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Archive for the ‘Ageia PPU’ tag

How to put the Demos back in the PhysX Control Panel: Video Guide

without comments

Another thematic video guide from Andrew “MohawkADE” Elliott, explaining how to add missing physics demos (older from Ageia and newer from NVIDIA) to PhysX Control Panel.

Please note that following guide is only valid for Ageia PhysX PPU owners.

You can find written tutorial on our forums.

Related materials:

Written by Zogrim

August 1st, 2012 at 10:29 am

Posted in PhysX Hardware

Tagged with , ,

How to restore Ageia PPU support with latest NVIDIA Drivers: Video Guide

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Andrew “MohawkADE” Elliott, our fellow reader and big fan of original Ageia PhysX cards, has prepared a video version of his guide on how to restore PPU support with latest PhysX Drivers.

Ageia PPUs are not recognized by latest PhysX System Software releases, but with a bit of work you will be able to play every game with hardware PhysX acceleration (assuming you have NVIDIA GPU as well), without necessity to reinstall PhysX drivers for each title.

Please note that only certain games (based on PhysX SDK below 2.8.3) are featuring PPU support. Even following this guide, you can't force latest titles like Batman: Arkham City to utilize your PPU.

Related materials:

Keep an eye on MohawkADE’s channel, as more interesting videos and reviews are coming soon !

Written by Zogrim

July 23rd, 2012 at 10:53 am

Echoes from the past: The PhysX of Switchball

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Switchball has a special place in a history of hardware PhysX acceleration, as it was one of the first games with support for Ageia PhysX cards (Switchball demo was included on a CD with PPUs, although the game itself was released later one, in 2007).

Following video, showcasing the physics of Switchball in action, was prepared by our fellow reader Andrew “MohawkADE” Elliott.

Being a physics based puzzle-platfromer title, Switchball was offering special puzzles using SPH fluid dynamics and cloth simulation exclusive for Ageia PPU owners (if PPU was not found in the system, such sequences were substituted with less advanced versions).

Written by Zogrim

May 1st, 2012 at 3:52 pm

Posted in PhysX Games

Tagged with , ,

How to restore PPU support with latest PhysX Drivers

with 5 comments

Owners of original Ageia PhysX cards are not in love these days – PPUs are not only not recognized by PhysX SDK 2.8.3/8.4, but even not supported by more or less recent PhysX System Software.

However, our reader Andrew “MohawkADE” Elliott has discovered a way (through drivers mixing, registry editing and some alchemy) to re-enable PPU support even with newest PhysX Drivers.

ASUS Ageia PhysX PPU with latest PSSIn this case you’re be able to kept your PPU in the system, benifit from hardware acceleration in PPU PhysX games and, potentially, in CPU PhysX titles, or even pair your PPU with dedicated Nvidia GPU.

Head over to our forums for further instructions.

Written by Zogrim

January 17th, 2011 at 10:39 am

Ageia PhysX Cards: are they still worth it ?

with 5 comments

Marvelous informational video was uploaded today by our regular reader – Andrew Elliott (also known as elliottad or MohawkADE). It is related to overview of Ageia PPU card history and it’s place in current hardware accelerated PhysX infrastructure.

Also, you can find full transcript at our forums.

Related materials:

If you own an Ageia PhysX card, planning to buy one, or just interested in PhysX lifecycle – this video is worth watching without doubt :)

Written by Zogrim

October 22nd, 2010 at 9:32 am

Posted in PhysX Hardware

Tagged with ,

WeeklyTube Issue 44: PhysX video overview

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Mafia II Benchmark video featuring NVIDIA PhysX comparison by nvidia

Official PhysX comparison video for Mafia II. Initial video sequence is nothing special (just benchmark run), but composing level makes me envious :)

Cryostasis BFG Ageia PPU PhysX Test by TRStrider74

This video is comparing Cryostasis PhysX performance with/without additional Ageia PhysX card and main ATI GPU. After watching this I’ve moved Cryostasis to GPU/PPU games section, as it seems to run well enough.

Read the rest of this entry »

Written by Zogrim

September 10th, 2010 at 11:57 pm

Posted in WeeklyTube

Tagged with , ,

PhysX: Crank That S#!t Up contest video

with one comment

User elliottad (also known as mohawkade at our forums) has uploaded nicely composed GPU/PPU PhysX showcase video as entry for Crank That S#!t UP contest, hosted by Firing Squad and NVIDIA.

As nice addition, video includes few scenes from decent, but now completely forgotten PPU PhysX titles, like Stoked Rider: Alaska Alien, Bet on Soldier, Infernal and Switchball.

Worth watching :)

Written by Zogrim

August 4th, 2010 at 12:28 pm

Posted in PhysX Games

Tagged with ,

Ageia Memories: alternative PhysX Developers website

with one comment

Browsing through work folders on my PC today, I have found this old project:

Back in 2007 PhysX Developers section of Ageia website has some disputable structure (for example, Physx SDK features description was missing, but there was large flash banner with several CG-sequences, not related to PhysX at all) – thus, I’ve decided to recreate this section from my “point of view” and send it to Ageia. And actually, some of my ideas (like feature list) were used later on.

So, just for amusement factor I’ve uploaded whole thing to PhysXInfo – maybe it gonna be interesting for someone, who is still curious on Ageia part of PhysX history.

Proceed to alternative Ageia PhysX Developer website [Link not available anymore]

Written by Zogrim

June 5th, 2010 at 6:05 pm

Posted in Website

Tagged with

Manju Hedge, former CUDA and PhysX VP, is leaving NVIDIA to join AMD

with 6 comments

KitGuru website has brought us news that Manju Hedge, former CUDA and PhysX Solutions Vice President (previously – CEO and co-founder of Ageia) has left NVIDIA to join AMD.

Our own sources at NVIDIA are indicating  – this information is truthful.

However, according to our data, Manju departure won’t affect PhysX (he hasn’t been working on PhysX for over a year) or CUDA development process in NVIDIA, and his new roll in AMD won’t be connected to game physics related projects (instead, Manju is going to be involved in ISV recruitment).

Update: Pursuant to latest press-release, Manju Hedge will lead AMD Fusion Experience Program.

Update #2: from X-bit Labs article

In particular, [Manju Hedge] will manage the developer relations teams that help independent software developers (ISVs) to implement program code optimized for heterogeneous multi-core microprocessors.

We want to thanks Manju Hedge for awesome work on PhysX front and wish him best of luck with this new assignment !

Written by Zogrim

May 25th, 2010 at 5:48 pm

Posted in Other

Tagged with , ,

AMD and PhysX: History of the Problem

with 19 comments

Recent provoking claims by AMD regarding GPU PhysX and all hype around Open Physics Initiative are causing me some Deja Vu feeling.

Why ? Because, actually, hardware accelerated PhysX was criticized by AMD/ATI throughout it’s lifespan (more or less). Let’s take a retrospective look at escalation of the conflict:

In June 2006, just after Ageia PPU launch, ATI unveils their GPU physics processing conception called “Boundless Gaming” (also known as Asymmetric Physics Processing) based on Havok FX engine (technology was supported by Nvidia as well).

X1900 XT GPU was promised to deliver over 9x performance of a PhysX PPU card and games augmented with Havok FX physics were supposed to come out in 2007.

Result ? Havok FX died with Intel aquisition of Havok company, no games were released, 16 titles with Ageia PPU support from hardware PhysX side.

Read the rest of this entry »

Written by Zogrim

March 11th, 2010 at 8:59 pm

Posted in Articles, Reviews

Tagged with , , ,

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