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	<title>PhysXInfo.com - PhysX News &#187; Benchmark</title>
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	<link>http://physxinfo.com/news</link>
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		<title>GeForce GTX 480 with GTX 465 for PhysX Benchmarks</title>
		<link>http://physxinfo.com/news/3213/geforce-gtx-480-with-gtx-465-for-physx-benchmarks/</link>
		<comments>http://physxinfo.com/news/3213/geforce-gtx-480-with-gtx-465-for-physx-benchmarks/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 12:03:59 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Hardware]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[GF100]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3213</guid>
		<description><![CDATA[It seems that TweakTown loves testing monstrous (and thus redundant for regular user) PhysX configurations. Previously it was HD 5970 + GTX 480, and now &#8211; GTX 480 for graphics along with GTX 465 working as dedicated PhysX card.
Update: and yet another article from TweakTown &#8211; GTX 480 vs GTX 470 + GTX 260 in [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">It seems that TweakTown loves testing monstrous (and thus redundant for regular user) PhysX configurations. Previously it was <a href="http://physxinfo.com/news/2875/hybrid-physx-hd-5970-plus-gtx-480-system-benchmarks/" target="_blank">HD 5970 + GTX 480</a>, and now &#8211; <strong>GTX 480</strong> for graphics along with <strong>GTX 465</strong> working as dedicated <strong>PhysX</strong> card.</p>
<p style="text-align: justify;"><strong>Update:</strong> and yet <a href="http://www.tweaktown.com/articles/3348/the_best_500_nvidia_physx_setup/index.html" target="_blank">another article</a> from TweakTown &#8211; <strong>GTX 480</strong> vs <strong>GTX 470</strong> + <strong>GTX 260</strong> in PhysX games.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3215" title="tweaktown_gtx480-gtx465" src="http://physxinfo.com/news/wp-content/uploads/2010/06/tweaktown_gtx480-gtx465.png" alt="" width="480" height="553" /></p>
<p style="text-align: justify;">Read the <a href="http://www.tweaktown.com/articles/3332/gigabyte_geforce_gtx_480_with_galaxy_gtx_465_as_physx/index.html" target="_blank">full article</a>.</p>
<p style="text-align: justify;">Performance numbers are great, but <strong>GTX 465</strong> does not seems to be a good candidate for such role because of heat, noise and high power consumption. I&#8217;m personally waiting for low-end Fermi based GPUs, to reinforce my new GTX 470 <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>PhysX FluidMark 1.2 ready for download</title>
		<link>http://physxinfo.com/news/2872/physx-fluidmark-1-2-ready-for-download/</link>
		<comments>http://physxinfo.com/news/2872/physx-fluidmark-1-2-ready-for-download/#comments</comments>
		<pubDate>Fri, 21 May 2010 14:59:16 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Tools]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Fluidmark]]></category>
		<category><![CDATA[Multi-Core]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2872</guid>
		<description><![CDATA[New version of PhysX FluidMark, benchmarking and testing aplication for GPU PhysX systems, was finally released to public.


New: added support of multi-core CPUs (PhysX simulation is spread  over several threads). New checkboxes are also available to control  this feature.
New: added a checkbox to set the number of particles.
New: added a checkbox to force [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">New version of <strong>PhysX FluidMark</strong>, benchmarking and testing aplication for <strong>GPU PhysX</strong> systems, was finally <a href="http://www.geeks3d.com/20100521/gpu-tool-physx-fluidmark-1-2-0-available-with-multi-core-cpu-support/" target="_blank">released to public</a>.</p>
<blockquote>
<ul>
<li>New: added support of <strong>multi-core CPUs</strong> (PhysX simulation is spread  over several threads). New checkboxes are also available to control  this feature.</li>
<li>New: added a checkbox to set the number of particles.</li>
<li>New: added a checkbox to force CPU PhysX.</li>
<li>New: added <strong>Heavy PhysX</strong> mode: to make modern systems with GPU PhysX  happy</li>
<li>New: added point sprite based rendering for particles (keys F2, F3  and F4).</li>
<li>New: added keyboard-based camera control in stability test mode.</li>
<li>Change: compiled with NVIDIA <strong>PhysX SDK 2.8.3.21</strong>.</li>
<li>Change: updated with the latest version of ZoomGPU for graphics  hardware detection.</li>
</ul>
</blockquote>
<p style="text-align: justify;"><span style="color: #ff0000;"><strong>Update:</strong></span> <a href="http://www.geeks3d.com/20100524/physx-fluidmark-gpu-physx-is-fast-but-has-limitations-you-must-know/" target="_blank">limitations</a> of GPU PhysX simulation</p>
<p style="text-align: justify;"><strong>Update #2:</strong> Async mode <a href="http://www.geeks3d.com/20100526/physx-fluidmark-how-to-get-you-multi-core-cpu-busy-at-100/" target="_blank">details</a></p>
<p style="text-align: justify;">We&#8217;ve already did more or less detailed features overview in our <a href="http://physxinfo.com/news/2390/new-physx-fluidmark-1-2-first-tests/" target="_blank">FluidMark 1.2 Beta preview article</a> (in addition, more technical details are available from <a href="http://www.geeks3d.com/20100521/gpu-tool-physx-fluidmark-1-2-0-available-with-multi-core-cpu-support/" target="_blank">original post</a>), so this time we will just point on certain changes in release version in comparison to beta one.</p>
<p style="text-align: justify;">Main window haven&#8217;t underwent much changes..  (click to view full picture)</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/05/fm_12.png"><img class="nob size-full wp-image-2989 aligncenter" title="fm_12_sm" src="http://physxinfo.com/news/wp-content/uploads/2010/05/fm_12_sm.png" alt="" width="400" height="278" /></a></p>
<p style="text-align: justify;">.. while benchmarking process was improved, to achieve results standardization. Every benchmarking sequence now starts with so called &#8220;<strong>Warming-Up</strong>&#8221; state, to ensure that all particles are emitted on the scene. In addition, default settings are now set to 60 000 particles and one minute timed run.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2908" title="fm_2" src="http://physxinfo.com/news/wp-content/uploads/2010/05/fm_2.png" alt="" width="270" height="75" /></p>
<p style="text-align: justify;">Moreover, new <strong>FluidMark 1.2</strong> is now officially <strong>approved by Nvidia</strong>. According to JeGX, FluidMark developer, NV engineers have helped with bug fixing and overall optimizations, but <strong>have not influenced</strong> development process in order to give an advantage to GeForce GPUs or penalize CPUs.</p>
<p><span id="more-2872"></span></p>
<p style="text-align: justify;">And, of course, some tests (Note: since we are using different settings now, and other internal changes in FluidMark, these results can not be directly compared with our <a href="http://physxinfo.com/news/2390/new-physx-fluidmark-1-2-first-tests/" target="_blank">previous benchmarks</a>)</p>
<p style="text-align: justify;"><strong>System: </strong>C2Q 9400 @ 2.66 GHz CPU, Nvidia GTX 275 + GTX  260 (192 sp) GPUs, 4GB RAM, Win XP, PhysX System Software 9.09.1112. Default settings, # of emitters = 3.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3005" title="fluidmark_12_graph_release" src="http://physxinfo.com/news/wp-content/uploads/2010/05/fluidmark_12_graph_release.png" alt="" width="615" height="377" /></p>
<p style="text-align: justify;">In final version of FluidMark <strong>multi-core PhysX</strong> checkbox <strong>is related only</strong> to PhysX SDK simulation part, while main app (GUI) and rendering threads are separated all the time &#8211; thus  it almost does not affect GPU PhysX mode, like in Beta version.</p>
<p style="text-align: justify;">As for much higher difference between GPU PhysX and multi-core CPU PhysX &#8211; it seems that <a href="http://physxinfo.com/news/wp-content/uploads/2010/03/fluidmark_graph.jpg" target="_blank">beta version</a> contains a bug, that results in abnormal low score for PhysX on single GPU (in general, it should be much closer to dedicated PhysX GPU).</p>
<p style="text-align: justify;"><strong>Sum:</strong> Good old <strong>FluidMark</strong>, but now with true <strong>multi-core CPU PhysX</strong> support and enhanced benchmarking procedure. One of the best GPU PhysX testing tools becomes even better.</p>
<p style="text-align: justify;">You can download <strong>PhysX FluidMark 1.2</strong> from <a href="http://www.geeks3d.com/20100521/gpu-tool-physx-fluidmark-1-2-0-available-with-multi-core-cpu-support/" target="_blank">here</a> (2.5 mb)</p>
<p style="text-align: justify;"><em>P.S. Thanks to Jerome &#8220;JeGX&#8221; Guinot for Release Candidate version of FluidMark, provided beforehand</em>.</p>
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		<slash:comments>10</slash:comments>
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		<title>Hybrid PhysX: HD 5970 plus GTX 480 System benchmarks</title>
		<link>http://physxinfo.com/news/2875/hybrid-physx-hd-5970-plus-gtx-480-system-benchmarks/</link>
		<comments>http://physxinfo.com/news/2875/hybrid-physx-hd-5970-plus-gtx-480-system-benchmarks/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 11:22:38 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[Hybrid PhysX]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[GF100]]></category>
		<category><![CDATA[Hybrid]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2875</guid>
		<description><![CDATA[Pretty decent article emerges on TweakTown recently &#8211; it contains benchmarks of monstrous Hybrid PhysX system with Sapphire HD 5970 TOXIC card for graphics and GIGABYTE GeForce GTX 480 for PhysX calculations, coupled with Core i7-980 @4.2 GHz CPU and 6 GB of RAM.
Update: Another article from TweakTown. HD 5970 and HD 5870 with GTX [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Pretty decent article emerges on <a href="http://www.tweaktown.com/articles/3256/sapphire_radeon_hd_5970_toxic_overclocked_with_gtx_480_physx/index.html" target="_blank">TweakTown</a> recently &#8211; it contains benchmarks of monstrous <a href="http://physxinfo.com/news/2789/hybrid-physx-mod-1-03-available/" target="_blank">Hybrid PhysX</a> system with <strong>Sapphire HD 5970 TOXIC</strong> card for graphics and <strong>GIGABYTE GeForce GTX 480</strong> for PhysX calculations, coupled with Core i7-980 @4.2 GHz CPU and 6 GB of RAM.</p>
<p style="text-align: justify;"><strong>Update: </strong><a href="http://www.tweaktown.com/articles/3344/ati_radeon_hd_5870_5970_with_nvidia_physx/index.html" target="_blank">Another article</a> from TweakTown. <strong>HD 5970</strong> and <strong>HD 5870</strong> with <strong>GTX 465</strong>, <strong>GTX 285</strong> and <strong>GTX 260</strong> as PhysX cards.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2880" title="HPhysX_tweaktown" src="http://physxinfo.com/news/wp-content/uploads/2010/04/HPhysX_tweaktown.png" alt="" width="480" height="552" /></p>
<p style="text-align: justify;">Hardly many people can afford such system, but at least, it is interesting read.</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>MKZ GPU PhysX Benchmark version 2.2</title>
		<link>http://physxinfo.com/news/2841/mkz-gpu-physx-benchmark-version-2-2/</link>
		<comments>http://physxinfo.com/news/2841/mkz-gpu-physx-benchmark-version-2-2/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 16:26:44 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[MKZ]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2841</guid>
		<description><![CDATA[Our readers may remember Metal Knight Zero Online (MKZ &#8211; chinese online-FPS title by Object Software) benchmark, released in mid 2008 as part of GeForce PowerPack #1.
Now, new and enhanced MKZ Benchmark version 2.2, specially developed for Fermi GPUs launch in China, is available.

Compared to previous version, graphics is looking much nicer, game physics (destructible [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Our readers may remember <strong>Metal Knight Zero Online</strong> (<a href="http://www.mkzonline.com/" target="_blank">MKZ</a> &#8211; chinese online-FPS title by <a href="http://object.com.cn/" target="_blank">Object Software</a>) benchmark, released in mid 2008 as part of <strong>GeForce PowerPack #1</strong>.</p>
<p style="text-align: justify;">Now, new and enhanced <strong>MKZ Benchmark version 2.2</strong>, specially developed for <strong>Fermi GPUs</strong> launch in China, is available.</p>
<p><a href="http://physxinfo.com/news/wp-content/uploads/2010/04/MKZ_bench1_big.jpg"><img class="size-full wp-image-2858 aligncenter" title="MKZ_bench1" src="http://physxinfo.com/news/wp-content/uploads/2010/04/MKZ_bench1.jpg" alt="" width="600" height="271" /></a></p>
<p>Compared to previous version, graphics is looking much nicer, game physics (destructible rigid body objects, particles, tearable cloth) is looking more solid and accurate.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/04/MKZ_bench2_big.jpg"><img class="alignnone size-full wp-image-2862" title="MKZ_bench2" src="http://physxinfo.com/news/wp-content/uploads/2010/04/MKZ_bench2.jpg" alt="" width="600" height="274" /></a></p>
<p><span id="more-2841"></span><strong>MKZ Benchmark 2.2</strong> download is available <a href="http://download.nvidia.com/downloads/nZone/demos/MKZBenchMark_V2.2.exe" target="_blank">here</a> (<strong>1.3 Gb</strong>)</p>
<p><span style="color: #ff0000;"><strong>Important note:</strong></span></p>
<p>For English version you&#8217;ll need to select first line designated as <strong>??</strong> during installation.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2847" title="MKZ_install" src="http://physxinfo.com/news/wp-content/uploads/2010/04/MKZ_install-e1272468509572.png" alt="" width="384" height="194" /></p>
<p>Configuring and launching the game may be a little tricky.</p>
<p>Benchmark settings can be altered via <strong>MKZSettings.exe</strong> file, located in<strong> \Object Software\MKZBenchmark\system</strong> folder.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2852" title="MKZ_install2" src="http://physxinfo.com/news/wp-content/uploads/2010/04/MKZ_install2.png" alt="" width="600" height="356" /></p>
<p style="text-align: justify;">Now, to launch benchmark with saved settings, you&#8217;ll need to create <strong>shortcut</strong> for <strong>MetalKnightZeroClient.exe</strong> file (same folder) with following parameters &#8220;<strong>-openautomate -debug</strong>&#8220;</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2854" title="MKZ_install3" src="http://physxinfo.com/news/wp-content/uploads/2010/04/MKZ_install3.png" alt="" width="257" height="33" /></p>
<p style="text-align: justify;">You can use one of the shortcuts created automatically during installation, but <strong>don&#8217;t forget</strong> to delete &#8220;-RESOLUTION&#8221; parameter, to prevent graphics resolution settings override.</p>
<p>P.S.<strong> MKZ</strong> is now in closed beta state. Open beta will be available later this summer.</p>
<p>P.P.S. Don&#8217;t forget to check other recent <strong>PhysX</strong> benchmark &#8211; <a href="http://physxinfo.com/news/2803/jx3-physx-and-cuda-benchmark/" target="_blank">JX3</a></p>
<p><em>Again, thanks for Stefan for some hints</em></p>
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		<slash:comments>16</slash:comments>
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		<title>JX3: PhysX and CUDA benchmark</title>
		<link>http://physxinfo.com/news/2803/jx3-physx-and-cuda-benchmark/</link>
		<comments>http://physxinfo.com/news/2803/jx3-physx-and-cuda-benchmark/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 13:54:50 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[JX3]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2803</guid>
		<description><![CDATA[New benchmark for chinese MMORPG JX3 (Jianxia 3 &#8211; we&#8217;ve wrote about GPU PhysX support previously) has emerged silently on Nvidia website. As far as we know, it was firstly shown at recent NGF 2010 event.

Benchmark includes two sequences &#8211; first one, Lighting &#38; PhysX benchmark.

Scene starts with lighting capabilities demonstration &#8211; dynamic shadows, god [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">New benchmark for chinese MMORPG <strong>JX3 </strong>(Jianxia 3 &#8211; we&#8217;ve wrote about GPU PhysX support <a href="http://physxinfo.com/news/49/jx3-now-with-gpu-physx-support/" target="_blank">previously</a>) has emerged silently on Nvidia website. As far as we know, it was firstly shown at recent <a href="http://www.nvidia.cn/object/ngf2010_cn.html" target="_blank">NGF 2010</a> event.</p>
<p style="text-align: center;"><img class="size-full wp-image-2804 aligncenter" title="JX3_bench" src="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3_bench.png" alt="" width="461" height="318" /></p>
<p style="text-align: justify;">Benchmark includes two sequences &#8211; first one, <strong>Lighting &amp; PhysX benchmark</strong>.</p>
<p><span id="more-2803"></span></p>
<p style="text-align: justify;">Scene starts with lighting capabilities demonstration &#8211; dynamic shadows, god rays, day &amp; night cycle..</p>
<p style="text-align: justify;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3Benchmark_1.jpg"><img class="size-full wp-image-2811 aligncenter" title="JX3Benchmark_1_sm" src="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3Benchmark_1_sm.jpg" alt="" width="600" height="239" /></a></p>
<p style="text-align: justify;">.. and is followed by fighting scene, echanced with several PhysX effects..</p>
<p style="text-align: justify;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3Benchmark_2.jpg"><img class="size-full wp-image-2813 aligncenter" title="JX3Benchmark_2_sm" src="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3Benchmark_2_sm.jpg" alt="" width="600" height="239" /></a></p>
<p style="text-align: justify;">..like cloth banners, clothing simulation, and particles affected by characters movement.</p>
<p style="text-align: justify;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3Benchmark_3.jpg"><img class="size-full wp-image-2814 aligncenter" title="JX3Benchmark_3_sm" src="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3Benchmark_3_sm.jpg" alt="" width="600" height="237" /></a></p>
<p style="text-align: justify;">Looking nice, but nothing particularly impressing, and those &#8220;lighting&#8221; part prevents GPU PhysX performance from being measured properly.</p>
<p style="text-align: justify;">Second part of the benchmark is called <strong>CUDA Accelerated Animation</strong>.</p>
<p style="text-align: justify;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3Benchmark_4.jpg"><img class="size-full wp-image-2820 aligncenter" title="JX3Benchmark_4_sm" src="http://physxinfo.com/news/wp-content/uploads/2010/04/JX3Benchmark_4_sm.jpg" alt="" width="600" height="227" /></a></p>
<p style="text-align: justify;">Large group of characters, dancing (or something) in front of the camera, is spawned. Enabling &#8220;CUDA Hardware Acceleration&#8221; option boosts fps by 2x times.</p>
<p style="text-align: justify;"><strong>Sum:</strong> just another way to test your GPU PhysX or Hybrid PhysX setup.</p>
<p style="text-align: justify;">You can download <strong>JX3 PhysX &amp; CUDA benchmark</strong> <a href="http://download.nvidia.com/downloads/nZone/demos/JX3BenchmarkSetup-v1.1.1.1_EN.exe">here</a> (351 mb)</p>
<p style="text-align: justify;"><em>Thanks to Stefan for the link.</em></p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Nvidia cripples PhysX performance: True or False ?</title>
		<link>http://physxinfo.com/news/2747/nvidia-cripples-physx-performance-true-or-false/</link>
		<comments>http://physxinfo.com/news/2747/nvidia-cripples-physx-performance-true-or-false/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 12:07:57 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Drivers]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Nvidia]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2747</guid>
		<description><![CDATA[Recent news coming from NGOHQ website with statement &#8220;performance on non-Cuda cards got dropped even further (from 20 fps to 5  fps [Mirror's Edge]) in the recent PhysX software&#8221; have forced us to perform more detailed testing procedures, to discover how actually valid such claims are.
Update:  From NGOHQ:

After deeper investigation, this issue has [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Recent news coming from <a href="http://www.ngohq.com/news/17683-nvidia-cripples-physx-performance.html" target="_blank">NGOHQ</a> website with statement &#8220;performance on <strong>non-Cuda</strong> cards <strong>got dropped even further</strong> (from 20 fps to 5  fps [Mirror's Edge]) in the <strong>recent PhysX software</strong>&#8221; have forced us to perform more detailed testing procedures, to discover how actually valid such claims are.</p>
<p style="text-align: justify;"><strong><span style="color: #ff0000;">Update: </span></strong> From NGOHQ:</p>
<blockquote>
<p style="text-align: justify;">After deeper investigation, this issue has identified as a rare overflow  bug. Looks like Nvidia PhysX System Software 9.10.0222 doesn&#8217;t cripple  performance, but I&#8217;ll run more tests just to be sure</p>
</blockquote>
<p style="text-align: justify;">In following article we are comparing both <strong>GPU and CPU</strong> performance of PhysX effects, using most recent PhysX System Software <strong>9.10.0222</strong> (blamed for &#8220;ruining game experience&#8221;), previous <strong>9.10.0129</strong> version and several games &#8211; <strong>Mirror&#8217;s Edge 1.01</strong> and <strong>Cryostasis Tech Demo</strong>.</p>
<p style="text-align: justify;">System: C2Q 9400 @2.66 GHz CPU, GTX 275 GPU, 4GB RAM, Windows 7 Professional x64</p>
<p style="text-align: justify;"><strong>MIRROR&#8217;S EDGE</strong>.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2751" title="ME Screen1" src="http://physxinfo.com/news/wp-content/uploads/2010/04/ME-Screen1.jpg" alt="" width="550" height="250" /></p>
<p style="text-align: justify;">Standart &#8220;Flight Fly By&#8221; sequence was used (can be activated by &#8220;- FlybyFlight&#8221; parameter), in-game setting; 1680&#215;1050, all high, 4xAA. Framerate measured by FRAPS 3.0.1.</p>
<p style="text-align: center;"><img class="size-full wp-image-2760 nob aligncenter" title="ME_bench" src="http://physxinfo.com/news/wp-content/uploads/2010/04/ME_bench.png" alt="" width="610" height="370" /></p>
<p><span id="more-2747"></span></p>
<p style="text-align: justify;">As you may see, there is almost <strong>no difference</strong> in PhysX performance with different System Software versions. Moreover, our framerate pattern correlates with early benchmarks, published more than a year ago, like  <a href="http://www.overclockersclub.com/reviews/mirrors_edge/3.htm" target="_blank">Overclockers Club</a> or <a href="http://techreport.com/articles.x/16392/4" target="_blank">Tech Report.</a></p>
<p style="text-align: justify;"><strong>CRYOSTASIS TECH DEMO</strong></p>
<p style="text-align: center;"><strong><img class="alignnone size-full wp-image-2755" title="Cryo Screen1" src="http://physxinfo.com/news/wp-content/uploads/2010/04/Cryo-Screen1.jpg" alt="" width="550" height="250" /><br />
</strong></p>
<p style="text-align: justify;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/04/Cryo-Settings.png" target="_blank">In-game settings</a> (click to view). Framerate measured by internal benchmark system.</p>
<p style="text-align: center;"><img class="alignnone nob size-full wp-image-2765" title="CRYO_bench" src="http://physxinfo.com/news/wp-content/uploads/2010/04/CRYO_bench.png" alt="" width="610" height="372" /></p>
<p style="text-align: justify;">Again, framerate with 9.10.0222 and 9.10.0129 drivers <strong>is equal</strong>. CPU PhysX performance is similar to <a href="http://www.firingsquad.com/hardware/cryostasis_techdemo_performance/page4.asp" target="_blank">other tests</a>.</p>
<p style="text-align: justify;"><strong>SUM: </strong>according to our tests, there is <strong>no difference</strong> in performance between <strong>9.10.0222</strong> and <strong>9.10.0129</strong> System Software, either for CPU or GPU calculations. We can not also verify any performance degradation compared to previous benchmarking results.<strong> </strong></p>
<p style="text-align: justify;">Thus, we see two explanations of original statement:</p>
<p style="text-align: justify;">1) Performance impairment really does exist, but does occur only when <strong>non-Nvidia</strong> GPU is spotted in the system.</p>
<p style="text-align: justify;">2) Mr. Eran &#8220;Regeneration&#8221; Badit has provided not very accurate information, either without malicious intent or with it.</p>
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		<slash:comments>19</slash:comments>
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		<title>Nvidia GTX 480: up to 2.5x Performance in PhysX</title>
		<link>http://physxinfo.com/news/2519/nvidia-gtx-480-up-to-2-5x-performance-in-physx/</link>
		<comments>http://physxinfo.com/news/2519/nvidia-gtx-480-up-to-2-5x-performance-in-physx/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 23:04:07 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Hardware]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[GF100]]></category>
		<category><![CDATA[Nvidia]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2519</guid>
		<description><![CDATA[Well, NDA for new GTX480/470 GPUs from Nvidia is lifting now all over the world, and we are ready to spoil some details about PhysX computing capabilities of new GPUs.

Not bad, huh ? GTX 480 promises 2.5x performance gain over GTX 285 in PhysX calculations. To reinforce this statement, some benchmarking results vere revealed.
First one [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Well, NDA for new <strong>GTX480/470</strong> GPUs from Nvidia is lifting now all over the world, and we are ready to spoil some details about <strong>PhysX computing capabilities</strong> of new GPUs.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2573" title="GTX480_PhysX" src="http://physxinfo.com/news/wp-content/uploads/2010/03/GTX480_PhysX.jpg" alt="" width="580" height="294" /></p>
<p style="text-align: justify;">Not bad, huh ? <strong>GTX 480</strong> promises <strong>2.5x</strong> performance gain over <strong>GTX 285</strong> in PhysX calculations. To reinforce this statement, some benchmarking results vere revealed.</p>
<p style="text-align: justify;">First one &#8211; for <strong>Raging Rapid Ride</strong> techno-demo, featuring complex water simulation (you can read our <a href="http://physxinfo.com/news/2522/nvidia-physx-demo-raging-rapids-ride/" target="_blank">overview here</a>).</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2576" title="GTX480_PhysX_2" src="http://physxinfo.com/news/wp-content/uploads/2010/03/GTX480_PhysX_2.png" alt="" width="580" height="269" /></p>
<p><span id="more-2519"></span></p>
<p style="text-align: justify;">Second one  &#8211; for actual GPU PhysX enhanced <a href="http://physxinfo.com/news/1689/gpu-physx-in-dark-void-comparison-video/" target="_blank">Dark Void</a> title, released in January.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2579" title="GTX480_PhysX_3" src="http://physxinfo.com/news/wp-content/uploads/2010/03/GTX480_PhysX_3.png" alt="" width="580" height="247" /></p>
<p style="text-align: justify;">In addition, <strong>GTX 480</strong>&#8217;s ability to simulate and render up to 1 000 000 particles in <strong>Supersonic Sled</strong> demo was mentioned.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2581" title="GTX480_PhysX_4" src="http://physxinfo.com/news/wp-content/uploads/2010/03/GTX480_PhysX_4.png" alt="" width="580" height="321" /></p>
<p style="text-align: justify;">That is all what we have for you today <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p style="text-align: justify;"><strong><span style="color: #ff0000;">Update: </span></strong>PhysX performance graphs from various <strong>GTX 480/GTX 470</strong> reviews around the web:</p>
<p style="text-align: justify;"><strong><a href="http://www.ninjalane.com/reviews/video/nv_gtx480/page14.aspx" target="_blank">NVIDIA GeForce GTX 480 Video Card Review</a></strong> by NjnjaLane</p>
<p style="text-align: center;"><img class="size-full wp-image-2603 nob aligncenter" title="nv_gtx480_dod" src="http://physxinfo.com/news/wp-content/uploads/2010/03/nv_gtx480_dod.png" alt="" width="570" height="281" /></p>
<p style="text-align: justify;"><a href="http://www.techpowerup.com/reviews/NVIDIA/GeForce_GTX_480_Fermi/29.html" target="_blank"><strong>NVIDIA GeForce GTX 480 Ferm</strong>i</a> by techPowerUp</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2605" title="physx_fermi" src="http://physxinfo.com/news/wp-content/uploads/2010/03/physx_fermi.gif" alt="" width="400" height="173" /></p>
<p style="text-align: justify;"><strong><a href="http://www.anandtech.com/video/showdoc.aspx?i=3783&amp;p=5" target="_blank">NVIDIA’s GeForce GTX 480 and GTX 470</a></strong> by AnandTech</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2615" title="RRR_physx_GTX480" src="http://physxinfo.com/news/wp-content/uploads/2010/03/RRR_physx_GTX480.png" alt="" width="550" height="337" /></p>
<p style="text-align: justify;"><strong><a href="http://www.fudzilla.com/content/view/18242/1/1/7/" target="_blank">GTX 480 Fermi reviewed, finally</a></strong> by Fudzilla</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2617" title="batman_GTX480_physix" src="http://physxinfo.com/news/wp-content/uploads/2010/03/batman_GTX480_physix.jpg" alt="" width="499" height="320" /></p>
<p style="text-align: justify;"><strong><a href="http://www.hardwareheaven.com/reviews.php?reviewid=950&amp;pageid=17" target="_blank">NVIDIA GeForce GTX 480 Graphics Card Review</a></strong> by HardwareHeaven</p>
<p style="text-align: center;"><img class="size-full wp-image-2619 aligncenter" title="Dark_Void_PhysX_GTX480-GTX285" src="http://physxinfo.com/news/wp-content/uploads/2010/03/Dark_Void_PhysX_GTX480-GTX285.jpg" alt="" width="437" height="434" /></p>
<p style="text-align: justify;"><strong><a href="http://sh.beareyes.com.cn/2/lib/201003/27/20100327115_56.htm" target="_blank">GTX480/470 GPU Review</a></strong> by beareyes.com.cn</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2631" title="mstar_physx" src="http://physxinfo.com/news/wp-content/uploads/2010/03/mstar_physx.jpg" alt="" width="499" height="353" /></p>
<p style="text-align: justify;"><strong><a href="http://www.pcpop.com/doc/0/508/508221_65.shtml" target="_blank">GTX480/470 GPU Review</a></strong> by pcpop.com</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2634" title="batman_PhysX_Fermi" src="http://physxinfo.com/news/wp-content/uploads/2010/03/batman_PhysX_Fermi.gif" alt="" width="500" height="500" /></p>
<p style="text-align: justify;"><strong><a href="http://www.tweaktown.com/reviews/3235/nvidia_geforce_gtx_480_overclocking_with_voltage_adjustment/index12.html" target="_blank">NVIDIA GeForce GTX 480 Overclocking with Voltage Adjustment</a></strong> by Tweak Town</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2776" title="pcpop_GTX480_PhysX" src="http://physxinfo.com/news/wp-content/uploads/2010/03/pcpop_GTX480_PhysX.jpg" alt="" width="500" height="575" /></p>
<p style="text-align: justify;"><strong><a href="http://www.extrahardware.cz/test-geforce-gtx-480-iv-physx-gpgpu-cuda-opencl-directcompute-compute-shader?page=0%2C0" target="_blank">GTX 480 Test Part IV &#8211; PhysX and GPGPU</a></strong> by Extra Hardware</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2834" title="fluidmark_score" src="http://physxinfo.com/news/wp-content/uploads/2010/03/fluidmark_score.png" alt="" width="465" height="214" /></p>
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		<slash:comments>1</slash:comments>
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		<title>EVGA GTX 275 CO-OP PhysX Edition: Reviews roundup</title>
		<link>http://physxinfo.com/news/1953/evga-gtx-275-co-op-physx-edition-reviews-roundup/</link>
		<comments>http://physxinfo.com/news/1953/evga-gtx-275-co-op-physx-edition-reviews-roundup/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 07:44:50 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[EVGA]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1953</guid>
		<description><![CDATA[EVGA GTX 275 CO-OP PhysX &#8211; unique dual card with GTX 275 (G200) and GTS 250 (G92) GPUs – combined on one PCB. While GTX 275 is doing graphics work, GTS 250 is dedicated solely for PhysX. Several benchmarking articles were published on the web today:
EVGA GeForce GTX 275 CO-OP PhysX Edition: Physics Onboard by [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://physxinfo.com/news/690/evga-gtx275-co-op-physx-edition-announced/" target="_blank">EVGA GTX 275 CO-OP PhysX</a> &#8211; unique dual card with <strong>GTX 275</strong> (G200) and <strong>GTS 250</strong> (G92) GPUs – combined on one PCB. While <strong>GTX 275</strong> is doing graphics work, <strong>GTS 250</strong> is dedicated solely for PhysX. Several benchmarking articles were published on the web today:</p>
<p style="text-align: justify;"><strong><a href="http://www.xbitlabs.com/articles/video/display/evga-gtx275-coop-physx.html" target="_blank">EVGA GeForce GTX 275 CO-OP PhysX Edition: Physics Onboard</a></strong> by Xbit Labs</p>
<p style="text-align: justify;">Includes package and PCB design overview, power consumption, noise level and GPU temperature measurements, lots of tests with GPU PhysX (Dark Void, Batman: Arkham Asylum, Darkest of Days) and non-PhysX (Crysis Warhead, Fallout 3, etc) games.</p>
<p style="text-align: justify;"><strong>Update:</strong> recently, this article was expanded &#8211; few new GPUs and Hybrid PhysX system (ATI HD 5850 + NV GT220) added to tests.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-1958" title="batman_xbitlabs" src="http://physxinfo.com/news/wp-content/uploads/2010/02/batman_xbitlabs.png" alt="" width="513" height="681" /></p>
<p><span id="more-1953"></span></p>
<p style="text-align: justify;">Interesting result &#8211; GTX 275 + GT220 beats GTX 275 CO-OP in some PhysX  titles.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-1957" title="dvoid_x-bit labs" src="http://physxinfo.com/news/wp-content/uploads/2010/02/dvoid_x-bit-labs.png" alt="" width="513" height="443" /></p>
<p><strong><a href="http://benchmarkreviews.com/index.php?option=com_content&amp;task=view&amp;id=460&amp;Itemid=72" target="_blank">EVGA GTX275 CO-OP PhysX Edition Review</a></strong> by Benchmark Reviews</p>
<p>This article is less detailed than the one from X-bit Labs.</p>
<p><img class="size-full wp-image-1961 aligncenter" title="Batman_Arkham_Asylum_Benchmark" src="http://physxinfo.com/news/wp-content/uploads/2010/02/Batman_Arkham_Asylum_Benchmark.jpg" alt="" width="600" height="400" /></p>
<p>Only two PhysX and two non-PhysX games were tested. Final score &#8211; <strong>8.75</strong> out of 10.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Hybrid PhysX Test: by Fudzilla</title>
		<link>http://physxinfo.com/news/1910/hybrid-physx-test-by-fudzilla/</link>
		<comments>http://physxinfo.com/news/1910/hybrid-physx-test-by-fudzilla/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 12:36:38 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Hybrid PhysX]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Hybrid]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1910</guid>
		<description><![CDATA[Hybrid PhysX related article with provoking title &#8220;Nvidia helps the HD 5870 beat the GTX285 in PhysX&#8221; can be found at Fudzilla today.
Article itself is nothing particularly special, from our opinion &#8211; only one dedicated PhysX GPU was tested, old 1.01 PhysX mod (while 1.02 is available for several months) and old installation guide (while [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><strong>Hybrid PhysX</strong> related article with provoking title &#8220;<a href="http://www.fudzilla.com/content/view/17525/1/" target="_blank">Nvidia helps the HD 5870 beat the GTX285 in PhysX</a>&#8221; can be found at <strong>Fudzilla</strong> today.</p>
<p style="text-align: justify;">Article itself is <strong>nothing particularly special</strong>, from our opinion &#8211; only one dedicated PhysX GPU was tested, <a href="http://www.ngohq.com/graphic-cards/16223-nvidia-disables-physx-when-ati-card-is-present-30.html#post82837" target="_blank">old 1.01 PhysX mod</a> (while <a href="http://www.ngohq.com/graphic-cards/16223-nvidia-disables-physx-when-ati-card-is-present-78.html#post86252" target="_blank">1.02 is available</a> for several months) and <a href="http://www.overclock.net/nvidia/586037-how-activate-hardware-physx-play-ati.html" target="_blank">old installation guide</a> (while <a href="http://www.overclock.net/graphics-cards-general/633137-guide-enable-ati-nvidia-physx-single.html" target="_blank">much more detailed</a> can be found easily) were used &#8211; still, fact that <strong>Hybrid PhysX</strong> is now recognized by such popular website like Fudzilla, is memorable enough.</p>
<p style="text-align: center;"><img class="nob size-full wp-image-1911 aligncenter" title="Fudzilla_hybrid" src="http://physxinfo.com/news/wp-content/uploads/2010/02/Fudzilla_hybrid.jpg" alt="" width="402" height="526" /></p>
<p style="text-align: justify;">Other <strong>Hybrid PhysX</strong> links you may refer to:</p>
<p><strong>Installation instructions</strong> – <a href="http://www.hardforum.com/showthread.php?t=1456964" target="_blank">Link#1</a> | <a href="http://www.rage3d.com/board/showthread.php?t=33955474" target="_blank">Link#2</a> | <a href="http://www.overclock.net/ati/591872-how-run-physx-windows-7-ati.html" target="_blank">Link#3</a> (Please note that most of them refer to old PhysX mod 1.01 – use 1.02 mod instead, download link above) | <a href="http://www.overclock.net/graphics-cards-general/633137-guide-enable-ati-nvidia-physx-single.html" target="_blank">Link#4</a> | <a href="http://physxinfo.com/news/1251/how-to-set-up-hybrid-physx-system-video-guide/" target="_blank">Link#5</a> (video guide) | <a href="http://www.ttlg.com/forums/showthread.php?t=130774&amp;p=1958114" target="_blank">Link#6</a> (specific details)  | <a href="http://physxinfo.com/news/2148/how-to-set-up-hybrid-physx-in-10-minutes-video-guide/" target="_blank">Link#7</a> (Italian video guide) | <a href="http://forums.amd.com/forum/messageview.cfm?catid=13&amp;threadid=128614" target="_blank">Link#8</a> | <a href="http://forums.guru3d.com/showpost.php?p=3521145&amp;postcount=8" target="_blank">Link#9</a> (detailed) &lt;- it&#8217;s recommended to  start from newer links.</p>
<p><strong>Hybrid PhysX</strong> systems benchmarks: <a href="http://physxinfo.com/news/1039/back-to-hybrid-physx-systems-new-benchmarks/" target="_blank">HD4870/5870+9500/9600GT</a> | <a href="http://physxinfo.com/news/663/hybrid-physx-hd-4850-5750-9800gt-benchmarks/" target="_blank">HD4850/5750+9800GT</a> | <a href="http://physxinfo.com/news/568/ati-hd-5870-nv-gt220-physx-benchmarks/" target="_blank">HD5870+GT220</a> | <a href="http://physxinfo.com/news/1556/hybrid-physx-2x5870-9800gt-in-batman-arkham-asylum/" target="_blank">2xHD5870 + 9800GT</a></p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>PhysX commands you to dance !</title>
		<link>http://physxinfo.com/news/1848/physx-commands-you-to-dance/</link>
		<comments>http://physxinfo.com/news/1848/physx-commands-you-to-dance/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 16:32:08 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Hot Dance Party]]></category>
		<category><![CDATA[PhysX]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1848</guid>
		<description><![CDATA[There are some titles with GPU PhysX support we haven&#8217;t mentioned before, due to their specific nature (oriented on Chinese inner market) and, thus, lack of information about them. Now, as we collected enough data, we are ready to present detailed description.
Hot Dance Party from Perfect World is 3D casual style MMO dancing game, with [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">There are some titles with <strong>GPU PhysX</strong> support we haven&#8217;t mentioned before, due to their specific nature (oriented on Chinese inner market) and, thus, lack of information about them. Now, as we collected enough data, we are ready to present detailed description.</p>
<p style="text-align: justify;"><strong><a href="http://rwpd.wanmei.com/" target="_blank">Hot Dance Party</a></strong> from <a href="http://www.pwrd.com/" target="_blank">Perfect World</a> is 3D casual style MMO dancing game, with micro-transactions-like business model. Besides dancing, game includes appearance personalization, pet raising and make-up systems.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-1860" title="hdp_r_1" src="http://physxinfo.com/news/wp-content/uploads/2010/02/hdp_r_1.png" alt="" width="500" height="267" /></p>
<p style="text-align: justify;">Title is using in-house engine called &#8220;<strong>Angelica 3D</strong>&#8220;, which is augmented with PhysX SDK based <strong>cloth simulation</strong> support &#8211; dancer&#8217;s hairs, ribbons, dresses and skirts are simulated as dynamic cloth objects.</p>
<p style="text-align: justify;">Interesting detail &#8211; apart from other <strong>GPU PhysX</strong> games, which are unplayble with extra PhysX effects enabled and without appropriate GPU from Nvidia, this title runs fast enough with <strong>all physics calculated on CPU</strong>, while presence of Nvidia GPU only <strong>boost framerate</strong>.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-1854" title="hdp_bench1" src="http://physxinfo.com/news/wp-content/uploads/2010/02/hdp_bench1.png" alt="" width="670" height="276" /></p>
<p><span id="more-1848"></span></p>
<p style="text-align: justify;">In september 2009 major ugrade was released, designated as <strong>Hot Dance Party II</strong> &#8211; even though it&#8217;s part of the same social networking system, it is positioned by Perfect World as new and different title.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-1871" title="hdp2_r_1" src="http://physxinfo.com/news/wp-content/uploads/2010/02/hdp2_r_1.jpg" alt="" width="342" height="257" /> <img class="alignnone size-full wp-image-1872" title="hdp2_r_2" src="http://physxinfo.com/news/wp-content/uploads/2010/02/hdp2_r_2.jpg" alt="" width="342" height="257" /></p>
<p style="text-align: justify;">Update includes enhanced graphics, several additions to gameplay, and of course, more realistic and detailed <strong>PhysX cloth</strong> based content.</p>
<p style="text-align: justify;"><strong>GPU PhysX</strong> info mini-site for both <strong>Hot Dance Party</strong> and <strong>Hot Dance Party II</strong> is <a href="http://physxinfo.com/data/vreview_hdp.html" target="_blank">located here</a></p>
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