Archive for the ‘Benchmark’ tag
Batman: Arkham City PhysX benchmarks roundup
Time to update PhysX performance metrics of NVIDIA GPUs with newest title with Hardware PhysX support – Batman: Arkham City.
In following article we’ve tried to gather all the benchmarks and tests, published on the web.
[25.11.2011] Batman Arkham City im Technik-Test: Grafikkarten-, DirectX-11- und Physx-Benchmarks by PCGamesHardware.de

German article with graphics benchmarks, overview of DX 11 and PhysX features, and a superficial PhysX tests.
Batman Arkham City: PhysX Benchmark comparison
Continuing the good tradition of it’s predecessor, Batman: Arkham City provides built-in benchmark with GPU PhysX (and also DX11) effects, however this time sequence is significantly shorter and less diverse.
Update: GPU PhysX in Batman: Arkham City - review and comparison video
For those who is interested how it looks like, we have prepared following video which is showcasing the difference between minimum and maximum PhysX settings.
Meanwhile, full-scale comparison PhysX video is in the works and should be available next week.
Stay tuned.
PhysX FluidMark 1.4.0 available
JeGX has presented new 1.4.0 version of FluidMark, benchmarking and testing tool for GPU PhysX/Hybrid PhysX systems.
Release Highlights:
- New: added two benchmark presets (1080 and 720).
Preset:1080: with this preset, the settings are the following:: 1920×1080 fullscreen, duration of 60 sec, 60000 particles, heavy additional graphics load and multithreaded PhysX synchronized on the rendering.
Preset:720: with this preset, the settings are the following: 1280×720 fullscreen, duration of 60 sec, 30000 particles, moderate additional graphics load and multithreaded PhysX synchronized on the rendering.
- New: PhysX built-in CPU multicore option added.
- New: score submission with oZone3D.Net account.
- Update: the additional graphics load option covers now the whole screen and not only the upper-right corner.
- Update: revamp of the main startup dialog box (now a bit simpler to use).
- Update: compiled with PhysX SDK 2.8.4.6.
- Bugfix: fixed a nasty deadlock that hung FluidMark sometimes at the end the tests.
You can download PhysX FluidMark 1.4.0 from Geeks3D.com.
We remind you, that in case if you want to use FluidMark 1.40 with Hybrid PhysX Mod, you need to delete/rename PhysXDevice.dll file in application folder, due to usage of driverless PhysX SDK 2.8.4.
Alice: Madness Returns PhysX benchmarks roundup
Alice: Madness Returns – first game with GPU PhysX support this year and title with most impressive PhysX particle effects.
To determine hardware PhysX performance patterns and GPU requirements we tried to gather all PhysX focused articles and benchmarks, available so far.
[18.06.2011] Alice: Madness Returns GPU test by GameGpu.ru
One of the first articles with proper GPU PhysX benchmarks.

According to their test, only top level NVIDIA GPUs can ensure decent framerate, while used for both graphics and PhysX calculations (however, from our experience, only most intensive PhysX scenes are affecting performance so negative).
New GPU PhysX benchmark released for online shooter Mars
New GPU PhysX benchmark was revealed today – it is showcasing APEX integration and hardware accelerated PhysX support in upcoming online TPS game called Mars, developed by Epic China in Shanghai. Mars is the first China developed online shooting title, based on Unreal Engine 3, and is supposed to offer player fresh PvP and PvE experience, vibrant graphics, customizable avatars and weapons.
Benchmark itself is showcasing a decent level of GPU PhysX effects, especially in comparison to other games like MKZ and Jianxia 3.
This includes: various particle effects – physically simulated debris from explosions, chunks from bullet impacts, sparks, etc
How powerful must be a dedicated PhysX card ?
Linus Tech Tips website has performed several benchmarks to find out if low-end dedicated PhysX cards are still valuable in systems with high-end graphics cards, using Mafia 2 benchmark.
8600 GTS GPU is clearly bottlenecking the whole system, resulting in lower fps than even a GTX 580, despite the fact that if single NVIDIA GPU is used in Mafia II, PhysX effects are partially running on CPU.
| Cards | Performance |
| GTX 580 + 8600 GTS | 30.3 fps |
| GTX 580 | 49.7 fps |
| GTX 580 + GTX 580 | 57.5 fps |
| GTX 580 + GTX 550 Ti | 56.6 fps |
| GTX 580 + GTX 560 Ti | 55.3 fps |
In conclusion, in case if you want to pair a dedicated PhysX card with GTX 580-class GPU, find a decent one – GTX 550 or “even something a little bit lower-end”, as author of this video recommends.
MSI Kombustor 2.0.0 now includes PhysX simulation features
New version of Kombustor, MSI’s VGA burn-in test and benchmark utility, is now available.
2.0.0 release brings new graphics benchmark, that includes OpenGL 4 rendering, soft shadows, geometry instancing, tesselation and PhysX SDK based cloth and particles simulation – sort of FurMark, FluidMark and TessMark features fused together.
Physics part is pretty robust – it is using latest PhysX SDK 2.8.4.4 and supports both GPU acceleration and multi-core CPU optimizations.
You can download MSI Kombustor 2.0.0 from here.
PhysX FluidMark 1.3.0: up to 779 000 particles on GPU
New version of FluidMark, benchmarking tool for GPU PhysX setups, is available for download.
Update: hotfix version 1.3.1 released
- Bugfix: online submission didn’t work properly when the nickname field was filled.
- Change: now Win32 Setup installs two shortcuts: FluidMark.exe (single GPU) and etqw.exe (SLI / CrossFire).

Release Notes:
- New: scoring system change. Now the global score is the sum of PhysX score and GraphX (3D rendering) score. The global score is more appropriate to reflect the gain brought by a dedicated PhysX card.
- New: added a new option to increase the graphics workload ([More graphics load] checkbox).
- Bugfix: fixed GPU memory allocation. Now you can run more than 700’000 SPH particles.
- Change: online submission improved.
- Change: updated GPU monitoring code with latest version of ZoomGPU (1.5.11)
- Change: removed [Heavy PhysX mode] and [Use particle count] checkboxes.
You can download FluidMark 1.3.0 from here
FluidMark 1.2.2: compiled with newest PhysX SDK 2.8.4.
Jerome “JeGX” Guinot has updated his popular benchmarking tool, known as PhysX FluidMark, to version 1.2.2.

Release Notes:
Version 1.2.2 – 2010-09-20
————————–
! Change: new post processing (post-FX) effect.
! Change: scores submissions are limited to fullscreen mode + No AA + No PostFX.
! Update: compiled with PhysX SDK 2.8.4.4.
* Bugfix: the resolution 1920×1080 was not saved at the closing of FluidMark.
As you may notice, particles have changed their color from vibrant yellow to bloody red, but major improvements are related to usage of newest PhysX SDK 2.8.4.4.
PhysX: Physikoterapia
And yet another PhysX article has arrived today – this particular one from PClab.pl is mostly focused on GPU PhysX effects analysis and comparison.
Almost every single modern title with hardware accelerated PhysX content (except for Sacred 2 and Darkest of Days) was reviewed, and detailed description of extra PhysX content both in form of text and comparison videos were included. For example:
Mafia II
Batman: Arkham Asylum















