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Archive for the ‘Benchmark’ tag

Batman: Arkham City PhysX benchmarks roundup

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Time to update PhysX performance metrics of NVIDIA GPUs with newest title with Hardware PhysX support – Batman: Arkham City.

In following article we’ve tried to gather all the benchmarks and tests, published on the web.

[25.11.2011] Batman Arkham City im Technik-Test: Grafikkarten-, DirectX-11- und Physx-Benchmarks by

German article with graphics benchmarks, overview of DX 11 and PhysX features, and a superficial PhysX tests.

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Written by Zogrim

December 1st, 2011 at 1:13 am

Batman Arkham City: PhysX Benchmark comparison

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Continuing the good tradition of it’s predecessor, Batman: Arkham City provides built-in benchmark with GPU PhysX (and also DX11) effects, however this time sequence is significantly shorter and less diverse.

Update: GPU PhysX in Batman: Arkham City - review and comparison video

For those who is interested how it looks like, we have prepared following video which is showcasing the difference between minimum and maximum PhysX settings.

Meanwhile, full-scale comparison PhysX video is in the works and should be available next week.

Stay tuned.

Written by Zogrim

November 25th, 2011 at 2:50 pm

Posted in PhysX Games

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PhysX FluidMark 1.4.0 available

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JeGX has presented new 1.4.0 version of FluidMark, benchmarking and testing tool for GPU PhysX/Hybrid PhysX systems.

Update: FluidMark 1.5.1 is available

Release Highlights:

  • New: added two benchmark presets (1080 and 720).

Preset:1080: with this preset, the settings are the following:: 1920×1080 fullscreen, duration of 60 sec, 60000 particles, heavy additional graphics load and multithreaded PhysX synchronized on the rendering.

Preset:720: with this preset, the settings are the following: 1280×720 fullscreen, duration of 60 sec, 30000 particles, moderate additional graphics load and multithreaded PhysX synchronized on the rendering.

  • New: PhysX built-in CPU multicore option added.
  • New: score submission with oZone3D.Net account.
  • Update: the additional graphics load option covers now the whole screen and not only the upper-right corner.
  • Update: revamp of the main startup dialog box (now a bit simpler to use).
  • Update: compiled with PhysX SDK
  • Bugfix: fixed a nasty deadlock that hung FluidMark sometimes at the end the tests.

You can download PhysX FluidMark 1.4.0 from

We remind you, that in case if you want to use FluidMark 1.40 with Hybrid PhysX Mod, you need to delete/rename PhysXDevice.dll file in application folder, due to usage of driverless PhysX SDK 2.8.4.

Written by Zogrim

November 8th, 2011 at 4:13 pm

Alice: Madness Returns PhysX benchmarks roundup

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Alice: Madness Returns – first game with GPU PhysX support this year and title with most impressive PhysX particle effects.

To determine hardware PhysX performance patterns and GPU requirements we tried to gather all PhysX focused articles and benchmarks, available so far.

[18.06.2011] Alice: Madness Returns GPU test by

One of the first articles with proper GPU PhysX benchmarks.

According to their test, only top level NVIDIA GPUs can ensure decent framerate, while used for both graphics and PhysX calculations (however, from our experience, only most intensive PhysX scenes are affecting performance so negative).

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Written by Zogrim

June 24th, 2011 at 1:30 pm

New GPU PhysX benchmark released for online shooter Mars

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New GPU PhysX benchmark was revealed today – it is showcasing APEX integration and hardware accelerated PhysX support in upcoming online TPS game called Mars, developed by Epic China in Shanghai. Mars is the first China developed online shooting title, based on Unreal Engine 3, and is supposed to offer player fresh PvP and PvE experience, vibrant graphics, customizable avatars and weapons.

Benchmark itself is showcasing a decent level of GPU PhysX effects, especially in comparison to other games like MKZ and Jianxia 3.

This includes: various particle effects – physically simulated debris from explosions, chunks from bullet impacts, sparks, etc

Mars Benchmark - PhysX Particles

Mars Benchmark - PhysX Particles

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Written by Zogrim

June 8th, 2011 at 1:52 pm

Posted in PhysX Games

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How powerful must be a dedicated PhysX card ?

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Linus Tech Tips website has performed several benchmarks to find out if low-end dedicated PhysX cards are still valuable in systems with high-end graphics cards, using Mafia 2 benchmark.

8600 GTS GPU is clearly bottlenecking the whole system, resulting in lower fps than even a GTX 580, despite the fact that if single NVIDIA GPU is used in Mafia II, PhysX effects are partially running on CPU.

Cards Performance
GTX 580 + 8600 GTS 30.3 fps
GTX 580 49.7 fps
GTX 580 + GTX 580 57.5 fps
GTX 580 + GTX 550 Ti 56.6 fps
GTX 580 + GTX 560 Ti 55.3 fps

In conclusion, in case if you want to pair a dedicated PhysX card with GTX 580-class GPU, find a decent one – GTX 550 or “even something a little bit lower-end”, as author of this video recommends.

Written by Zogrim

April 5th, 2011 at 9:04 am

Posted in PhysX Hardware

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MSI Kombustor 2.0.0 now includes PhysX simulation features

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New version of Kombustor, MSI’s VGA burn-in test and benchmark utility, is now available.

2.0.0 release brings new graphics benchmark, that includes OpenGL 4 rendering, soft shadows, geometry instancing, tesselation and PhysX SDK based cloth and particles simulation – sort of FurMark, FluidMark and TessMark features fused together.

PhysX simulation in MSI Kombustor, running purely on C2Q CPU

Physics part is pretty robust – it is using latest PhysX SDK and supports both GPU acceleration and multi-core CPU optimizations.

You can download MSI Kombustor 2.0.0 from here.

Written by Zogrim

February 26th, 2011 at 12:01 am

Posted in PhysX Tools

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PhysX FluidMark 1.3.0: up to 779 000 particles on GPU

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New version of FluidMark, benchmarking tool for GPU PhysX setups, is available for download.

Update: hotfix version 1.3.1 released

  • Bugfix: online submission didn’t work properly when the nickname field was filled.
  • Change: now Win32 Setup installs two shortcuts: FluidMark.exe (single GPU) and etqw.exe (SLI / CrossFire).

PhysX FluidMark 1.3.1

Release Notes:

  • New: scoring system change. Now the global score is the sum of PhysX score and GraphX (3D rendering) score. The global score is more appropriate to reflect the gain brought by a dedicated PhysX card.
  • New: added a new option to increase the graphics workload ([More graphics load] checkbox).
  • Bugfix: fixed GPU memory allocation. Now you can run more than 700’000 SPH particles.
  • Change: online submission improved.
  • Change: updated GPU monitoring code with latest version of ZoomGPU (1.5.11)
  • Change: removed [Heavy PhysX mode] and [Use particle count] checkboxes.

You can download FluidMark 1.3.0 from here

Written by Zogrim

November 26th, 2010 at 8:24 pm

Posted in PhysX Tools

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FluidMark 1.2.2: compiled with newest PhysX SDK 2.8.4.

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Jerome “JeGX” Guinot has updated his popular benchmarking tool, known as PhysX FluidMark, to version 1.2.2.

Release Notes:

Version 1.2.2 – 2010-09-20
! Change: new post processing (post-FX) effect.
! Change: scores submissions are limited to fullscreen mode + No AA + No PostFX.
! Update: compiled with PhysX SDK
* Bugfix: the resolution 1920×1080 was not saved at the closing of FluidMark.

As you may notice, particles have changed their color from vibrant yellow to bloody red, but major improvements are related to usage of newest PhysX SDK

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Written by Zogrim

September 21st, 2010 at 1:00 pm

Posted in PhysX Tools

Tagged with , , ,

PhysX: Physikoterapia

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And yet another PhysX article has arrived today – this particular one from is mostly focused on GPU PhysX effects analysis and comparison.

Almost every single modern title with hardware accelerated PhysX content (except for Sacred 2 and Darkest of Days) was reviewed, and detailed description of extra PhysX content both in form of text and comparison videos were included. For example:

Mafia II

Batman: Arkham Asylum

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Written by Zogrim

September 10th, 2010 at 5:13 pm

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