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PhysX SDK 3.3 source code is now available for free

PhysX SDK 3.3 source code is now available for free

Free source code access for Windows, Linux, OS X and Android.

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Introducing NVIDIA HairWorks: fur and hair simulation solution

Introducing NVIDIA HairWorks: fur and hair simulation solution

Real-time simulation and rendering of realistic hair and fur

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Introducing NVIDIA FLEX: unified GPU PhysX solver

Introducing NVIDIA FLEX: unified GPU PhysX solver

Universal particle-based physics solver

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The Evolution of PhysX SDK, performance-wise

The Evolution of PhysX SDK, performance-wise

PhysX 2.8 vs PhysX 3.x vs Bullet

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Leak Week ! PhysX DCC 2.0 beta plug-in this time

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This week is rich in leaked PhysX tools and software: 9.09.1112 drivers previously, and now – new beta PhysX 2.0 plug-in for 3ds Max. This plug-in was unavailable even on Dev. Support Center, only by personal e-mail request.

beta 2.0 plug-in

New plug-in  supports both 32- and 64-bit versions of 3ds Max 2008, 2009 and 2010. Features overview is located here

Download via Rapidshare (download limit reached)

Update: PhysX plug-in v2.01 for 3ds Max released

Source: sinefx.com

Written by Zogrim

December 9th, 2009 at 2:44 pm

Posted in PhysX Tools

Tagged with , ,

PhysX System Software 9.09.1112: now available officially

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New PhysX System Software 9.09.1112, that was leaked from Dev. Support center few days ago, is now available for download from NVIDIA website.

Official Release Notes are also available:

  • Includes the latest PhysX runtime builds to support all released PhysX content including Batman Arkham Asylum and others.
  • This release also resolves issues with Arabic language installations and occasional simulation interruption on some machines and titles.
  • New runtimes for the PhysX SDK 2.8.3.
  • Supports NVIDIA PhysX acceleration on all GeForce 8-series, 9-series, 100-series and 200-series GPUs with a minimum of 256MB dedicated graphics memory and 32 CUDA cores. Note: Some applications may have higher minimum requirements.

Written by Zogrim

December 9th, 2009 at 1:49 pm

Posted in PhysX Drivers

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pXent PhysX wrapper: realtime fracturing without APEX

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We are keeping an eye on promising PhysX SDK based projects, like RayFire Tool, PhysXforQuest wrapper, and – pXent PhysX SDK wrapper for 3D GameStudio engine. This time a new impressive feature was added – realtime generation of fragments for dynamic fracturing and destruction of objects.

Of course, it’s still not APEX Destruction level, but close enough.

Written by Zogrim

December 9th, 2009 at 12:28 pm

Posted in Engines and Wrappers

Tagged with ,

Nvidia on Real-time Physics

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Short video, covering PhysX Technology overview from Jen-Hsun Huang GTC 09 keynote, is available now on Nvidia YouTube channel (in 720p and 1080p versions).

Clip demonstrates realtime demos of SPH Fluid and multigrid Eulerian Smoke simulations.

Related materials:  GTC PhysX demos screenshots pack and GTC APEX Wall Destruction demo

Written by Zogrim

December 8th, 2009 at 7:23 pm

Posted in Other

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Popular Physics Engines comparison: PhysX, Havok and ODE

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End of the year is proper time to gather some statictics and summarize what PhysX SDK has archieved in past 4 years. So, we woud like to present our new article “Popular Physics Engines comparison: PhysX, Havok and ODE“, in which we are trying to compare PhysX SDK with other physics engines presented on the market not in terms of features, quality, performance or something like that – but released game titles.

titles_release_dynamics_graph_year

Article includes basic statistics for Bullet and Newton physics engines, and advanced statictics for PhysX SDK, Havok and ODE – released games quality, platform distribution, and release dynamics for past years.

Written by Zogrim

December 7th, 2009 at 3:12 pm

Posted in Articles, Reviews

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WeeklyTube Issue 14: PhysX video overview

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Check out Zombie Driver (trailer below) title. Funny gameplay and accurate PhysX SDK implementation. Game was released yesterday.

Zombie Driver Gameplay Trailer HD by ZombieDrivergame

Physics via NxOgre PhysX wrapper, graphics engine – Ogre 3D.

Carmageddon XNA animations by 1amStudios

Second video from XNA Carmageddon reincarnation. All ingame physics is based on PhysX SDK.

Read the rest of this entry »

Written by Zogrim

December 5th, 2009 at 9:44 pm

Posted in WeeklyTube

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PhysX System Software 9.09.1112 available

with 9 comments

Newest PhysX System Software 9.09.1112 was uploaded to Developer Support Center. It contains updated runtimes for some upcoming APEX tools, but most of users and developers won’t see any differences from 9.09.30 System Software.

9_09_1112

In addition, according to our sources, PhysX System Software 9.09.1112 will be included into next release of public GeForce drivers.

If you are experiencing trouble with registration of PhysX Developer account, please refer to our registration guide.

Update: as expected, this System Software leaked too – download | Mirror #1 | Mirror #2

Update #2: official WHQL version is available

Written by Zogrim

December 4th, 2009 at 10:24 pm

Posted in PhysX Drivers

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Nvidia Q&A roundup: PhysX will not support OpenCL or DirectCompute any time soon

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Under “Would you like to Ask Nvidia A question?” iniative Nvidia employees have answered another portion of questions, this time solely related to PhysX:

#1 – How do you expect PhysX to compete in a DirectX 11/OpenCL world?

By Tom Petersen, Director of Technical Marketing: PhysX does not compete with OpenCL or DX11’s DirectCompute.

PhysX is an API and runtime that allows games and game engines to model the physics in a game. Think of PhysX as a layer above OpenCL or DirectCompute, which in contrast are very generic and low level interfaces that enable GPU-accelerated computation. Game developers don’t create content in OpenCL or DirectCompute. Instead they author in toolsets (some of which are provided by NVIDIA) that allow them to be creative quickly. Once they have good content they “compile” a specific platform (PC, Wii, Xbox, PS3, etc) using another tool flow.

During this process game studios have three basic concerns:

1. Does PhysX make it easier to develop games for all platforms – including consoles?

2. Does PhysX make it easier to have kick ass effects in my game?

3. Will NVIDIA support my efforts to integrate this technology?

And the answer to the three questions above is: yes, yes, and yes. We are spending our time and money pursuing those goals to support developers, and right now the developer community is not telling us that OpenCL or DirectCompute support are required.

At the end of the day, the success of PhysX as a technology will depend on how easy it is for game designers to use and how incredible the game effects are that they create. Batman: Arkham Asylum is a good example of the type of effects we can achieve with PhysX running on NVIDIA GPUs, and we are working to make the next round of games even more compelling. At this time, NVIDIA has no plan to move from CUDA to either OpenCL or DirectCompute as the implementation engine for GPU acceleration. Instead we are working to support developers and implement killer effects.

#2 – Will PhysX become open-source?

Tom Petersen: NVIDIA is investing a lot of time and effort in PhysX and we do not plan to make it open source today. Of course the binaries for the SDK are distributed for free, and source code is available for licensing if game designers need it.

Only partial version is displayed. You can view full answer here

Written by Zogrim

December 4th, 2009 at 9:59 am

Posted in Other

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Hybrid PhysX mod 1.02: 195.xx drivers and Win XP support

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GenL has released updated mod for hybrid PhysX systems – now it works with recent 195.xx GeForce drivers and supports Windows XP/2003

UPDATE: Hybrid PhysX mod 1.03 released – with timebomb fix and lastest drivers support.

- added support for new checks in 195.xx drivers
- added support for XP/2003 drivers
- both x86 and x64 are supported by a single mod now

Notes about the mod:
- Both x86 and x64 are supported by a single file now. If you are using x86 OS, you should just skip patching 64-bit binaries (press No when asked for a search).
- Don’t forget that you must be able to access nvidia control panel. For this connect nvidia GPU to the second input port of your monitor – physically or virtually (i don’t know if this is possible), or any other way you find. There are community-generated tutorials for this, i can’t tell anything because i own only 1 GPU.
- Lite version may come later, if needed. Additionally, i can fix errors if you find them and release it with an update.

Notes about XP/2003 support:
- Only 195.62 drivers are tested for XP/2003 case. I can’t say anything about earlier versions, i didn’t even try them.
- It should work for XP/2003 x64 editions too, would be great if anyone will confirm.
- It will work for 2000 only if original XP/2003 package supports it.

You can download PhysX mod 1.02 directly from our server (not available) *

Mirror #1 (thanks to Alexandr82)

Update #2: 1.02 mod is working with new 196.21 drivers.

Update #4: 1.02 mod may not work properly with 196.75/197.xx drivers, users are also reporting incompatibility with 9.10.0222 PhysX System Software.

In addition, original post contains mod for PhysX drivers 9.09.30, that allows to use original Ageia PPU with ATI cards.

Please use commentaries to this post or thread at NGHQ forums to report errors, if they’ll occur. Reports with positive results are also appreciated.

Update: Installation instructions – Link#1 | Link#2 | Link#3 (Please note that most of them refer to old PhysX mod 1.01 – use 1.02 mod instead, download link above) | Link#4 | Link#5 (video guide) | Link#6 (specific details) | Link#7 (Italian video guide) | Link#8 | Link#9 (detailed) <- it’s recommended to start from newer links.

Hybrid PhysX systems benchmarks: HD4870/5870+9500/9600GT | HD4850/5750+9800GT | HD5870+GT220 | 2xHD5870 + 9800GT | HD5870/GTX285 + 9800GT

Dedicated PhysX GPU performance dependence on PCI-E bandwidth

Update #3: Catalyst 10.2 and extended display error fix – in addition, you’ll be able to use dedicated NV GPU for PhysX without necessity to extend display.

* PhysXinfo is not responcible for any harm this file can cause to your system. Use it for your own risk.

Written by Zogrim

November 29th, 2009 at 2:07 am

Posted in Hybrid PhysX

Tagged with , , ,

WeeklyTube Issue 13: PhysX video overview

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YouTube was unusually rich in interesting PhysX related videos this week.

Warm Gun Ragdolls by EmotionalRobotsInc

Funny video of ragdolled characters from Warm Gun mod for UT3.

RayFire Tool: building demolition with 3151 objects by Hondash3

House demolition sample made with Rayfire Tool plug-in.

Read the rest of this entry »

Written by Zogrim

November 29th, 2009 at 12:57 am

Posted in WeeklyTube

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