetar weapons,  additional shards for destroyed enemies. We’ve seen such effects before, in almost every single GPU PhysX game, but this time there is really huge amount of particles, and they are not dissapearing for like half a minute or so.

Remark: The Low setting is the only setting that can be used to compare CPU PhysX effects versus GPU PhysX.

PhysX – Medium: additionally enables turbulence particle simulation for Disintegrator Gun. Each vaporazed enemy emits 30 000 particles, and there can be several simultaneous effects on-screen at once. As  ragdoll moves and rotates it imparts linear and angular forces into the fluid simulation, thus each disintegration is unique.

This mode is NOT available for CPU calculations, you just won’t be able to enable it without appropriate Nvidia GPU.

PhysX – High: includes all additional physics effects, and adds dynamic fluid smoke for Jetpack in Hover mode. Smoke simulation uses up to 100 000 particles, which are emitted every time whenever there is a change in applied power (i.e. the jetpack is turned on or off). This mode is NOT available for calculations on CPU.

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Written by Zogrim

January 18th, 2010 at 7:46 pm

Posted in PhysX Games

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GF100 Technology previews are revealing new PhysX details

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Today NDA relative to new Nvidia GF100 (Fermi) GPU was partially lifted , and major websites have already published their technological previews of new architecture (without game benchmarks yet). Certain details on GF100 PhysX potentiality and PhysX Technology were stated accordingly, and here is our sum overview:

GF100 Preview by GURU 3D specifies GF100 physics computing capabilities – 2x times faster then GT200 arhitecture in Dark Void, and up to 3x in PhysX Fluid simulation.

NVIDIA GF100 Architecture and Feature Preview” article by hothardware.com adds new details on Supersonic Sled demo.

The Supersonic Sled Demo uses GPU particles systems for smoke, dust, and fireballs, PhysX physical models for rigid bodies and joints, which are partially processed on the CPU, tessellation is used for the terrain, and image processing is used for the motion blur effect.

Particles are strewn about and objects like a shack, bridge, and rock ledge crumble as the sled jets by. Hundreds of thousands to a million particles can be on the screen at any given time, all being managed by the GPU.

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Written by Zogrim

January 18th, 2010 at 1:14 pm

Posted in Articles, Reviews

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Dark Void: PhysX benchmarks roundup.

with 6 comments

Dark Void release is very close, and PhysX benchmarks are starting to emerge. We’ll try to gather all available info on one place.

You can check out game performance by yourself, using Dark Void PhysX benchmark.

[18.01.10] Dark Void: Physx-Shooter im Test by PCGameshardware.de (English Version)

That’s right – single GTX260 can’t handle Dark Void with APEX Turbulence effects enabled (Medium and High PhysX settings). Actually, dedicated GTX260 and above – official recomendation for High PhysX settings.

[22.01.10] Dark Void Review with PhysX Analysis by Gaming Heaven

Apart from game review itself, containts brief description of GPU PhysX effects and some benchmarks (test system – Core-i7 975, 3x 2GB DDR3 1600, NVIDIA GTX 295, NVIDIA GTX 260 PhysX)

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Written by Zogrim

January 18th, 2010 at 2:38 am

Posted in PhysX Games

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