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	<title>PhysXInfo.com - PhysX News &#187; Batman</title>
	<atom:link href="http://physxinfo.com/news/tag/batman/feed/" rel="self" type="application/rss+xml" />
	<link>http://physxinfo.com/news</link>
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		<title>Batman Arkham Asylum: Rigid Bodies PhysX patch for GTX480 and 470 owners</title>
		<link>http://physxinfo.com/news/2696/batman-arkham-asylum-rigid-bodies-physx-patch-for-gtx480-470-owners/</link>
		<comments>http://physxinfo.com/news/2696/batman-arkham-asylum-rigid-bodies-physx-patch-for-gtx480-470-owners/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 19:48:12 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=2696</guid>
		<description><![CDATA[Nvidia has released a small PhysX patch for Batman: Arkham Asylum title. Description says:

In order to experience Batman: Arkham Asylum to its fullest extent when running PhysX on GeForce GTX 480 and 470 GPUs, users will need to replace the existing RRB.DLL file with a new one.  In most configurations, the RRB.DLL can be [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Nvidia has released a small <a href="http://www.nzone.com/object/nzone_batmanaa_downloads.html" target="_blank">PhysX patch</a> for <strong>Batman: Arkham Asylum</strong> title. Description says:</p>
<blockquote>
<p style="text-align: justify;">In order to experience<strong> Batman: Arkham Asylum</strong> to its fullest extent when running PhysX on GeForce <strong>GTX 480</strong> and <strong>470</strong> GPUs, users will need to replace the existing <strong>RRB.DLL</strong> file with a new one.  In most configurations, the <strong>RRB.DLL</strong> can be found in the &#8220;<span style="color: #0000ff;">\Square Enix\Batman Arkham Asylum GOTY\Binaries</span>&#8221; directory.</p>
<p style="text-align: justify;">If it is not located in this directory, please do a search for the filename on your system.</p>
</blockquote>
<p style="text-align: justify;"><strong>RRB.DLL</strong> is responsible for <strong>GPU accelerated Rigid Bodies</strong> calculations &#8211; large-scale physics effect, mostly memorable from <strong>Scarecrow</strong> nightmares.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-1332" title="Batman Arkham Asylum" src="http://physxinfo.com/news/wp-content/uploads/2009/12/Batman-Arkham-Asylum.jpg" alt="" width="600" height="266" /></p>
<p style="text-align: left;">You can download <strong>PhysX Rigid Bodies</strong> patch from <a href="http://download.nvidia.com/downloads/GeForcecom/patches/BatmanAA_GTX480and470_PhysX_Patch.zip" target="_blank">here</a> (2.8 mb)</p>
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		<title>Hybrid PhysX: 2x HD5870 + 9800GT in Batman Arkham Asylum</title>
		<link>http://physxinfo.com/news/1556/hybrid-physx-2x5870-9800gt-in-batman-arkham-asylum/</link>
		<comments>http://physxinfo.com/news/1556/hybrid-physx-2x5870-9800gt-in-batman-arkham-asylum/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 11:35:19 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Hybrid PhysX]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Hybrid]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1556</guid>
		<description><![CDATA[Pretty interesting video emerges on YouTube today. Batman: Arkham Asylum built-in benchmark was used to demostrate that Crossfire setup (2x HD5870) is actually working along with Nvidia GPU (9800GT), dedicated for PhysX calculations (author was using GenL PhysX mod, I guess).

However, with PhysX effects set to High, fps is bottlenecked with PhysX simulation, as it [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Pretty interesting video emerges on YouTube today. <strong>Batman: Arkham Asylum</strong> built-in benchmark was used to demostrate that <strong>Crossfire</strong> setup (2x HD5870) is actually working along with <strong>Nvidia GPU</strong> (9800GT), dedicated for PhysX calculations (author was using <a href="http://physxinfo.com/news/942/hybrid-physx-mod-1-02-195-xx-drivers-and-win-xp-support/" target="_blank">GenL PhysX mod</a>, I guess).</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Sf9loy2qSNo&amp;hl=en_US&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/Sf9loy2qSNo&amp;hl=en_US&amp;fs=1&amp;" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">However, with PhysX effects set to High, fps is bottlenecked with PhysX simulation, as it went from <strong>average 301</strong> (with PhysX disabled), to <strong>average 125</strong>. Still, more than enough to play the game without any inconvenience.</p>
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		<title>AMD talking about PhysX: What has changed ?</title>
		<link>http://physxinfo.com/news/1428/amd-talking-about-physx-what-has-changed/</link>
		<comments>http://physxinfo.com/news/1428/amd-talking-about-physx-what-has-changed/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 12:00:22 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Bullet]]></category>
		<category><![CDATA[Havok]]></category>
		<category><![CDATA[PhysX]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1428</guid>
		<description><![CDATA[
Year ago AMD&#8217;s opinion on PhysX was clear enough &#8211; it will die, if it remains a closed and proprietary standard.
Recently Bit-tech.net has published massive interview with Richard Huddy, AMD’s Worldwide Developer Relations manager, on game development,  competition&#8217;s progress, DX11 and other technologies. Of course, few words were said about PhysX &#8211; let&#8217;s focus on [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="nob aligncenter size-full wp-image-1442" title="amd" src="http://physxinfo.com/news/wp-content/uploads/2010/01/amd.gif" alt="" width="200" height="76" /></p>
<p style="text-align: justify;">Year ago AMD&#8217;s opinion on <strong>PhysX</strong> was clear enough &#8211; <a href="http://www.bit-tech.net/news/hardware/2008/12/11/amd-exec-says-physx-will-die/1" target="_blank">it will die</a>, if it remains a closed and proprietary standard.</p>
<p style="text-align: justify;">Recently Bit-tech.net has published <a href="http://www.bit-tech.net/bits/interviews/2010/01/06/interview-amd-on-game-development-and-dx11/1" target="_blank">massive interview</a> with <strong>Richard Huddy</strong>, AMD’s Worldwide Developer Relations manager, on game development,  competition&#8217;s progress, DX11 and other technologies. Of course, few words were said about <strong>PhysX</strong> &#8211; let&#8217;s focus on that and see what has changed for the past year.</p>
<p style="text-align: justify;"><strong>About Batman Arkham Asylum</strong> (<a href="http://www.bit-tech.net/bits/interviews/2010/01/06/interview-amd-on-game-development-and-dx11/1" target="_blank">Link</a>)</p>
<blockquote>
<p style="text-align: justify;">[Nvidia] put PhsyX in there, and that&#8217;s the one I&#8217;ve got a <strong>reasonable amount of respect for</strong>. Even though I don&#8217;t think <strong>PhysX</strong> &#8211; a proprietary standard &#8211; is the right way to go, despite Nvidia touting it as an &#8220;<em>open standard</em>&#8221; and how it would be &#8220;<em>more than happy to license it to AMD</em>&#8220;, but [Nvidia] won&#8217;t. It&#8217;s just not true! You <em>know</em> the way it is, it&#8217;s simply something [Nvidia] would not do and they can publically say that as often as it likes and know that it won&#8217;t, because we&#8217;ve actually had quiet conversations with them and they&#8217;ve made it abundantly clear that we can go whistle.</p>
<p style="text-align: justify;">However, <strong>PhysX</strong> is a piece of technology that <strong>changes the gameplay experience and maybe it improves it</strong>. What I understand is that they actually invested quite a lot, Nvidia put in a hefty engineering time and they tried to make a difference to the game. So, in that aspect, I have respect for it; it&#8217;s a reasonable way to handle the situation given the investment in <strong>PhysX</strong>. Nvidia wanted a co-marketing deal and put forward <strong>PhysX</strong>, and Rocksteady and Eidos said, OK, as long as you do it &#8211; which they did.</p>
</blockquote>
<p style="text-align: justify;"><strong>Our commentary:</strong> It&#8217;s now hard to call PhysX <a href="http://www.xbitlabs.com/news/video/display/20091001171332_AMD_Nvidia_PhysX_Will_Be_Irrelevant.html" target="_blank">irrelevant</a>, when you have played Batman, isn&#8217;t it ? Another interesting part is different look on that ATI-NV PhysX licensing situation.</p>
<p><strong>About ATI+NV PhysX setups ban</strong> (<a href="http://www.bit-tech.net/bits/interviews/2010/01/06/interview-amd-on-game-development-and-dx11/2" target="_blank">Link</a>) | <a href="http://physxinfo.com/news/330/official-nvidia-position-on-hybrid-ati-nv-physx-configurations/" target="_blank">Nvidia&#8217;s position</a></p>
<blockquote>
<p style="text-align: justify;">They don&#8217;t want to QA it. The PC is an <em>open platform</em>, though &#8211; you&#8217;re meant to take any two parts and put them together. Intel don&#8217;t say &#8220;<em>we&#8217;re not prepared to QA our CPUs with Nvidia or AMD&#8217;s graphics parts</em>&#8221; when they obviously spend time QAing them because you want to build a system that works.</p>
</blockquote>
<p style="text-align: justify;"><strong>Our commentary:</strong> Yes, it&#8217;s looking, let&#8217;s say, <strong>not right</strong> for us too. That&#8217;s why we are doing our best to support <a href="http://physxinfo.com/news/942/hybrid-physx-mod-1-02-195-xx-drivers-and-win-xp-support/" target="_blank">PhysX Hybrids</a> idea.</p>
<p><span id="more-1428"></span><strong>About CPU PhysX</strong> (<a href="http://www.bit-tech.net/bits/interviews/2010/01/06/interview-amd-on-game-development-and-dx11/5" target="_blank">Link</a>)</p>
<blockquote>
<p style="text-align: justify;">The other thing is that all these CPU cores we have are underutilised and I&#8217;m going to take another pop at Nvidia here. When they bought Ageia, they had a fairly respectable multicore implementation of <strong>PhysX</strong>. If you look at it now it basically runs predominantly on one, or at <em>most</em>, two cores. That&#8217;s pretty shabby! <strong>I wonder why Nvidia has done that?</strong> I wonder why Nvidia has failed to do all their QA on stuff they don&#8217;t care about &#8211; making it run efficiently on CPU cores &#8211; because the company doesn&#8217;t care about the consumer experience it just cares about selling you more graphics cards by coding it so the GPU appears faster than the CPU.</p>
<p style="text-align: justify;">It&#8217;s the same thing as Intel&#8217;s old compiler tricks that it used to do; Nvidia simply takes out all the multicore optimisations in <strong>PhysX</strong>. In fact, if coded well, the CPU can tackle <em>most</em> of the physics situations presented to it. The emphasis we&#8217;re seeing on GPU physics is an <em>over-emphasis</em> that comes from one company having GPU physics&#8230; promoting <strong>PhysX</strong> as if it&#8217;s Gods answer to all physics problems, when actually it&#8217;s more a solution in search of problems.</p>
</blockquote>
<p style="text-align: justify;"><strong>Our commentary:</strong> to get it clear with <strong>CPU PhysX</strong> &#8211; all multicore optimizations haven&#8217;t gone, it&#8217;s up to developers to use them or not (don&#8217;t forget, PhysX is used in majority of games for physics calculation on CPU).</p>
<p style="text-align: justify;">Correct question is -<strong> why extra GPU PhysX effects aren&#8217;t opmimized enough for CPU execution in certain games ?</strong> Because Nvidia is GPU manufacturer, uses GPU PhysX to sell more videocards, and have right not to optimize their content for competition&#8217;s products, cause it spends it&#8217;s resources and money on that content.</p>
<p style="text-align: justify;">:: As you may see, this time AMD&#8217;s statements on PhysX were  more &#8220;smooth&#8221; and relevant. But what&#8217;s you, our readers, are thinking about GPU physics future ? How will <strong>PhysX</strong> stand against OpenCl/DXCompute physics solution, if they&#8217;ll ever emerge any time soon ? (Taking into account that hardware <strong>PhysX</strong> has 5-years history, and soon will have new specially designed framework, like APEX and SDK 3.0, based on that experience, while competition has showed only some working prototypes).</p>
<p style="text-align: justify;">Use comment&#8217;s below to share your thoughts.</p>
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		<title>Sequel to Batman: Arkham Asylum announced on Spike VGA</title>
		<link>http://physxinfo.com/news/1064/sequel-to-batman-arkham-asylum-announced-on-spike-vga/</link>
		<comments>http://physxinfo.com/news/1064/sequel-to-batman-arkham-asylum-announced-on-spike-vga/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 14:56:10 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Batman]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1064</guid>
		<description><![CDATA[Sequel to much-talked-of Batman: Arkham Asylum title was announced yersterday on Spike&#8217;s Video Game Award Show. No additional details were revealed except short trailer and teaser website &#8211; http://www.arkhamhasmoved.com/

Original Batman: Arkham Asylum is one of the best titles in GPU PhysX games library, lets hope Nvidia won&#8217;t loose opportunity to enhance Batman&#8217;s sequel with even [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Sequel to much-talked-of <strong>Batman: Arkham Asylum</strong> title was announced yersterday on Spike&#8217;s Video Game Award Show. No additional details were revealed except short trailer and teaser website &#8211; <a href="http://www.arkhamhasmoved.com/" target="_blank">http://www.arkhamhasmoved.com/</a></p>
<p style="text-align: center;"><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=59828" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><param name="wmode" value="transparent" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=59828" wmode="transparent" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
<p style="text-align: justify;">Original <strong>Batman: Arkham Asylum</strong> is <a href="http://physxinfo.com/news/261/gpu-physx-in-batman-arkham-asylum-full-version/" target="_blank">one of the best titles in GPU PhysX games library</a>, lets hope Nvidia won&#8217;t loose opportunity to enhance Batman&#8217;s sequel with even greather hardware accelerated PhysX content.</p>
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		<title>Back to Hybrid PhysX systems: new benchmarks</title>
		<link>http://physxinfo.com/news/1039/back-to-hybrid-physx-systems-new-benchmarks/</link>
		<comments>http://physxinfo.com/news/1039/back-to-hybrid-physx-systems-new-benchmarks/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 10:48:18 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Hybrid PhysX]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Hybrid]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=1039</guid>
		<description><![CDATA[It seems that today Hybrid ATI+NV PhysX systems (ATI GPU for graphics, Nvidia GPU for PhysX) are even more popular than Ageia PPUs in their time. Not officially supported (and chased) by Nvidia, such configurations are possible using custom patch.
This time, our colleagues from PCgamesHardware.de have published results of Hybrid PhysX tests in Batman: Arkham [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">It seems that today Hybrid ATI+NV PhysX systems (ATI GPU for graphics, Nvidia GPU for PhysX) are even <strong>more popular than Ageia PPUs in their time</strong>. Not officially supported (and chased) by Nvidia, such configurations <a href="http://physxinfo.com/news/942/hybrid-physx-mod-1-02-195-xx-drivers-and-win-xp-support/" target="_blank">are possible using custom patch</a>.</p>
<p style="text-align: justify;">This time, our colleagues from<em> PCgamesHardware.de</em> have published <a href="http://www.pcgameshardware.de/aid,701321/Physx-Test-Radeon-dank-Physik-Geforce-bis-zu-7-Mal-schneller/Grafikkarte/Test/" target="_blank">results of Hybrid PhysX tests</a> in Batman: Arkham Asylum built-in benchmark.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1040 nob" title="Physx_hybrid_bench" src="http://physxinfo.com/news/wp-content/uploads/2009/12/Physx_hybrid_bench.png" alt="Physx_hybrid_bench" width="650" height="797" /></p>
<p style="text-align: justify;">To built a Hybrid PhysX System, you&#8217;ll need mobo with two PCI-E slots (regardless to SLI/Crossife support; PCI-Ex8/x4 <a href="http://physxinfo.com/news/880/dedicated-physx-gpu-perfomance-dependence-on-pci-e-bandwidth/" target="_blank">is enough for PhysX</a>), appropriate Nvidia GPU (something like 9600/GT240), Win XP/Win 7 OS and PhysX mod 1.02, which you can download <a href="http://physxinfo.com/files/PhysX-mod-1.02.rar">here</a>.</p>
<p style="text-align: justify;">Installation instructions &#8211; <a href="http://www.hardforum.com/showthread.php?t=1456964" target="_blank">Link#1</a> | <a href="http://www.rage3d.com/board/showthread.php?t=33955474" target="_blank">Link#2</a> | <a href="http://www.overclock.net/ati/591872-how-run-physx-windows-7-ati.html" target="_blank">Link#3</a> (Please note that most of them refer to old PhysX mod 1.01 &#8211; use 1.02 mod instead, download link above) | <a href="http://www.overclock.net/graphics-cards-general/633137-guide-enable-ati-nvidia-physx-single.html" target="_blank">Link#4</a> | <a href="http://physxinfo.com/news/1251/how-to-set-up-hybrid-physx-system-video-guide/" target="_blank">Link#5</a> (video guide) | <a href="http://physxinfo.com/news/2148/how-to-set-up-hybrid-physx-in-10-minutes-video-guide/" target="_blank">Link#6</a> (Italian video guide) | <a href="http://forums.amd.com/forum/messageview.cfm?catid=13&amp;threadid=128614" target="_blank">Link#7</a> | <a href="http://forums.guru3d.com/showpost.php?p=3521145&amp;postcount=8" target="_blank">Link#8</a> (detailed) &lt;- it&#8217;s recommended to  start   from newer links.</p>
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		<title>PhysX Performance Overview by InsideHW</title>
		<link>http://physxinfo.com/news/815/physx-perfomance-overview-by-insidehw/</link>
		<comments>http://physxinfo.com/news/815/physx-perfomance-overview-by-insidehw/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 03:56:44 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Darkest of Days]]></category>
		<category><![CDATA[Mirror's Edge]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=815</guid>
		<description><![CDATA[InsideHW has published fine article about hardware PhysX acceleration, with some benchmarks included.  Games (Batman Arkham Asylum, Darkest of Days and Mirror&#8217;s Edge) overview part isn&#8217;t much detailed, and only three GPUs were tested (GTS250, GTX260, GTX285), but this article is good read if you want to get in touch with current GPU PhysX posture.
Batman [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><em>InsideHW</em> has published fine article about hardware PhysX acceleration, with some benchmarks included.  Games (Batman Arkham Asylum, Darkest of Days and Mirror&#8217;s Edge) overview part isn&#8217;t much detailed, and only three GPUs were tested (GTS250, GTX260, GTX285), but this article is good read if you want to get in touch with <strong>current GPU PhysX posture</strong>.</p>
<p style="text-align: left;"><strong><em>Batman Arkham Asylum</em></strong><br />
<img class="nob aligncenter" title="batman_aa" src="http://physxinfo.com/news/wp-content/uploads/2009/11/batman_aa.jpg" alt="batman_aa" width="475" height="277" /></p>
<p style="text-align: left;"><strong><em>Darkest of Days</em></strong><br />
<img class="nob aligncenter" title="dod" src="http://physxinfo.com/news/wp-content/uploads/2009/11/dod.jpg" alt="dod" width="374" height="274" /></p>
<p style="text-align: left;"><strong><em>Mirror&#8217;s Edge</em></strong><br />
<img class="nob  aligncenter" title="me" src="http://physxinfo.com/news/wp-content/uploads/2009/11/me.jpg" alt="me" width="374" height="276" /></p>
<p>You can read rest of the article <a href="http://www.insidehw.com/Reviews/Graphics-cards/NVIDIA-PhysX-Performances.html" target="_blank">here</a></p>
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		<title>Batman Arkham Asylum comparison PhysX screenshots pack</title>
		<link>http://physxinfo.com/news/721/batman-arkham-asylum-comparison-physx-screenshots-pack/</link>
		<comments>http://physxinfo.com/news/721/batman-arkham-asylum-comparison-physx-screenshots-pack/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 12:54:17 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[Screenshots]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=721</guid>
		<description><![CDATA[We&#8217;ve finally (better late than never) uploaded our PhysX comparison screenshots pack for Batman Arkham Asylum. Like screenshots for Darkest of Days title, these are triple-screens, covering differences between High, Normal and Off PhysX in-game settings.

While inequality between High and Off PhysX settings is obvious, High vs Normal difference is not so evident: comparing to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">We&#8217;ve finally (better late than never) uploaded our PhysX comparison screenshots pack for <strong>Batman Arkham Asylum.</strong> Like screenshots for<a href="http://physxinfo.com/news/194/darkest-of-days-physx-comparison-screenshots-pack/" target="_blank"> Darkest of Days</a> title, these are triple-screens, covering differences between <strong>High, Normal and Off PhysX</strong> in-game settings.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-722" title="batman_1" src="http://physxinfo.com/news/wp-content/uploads/2009/11/batman_1.jpg" alt="batman_1" width="600" height="320" /><br />
While inequality between High and Off PhysX settings is obvious, High vs Normal difference is not so evident: comparing to High PhysX settings, there is less dynamic smoke and spider webs, ground fog is missing, some cloth banners are unavailable, only like 1/3 amount of leaves is present on Normal PhysX settings.</p>
<p>You can view all screens at <a href="http://physxinfo.com/data/vreview_batman.html" target="_blank">Batman Arkham Asylum GPU PhysX info mini-site</a></p>
<p>or watch our <a href="http://physxinfo.com/news/261/gpu-physx-in-batman-arkham-asylum-full-version/" target="_blank">PhysX comparison video</a></p>
]]></content:encoded>
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		<title>GPU PhysX in Batman Arkham Asylum: full version</title>
		<link>http://physxinfo.com/news/261/gpu-physx-in-batman-arkham-asylum-full-version/</link>
		<comments>http://physxinfo.com/news/261/gpu-physx-in-batman-arkham-asylum-full-version/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 03:25:01 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[PhysX]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=261</guid>
		<description><![CDATA[We are proud to present our new PhysX comparison video &#8211; for Batman Arkham Asylum retail PC version. Currently, this title has most impressive, advanced and complex hardware PhysX effects from all GPU PhysX games line.

Our Batman: Arkham Asylum PhysX mini-site is located here.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">We are proud to present our new PhysX comparison video &#8211; for <strong>Batman Arkham Asylum</strong> retail PC version. Currently, this title has most impressive, advanced and complex hardware PhysX effects from all GPU PhysX games line.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/6GyKCM-Bpuw&amp;hl=ru&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><param name="wmode" value="transparent" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/6GyKCM-Bpuw&amp;hl=ru&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Our <strong>Batman: Arkham Asylum</strong> PhysX mini-site is located <a href="http://physxinfo.com/data/vreview_batman.html" target="_self">here</a>.</p>
]]></content:encoded>
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		<title>Batman Arkham Asylum PhysX benchmarks roundup</title>
		<link>http://physxinfo.com/news/244/batman-arkham-asylum-physx-benchmarks-roundup/</link>
		<comments>http://physxinfo.com/news/244/batman-arkham-asylum-physx-benchmarks-roundup/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 08:59:59 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Benchmark]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=244</guid>
		<description><![CDATA[
It&#8217;s disputable issue, is Batman Arkham Asylum that long-awaited killer-ap for hardware PhysX technology, but one is undoubtedly &#8211; supplementary PhysX effects are very well done, and can greatly increase overall game immersion level. Unfortunately,  heavy PhysX content requires appropriate Nvidia GPU, to help you understand which one &#8211; we&#8217;ve prepared an overview of PhysX [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" title="bat_bench" src="http://physxinfo.com/news/wp-content/uploads/2009/09/bat_bench.png" alt="bat_bench" width="200" height="87" /></p>
<p style="text-align: justify;">It&#8217;s disputable issue, is <strong>Batman Arkham Asylum</strong> that long-awaited killer-ap for hardware PhysX technology, but one is undoubtedly &#8211; supplementary PhysX effects are very well done, and can greatly increase overall game immersion level. Unfortunately,  heavy PhysX content requires appropriate Nvidia GPU, to help you understand which one &#8211; we&#8217;ve prepared an overview of PhysX benchmark articles, available on the web.</p>
<p>[17.09.09] <img style="vertical-align: -5px;" src="http://physxinfo.com/pic/flag_fr.png" alt="" /> <strong><a href="http://www.revioo.com/articles/a13159_0.html" target="_blank">Batman Arkham Asylum: PhysX or not PhysX</a></strong> by Revioo.com</p>
<p>Worth viewing article as it contains PhysX comparison videos, and benchmarks with variety of hardware (main &#8211; 9800GTX, GTX275, GTX280, dedicated &#8211; 8600GT, 9800GTX, GTX275)</p>
<p>[17.09.09] <img style="vertical-align: -5px;" src="http://physxinfo.com/pic/flag_us_gbr.png" alt="" /> <a href="http://forums.slizone.com/index.php?showtopic=39205" target="_blank"><strong>Batman Arkham Asylum Physx Preview</strong></a> by Chris Ray</p>
<p>This article is focused on multi-GPU (SLI, Tri-SLi, quad-SLI) configurations, and include some comparison PhysX screens too.</p>
<p>[21.09.09] <img style="vertical-align: -5px;" src="http://physxinfo.com/pic/flag_us_gbr.png" alt="" /> <strong><a href="http://www.pcgameshardware.com/aid,695577/Batman-Arkham-Asylum-Physx-benchmarks-with-comparison-shots-and-videos/Practice/" target="_blank">Batman: Arkham Asylum &#8211; PhysX benchmarks with comparison shots and video</a></strong> by PCgameshardware.com</p>
<p style="text-align: justify;">Contains comparison screenshots and video for in-game benchmark, and some perfomance testing for different PhysX settings as well.</p>
<p>[22.09.09] <img style="vertical-align: -5px;" src="http://physxinfo.com/pic/flag_ch.png" alt="" /> <strong><a href="http://pctuning.tyden.cz/multimedia/hry-a-zabava/14996-batman-arkham-asylum-poradna-akce-s-physx">Batman Arkham Asylum — pořádná akce s PhysX</a></strong> by PCtuning</p>
<p>Massive and interesting overview &#8211; benchmarking results with decent amount of AMD and Nvidia GPUs, and even CPU influence tests.</p>
<p>[25.09.09] <img style="vertical-align: -5px;" src="http://physxinfo.com/pic/flag_us_gbr.png" alt="" /> <strong><a href="http://www.driverheaven.net/articles.php?articleid=138&amp;pageid=1" target="_blank">Batman nVidia PhysX Analysis</a></strong> by DriverHeaven</p>
<p style="text-align: justify;">Probably, best article available currently. Decent descriptive part (videos included), and great benchmarking with various configurations (different CPU, varied PhysX GPU setups) tested.</p>
<p style="text-align: justify;">[25.09.09] <img style="vertical-align: -5px;" src="http://physxinfo.com/pic/flag_pl.png" alt="" /> <strong><a href="http://www.benchmark.pl/testy_i_recenzje/Optymalne_karty_graficzne_do_Batman_Arkham_Asylum._PhysX%2C_porownanie_wersji_PC%2C_X360_i_PS3-2320/strona/6725.html" target="_self">Optymalne karty graficzne do Batman: Arkham Asylum. PhysX, porównanie wersji PC, X360 i PS3</a></strong> by benchmark.pl</p>
<p style="text-align: justify;">Article with a small part related to GPU PhysX perfomance.</p>
<p><span id="more-244"></span></p>
<p style="text-align: justify;">[29.09.09] <img style="vertical-align: -5px;" src="http://physxinfo.com/pic/flag_us_gbr.png" alt="" /> <strong><a href="http://www.elitebastards.com/index.php?option=com_content&amp;view=article&amp;id=842%3Abatman-arkham-asylum-pc-review-performance-and-physx-evaluation&amp;catid=14%3Agame-reviews&amp;Itemid=27" target="_blank">Batman: Arkham Asylum &#8211; PC review, perfomance and PhysX evaluation</a></strong> by Elite Bastards</p>
<p style="text-align: justify;">Mostly game review, with superficial PhysX perfomance analysis part.</p>
<p style="text-align: justify;">[19.10.09] <img style="vertical-align: -5px;" src="http://physxinfo.com/pic/flag_it.png" alt="" /> <a href="http://www.dinoxpc.com/articolo/Batman+Arkham+Asylum%253A+GeForce%252C+SLI%252C+PhysX+e+Radeon_995-1.htm" target="_blank"><strong>Batman Arkham Asylum: GeForce, SLI, PhysX e Radeon</strong></a> by Dinoxpc</p>
<p style="text-align: justify;">This article includes benchmarks of hybrid ATI+NV PhysX configuration.</p>
<p style="text-align: justify;">[19.10.09] <img style="vertical-align: -5px;" src="http://physxinfo.com/pic/flag_us_gbr.png" alt="" /> <a href="http://www.hardocp.com/article/2009/10/19/batman_arkham_asylum_physx_gameplay_review/1" target="_blank"><strong>Batman Arkham Asylum &amp; PhysX Gameplay Review</strong></a> by [H]ard|OCP</p>
<p style="text-align: justify;">Good review, with in-deph perfomance details, like tests with dedicated and hybrid PhysX configurations, CPU utilization with and without PhysX enabled, etc.</p>
<p style="text-align: justify;">[21.10.09] <img style="vertical-align: -5px;" src="http://physxinfo.com/pic/flag_sp.png" alt="" /> <a href="http://muycomputer.com/Laboratorio/Especiales/NVIDIA-PhysX-y-Batman-/_wE9ERk2XxDDgVEPjcJZJGf8ipXm5vNZi3zSJCXx7WmNyz3BOq6dy5Rgp72W3e_Po" target="_blank"><strong>Nvidia PhysX y Batman</strong></a> by MuyComputer</p>
<p style="text-align: justify;">This article features PhysX benchmarks of ASUS Mars GTX 295 GPU.</p>
<p>[09.11.09] <img style="vertical-align: -5px;" src="http://physxinfo.com/pic/flag_us_gbr.png" alt="" /> <strong><a href="http://www.tomshardware.com/reviews/batman-arkham-asylum,2465.html" target="_blank">Batman: Arkham Asylum: GPUs, CPUs, And PhysX Performance</a></strong> by Tom&#8217;s Hardware</p>
<p>Late technical overview, benchmarks with PhysX OFF vs Normal vs High (single and dedicated GPUs), some CPU tests.</p>
<p>[13.11.09] <img style="vertical-align: -5px;" src="http://physxinfo.com/pic/flag_fr.png" alt="" /> <strong><a href="http://www.docgamehardware.com/cartes-graphiques/128-batman-physx-gtx295.html" target="_blank">Batman AA en PhysX avec une GTX295</a></strong> by docGameHardware</p>
<p>Bunch of test with GTX295 and GTX295+8800GTS setups.</p>
<p>[21.11.09] <img style="vertical-align: -5px;" src="http://physxinfo.com/pic/flag_jp.png" alt="" /> <strong><a href="http://www.4gamer.net/games/022/G002233/20091120072/" target="_blank">Batman Arkham Asylum: に見るPhysX</a></strong> by 4Gamer.net</p>
<p>Decent article, includes benchmarks for pure NV and hybrid ATI+NV PhysX setups via various custom sequences (not only built-in benchmark).</p>
<p style="text-align: center;"><em>&#8211; We&#8217;ll update this post as more articles emerge &#8211;<br />
</em></p>
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		<title>Batman Arkham Asylum CPU PhysX trick: how it works</title>
		<link>http://physxinfo.com/news/237/batman-arkham-asylum-cpu-physx-trick-how-it-works/</link>
		<comments>http://physxinfo.com/news/237/batman-arkham-asylum-cpu-physx-trick-how-it-works/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 22:00:27 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Batman]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=237</guid>
		<description><![CDATA[Maybe some of you already heard about PhysX &#8220;trick&#8221;, that allows GPU PhysX effects in Batman Arkham Asylum to run with decent framerates (~30) on fast CPU ?
There is no magic or hack here, as in this metod MaxPhysicsSubsteps parameter value is reduced to 1 (instead of 5 by default), that result in faster simulation [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Maybe some of you already heard about <a href="http://forum.beyond3d.com/showthread.php?t=55143" target="_blank">PhysX &#8220;trick&#8221;</a>, that allows GPU PhysX effects in <strong>Batman Arkham Asylum</strong> to run with decent framerates (~30) on fast CPU ?</p>
<p style="text-align: justify;">There is no magic or hack here, as in this metod <strong>MaxPhysicsSubsteps</strong> parameter value is reduced to 1 (instead of 5 by default), that result in<strong> faster simulation speed, but greather decreased calculations quality</strong>.</p>
<p><a onmousedown="urchinTracker('/Events/VideoWatch/ChannelNameLink');" href="http://www.youtube.com/user/TheElMoIsEviL">TheElMoIsEviL</a> has uploaded video to YouTube, that shows how well this trick works:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/AUOr4cFWY-s&amp;hl=ru&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><param name="wmode" value="transparent" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/AUOr4cFWY-s&amp;hl=ru&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">In the second part of this video, you can notice how papers (simulated by cloth, actually) get stuck in Batman&#8217;s character model,  their vertexes are jumping and jittering all over the screen &#8211; that&#8217;s result of simulation quality trimming.</p>
<p style="text-align: justify;">Use this solution or not &#8211; it&#8217;s up to you, but if you want to see complex PhysX effects at their best, I&#8217;ll need appropriate Nvidia GPU, without alternatives these days.</p>
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