Archive for the ‘Ageia PPU’ tag
PhysX: Crank That S#!t Up contest video
User elliottad (also known as mohawkade at our forums) has uploaded nicely composed GPU/PPU PhysX showcase video as entry for Crank That S#!t UP contest, hosted by Firing Squad and NVIDIA.
As nice addition, video includes few scenes from decent, but now completely forgotten PPU PhysX titles, like Stoked Rider: Alaska Alien, Bet on Soldier, Infernal and Switchball.
Worth watching
Ageia Memories: alternative PhysX Developers website
Browsing through work folders on my PC today, I have found this old project:
Back in 2007 PhysX Developers section of Ageia website has some disputable structure (for example, Physx SDK features description was missing, but there was large flash banner with several CG-sequences, not related to PhysX at all) – thus, I’ve decided to recreate this section from my “point of view” and send it to Ageia. And actually, some of my ideas (like feature list) were used later on.

So, just for amusement factor I’ve uploaded whole thing to PhysXInfo – maybe it gonna be interesting for someone, who is still curious on Ageia part of PhysX history.
Proceed to alternative Ageia PhysX Developer website
Manju Hedge, former CUDA and PhysX VP, is leaving NVIDIA to join AMD

KitGuru website has brought us news that Manju Hedge, former CUDA and PhysX Solutions Vice President (previously – CEO and co-founder of Ageia) has left NVIDIA to join AMD.
Our own sources at NVIDIA are indicating – this information is truthful.
However, according to our data, Manju departure won’t affect PhysX (he hasn’t been working on PhysX for over a year) or CUDA development process in NVIDIA, and his new roll in AMD won’t be connected to game physics related projects (instead, Manju is going to be involved in ISV recruitment).
Update: Pursuant to latest press-release, Manju Hedge will lead AMD Fusion Experience Program.
Update #2: from X-bit Labs article
In particular, [Manju Hedge] will manage the developer relations teams that help independent software developers (ISVs) to implement program code optimized for heterogeneous multi-core microprocessors.
We want to thanks Manju Hedge for awesome work on PhysX front and wish him best of luck with this new assignment !
AMD and PhysX: History of the Problem
Recent provoking claims by AMD regarding GPU PhysX and all hype around Open Physics Initiative are causing me some Deja Vu feeling.
Why ? Because, actually, hardware accelerated PhysX was criticized by AMD/ATI throughout it’s lifespan (more or less). Let’s take a retrospective look at escalation of the conflict:
In June 2006, just after Ageia PPU launch, ATI unveils their GPU physics processing conception called “Boundless Gaming” (also known as Asymmetric Physics Processing) based on Havok FX engine (technology was supported by Nvidia as well).

X1900 XT GPU was promised to deliver over 9x performance of a PhysX PPU card and games augmented with Havok FX physics were supposed to come out in 2007.

Result ? Havok FX died with Intel aquisition of Havok company, no games were released, 16 titles with Ageia PPU support from hardware PhysX side.
Ageia PPU in current PhysX reality
Question “How Ageia PhysX PPU can handle newest GPU PhysX titles ?” is still interesting for some people, ATI owners for example. NinjaLane has published PhysX Performance Tests – The way games should be played article, that includes benchmarks of old Ageia PhysX PPU card along with Nvidia GPUs.
While PPU is still good at Unreal Tournament 3 and Mirror’s Edge, it has insufficient power to run latest titles like Batman Arkham Asylum with smooth framerate.

You can read rest of the article here
ATI + PhysX ban: even Ageia PPUs are affected ?

Following Geeks3D report on that recent driver update disables PhysX hardware acceleration not only for Nvidia GPUs, but for Ageia PPUs as well (if non-Nvidia graphics card is present in the system) we’ve desided to perform small investigation.
Test methodology is simple enough: we’ll use certain sample from PhysX SDK 2.8.1 Build 13 to identify if Ageia PPU is working and initializing properly with different PhysX drivers on several systems with Nvidia and ATI GPUs.
Used PhysX System Software – 8.09.04 (last one with direct PPU support) and newest 9.09.0814 installed above 8.09.04 (PPU won’t be recognised on pure 9.09.0814 drivers)
GeForce System #1 – GTX275 + Ageia PPU
PhysX driver 8.09.04 PhysX driver 9.09.0814
GeForce System #2 – GTX295 + Ageia PPU (thanks to JeGX from Geeks3d)
PhysX driver 9.09.0814
As you can see, in both cases Ageia PPU was recognised properly by the system, and hardware acceleration is working too (test applications indicates that both scene and cloth simulations are running in hardware)
What will happen if we’ll try same scenario, but now with ATI GPU installed in the system ?












