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Archive for the ‘Articulations’ tag

Updated PhysX SDK 4.1 released

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An updated version of the open-source PhysX SDK physics engine was just released on Github.

New features include GPU acceleration support for recently introduced reduced-coordinates articulations and immidiate mode (low level API access) support for the new Temporal Gauss Seidel solver and reduced-coordinates articulations as well.

Full Release Notes for the 4.1 release can be found here.

PhysX SDK 4.1 is available at: github.com/NVIDIAGameWorks/PhysX

Written by Zogrim

March 20th, 2019 at 10:43 pm

Posted in PhysX SDK

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GDC 2018: new PhysX SDK will focus on simulation accuracy

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As announced at GDC 2018 talk “Nvidia GameWorks: New Simulation Features” (which you can view at GDC Vault now) PhysX SDK team is planning to shift the development focus from reaching maximum performance to increasing quality of the simulation, to better comprehend use cases such as robotic simulation and VR games.

Common problems, that one can face with current PhysX rigid body solver (and other game oriented physics engines in general) include innacurate simulation of complex jointed objects, erratic interactions between objects with high mass difference and instability of small scale simulations.

Read the rest of this entry »

Written by Zogrim

March 31st, 2018 at 11:19 am

Posted in PhysX SDK

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