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PhysX SDK 3.3 source code is now available for free

PhysX SDK 3.3 source code is now available for free

Free source code access for Windows, Linux, OS X and Android.

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Introducing NVIDIA HairWorks: fur and hair simulation solution

Introducing NVIDIA HairWorks: fur and hair simulation solution

Real-time simulation and rendering of realistic hair and fur

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Introducing NVIDIA FLEX: unified GPU PhysX solver

Introducing NVIDIA FLEX: unified GPU PhysX solver

Universal particle-based physics solver

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The Evolution of PhysX SDK, performance-wise

The Evolution of PhysX SDK, performance-wise

PhysX 2.8 vs PhysX 3.x vs Bullet

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Gamestudio A8 now includes PhysX SDK integration

with 5 comments

Conitec Datasystems has announced that physics system in latest A8 version of their Gamestudio game engine is now based on PhysX SDK 2.8.3 (previously it was ODE).

According to devs, such changes will result “in a better frame rate and greater stability of the physics simulation”.

PhysX SDK integration was developed in conjunction with Christian Kahler, author of pXent PhysX wrapper.

Written by Zogrim

August 5th, 2010 at 12:54 pm

Posted in Engines and Wrappers

Tagged with ,

The Technology of Mafia II

without comments

New “Behing the scenes” video, covering technological aspects of Mafia II engine merges today on GameTrailers.

It includes several details on animation, AI, lighting system, and, of course, physics engine and destructible environments (which are based on PhysX SDK too) – but, unfortunately, no new information about GPU PhysX/APEX content.

Written by Zogrim

August 4th, 2010 at 10:32 pm

Posted in PhysX Games

Tagged with ,

Nvidia PhysX Fluid Demo upgraded to ver. 1.0.1.3.

with 12 comments

For those of you who are still playing with old Nvidia PhysX Fluid Demo (version 1.0.0.9, released in 2008 with first PowerPack) Nvidia has prepared a new, slightly updated variant – PhysX Fluid Demo ver. 1.0.1.3.

Update: Modding of PhysX Fluid Demo

Release notes:

  • Allocate only 64MB of VRAM heap instead of 128MB
  • Adjusted text output to not conflict with the PhysX Visual Indicator
  • Added option to toggle the display of all text (in screen space) on/off.

You can download PhysX Fluid Demo ver. 1.0.1.3. from here (19 mb)

Alternative download from physxfiles.com (virustotal report).

Written by Zogrim

August 4th, 2010 at 2:43 pm

Posted in PhysX Tools

Tagged with ,

PhysX: Crank That S#!t Up contest video

with one comment

User elliottad (also known as mohawkade at our forums) has uploaded nicely composed GPU/PPU PhysX showcase video as entry for Crank That S#!t UP contest, hosted by Firing Squad and NVIDIA.

As nice addition, video includes few scenes from decent, but now completely forgotten PPU PhysX titles, like Stoked Rider: Alaska Alien, Bet on Soldier, Infernal and Switchball.

Worth watching :)

Written by Zogrim

August 4th, 2010 at 12:28 pm

Posted in PhysX Games

Tagged with ,

Linux 32 and 64-bit PhysX SDK is ready for beta testing

with one comment

nvidia-physx

According to NVIDIA, new 2.8.3.3 PhysX SDK for Linux (both 32- and 64-bit versions) has passed QA process and is available for beta testing.

If you want to participate in beta program, you need to send your request to PhysXDevSupport@nvidia.com

(Provide a description on how are you planning to use the Linux SDK - number of beta testers is limited)

Long awaited event actually, cause after old 2.8.1. SDK many developers have thought that PhysX SDK for Linux was completely abandoned. From now on Linux SDK will be updated accordingly with PC versions.

Written by Zogrim

August 3rd, 2010 at 8:42 pm

Posted in PhysX SDK

Tagged with , ,

Mafia II: PhysX screenshots set

with one comment

In recent days, some websites have revealed new visual content from Mafia II title, and suprisingly, certain amount of screenhots is from PC version, with additional APEX/PhysX effects enabled.

We formed a gallery from most demonstrable of them, and here is the result:

Read the rest of this entry »

Written by Zogrim

August 2nd, 2010 at 4:38 pm

Posted in PhysX Games

Tagged with ,

WeeklyTube Issue 41: PhysX video overview

with 3 comments

Gramy Mafia II by matrixserek

13 mins of gameplay sequences from upcoming Mafia 2 title, Chapter 9 “Ball & Beans” (initial version is available at tvgry.pl). As you may notice from flowing character clothing and lots of dynamic particles – APEX effects are enabled.

Unity Bootcamp by Hemiogenic

Tech demo, developed by Aquiris for Unity 3.0 engine release. All physics is held by latest 2.8.3. version of PhysX SDK.

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Written by Zogrim

August 1st, 2010 at 2:46 pm

Posted in WeeklyTube

Tagged with , ,

SIGGRAPH 2010: Nvidia APEX and Scalability

with 9 comments

Nvidia has recently uploaded APEX related presentation called “APEX : Creating scalable immersive game environments” from their  SIGGRAPH 2010 sponsored sessions list.

Usual overview of APEX framework and current modules (like Destruction and Clothing), which are already familiar to us from past GDC10 and SIGGRAPH09 sessions, is followed by topic never described in detail previously – Scalability and LOD features inside APEX (starts at 32:55).

In general, it’s devided into two components – scalable parameters for each of the modules (like number of particles or cloth vertices), that can be adjusted during authoring to fit into platform computing capabilities..

..and dynamic LOD system, that manages resources destribution between actors and modules, based on current situation and resources budget (for example, clothing on character closer to the camera will be simulated with higher fidelity).

Now, as we know almost everything about APEX, we just need to wait until it will be released to public (standalone, or integrated into popular engines like UE3).

Written by Zogrim

July 29th, 2010 at 11:48 pm

Posted in PhysX Tools

Tagged with ,

Mafia II: Developers Interview

with 4 comments

With Mafia 2 coming closer to it’s release, hype atmosphere is getting hotter, and apart from other materials you can find on the web, PC Games Hardware has published decent interview with Denby Grace from 2K Czech on several Mafia’s engine features, and PhysX part specifically:

PC Games Hardware: Are there any differences between the Console and the PC Version of Mafia 2 as far as technical as well as visual aspects are concerned, for example GPU accelerated PhysX effects?

Denby Grace: You hit the nail on the head. The biggest difference is the GPU enabled physics effects. While on a system without GPU (consoles and ATI cards), the game will have a great PhysX simulation with particles and cloth, however, if you have the extra hardware we are able to push things to a whole new level which has not yet been seen in open world game before.

Our destructible environments feature thousands of physical particles which in turn can be affected by individual explosion force fields to make them move. It’s all very impressive and it’s these kinds of improvements that high end PC gamers can expect.

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Written by Zogrim

July 23rd, 2010 at 10:00 am

WeeklyTube Issue 40: PhysX video overview

with 2 comments

Metro 2033 PhysX #3 by protowiz

Rigid body and destruction physics in Metro 2033. “Advanced PhysX” option is disabled.

5870 with worlds fastest physX card by KingOfSand100

Hybrid PhysX system including HD 5870 and GTX 470. FluidMark 1.2 test with GPU acceleration enabled and disabled.

Read the rest of this entry »

Written by Zogrim

July 19th, 2010 at 11:55 am

Posted in WeeklyTube

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