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Archive for the ‘Android’ tag

How to check Android apps for PhysX usage

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Our fellow communuty member Stefan has discovered interesting way to determine if certain Android apps are relying on PhysX SDK integration, with the help of “Dalvik Debug Manager” from Android SDK and any HEX-editor.

You can read full description at our forums.

One of the main tasks of the PhysXInfo.com project is to collect and preserve information about all PhysX SDK based games and applications – that’s what you can see on our frontpage. However, so far we we haven’t paid much attention to mobile and portable platforms, like iOS and Android devices, due to difficulties with titles tracking process.

Now, when NVIDIA has stated “emerging gaming platforms like handheld game devices, tablets, and smartphones” as significant part of PhysX SDK 3 development environment, we are thinking about adding new “Portable” section to our applications database, that will contain information about PhysX based titles on handheld and mobile devices.

Stay tuned.

Written by Zogrim

June 7th, 2011 at 11:13 pm

Posted in Portable, Website

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NVIDIA Glowball demo showcases PhysX calculations on Tegra 3 device

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NVIDIA has has published a nice video, that is showcasing technical demo called “Glowball”, running on their next quad-core mobile chip known as “Project Kal-EL” or Tegra 3, presumably.

Glowball demo features some complex (for a mobile device) real-time dynamic lighting and shadowing effects, and decent level of PhysX based physics calculations – rigid body barrels and drapes, fully simulated as cloth obejcts.

Cloth simulation is partically interesting: scene contains 10 drapes, likely 100-150 vertices each, affected by gravity and board movement, calculated simultaneously – new kind of physics effects for mobile devices. This tech can be used not necessarily for flags or banners, but for dynamic clothing on characters, for example.

Demo was running on PhysX SDK 2.8.4.5.

Update: More physical demos on Tegra 3 platform

Mobile devices are interesting environment for PhysX SDK to evolve and adapt, so we are eager to see how things will play out in this direction.

Written by Zogrim

May 30th, 2011 at 10:45 am

Posted in Other, PhysX Hardware

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PhysX SDK 3 Release Roadmap

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During “Tegra Game Devcon 2011” presentation at Google I/O conference, NVIDIA has revealed release plans and roadmap for PhysX SDK 3.

SDK 3.0 has been moved to a 6 month release shedule (~12 months for latest 2.8.x SDKs), and since it features now unified code base across multiple platforms, we can expect more synchronous releases of SDKs for different platforms (we can assume, some of you are still waiting for Linux version of PhysX SDK 2.8.4).

You can also notice, that iOS and Android were added as default platforms of PhysX SDK 3.0.

Source: 4Gamer.net

Written by Zogrim

May 11th, 2011 at 6:59 pm

Posted in PhysX SDK

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