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	<title>PhysXInfo.com - PhysX News &#187; AMD</title>
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		<title>Hybrid PhysX mod 1.05ff is available</title>
		<link>http://physxinfo.com/news/6496/hybrid-physx-mod-1-05ff-is-available/</link>
		<comments>http://physxinfo.com/news/6496/hybrid-physx-mod-1-05ff-is-available/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 19:17:27 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Hybrid PhysX]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Hybrid]]></category>
		<category><![CDATA[Nvidia]]></category>

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New version of Hybrid PhysX mod was released today by GenL &#8211; yet another round of confrontation between Hybrid PhysX community and NVIDIA.

Release Notes:
1.05ff &#8211; 26/10/2011:
- added support for fixing new limitations introduced in 285.xx drivers and PhysX System Software 9.11.0621
- mod will now delete all application 3D settings profiles from NVIDIA Control Panel (prevents [...]]]></description>
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<p style="text-align: justify;">New version of <a href="http://physxinfo.com/wiki/Hybrid_PhysX" target="_blank">Hybrid PhysX</a> mod was released today by <strong>GenL</strong> &#8211; yet another round of confrontation between Hybrid PhysX community and NVIDIA.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-6501" title="Physx_conf_amd-ded" src="http://physxinfo.com/news/wp-content/uploads/2011/10/Physx_conf_amd-ded.png" alt="" width="171" height="100" /></p>
<blockquote style="text-align: justify;"><p>Release Notes:</p>
<p><span style="text-decoration: underline;">1.05ff</span> &#8211; 26/10/2011:<br />
- added support for fixing new limitations introduced in <span style="text-decoration: underline;">285.xx</span> drivers and PhysX System Software <span style="text-decoration: underline;">9.11.0621</span><br />
- mod will now delete all application 3D settings profiles from NVIDIA Control Panel (prevents problems with known PhysX games)<br />
- updated old patterns</p></blockquote>
<p style="text-align: justify;">As revealed in <a href="http://physxinfo.com/news/6419/exclusive-nvidia-talks-present-and-future-of-physx-technology/" target="_blank">latest interview</a>, NVIDIA still has no plans to support AMD + NV PhysX systems officially, but admits modified drivers as opportunity for users to achieve desired result.</p>
<p style="text-align: justify;">For <strong>download</strong>, <strong>FAQ</strong> and <strong>installation instructions</strong> please refer to Hybrid PhysX thread at <a href="http://www.ngohq.com/graphic-cards/17706-hybrid-physx-mod-v1-03-v1-04ff.html" target="_blank">NGOHQ</a></p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>New Hybrid PhysX Mod 1.04ff is out</title>
		<link>http://physxinfo.com/news/3334/new-hybrid-physx-mod-1-04ff-is-out/</link>
		<comments>http://physxinfo.com/news/3334/new-hybrid-physx-mod-1-04ff-is-out/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 08:30:22 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Hybrid PhysX]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Hybrid]]></category>
		<category><![CDATA[Nvidia]]></category>

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GenL has released new 1.04ff version of Hybrid PhysX mod &#8211; now it works with 257.21 GeForce drivers and newer.
Update: Hybrid PhysX mod 1.05ff is available

Description: 
This mod will enable hardware PhysX support for NVIDIA GPU, when  non-NVIDIA GPU is used as a primary display device.

 intended only for WDDM 1.1 OS (Windows 7) [...]]]></description>
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<p style="text-align: justify;"><strong>GenL</strong> has released <a href="http://www.ngohq.com/graphic-cards/17706-hybrid-physx-mod-v1-03-a.html" target="_blank">new 1.04ff version</a> of <a href="http://physxinfo.com/news/2789/hybrid-physx-mod-1-03-available/" target="_blank">Hybrid PhysX</a> mod &#8211; now it works with <strong>257.21</strong> GeForce drivers and newer.</p>
<p style="text-align: justify;"><span style="color: #ff0000;"><strong>Update:</strong></span> <a href="http://physxinfo.com/news/6496/hybrid-physx-mod-1-05ff-is-available/" target="_blank">Hybrid PhysX mod 1.05ff is available</a></p>
<blockquote>
<p style="text-align: justify;"><strong>Description: </strong></p>
<p style="text-align: justify;">This mod will enable hardware PhysX support for NVIDIA GPU, when  non-NVIDIA GPU is used as a primary display device.</p>
<ul>
<li style="text-align: justify;"> intended only for WDDM 1.1 OS (<strong>Windows 7</strong>) and NT5 WDM OS (<strong>Windows  XP/2003</strong>).</li>
<li style="text-align: justify;"> only for multi-vendor multi-GPU configurations.</li>
</ul>
<p style="text-align: justify;"><strong>1.04ff &#8211; 29/06/2010:</strong></p>
<ul style="text-align: justify;">
<li> removed support for fixing GeForce driver binaries as current 256 series don&#8217;t need this (<strong>dropped support</strong> of all <strong>older 19x series</strong> drivers)</li>
<li>added support for <strong>fixing a new limitation</strong> in PhysX System Software, introduced in <a href="http://physxinfo.com/news/3226/physx-system-software-9-10-0223/" target="_blank">9.10.0223</a> (aka 9.10.0528/9.10.0529)</li>
<li>added <strong>extra optional command</strong> line files (nvsvc and PhysX related)</li>
<li style="text-align: justify;"> removed most of gfx/sfx stuff (the <strong>mod is now tiny</strong> and no more requires 96dpi mode)</li>
</ul>
</blockquote>
<p>You can download <strong>Hybrid PhysX mod 1.04ff </strong>from our server (<span style="color: #ff0000;">not available, use NGOHQ instead</span>)</p>
<blockquote>
<p style="text-align: justify;"><strong>Q: Why do we need both v1.03 and v1.04ff, which should I use?</strong><br />
<strong>A:</strong> If you are <strong>not going</strong> to use <strong>anything older</strong> than <span style="text-decoration: underline;">257.21</span> &#8211; forget about v1.03 and <strong>use</strong> <span style="text-decoration: underline;">v1.04ff</span>. The mod <span style="text-decoration: underline;">v1.03</span> is intended for old <span style="text-decoration: underline;">19x series</span> and <span style="text-decoration: underline;">9.10.0222</span> (+older) PhysX SS.</p>
<p style="text-align: justify;">If you update any component from the <span style="text-decoration: underline;">[old] 19x.xx</span> and/or <span style="text-decoration: underline;">9.10.0222</span> (+older) to [newer] <span style="text-decoration: underline;">256 series</span> and/or <span style="text-decoration: underline;">9.10.0223</span> (+newer) &#8211; you <strong>should apply</strong> the mod <span style="text-decoration: underline;">v1.04ff</span> afterwards. The mod <span style="text-decoration: underline;">v1.04ff</span> <strong>will not help</strong> with <span style="text-decoration: underline;">19x series</span> GeForce driver.</p>
</blockquote>
<p>For <strong>download</strong>, <strong>FAQ</strong> and <strong>installation instructions</strong> please refer to Hybrid PhysX thread at <a href="http://www.ngohq.com/graphic-cards/17706-hybrid-physx-mod-v1-03-a.html" target="_blank">NGOHQ</a></p>
<p><strong>Update:</strong> 1.04ff mod <span style="color: #008000;">works</span> with <span style="text-decoration: underline;">258.69 Beta</span>; <span style="text-decoration: underline;">258.96 Beta/WHQL</span>; <span style="text-decoration: underline;">259.09</span>; <span style="text-decoration: underline;">259.31</span>; <span style="text-decoration: underline;">259.32</span>; <span style="text-decoration: underline;">259.47 WHQL</span>; <span style="text-decoration: underline;">260.63 Beta</span>; <span style="text-decoration: underline;">260.89 Beta/WHQL</span>; <span style="text-decoration: underline;">260.93 Beta</span>; <span style="text-decoration: underline;">260.99 WHQL</span>; <span style="text-decoration: underline;">261.00 Beta</span> GPU drivers and <a href="http://physxinfo.com/news/3355/physx-system-software-9-10-0224-available/" target="_blank">9.10.0224</a>; <span style="text-decoration: underline;">9.10.0512</span>; <a href="http://www.nvidia.com/object/physx-9.10.0513-driver.html" target="_blank">9.10.0513</a>; <a href="http://physxinfo.com/news/4104/new-physx-system-software-9-10-0514-leaked-2/" target="_blank">9.10.0514</a> PhysX System Software</p>
<p><em><a href="http://physxfiles.com/PhysX-mod-1.03.rar"></a></em></p>
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		<slash:comments>103</slash:comments>
		</item>
		<item>
		<title>Manju Hedge, former CUDA and PhysX VP, is leaving NVIDIA to join AMD</title>
		<link>http://physxinfo.com/news/3060/manju-hedge-former-cuda-and-physx-vp-is-leaving-nvidia-to-join-amd/</link>
		<comments>http://physxinfo.com/news/3060/manju-hedge-former-cuda-and-physx-vp-is-leaving-nvidia-to-join-amd/#comments</comments>
		<pubDate>Tue, 25 May 2010 14:48:48 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[Ageia PPU]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Nvidia]]></category>

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KitGuru website has brought us news that Manju Hedge, former CUDA and PhysX Solutions Vice President (previously &#8211; CEO and co-founder of Ageia) has left NVIDIA to join AMD.
Our own sources at NVIDIA are indicating  &#8211; this information is truthful.
However, according to our data, Manju departure won&#8217;t affect PhysX (he hasn&#8217;t been working on PhysX [...]]]></description>
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<p style="text-align: center;"><img class="alignnone size-full wp-image-3080" title="manju_1" src="http://physxinfo.com/news/wp-content/uploads/2010/05/manju_1.jpg" alt="" width="370" height="313" /></p>
<p style="text-align: justify;"><a href="http://www.kitguru.net/components/graphic-cards/faith/nvidias-vp-for-cuda-and-physx-moves-to-amd/" target="_blank">KitGuru</a> website has brought us news that <strong>Manju Hedge</strong>, former CUDA and PhysX Solutions Vice President (previously &#8211; CEO and co-founder of Ageia) <strong>has left NVIDIA</strong> to <strong>join AMD</strong>.</p>
<p style="text-align: justify;">Our own sources at NVIDIA are indicating  &#8211; <strong>this information is truthful</strong>.</p>
<p style="text-align: justify;">However, according to our data, Manju departure <strong>won&#8217;t affect</strong> PhysX (he hasn&#8217;t been working on PhysX for over a year) or CUDA development process in NVIDIA, and his new roll in AMD <strong>won&#8217;t be connected</strong> to game physics related projects (instead, Manju is going to be involved in ISV recruitment).</p>
<p style="text-align: justify;"><strong>Update:</strong> Pursuant to <a href="http://www.forbes.com/feeds/businesswire/2010/05/27/businesswire140261121.html" target="_blank">latest press-release</a>, Manju Hedge will lead <strong>AMD Fusion Experience Program</strong>.</p>
<p style="text-align: justify;"><strong>Update #2:</strong> from <a href="http://www.xbitlabs.com/news/cpu/display/20100527073143_Ex_Nvidia_CUDA_PhysX_Guru_Joins_AMD_to_Promote_Heterogeneous_Multi_Core_Chips.html" target="_blank">X-bit Labs</a> article</p>
<blockquote>
<p style="text-align: justify;">In particular, [Manju Hedge] will manage the developer relations teams that help  independent software developers (ISVs) to implement program code  optimized for heterogeneous multi-core microprocessors.</p>
</blockquote>
<p style="text-align: justify;">We want to thanks <strong>Manju Hedge</strong> for awesome work on PhysX front and wish him best of luck with this new assignment !</p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Hybrid PhysX: HD 5970 plus GTX 480 System benchmarks</title>
		<link>http://physxinfo.com/news/2875/hybrid-physx-hd-5970-plus-gtx-480-system-benchmarks/</link>
		<comments>http://physxinfo.com/news/2875/hybrid-physx-hd-5970-plus-gtx-480-system-benchmarks/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 11:22:38 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[Hybrid PhysX]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[GF100]]></category>
		<category><![CDATA[Hybrid]]></category>

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Pretty decent article emerges on TweakTown recently &#8211; it contains benchmarks of monstrous Hybrid PhysX system with Sapphire HD 5970 TOXIC card for graphics and GIGABYTE GeForce GTX 480 for PhysX calculations, coupled with Core i7-980 @4.2 GHz CPU and 6 GB of RAM.
Update: Another article from TweakTown. HD 5970 and HD 5870 with GTX [...]]]></description>
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<p style="text-align: justify;">Pretty decent article emerges on <a href="http://www.tweaktown.com/articles/3256/sapphire_radeon_hd_5970_toxic_overclocked_with_gtx_480_physx/index.html" target="_blank">TweakTown</a> recently &#8211; it contains benchmarks of monstrous <a href="http://physxinfo.com/news/2789/hybrid-physx-mod-1-03-available/" target="_blank">Hybrid PhysX</a> system with <strong>Sapphire HD 5970 TOXIC</strong> card for graphics and <strong>GIGABYTE GeForce GTX 480</strong> for PhysX calculations, coupled with Core i7-980 @4.2 GHz CPU and 6 GB of RAM.</p>
<p style="text-align: justify;"><strong>Update: </strong><a href="http://www.tweaktown.com/articles/3344/ati_radeon_hd_5870_5970_with_nvidia_physx/index.html" target="_blank">Another article</a> from TweakTown. <strong>HD 5970</strong> and <strong>HD 5870</strong> with <strong>GTX 465</strong>, <strong>GTX 285</strong> and <strong>GTX 260</strong> as PhysX cards.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-2880" title="HPhysX_tweaktown" src="http://physxinfo.com/news/wp-content/uploads/2010/04/HPhysX_tweaktown.png" alt="" width="480" height="552" /></p>
<p style="text-align: justify;">Hardly many people can afford such system, but at least, it is interesting read.</p>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Hybrid PhysX mod 1.03 available</title>
		<link>http://physxinfo.com/news/2789/hybrid-physx-mod-1-03-available/</link>
		<comments>http://physxinfo.com/news/2789/hybrid-physx-mod-1-03-available/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 05:06:51 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Hybrid PhysX]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Hybrid]]></category>
		<category><![CDATA[Nvidia]]></category>

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GenL has finally updated Hybrid PhysX mod to version 1.03 &#8211; this release supports 197.xx GPU drivers and lastest 09.10.0222 PhysX System Software.
UPDATE: New Hybrid PhysX Mod 1.04ff available.  For 257.21 and newer GeForce drivers.

DESCRIPTION:
This mod will enable hardware PhysX support for NVIDIA GPU, when non-NVIDIA GPU is used as a primary display device.
- intended [...]]]></description>
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<p><strong>GenL</strong> has <a href="http://www.ngohq.com/graphic-cards/17706-hybrid-physx-mod-v1-03-a.html" target="_blank">finally updated</a> <strong>Hybrid PhysX</strong> mod to version <strong><span style="color: #008000;">1.03</span></strong> &#8211; this release supports <strong>197.xx GPU</strong> drivers and lastest <strong>09.10.0222</strong> PhysX System Software.</p>
<p><span style="color: #008000;"><strong>UPDATE</strong></span>: New <strong>Hybrid PhysX Mod 1.04ff</strong> <a href="http://physxinfo.com/news/3334/new-hybrid-physx-mod-1-04ff-is-out/" target="_blank">available</a>.  For 257.21 and newer GeForce drivers.</p>
<blockquote>
<p style="text-align: justify;"><strong>DESCRIPTION:</strong><br />
This mod will enable hardware PhysX support for NVIDIA GPU, when non-NVIDIA GPU is used as a primary display device.<br />
- intended only for WDDM 1.1 OS (<strong>Windows 7</strong>) and NT5 WDM OS (<strong>Windows XP/2003</strong>).<br />
- only for multi-vendor multi-GPU configurations.</p>
<p><strong>VERSION HISTORY:</strong></p>
<p>1.03 &#8211; 21/04/2010:<br />
- added support for <strong>fixing a timebomb</strong>, introduced in 196.75 and 197.xx drivers (<a href="http://www.ngohq.com/graphic-cards/16223-nvidia-disables-physx-when-ati-card-is-present-144.html#post92399" target="_blank">gravity reverse</a> + overall slowdown after a few seconds of PhysX processing)<br />
- mod will now attempt to patch PhysX System Software files (helps to <strong>eliminate desktop extension</strong> requirement on Windows 7)<br />
- mod will now disable &#8220;nvsvc&#8221; service autostart (helps to fix problems with fake displays)<br />
- improved <strong>patching process</strong> (no more need to reboot in Safe Mode or terminate any process)<br />
- improved<strong> patching logic</strong> (mod will no more try to patch non-existent files)<br />
- improved accuracy of some patterns to avoid unnecessary patching</p></blockquote>
<p>You can download <strong>Hybrid PhysX Mod 1.03</strong> from our server (<span style="color: #ff0000;">not available, use NGOHQ instead</span>) *</p>
<blockquote>
<p style="text-align: justify;">Q: Is there a virus/trojan/malware inside? My security software thinks  so.<br />
A: Your security software can make mistakes and thus is unreliable, just  like any other security software. There are no such thing here.</p>
</blockquote>
<p style="text-align: justify;"><span style="color: #008080;">Update #2:</span> <strong>257.21</strong> <span style="text-decoration: underline;">WHQL</span> GeForce Driver and <strong>9.10.0223</strong> PhysX System Software <strong><span style="color: #ff0000;">are not working</span></strong> with 1.03 mod.</p>
<p style="text-align: justify;"><strong><span style="color: #008000;">No need</span></strong> to use Hybrid PhysX mod with <span style="text-decoration: underline;">BETA</span> <strong>257.15</strong> GeForce Driver.</p>
<p style="text-align: justify;"><span style="color: #ff0000;"><strong>Update:</strong></span> situation regarding Trojan alert. Aqusations by <a href="http://www.hardocp.com/news/2010/04/29/hybrid_physx_mod_package_contained_trojan" target="_blank">HardOCP</a>. Responce from <a href="http://www.ngohq.com/news/17755-ngohq-responds-to-hardocps-false-accusations.html" target="_blank">NGOHQ</a>.</p>
<p style="text-align: justify;"><span style="color: #008000;"><strong> </strong></span></p>
<p>For <strong>download</strong>, <strong>installation guide</strong> and <strong>FAQ</strong> please refer to <a href="http://www.ngohq.com/graphic-cards/17706-hybrid-physx-mod-v1-03-a.html" target="_blank">NGOHQ</a> or our previous <a href="http://physxinfo.com/news/942/hybrid-physx-mod-1-02-195-xx-drivers-and-win-xp-support/" target="_blank">collection of links</a>.</p>
<p>Use commentaries to this article or thread at <a href="http://www.ngohq.com/graphic-cards/16223-nvidia-disables-physx-when-ati-card-is-present-146.html" target="_blank">NGOHQ forums</a> to report errors/positive results.</p>
<p><em>* PhysXinfo is not responcible for any harm this file can cause to  your system. Use it for your own risk.</em></p>
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		<slash:comments>45</slash:comments>
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		<title>AMD and Nvidia: controversy over physics</title>
		<link>http://physxinfo.com/news/2664/amd-and-nvidia-controversy-over-physics/</link>
		<comments>http://physxinfo.com/news/2664/amd-and-nvidia-controversy-over-physics/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 07:54:20 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Bullet]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[PhysX]]></category>

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Decent article called &#8220;AMD and NVIDIA butt heads over physics&#8221; emerges on Atomic MPC website yesterday.
Richard Huddy, AMD&#8217;s Worldwide Developer Relations Manager, Ashu Rege, Nvidia&#8217;s Senior Director of Content and Technology, and Nadeem Mohammad, Nvidia&#8217;s Director of Product Management and PhysX, are speaking out against physics engines support strategies of their rival companies. During discussion, [...]]]></description>
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<p style="text-align: justify;">Decent article called &#8220;<a href="http://www.atomicmpc.com.au/Feature/170767,amd-and-nvidia-butt-heads-over-physics.aspx/1" target="_blank">AMD and NVIDIA butt heads over physics</a>&#8221; emerges on <em>Atomic MPC</em> website yesterday.</p>
<p style="text-align: justify;"><strong>Richard Huddy</strong>, AMD&#8217;s Worldwide Developer Relations Manager, <strong>Ashu Rege</strong>, Nvidia&#8217;s Senior Director of Content and Technology, and <strong>Nadeem Mohammad</strong>, Nvidia&#8217;s Director of Product Management and PhysX, are speaking out against physics engines support strategies of their rival companies. During discussion, <strong>Bullet physics SDK</strong> is opposed to <strong>PhysX SDK</strong>.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2667" title="ATI_vs_NVIDIA" src="http://physxinfo.com/news/wp-content/uploads/2010/03/ATI_vs_NVIDIA.jpg" alt="" width="300" height="199" /></p>
<p style="text-align: justify;">Apart from slight pro-AMD tone and some factial mistakes in engines descriptions, it&#8217;s interesting read. Conclusion we are complitely agreed with:</p>
<blockquote>
<p style="text-align: justify;">Whether or not Bullet takes off remains to be seen, but the next few  years will certainly be an interesting challenge for both companies.</p>
</blockquote>
<p style="text-align: justify;">However, as we&#8217;ve already took a view at <a href="http://physxinfo.com/news/2279/amd-and-physx-history-of-the-problem/" target="_blank">AMD and PhysX relationship history</a>, future of that <strong>AMD-promoted GPU Bullet</strong> and it&#8217;s implementation in games (not Bullet SDK itself) isn&#8217;t looking so bright and clear for us.</p>
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		<slash:comments>1</slash:comments>
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		<title>Nvidia: we would not cash somebody in for using PhysX</title>
		<link>http://physxinfo.com/news/2315/nvidia-we-wouldnt-cash-somebody-in-for-using-physx/</link>
		<comments>http://physxinfo.com/news/2315/nvidia-we-wouldnt-cash-somebody-in-for-using-physx/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 18:55:45 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[PhysX]]></category>

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In recent interview to Xbit Labs, Ashutosh Rege, the worldwide director of developer technology at Nvidia, denies accusations of bribing game developers for implementation of  GPU PhysX, stated by AMD.
Such claims were given by Richard Huddy, AMD’s senior manager of developer relations, in his interview to THINQ.co.uk website:

“What I’ve seen with physics, or PhysX [...]]]></description>
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<p style="text-align: center;"><img class="nob size-medium wp-image-333 aligncenter" title="Nvidia_logo" src="http://physxinfo.com/news/wp-content/uploads/2009/09/Nvidia_logo-300x233.jpg" alt="" width="163" height="128" /></p>
<p style="text-align: justify;">In recent interview to Xbit Labs, <strong>Ashutosh Rege</strong>, the worldwide director of developer technology at Nvidia, denies accusations of bribing game developers for implementation of  <strong>GPU PhysX</strong>, stated by AMD.</p>
<p style="text-align: justify;">Such claims were given by <strong>Richard Huddy</strong>, AMD’s senior manager of developer relations, in <a href="http://www.thinq.co.uk/news/2010/3/8/amd-game-devs-only-use-physx-for-the-cash/" target="_blank">his interview to THINQ.co.uk</a> website:</p>
<blockquote>
<p style="text-align: justify;">“What I’ve seen with physics, or <strong>PhysX</strong> rather, is that Nvidia create a  marketing deal with a title, and then as part of that marketing deal,  they have the right to go in and implement <strong>PhysX</strong> in the game.”</p>
</blockquote>
<p style="text-align: justify;">Following responce from Nvidia <strong>Ashutosh Rege</strong></p>
<blockquote>
<p style="text-align: justify;">&#8220;There could be no deal under which we would cash somebody in for using <strong> PhysX</strong>&#8220;</p>
<p style="text-align: justify;">&#8220;What we do when we add <strong>GPU PhysX</strong> engagement with the developer is that  in no shape or form we do anything harmful for the rest of the  platforms, those that do not support <strong>GPU PhysX</strong>. It is just an additive  value to our GeForce customers and eventually it boosts game experience  on the PC&#8221;</p>
</blockquote>
<p>Source: <a href="http://www.xbitlabs.com/news/multimedia/display/20100311101148_Nvidia_Denies_Bribing_Game_Developers_for_Implementation_of_PhysX.html" target="_blank">Xbitlabs.com</a></p>
<p style="text-align: justify;"><strong>Update: </strong>additional commentaries from <strong>Nadeem Mohammed</strong>, Director of PhysX Product Management:</p>
<blockquote>
<p style="text-align: justify;">Once <strong>PhysX</strong> is selected and the  developer plans to have a PC version, we will work closely with them to  provide whatever engineering and technical assistance to make the PC  version as good as it can be &#8211; and hopefully that includes pushing the  edge on special <strong>PhysX</strong> effects which may require GPU acceleration for  best performance.</p>
<p style="text-align: justify;">We will &#8220;invest” our time, energy, expertise and  technology to make good games into great PC titles &#8211; if that&#8217;s what AMD  is talking about then sure they are right!</p>
</blockquote>
<p>Source: <a href="http://www.pcgameshardware.com/aid,706466/AMD-vs-Nvidia-Nvidia-responds-to-AMDs-attack-on-Physx/News/" target="_blank">PCGamesHardware.com</a></p>
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		<title>AMD and PhysX: History of the Problem</title>
		<link>http://physxinfo.com/news/2279/amd-and-physx-history-of-the-problem/</link>
		<comments>http://physxinfo.com/news/2279/amd-and-physx-history-of-the-problem/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 17:59:03 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[Ageia PPU]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[PhysX]]></category>

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Recent provoking claims by AMD regarding GPU PhysX and all hype around Open Physics Initiative are causing me some Deja Vu feeling.
Why ? Because, actually, hardware accelerated PhysX was criticized by AMD/ATI throughout it&#8217;s lifespan (more or less). Let&#8217;s take a retrospective look at escalation of the conflict:
In June 2006, just after Ageia PPU launch, [...]]]></description>
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<p style="text-align: justify;"><a href="http://www.xbitlabs.com/news/multimedia/display/20100119134616_AMD_Accuses_Nvidia_of_Disabling_Multi_Core_CPU_Support_in_PhysX_API.html" target="_blank">Recent</a> <a href="http://www.fudzilla.com/content/view/18009/1/" target="_blank">provoking</a> claims by <strong>AMD</strong> regarding GPU PhysX and all hype around <a href="http://www.thinq.co.uk/features/2010/3/8/amd-gives-away-gpu-physics-tools/" target="_blank">Open Physics Initiative</a> are causing me some <strong>Deja Vu feeling</strong>.</p>
<p style="text-align: justify;">Why ? Because, actually, <strong>hardware accelerated PhysX was criticized by AMD/ATI throughout it&#8217;s lifespan</strong> (more or less). Let&#8217;s take a retrospective look at escalation of the conflict:</p>
<p style="text-align: justify;">In June 2006, just after Ageia PPU launch, <strong>ATI</strong> unveils their GPU physics processing conception called &#8220;<a href="http://uk.pc.gamespy.com/articles/711/711520p1.html" target="_blank">Boundless Gaming</a>&#8221; (also known as <a href="http://ati.amd.com/technology/crossfire/physics/Asymmetric_Physics_Processing_with_ATI_CrossFire.pdf" target="_blank">Asymmetric Physics Processing</a>) based on <strong>Havok FX</strong> engine (technology was supported by Nvidia as well).</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2284" title="ATI_Havok_FX2" src="http://physxinfo.com/news/wp-content/uploads/2010/03/ATI_Havok_FX2.jpg" alt="" width="550" height="321" /></p>
<p style="text-align: justify;">X1900 XT GPU <a href="http://www.hardocp.com/article/2006/06/05/ati_takes_on_physics/" target="_blank">was promised</a> to deliver <strong>over 9x</strong> performance of a PhysX PPU card and games augmented with <strong>Havok FX</strong> physics were supposed to come out in 2007.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2295" title="physx_01" src="http://physxinfo.com/news/wp-content/uploads/2010/03/physx_01.jpg" alt="" width="437" height="318" /></p>
<p style="text-align: justify;">Result ? <strong>Havok FX</strong> died with <a href="http://www.dailytech.com/Havok+Causes+Havoc+in+GPU+Physics/article9748.htm" target="_blank">Intel aquisition</a> of Havok company, <strong>no games</strong> were released, <strong>16 titles</strong> with Ageia PPU support from hardware PhysX side.</p>
<p><span id="more-2279"></span></p>
<p style="text-align: justify;">To be honest, <strong>AMD</strong> was threating PhysX enough politely those times, even considering to <a href="http://www.engadget.com/2007/11/21/amd-tosses-around-the-idea-of-acquiring-ageia/" target="_blank">buy whole Ageia</a> company:</p>
<blockquote>
<p style="text-align: justify;"><strong>Richard Huddy</strong> saying, &#8220;we&#8217;ve had that discussion, yes. It&#8217;s a discussion  that goes round every three months – someone turns to me and says &#8220;why  don&#8217;t we buy Ageia?&#8221;</p>
</blockquote>
<p style="text-align: justify;">Things started to get worse when Nvidia <a href="http://www.nvidia.com/object/io_1202161567170.html" target="_blank">bought Ageia</a> with all patents, personell, software and hardware developments. <strong>GPU PhysX</strong> was <a href="http://www.bit-tech.net/news/hardware/2008/12/11/amd-exec-says-physx-will-die/1" target="_blank">buried alive</a> by AMD beforehand</p>
<blockquote>
<p style="text-align: justify;">&#8220;There is no plan for closed and proprietary standards like PhysX,&#8221; <a href="http://www.bit-tech.net/news/2008/12/08/ea-and-2k-games-license-nvidia-physx-technology/1"></a>said [Godfrey] Cheng &#8220;As we have emphasized with our support for OpenCL and DX11,  closed and proprietary standards <strong>will die</strong>.&#8221;</p>
</blockquote>
<p style="text-align: justify;">To support its position, AMD comes to <strong>GDC 2009</strong> with <a href="http://techreport.com/discussions.x/16640" target="_blank">GPU accelerated Havok</a> demonstrations, this time with promises to port it to OpenCL platform.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2298" title="AMD_game_physics_strategy_2009" src="http://physxinfo.com/news/wp-content/uploads/2010/03/AMD_game_physics_strategy_2009.jpg" alt="" width="550" height="406" /></p>
<p style="text-align: justify;">Result ? <strong>7</strong> complitely new titles with <strong>GPU PhysX</strong> support <a href="http://physxinfo.com/news/1315/physx-2009-year-in-review/" target="_blank">in 2009</a>, <strong>no games </strong>with OpenCL Havok, but &#8220;<a href="http://www.xbitlabs.com/news/video/display/20091001171332_AMD_Nvidia_PhysX_Will_Be_Irrelevant.html" target="_blank">PhysX will become irrelevant</a>&#8221; claims again and hollow &#8220;Accelerated physics processing&#8221; label to HD4xxx GPU series <a href="http://www.amd.com/us/products/desktop/graphics/ati-radeon-hd-4000/hd-4870/Pages/ati-radeon-hd-4870-specifications.aspx" target="_blank">feature set</a>.</p>
<p style="text-align: justify;">Meanwhile, whole year passed since than, and now new <strong>Open Physics</strong> strategy is on the <strong>GDC 2010</strong> scene, accompanied by more intensive <a href="http://www.xbitlabs.com/news/multimedia/display/20100308225832_ATI_Nvidia_Bribes_Game_Developers_to_Promote_PhysX.html" target="_blank">GPU PhysX abuse</a></p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2302" title="AMD_game_physics_strategy_2010" src="http://physxinfo.com/news/wp-content/uploads/2010/03/AMD_game_physics_strategy_2010.jpg" alt="" width="630" height="354" /></p>
<p style="text-align: justify;">And where is <strong>GPU Havok</strong> now ?! Following <strong>Havok FX</strong> in it&#8217;s way to oblivion, I guess.</p>
<p style="text-align: justify;">So, why do you think, readers &#8211; will this hardware accelerated <strong>Bullet &amp; DMM</strong> duet took up this time, or it&#8217;ll end like other AMD&#8217;s attempts to settle on GPU physics field for past 4 years ? Are they really planning to bring peace and unity to developers absolutely disinterestedly, while Nvidia is using GPU PhysX to make money ?</p>
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		<title>Hybrid PhysX: Catalyst 10.2 and extended display fix</title>
		<link>http://physxinfo.com/news/2032/hybrid-physx-catalyst-10-2-and-extended-display-fix/</link>
		<comments>http://physxinfo.com/news/2032/hybrid-physx-catalyst-10-2-and-extended-display-fix/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 12:11:05 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Hybrid PhysX]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Hybrid]]></category>

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User Containforum, known for his detailed video guide for Hybrid PhysX systems, has published another video &#8211; it describes somewhat tricky way to bypass Catalyst Control Center and extended display incompatibility, brought with recent 10.2 Catalyst drivers.

Moreover, after you&#8217;ll apply this fix you&#8217;ll will be able to use dedicated Nvidia GPU for PhysX &#8211; without [...]]]></description>
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<p style="text-align: justify;">User <em>Containforum</em>, known for his detailed <a href="http://physxinfo.com/news/1251/how-to-set-up-hybrid-physx-system-video-guide/" target="_blank">video guide</a> for <a href="http://physxinfo.com/news/942/hybrid-physx-mod-1-02-195-xx-drivers-and-win-xp-support/" target="_blank">Hybrid PhysX</a> systems, has published another video &#8211; it describes somewhat tricky way to bypass Catalyst Control Center and extended display incompatibility, brought with recent <strong>10.2 Catalyst</strong> drivers.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/IdVEMMbf0zc&amp;hl=en_GB&amp;fs=1&amp;rel=0" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/IdVEMMbf0zc&amp;hl=en_GB&amp;fs=1&amp;rel=0" wmode="transparent" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Moreover, after you&#8217;ll apply this fix you&#8217;ll will be able to use dedicated Nvidia GPU for PhysX &#8211; <strong>without necessity to extend display</strong>. Yep, mouse cursor won&#8217;t jump off the screen now.</p>
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		<slash:comments>6</slash:comments>
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		<title>Next version of FluidMark will feature Multi-Core CPU PhysX support</title>
		<link>http://physxinfo.com/news/2001/next-version-of-fluidmark-will-feature-multi-core-cpu-physx-support/</link>
		<comments>http://physxinfo.com/news/2001/next-version-of-fluidmark-will-feature-multi-core-cpu-physx-support/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 18:05:05 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Tools]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Fluidmark]]></category>
		<category><![CDATA[Multi-Core]]></category>
		<category><![CDATA[PhysX]]></category>

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PhysX FluidMark is popular benchmarking application, that is often used to test stability and performance of GPU PhysX configurations. It performs PhysX SDK based SPH Fluids particle simulation, which can be calculated on CPU or compatible Nvidia GPU, however, only one CPU core can be used in first case.
After all those &#8220;Multi-Core CPU Support Is [...]]]></description>
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<p style="text-align: justify;"><a href="http://www.ozone3d.net/benchmarks/physx-fluidmark/" target="_blank">PhysX FluidMark</a> is popular benchmarking application, that is often used to test stability and performance of <strong>GPU PhysX</strong> configurations. It performs <strong>PhysX SDK</strong> based SPH Fluids particle simulation, which can be calculated on CPU or compatible Nvidia GPU, however, only one CPU core can be used in first case.</p>
<p style="text-align: justify;">After all those &#8220;<a href="http://www.xbitlabs.com/news/multimedia/display/20100119134616_AMD_Accuses_Nvidia_of_Disabling_Multi_Core_CPU_Support_in_PhysX_API.html/" target="_blank">Multi-Core CPU Support Is Disabled in PhysX</a>&#8221; claims by AMD and following hype, <strong>JeGX</strong> (FluidMark developer) decided to leverage multi-threading capabilities of <strong>PhysX SDK</strong> and augment FluidMark with actual multi-core CPU support.</p>
<p>According to <a href="http://www.geeks3d.com/20100216/preview-multi-core-cpu-support-in-physx-seems-to-work/" target="_blank">short preview</a>, published today &#8211; task <strong>was successful.</strong></p>
<p style="text-align: center;"><img class="nob size-full wp-image-2004 aligncenter" title="physx-fluidmark-multicore-cpu" src="http://physxinfo.com/news/wp-content/uploads/2010/02/physx-fluidmark-multicore-cpu.jpg" alt="" width="400" height="359" /></p>
<p style="text-align: justify;">As you may see, updated version of FluidMark, running on JeGX dev. machine with ATI Radeon HD 5770 GPU, is <strong>fully utilizing both cores</strong> of AMD X2 3800+ CPU.</p>
<p style="text-align: justify;"><strong>Update: </strong>JeGX revealed <a href="http://www.geeks3d.com/20100222/preview-multi-core-cpu-physx-on-a-quad-core-cpu/" target="_blank">another screenshot</a> from upcoming <strong>FluidMark</strong> with multi-core PhysX support, running on <strong>all four cores</strong> of quad core Intel Core 2 Extreme X9650 CPU.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2040" title="fluidmark_full_load_on_quad_core_01_pico" src="http://physxinfo.com/news/wp-content/uploads/2010/02/fluidmark_full_load_on_quad_core_01_pico.jpg" alt="" width="400" height="259" /></p>
<p style="text-align: justify;">Previous version of multi-core FluidMark was able to load only dual-core CPU, but this, updated one &#8211; can utilize  quad-core or even n-core CPU.</p>
<p style="text-align: justify;"><strong>Update #2:</strong> And now &#8211; <a href="http://physxinfo.com/news/2185/physx-running-on-16-cpu-cores-in-fluidmark/" target="_blank">FluidMark running on 16 CPU Cores</a>.</p>
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