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PhysX SDK 3.3 source code is now available for free

PhysX SDK 3.3 source code is now available for free

Free source code access for Windows, Linux, OS X and Android.

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Introducing NVIDIA HairWorks: fur and hair simulation solution

Introducing NVIDIA HairWorks: fur and hair simulation solution

Real-time simulation and rendering of realistic hair and fur

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Introducing NVIDIA FLEX: unified GPU PhysX solver

Introducing NVIDIA FLEX: unified GPU PhysX solver

Universal particle-based physics solver

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The Evolution of PhysX SDK, performance-wise

The Evolution of PhysX SDK, performance-wise

PhysX 2.8 vs PhysX 3.x vs Bullet

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Shadow Harvest – new details

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944725_20080131_790screen004

After whole year of silence, PCgameshardware.de has revealed some new details about Shadow Harvest title – GPU PhysX support for this game was announced in May 2008

According to their article, Shadow Harvest will have, as example, GPU accelerated cloth objects and supplementary physical smoke effects.

System requirements were also declared – Dual core CPU + Geforce 8800 GT/GTS class GPU without extra PhysX effects enabled, and least single GTX280 for those who wants to play with GPU PhysX goodies.

As additional features we can name DX10 support.

Source: PCgameshardware.de

Written by Zogrim

August 22nd, 2009 at 6:19 pm

Posted in PhysX Games

Tagged with ,

PhysXforQuest updated to 1.0.6

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Recently, PhysX SDK wrapper for Quest 3D engine was updated to version 1.0.6.

Release Notes

Written by Zogrim

August 22nd, 2009 at 11:02 am

Posted in Engines and Wrappers

Tagged with

John Carmack speaking about hardware PhysX at QuakeCon 2009

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John Carmack, Id Software Technical Director,  always have no special sympathy for dedicated hardware Ageia PhysX.

He called it “bad idea” in 2007, and he didn’t change his mind since then:

“I hope Nvidia didn’t pay a whole lot of money for them” – ended John.

Thankfully,  all this negative talk is related to old, dedicated Ageia PPU idea. Carmack still didn’t reveal his opinion about GPU PhysX.

Edit: We can see, that author of this video is now trying to misinform people by renaming this video to “JC on hardware accelerated (GPU) PhysX” while Carmack was talking about Ageia PhysX PPU, without any clear word about current HW PhysX by Nvidia.  Don’t be confused.

Edit2: And I get blocked during discussion. It seems that I was right.

Written by Zogrim

August 20th, 2009 at 11:51 am

Posted in Other

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Mafia II – with GPU PhysX suport ?

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mafia-2-logo

PCgameshardware.com revealed a new Mafia II hands-on article today, and it says

Mafia 2 is a pure cross platform title although the PC is said to be the lead platform. Due to the higher resolutions as well as additional GPU Physx particle effects, like dynamic, interactive smoke the PC version will also offer better graphics than the console variant.

Let’s wait for official announcement.

Source: PCgameshardware.com

Written by Zogrim

August 20th, 2009 at 11:37 am

Posted in PhysX Games

Tagged with ,

Dark Void dated – January 2010

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dark_void1

Capcom has announced release date for Dark Void title – January 12 2010 in North America, and January 15 in Europe.
Dark Void is going to be one of most advanced GPU PhysX titles, featuring APEX Turbulence support.

Source: Capcom

Written by Zogrim

August 19th, 2009 at 10:44 pm

Posted in PhysX Games

Tagged with ,

Darkest of Days PhysX comparison video from Nvidia

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Nvidia has published new PhysX comparison video for Darkest of Days title

It’s showcasing some new effects, like dynamic fog, smoke and ash in action.

Written by Zogrim

August 19th, 2009 at 9:45 pm

Posted in PhysX Games

Tagged with ,

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