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	<title>PhysXInfo.com - PhysX News &#187; Ageia PPU</title>
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		<title>Echoes from the past: The PhysX of Switchball</title>
		<link>http://physxinfo.com/news/8322/echoes-from-the-past-the-physx-of-switchball/</link>
		<comments>http://physxinfo.com/news/8322/echoes-from-the-past-the-physx-of-switchball/#comments</comments>
		<pubDate>Tue, 01 May 2012 12:52:04 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Ageia PPU]]></category>
		<category><![CDATA[Switchball]]></category>
		<category><![CDATA[Video]]></category>

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Switchball has a special place in a history of hardware PhysX acceleration, as it was one of the first games with support for Ageia PhysX cards (Switchball demo was included on a CD with PPUs, although the game itself was released later one, in 2007).
Following video, showcasing the physics of Switchball in action, was prepared [...]]]></description>
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<p style="text-align: justify;"><a href="http://physxinfo.com/wiki/Switchball">Switchball</a> has a special place in a history of <strong>hardware PhysX</strong> acceleration, as it was one of the first games with support for <a href="http://physxinfo.com/wiki/Ageia_PhysX_PPU">Ageia PhysX</a> cards (Switchball demo was included on a CD with PPUs, although the game itself was released later one, in 2007).</p>
<p style="text-align: justify;">Following video, showcasing the physics of Switchball in action, was prepared by our fellow reader Andrew &#8220;<a href="http://physxinfo.com/forum/index.php?action=profile;u=32">MohawkADE</a>&#8221; Elliott.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/GUYUvSi4rWE?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="360" src="http://www.youtube.com/v/GUYUvSi4rWE?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Being a physics based puzzle-platfromer title, <strong>Switchball</strong> was offering special puzzles using <span style="text-decoration: underline;">SPH fluid</span> dynamics and <span style="text-decoration: underline;">cloth simulation</span> exclusive for Ageia PPU owners (if PPU was not found in the system, such sequences were substituted with less advanced versions).</p>
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		<item>
		<title>How to restore PPU support with latest PhysX Drivers</title>
		<link>http://physxinfo.com/news/4697/how-to-restore-ppu-support-with-latest-physx-drivers/</link>
		<comments>http://physxinfo.com/news/4697/how-to-restore-ppu-support-with-latest-physx-drivers/#comments</comments>
		<pubDate>Mon, 17 Jan 2011 07:39:00 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Drivers]]></category>
		<category><![CDATA[PhysX Hardware]]></category>
		<category><![CDATA[Ageia PPU]]></category>
		<category><![CDATA[Drivers]]></category>

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Owners of original Ageia PhysX cards are not in love these days &#8211; PPUs are not only not recognized by PhysX SDK 2.8.3/8.4, but even not supported by more or less recent PhysX System Software.
However, our reader Andrew &#8220;MohawkADE&#8221; Elliott has discovered a way (through drivers mixing, registry editing and some alchemy) to re-enable PPU [...]]]></description>
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<p style="text-align: justify;">Owners of original <strong>Ageia PhysX</strong> cards are not in love these days &#8211; PPUs are not only not recognized by PhysX SDK 2.8.3/8.4, but even <a href="http://physxinfo.com/forum/index.php?topic=75.0">not supported</a> by more or less recent PhysX System Software.</p>
<p style="text-align: justify;">However, our reader <span style="text-decoration: underline;">Andrew &#8220;MohawkADE&#8221; Elliott</span> has discovered a way (through drivers mixing, registry editing and some alchemy) to <span style="text-decoration: underline;">re-enable PPU support</span> even with newest PhysX Drivers.</p>
<p style="text-align: justify;"><img class="nob aligncenter size-full wp-image-4699" title="ASUS_Ageia_PPU" src="http://physxinfo.com/news/wp-content/uploads/2011/01/ASUS_Ageia_PPU.jpg" alt="ASUS Ageia PhysX PPU with latest PSS" width="450" height="268" />In this case you&#8217;re be able to kept your PPU in the system, benifit from hardware acceleration in <a href="http://physxinfo.com/?f=ppu#games">PPU PhysX games</a> and, potentially, in CPU PhysX titles, or even pair your PPU with dedicated Nvidia GPU.</p>
<p style="text-align: justify;">Head over to our forums for <a href="http://physxinfo.com/forum/index.php?topic=120">further instructions</a>.</p>
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		<slash:comments>5</slash:comments>
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		<title>Ageia PhysX Cards: are they still worth it ?</title>
		<link>http://physxinfo.com/news/4519/ageia-physx-cards-are-they-still-worth-it/</link>
		<comments>http://physxinfo.com/news/4519/ageia-physx-cards-are-they-still-worth-it/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 06:32:36 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Hardware]]></category>
		<category><![CDATA[Ageia PPU]]></category>
		<category><![CDATA[Video]]></category>

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Marvelous informational video was uploaded today by our regular reader &#8211; Andrew Elliott (also known as elliottad or MohawkADE). It is related to overview of Ageia PPU card history and it&#8217;s place in current hardware accelerated PhysX infrastructure.

Also, you can find full transcript at our forums.
If you own an Ageia PhysX card, planning to buy [...]]]></description>
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<p style="text-align: justify;">Marvelous informational video was uploaded today by our regular reader &#8211; <span style="text-decoration: underline;">Andrew Elliott</span> (also known as <span style="text-decoration: underline;">elliottad</span> or <span style="text-decoration: underline;">MohawkADE</span>). It is related to overview of <strong>Ageia PPU</strong> card history and it&#8217;s place in current hardware accelerated PhysX infrastructure.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ZNQUJJVurO8?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/ZNQUJJVurO8?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Also, you can find full transcript at <a href="http://physxinfo.com/forum/index.php?topic=102.0" target="_blank">our forums</a>.</p>
<p style="text-align: justify;">If you own an Ageia PhysX card, planning to buy one, or just interested in PhysX lifecycle &#8211; this video is worth watching without doubt <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>WeeklyTube Issue 44: PhysX video overview</title>
		<link>http://physxinfo.com/news/4146/weeklytube-issue-44-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/4146/weeklytube-issue-44-physx-video-overview/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 20:57:01 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Ageia PPU]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Video]]></category>

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Mafia II Benchmark video featuring NVIDIA PhysX comparison by nvidia

Official PhysX comparison video for Mafia II. Initial video sequence is nothing special (just benchmark run), but composing level makes me envious  
Cryostasis BFG Ageia PPU PhysX Test by TRStrider74

This video is comparing Cryostasis PhysX performance with/without additional Ageia PhysX card and main ATI GPU. [...]]]></description>
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<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Mafia II Benchmark video featuring NVIDIA PhysX comparison</strong> by <a href="http://www.youtube.com/user/nvidia">nvidia</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_8D2Kql392c?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/_8D2Kql392c?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Official PhysX comparison video for Mafia II. Initial video sequence is nothing special (just benchmark run), but composing level makes me envious <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: justify;"><strong>Cryostasis BFG Ageia PPU PhysX Test</strong> by <a href="http://www.youtube.com/user/TRStrider74">TRStrider74</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/VqMsnxmCyLs?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/VqMsnxmCyLs?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">This video is comparing Cryostasis PhysX performance with/without additional Ageia PhysX card and main ATI GPU. After watching this I&#8217;ve moved Cryostasis to GPU/PPU games section, as it seems to run well enough.</p>
<p><span id="more-4146"></span></p>
<p style="text-align: justify;"><strong>physx cloth ragdoll test 001</strong> by <a href="http://www.youtube.com/user/gtxx">gtxx</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/XHiPiUeORRw?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/XHiPiUeORRw?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Demonstration of PhysX integration with 3Impact engine, showcasing cloth and complex jointed obejcts &#8211; ragdolls .</p>
<p style="text-align: justify;"><strong>Pallets with instancing, physX and shadow mapping</strong> by <a href="http://www.youtube.com/user/onfire4ever">onfire4ever</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/zSx7nWIhD0E?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/zSx7nWIhD0E?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Just a short shadow mapping test, with some PhysX simulation.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>PhysX: Crank That S#!t Up contest video</title>
		<link>http://physxinfo.com/news/3550/physx-crank-that-st-up-contest-video/</link>
		<comments>http://physxinfo.com/news/3550/physx-crank-that-st-up-contest-video/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 09:28:36 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Ageia PPU]]></category>
		<category><![CDATA[Video]]></category>

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User elliottad (also known as mohawkade at our forums) has uploaded nicely composed GPU/PPU PhysX showcase video as entry for Crank That S#!t UP contest, hosted by Firing Squad and NVIDIA.

As nice addition, video includes few scenes from decent, but now completely forgotten PPU PhysX titles, like Stoked Rider: Alaska Alien, Bet on Soldier, Infernal [...]]]></description>
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<p style="text-align: justify;">User <a id="watch-username" href="http://www.youtube.com/user/elliottad">elliottad</a> (also known as <em>mohawkade</em> at our forums) has uploaded nicely composed <strong>GPU/PPU PhysX</strong> showcase video as entry for <a href="http://www.firingsquad.com/matrix/cluster.asp/95" target="_blank">Crank That S#!t UP</a> contest, hosted by Firing Squad and NVIDIA.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="390" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/yEl6c-hHid0?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/yEl6c-hHid0?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">As nice addition, video includes few scenes from decent, but now completely forgotten <strong>PPU PhysX</strong> titles, like Stoked Rider: Alaska Alien, Bet on Soldier, Infernal and Switchball.</p>
<p style="text-align: justify;">Worth watching <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Ageia Memories: alternative PhysX Developers website</title>
		<link>http://physxinfo.com/news/3198/ageia-memories-alternative-physx-developers-website/</link>
		<comments>http://physxinfo.com/news/3198/ageia-memories-alternative-physx-developers-website/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 15:05:02 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Website]]></category>
		<category><![CDATA[Ageia PPU]]></category>

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Browsing through work folders on my PC today, I have found this old project:
Back in 2007 PhysX Developers section of Ageia website has some disputable structure (for example, Physx SDK features description was missing, but there was large flash banner with several CG-sequences, not related to PhysX at all) &#8211; thus, I&#8217;ve decided to recreate [...]]]></description>
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<p style="text-align: justify;">Browsing through work folders on my PC today, I have found this old project:</p>
<p style="text-align: justify;">Back in 2007 <strong>PhysX Developers</strong> section of <strong>Ageia</strong> website has some disputable structure (for example, <strong>Physx SDK</strong> features description was missing, but there was large flash banner with several CG-sequences, not related to <strong>PhysX</strong> at all) &#8211; thus, I&#8217;ve decided to recreate this section from my &#8220;point of view&#8221; and send it to <strong>Ageia</strong>. And actually, some of my ideas (like feature list) were used <a href="http://developer.nvidia.com/object/physx_features.html" target="_blank">later on</a>.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3199" title="ageia_memo" src="http://physxinfo.com/news/wp-content/uploads/2010/06/ageia_memo.png" alt="" width="600" height="297" /></p>
<p style="text-align: justify;">So, just for amusement factor I&#8217;ve uploaded whole thing to PhysXInfo &#8211; maybe it gonna be interesting for someone, who is still curious on <strong>Ageia</strong> part of <strong>PhysX</strong> history.</p>
<p>Proceed to alternative <span style="text-decoration: underline;">Ageia PhysX Developer website</span> <tt><span style="color: #ff0000;">[Link not available anymore]</span></tt></p>
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		<title>Manju Hedge, former CUDA and PhysX VP, is leaving NVIDIA to join AMD</title>
		<link>http://physxinfo.com/news/3060/manju-hedge-former-cuda-and-physx-vp-is-leaving-nvidia-to-join-amd/</link>
		<comments>http://physxinfo.com/news/3060/manju-hedge-former-cuda-and-physx-vp-is-leaving-nvidia-to-join-amd/#comments</comments>
		<pubDate>Tue, 25 May 2010 14:48:48 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Other]]></category>
		<category><![CDATA[Ageia PPU]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Nvidia]]></category>

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KitGuru website has brought us news that Manju Hedge, former CUDA and PhysX Solutions Vice President (previously &#8211; CEO and co-founder of Ageia) has left NVIDIA to join AMD.
Our own sources at NVIDIA are indicating  &#8211; this information is truthful.
However, according to our data, Manju departure won&#8217;t affect PhysX (he hasn&#8217;t been working on PhysX [...]]]></description>
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<p style="text-align: center;"><img class="alignnone size-full wp-image-3080" title="manju_1" src="http://physxinfo.com/news/wp-content/uploads/2010/05/manju_1.jpg" alt="" width="370" height="313" /></p>
<p style="text-align: justify;"><a href="http://www.kitguru.net/components/graphic-cards/faith/nvidias-vp-for-cuda-and-physx-moves-to-amd/" target="_blank">KitGuru</a> website has brought us news that <strong>Manju Hedge</strong>, former CUDA and PhysX Solutions Vice President (previously &#8211; CEO and co-founder of Ageia) <strong>has left NVIDIA</strong> to <strong>join AMD</strong>.</p>
<p style="text-align: justify;">Our own sources at NVIDIA are indicating  &#8211; <strong>this information is truthful</strong>.</p>
<p style="text-align: justify;">However, according to our data, Manju departure <strong>won&#8217;t affect</strong> PhysX (he hasn&#8217;t been working on PhysX for over a year) or CUDA development process in NVIDIA, and his new roll in AMD <strong>won&#8217;t be connected</strong> to game physics related projects (instead, Manju is going to be involved in ISV recruitment).</p>
<p style="text-align: justify;"><strong>Update:</strong> Pursuant to <a href="http://www.forbes.com/feeds/businesswire/2010/05/27/businesswire140261121.html" target="_blank">latest press-release</a>, Manju Hedge will lead <strong>AMD Fusion Experience Program</strong>.</p>
<p style="text-align: justify;"><strong>Update #2:</strong> from <a href="http://www.xbitlabs.com/news/cpu/display/20100527073143_Ex_Nvidia_CUDA_PhysX_Guru_Joins_AMD_to_Promote_Heterogeneous_Multi_Core_Chips.html" target="_blank">X-bit Labs</a> article</p>
<blockquote>
<p style="text-align: justify;">In particular, [Manju Hedge] will manage the developer relations teams that help  independent software developers (ISVs) to implement program code  optimized for heterogeneous multi-core microprocessors.</p>
</blockquote>
<p style="text-align: justify;">We want to thanks <strong>Manju Hedge</strong> for awesome work on PhysX front and wish him best of luck with this new assignment !</p>
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		<slash:comments>6</slash:comments>
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		<title>AMD and PhysX: History of the Problem</title>
		<link>http://physxinfo.com/news/2279/amd-and-physx-history-of-the-problem/</link>
		<comments>http://physxinfo.com/news/2279/amd-and-physx-history-of-the-problem/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 17:59:03 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[Ageia PPU]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[PhysX]]></category>

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Recent provoking claims by AMD regarding GPU PhysX and all hype around Open Physics Initiative are causing me some Deja Vu feeling.
Why ? Because, actually, hardware accelerated PhysX was criticized by AMD/ATI throughout it&#8217;s lifespan (more or less). Let&#8217;s take a retrospective look at escalation of the conflict:
In June 2006, just after Ageia PPU launch, [...]]]></description>
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<p style="text-align: justify;"><a href="http://www.xbitlabs.com/news/multimedia/display/20100119134616_AMD_Accuses_Nvidia_of_Disabling_Multi_Core_CPU_Support_in_PhysX_API.html" target="_blank">Recent</a> <a href="http://www.fudzilla.com/content/view/18009/1/" target="_blank">provoking</a> claims by <strong>AMD</strong> regarding GPU PhysX and all hype around <a href="http://www.thinq.co.uk/features/2010/3/8/amd-gives-away-gpu-physics-tools/" target="_blank">Open Physics Initiative</a> are causing me some <strong>Deja Vu feeling</strong>.</p>
<p style="text-align: justify;">Why ? Because, actually, <strong>hardware accelerated PhysX was criticized by AMD/ATI throughout it&#8217;s lifespan</strong> (more or less). Let&#8217;s take a retrospective look at escalation of the conflict:</p>
<p style="text-align: justify;">In June 2006, just after Ageia PPU launch, <strong>ATI</strong> unveils their GPU physics processing conception called &#8220;<a href="http://uk.pc.gamespy.com/articles/711/711520p1.html" target="_blank">Boundless Gaming</a>&#8221; (also known as <a href="http://ati.amd.com/technology/crossfire/physics/Asymmetric_Physics_Processing_with_ATI_CrossFire.pdf" target="_blank">Asymmetric Physics Processing</a>) based on <strong>Havok FX</strong> engine (technology was supported by Nvidia as well).</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2284" title="ATI_Havok_FX2" src="http://physxinfo.com/news/wp-content/uploads/2010/03/ATI_Havok_FX2.jpg" alt="" width="550" height="321" /></p>
<p style="text-align: justify;">X1900 XT GPU <a href="http://www.hardocp.com/article/2006/06/05/ati_takes_on_physics/" target="_blank">was promised</a> to deliver <strong>over 9x</strong> performance of a PhysX PPU card and games augmented with <strong>Havok FX</strong> physics were supposed to come out in 2007.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2295" title="physx_01" src="http://physxinfo.com/news/wp-content/uploads/2010/03/physx_01.jpg" alt="" width="437" height="318" /></p>
<p style="text-align: justify;">Result ? <strong>Havok FX</strong> died with <a href="http://www.dailytech.com/Havok+Causes+Havoc+in+GPU+Physics/article9748.htm" target="_blank">Intel aquisition</a> of Havok company, <strong>no games</strong> were released, <strong>16 titles</strong> with Ageia PPU support from hardware PhysX side.</p>
<p><span id="more-2279"></span></p>
<p style="text-align: justify;">To be honest, <strong>AMD</strong> was threating PhysX enough politely those times, even considering to <a href="http://www.engadget.com/2007/11/21/amd-tosses-around-the-idea-of-acquiring-ageia/" target="_blank">buy whole Ageia</a> company:</p>
<blockquote>
<p style="text-align: justify;"><strong>Richard Huddy</strong> saying, &#8220;we&#8217;ve had that discussion, yes. It&#8217;s a discussion  that goes round every three months – someone turns to me and says &#8220;why  don&#8217;t we buy Ageia?&#8221;</p>
</blockquote>
<p style="text-align: justify;">Things started to get worse when Nvidia <a href="http://www.nvidia.com/object/io_1202161567170.html" target="_blank">bought Ageia</a> with all patents, personell, software and hardware developments. <strong>GPU PhysX</strong> was <a href="http://www.bit-tech.net/news/hardware/2008/12/11/amd-exec-says-physx-will-die/1" target="_blank">buried alive</a> by AMD beforehand</p>
<blockquote>
<p style="text-align: justify;">&#8220;There is no plan for closed and proprietary standards like PhysX,&#8221; <a href="http://www.bit-tech.net/news/2008/12/08/ea-and-2k-games-license-nvidia-physx-technology/1"></a>said [Godfrey] Cheng &#8220;As we have emphasized with our support for OpenCL and DX11,  closed and proprietary standards <strong>will die</strong>.&#8221;</p>
</blockquote>
<p style="text-align: justify;">To support its position, AMD comes to <strong>GDC 2009</strong> with <a href="http://techreport.com/discussions.x/16640" target="_blank">GPU accelerated Havok</a> demonstrations, this time with promises to port it to OpenCL platform.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2298" title="AMD_game_physics_strategy_2009" src="http://physxinfo.com/news/wp-content/uploads/2010/03/AMD_game_physics_strategy_2009.jpg" alt="" width="550" height="406" /></p>
<p style="text-align: justify;">Result ? <strong>7</strong> complitely new titles with <strong>GPU PhysX</strong> support <a href="http://physxinfo.com/news/1315/physx-2009-year-in-review/" target="_blank">in 2009</a>, <strong>no games </strong>with OpenCL Havok, but &#8220;<a href="http://www.xbitlabs.com/news/video/display/20091001171332_AMD_Nvidia_PhysX_Will_Be_Irrelevant.html" target="_blank">PhysX will become irrelevant</a>&#8221; claims again and hollow &#8220;Accelerated physics processing&#8221; label to HD4xxx GPU series <a href="http://www.amd.com/us/products/desktop/graphics/ati-radeon-hd-4000/hd-4870/Pages/ati-radeon-hd-4870-specifications.aspx" target="_blank">feature set</a>.</p>
<p style="text-align: justify;">Meanwhile, whole year passed since than, and now new <strong>Open Physics</strong> strategy is on the <strong>GDC 2010</strong> scene, accompanied by more intensive <a href="http://www.xbitlabs.com/news/multimedia/display/20100308225832_ATI_Nvidia_Bribes_Game_Developers_to_Promote_PhysX.html" target="_blank">GPU PhysX abuse</a></p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-2302" title="AMD_game_physics_strategy_2010" src="http://physxinfo.com/news/wp-content/uploads/2010/03/AMD_game_physics_strategy_2010.jpg" alt="" width="630" height="354" /></p>
<p style="text-align: justify;">And where is <strong>GPU Havok</strong> now ?! Following <strong>Havok FX</strong> in it&#8217;s way to oblivion, I guess.</p>
<p style="text-align: justify;">So, why do you think, readers &#8211; will this hardware accelerated <strong>Bullet &amp; DMM</strong> duet took up this time, or it&#8217;ll end like other AMD&#8217;s attempts to settle on GPU physics field for past 4 years ? Are they really planning to bring peace and unity to developers absolutely disinterestedly, while Nvidia is using GPU PhysX to make money ?</p>
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		<title>Ageia PPU in current PhysX reality</title>
		<link>http://physxinfo.com/news/763/ageia-ppu-in-current-physx-reality/</link>
		<comments>http://physxinfo.com/news/763/ageia-ppu-in-current-physx-reality/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 08:43:29 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Hardware]]></category>
		<category><![CDATA[Ageia PPU]]></category>
		<category><![CDATA[Benchmark]]></category>

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Question &#8220;How Ageia PhysX PPU can handle newest GPU PhysX titles ?&#8221; is still interesting for some people, ATI owners for example. NinjaLane has published PhysX Performance Tests &#8211; The way games should be played article, that includes benchmarks of old Ageia PhysX PPU card along with Nvidia GPUs.
While PPU is still good at Unreal [...]]]></description>
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<p style="text-align: justify;">Question &#8220;<strong>How Ageia PhysX PPU can handle newest GPU PhysX titles ?</strong>&#8221; is still interesting for some people, ATI owners for example. <em>NinjaLane</em> has published <strong>PhysX Performance Tests &#8211; The way games should be played</strong> article, that includes benchmarks of old <strong>Ageia PhysX PPU</strong> card along with Nvidia GPUs.</p>
<p style="text-align: justify;">While PPU is still good at Unreal Tournament 3 and Mirror&#8217;s Edge, it has insufficient power to run latest titles like Batman Arkham Asylum with smooth framerate.</p>
<p style="text-align: center;"><img class="nob" title="physx_batman" src="http://physxinfo.com/news/wp-content/uploads/2009/11/physx_batman.png" alt="physx_batman" width="570" height="381" /></p>
<p>You can read rest of the article <a href="http://www.ninjalane.com/articles/general_information/physx_test" target="_blank">here</a></p>
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		<slash:comments>3</slash:comments>
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		<title>ATI + PhysX ban: even Ageia PPUs are affected ?</title>
		<link>http://physxinfo.com/news/338/ati-physx-ban-even-ageia-ppu-is-affected/</link>
		<comments>http://physxinfo.com/news/338/ati-physx-ban-even-ageia-ppu-is-affected/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 12:20:12 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Drivers]]></category>
		<category><![CDATA[PhysX Hardware]]></category>
		<category><![CDATA[Ageia PPU]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[PhysX]]></category>

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Following Geeks3D report on that recent driver update disables PhysX hardware acceleration not only for Nvidia GPUs, but for Ageia PPUs as well (if non-Nvidia graphics card is present in the system) we&#8217;ve desided to perform small investigation.
Test methodology is simple enough: we&#8217;ll use certain sample from PhysX SDK 2.8.1 Build 13 to identify if [...]]]></description>
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<p style="text-align: center;"><img class="nob aligncenter" title="ppu_banned" src="http://physxinfo.com/news/wp-content/uploads/2009/09/ppu_banned1.png" alt="ppu_banned" width="200" height="126" /></p>
<p style="text-align: justify;">Following <a href="http://www.geeks3d.com/20090928/hardware-physx-acceleration-is-disabled-geforce-or-ageia-when-ati-gpu-is-present/" target="_blank">Geeks3D report</a> on that<strong> recent driver update disables PhysX hardware acceleration not only for Nvidia GPUs</strong>, but <strong>for Ageia PPUs as well</strong> (if non-Nvidia graphics card is present in the system) we&#8217;ve desided to perform small investigation.</p>
<p style="text-align: justify;">Test methodology is simple enough: we&#8217;ll use certain sample from PhysX SDK 2.8.1 Build 13 to identify if Ageia PPU is working and initializing properly with different PhysX drivers on several systems with Nvidia and ATI GPUs.</p>
<p style="text-align: justify;">Used PhysX System Software &#8211; <strong>8.09.04</strong> (last one with direct PPU support) and newest <strong>9.09.0814 installed above 8.09.04</strong> (PPU won&#8217;t be recognised on pure 9.09.0814 drivers)</p>
<p style="text-align: justify;"><strong>GeForce System #1 &#8211; GTX275 + Ageia PPU</strong></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2009/09/ppu_080904.png" rel="shadowbox[post-338];player=img;" title="ppu_080904"><img title="ppu_080904" src="http://physxinfo.com/news/wp-content/uploads/2009/09/ppu_080904-298x300.png" alt="ppu_080904" width="298" height="300" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2009/09/ppu_09090814.png" rel="shadowbox[post-338];player=img;" title="ppu_09090814"><img title="ppu_09090814" src="http://physxinfo.com/news/wp-content/uploads/2009/09/ppu_09090814-299x300.png" alt="ppu_09090814" width="299" height="300" /></a></p>
<p style="text-align: center;">PhysX driver 8.09.04                                                         PhysX driver 9.09.0814</p>
<p style="text-align: justify;">
<p style="text-align: justify;"><strong>GeForce System #2 &#8211; GTX295 + Ageia PPU</strong> (thanks to JeGX from <a href="http://www.geeks3d.com/" target="_blank">Geeks3d</a>)</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2009/09/physx-cloth-ageia-ppu-hw-mode-80904+9090814-geforce-gtx-295.png" rel="shadowbox[post-338];player=img;" title="physx-cloth--ageia-ppu-hw-mode-80904+9090814-geforce-gtx-295"><img class="aligncenter size-medium wp-image-350" title="physx-cloth--ageia-ppu-hw-mode-80904+9090814-geforce-gtx-295" src="http://physxinfo.com/news/wp-content/uploads/2009/09/physx-cloth-ageia-ppu-hw-mode-80904+9090814-geforce-gtx-295-300x182.png" alt="physx-cloth--ageia-ppu-hw-mode-80904+9090814-geforce-gtx-295" width="300" height="182" /></a></p>
<p style="text-align: center;">PhysX driver 9.09.0814</p>
<p style="text-align: justify;">As you can see, in both cases Ageia PPU was <strong>recognised properly by the system</strong>, and <strong>hardware acceleration is working</strong> too (test applications indicates that both scene and cloth simulations are running in hardware)</p>
<p style="text-align: justify;">What will happen if we&#8217;ll try same scenario, but now with ATI GPU installed in the system ?</p>
<p><span id="more-338"></span></p>
<p><strong>Radeon System #1 &#8211; HD4850 + Ageia PPU</strong> (thanks again to JeGX from<a href="http://www.geeks3d.com/" target="_blank"> Geeks3d</a>)</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2009/09/physx-test-cloth-hw-mode-80904.png" rel="shadowbox[post-338];player=img;" title="physx-test-cloth-hw-mode-80904"><img title="physx-test-cloth-hw-mode-80904" src="http://physxinfo.com/news/wp-content/uploads/2009/09/physx-test-cloth-hw-mode-80904-300x187.png" alt="physx-test-cloth-hw-mode-80904" width="300" height="187" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2009/09/physx-test-cloth-hw-mode-80904+9090814.png" rel="shadowbox[post-338];player=img;" title="physx-test-cloth-hw-mode-80904+9090814"><img title="physx-test-cloth-hw-mode-80904+9090814" src="http://physxinfo.com/news/wp-content/uploads/2009/09/physx-test-cloth-hw-mode-80904+9090814-300x189.png" alt="physx-test-cloth-hw-mode-80904+9090814" width="300" height="189" /></a></p>
<p style="text-align: center;">PhysX driver 8.09.04                                                         PhysX driver 9.09.0814</p>
<p style="text-align: justify;"><strong>Radeon System #2 &#8211; HD4870 + Ageia PPU</strong> (thanks to heuM from <a href="http://www.overclockers.ru/" target="_blank">Overclockers.ru)</a></p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2009/09/9090814.PNG" rel="shadowbox[post-338];player=img;" title="9090814"><img class="aligncenter size-medium wp-image-355" title="9090814" src="http://physxinfo.com/news/wp-content/uploads/2009/09/9090814-300x215.PNG" alt="9090814" width="300" height="215" /></a></p>
<p style="text-align: center;">PhysX driver 9.09.0814</p>
<p style="text-align: justify;">While working fine with ATI card on old 8.09.04 drivers, <strong>test scene is running in software on CPU</strong>, when 9.09.0814 drivers are installed. But Ageia PPU is identified by OS, and <strong>hardware acceleration was working with same driver set and Nvidia GPU</strong> in the system.</p>
<p style="text-align: justify;">Therefore, we can definitely say, that <strong>PhysX computing capabilities of Ageia PPU cards are disabled with newest PhysX drivers when non-Nvidia GPU is present in PC configuration</strong>. (at least with driver set we&#8217;ve used)</p>
<p style="text-align: justify;">Certainly, PPU installement base is very low and it can&#8217;t handle well recent PhysX games, but such <strong>Nvidia&#8217;s decision looks strange and short-sighted even for us</strong>.</p>
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