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	<title>PhysXInfo.com - PhysX News &#187; CUDA</title>
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		<title>PhysX Research: Oriented Particles solver through CUDA</title>
		<link>http://physxinfo.com/news/6621/physx-research-oriented-particles-solver-through-cuda/</link>
		<comments>http://physxinfo.com/news/6621/physx-research-oriented-particles-solver-through-cuda/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 15:23:02 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX SDK]]></category>
		<category><![CDATA[CUDA]]></category>
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Earlier this year, Matthias Müller-Fischer, PhysX SDK Research Lead in NVIDIA, has presented new universal solver that can be used simulate almost any kind of objects &#8211; rigid, plastic, cloth or soft body.
You can familiarize with this work via previously published research papers: Solid Simulation with Oriented Particles and Adding Physics to Animated Characters with Oriented [...]]]></description>
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<p style="text-align: justify;">Earlier this year, <a href="http://www.matthiasmueller.info/" target="_blank">Matthias Müller-Fischer</a>, PhysX SDK <strong>Research Lead</strong> in NVIDIA, has presented new universal solver that can be used simulate almost any kind of objects &#8211; rigid, plastic, cloth or soft body.</p>
<p style="text-align: justify;">You can familiarize with this work via previously published research papers: <a href="http://physxinfo.com/news/5759/physx-research-eulerian-water-simulation-and-solids-through-oriented-particles/">Solid Simulation with Oriented Particles</a> and <a href="http://physxinfo.com/news/6200/physx-research-adding-physics-to-animated-characters-with-oriented-particles/">Adding Physics to Animated Characters with Oriented Particles</a>.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/iUEogDRNtv8?version=3&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="360" src="http://www.youtube.com/v/iUEogDRNtv8?version=3&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Today, interesting video was revealed &#8211; it is showcasing impressive <strong>20x performance improvement</strong> for this type of simulation running on GPU through CUDA, in comparison to CPU execution (5 &#8220;Lionfish&#8221; objects on CPU vs 100 on GPU &#8211; in real-time).</p>
<p style="text-align: justify;">Sometimes findings of PhysX Research team are incorporated in PhysX/APEX products, and sometimes, for various reasons, they just become a research paper or presentation. We hope that in case with solver there will be only one option &#8211; first one.</p>
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		<title>GPU Technology Poll: CUDA, PhysX, DX11, Eyefinity</title>
		<link>http://physxinfo.com/news/1178/gpu-technology-poll-cuda-physx-dx11-eyefinity/</link>
		<comments>http://physxinfo.com/news/1178/gpu-technology-poll-cuda-physx-dx11-eyefinity/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 14:03:36 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[CUDA]]></category>
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Hardware website PCPOP.COM has published an overview article about various GPU technologies and features, like 3D Vision, Stream, Eyefinity, OpenCL, etc. Article itself isn&#8217;t valuable much unless you know Chinese, but it has interesting poll included, with question &#8220;In addition to gaming performance,  which technologies are you interested in ?&#8221; and decent number of votes [...]]]></description>
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<p style="text-align: justify;">Hardware website PCPOP.COM has published an <a href="http://www.pcpop.com/doc/0/476/476723.shtml" target="_blank">overview article</a> about various GPU technologies and features, like 3D Vision, Stream, Eyefinity, OpenCL, etc. Article itself isn&#8217;t valuable much unless you know Chinese, but it has interesting poll included, with question &#8220;<strong>In addition to gaming performance,  which technologies are you interested in ?</strong>&#8221; and decent number of votes already.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1179" title="poll" src="http://physxinfo.com/news/wp-content/uploads/2009/12/poll.jpg" alt="" width="465" height="229" /></p>
<p style="text-align: justify;">Users put features like low noise and power consumption  (功耗、发热、噪音、节能) in the first place, DX11 support goes second, hardware accelerated PhysX on third place, Anti-aliasing (抗锯齿技术) comes fourth.</p>
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