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PhysX SDK 3.3 source code is now available for free

PhysX SDK 3.3 source code is now available for free

Free source code access for Windows, Linux, OS X and Android.

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Introducing NVIDIA HairWorks: fur and hair simulation solution

Introducing NVIDIA HairWorks: fur and hair simulation solution

Real-time simulation and rendering of realistic hair and fur

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Introducing NVIDIA FLEX: unified GPU PhysX solver

Introducing NVIDIA FLEX: unified GPU PhysX solver

Universal particle-based physics solver

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The Evolution of PhysX SDK, performance-wise

The Evolution of PhysX SDK, performance-wise

PhysX 2.8 vs PhysX 3.x vs Bullet

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So whats new in 2.60 version of PhysX plug-in for 3ds Max and Maya

with 3 comments

Ongoing (and prolonged) release of NVIDIA APEX framework has not only brought us PhysXLab (authoring tool for APEX Destruction and APEX Particles), but also new versions of PhysX plug-ins for Autodesk 3ds Max, 3ds Max Design and Maya (plug-ins were uploaded just several hours ago).

UPDATE: NVIDIA APEX 1.0 Beta released

Since many developers and VFX artists are waiting for this plug-ins, we decided to provide detailed overview of new features and changes in this versions. New PhysX plug-ins v. 2.60 for 3ds Max and Maya are available for download via Developer Support Center.

If you are experiencing trouble with registration of PhysX Developer account, please refer to our registration guide.

PhysX plug-in for 3ds Max v. 2.60.0314.1641

[supports 3ds Max (2009, 2010, 2011) and 3ds Max Design (2010, 2011), 32-bit and 64-bit versions]

Update: PhysX plug-in for 3ds Max updated

2.60 version of PhysX plug-ins seems to be used as basis for new MassFX unified dynamics system, included in upcoming 3ds Max 2012, as it resembles same interface and basic feature list. However, 2.60 PhysX plug-in supports APEX Clothing, while MassFX does not.

Lets take a view on new features, in comparison to previous 2.40 version of PhysX plug-in:

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Written by Zogrim

March 17th, 2011 at 12:08 am

Posted in PhysX Tools

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Tutorial: APEX Destruction authoring in PhysXLab

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NVIDIA has uploaded several tutorials videos, which provide step-by-step overview of authoring process and in-deph description of APEX Destruction module features – slice fracturing and cut-out fracturing pipelines using PhysXLab tool.

Update: New tutorials provide in depth view of APEX Destruction usage in UDK

APEX Destruction PhysXLab Tutorial: Cut-out Fracturing

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Written by Zogrim

March 16th, 2011 at 2:33 am

Posted in PhysX Tools

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NVIDIA APEX release is coming close

with 11 comments

It seems that NVIDIA has finally decided to make APEX available for broader audience.

UPDATE: NVIDIA APEX 1.0 Beta released

Main APEX page on Developer Website was updated with following statement

APEX 1.0 beta provides access to APEX Destruction and Clothing. The NVIDIA APEX 1.0 (beta) tools and binary SDK are 100% free and can be used in both commercial and non-commercial projects. APEX is available for immediate download by all registered PhysX developers.

So, APEX Clothing and APEX Destruction modules are about to be released with authoring tools (new 3ds Max/Maya plug-ins and PhysXLab) and APEX runtime SDK (with all docs and tutorials) – this mean that developers will gain the ability to freely integrate APEX into their engines.

According to our sources, APEX 1.0 Beta release will happen this week (despite of quoted text above, it is not yet available).

Update: PhysXLab Beta was released, the rest will follow soon.

Update #2: New PhysX plug-ins for 3ds Max and Maya are released

Written by Zogrim

March 9th, 2011 at 8:09 pm

Posted in PhysX Tools

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March UDK released with full NVIDIA APEX support

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Epic Games has announced March release of Unreal Development Kit (UDK), free version of Unreal Engine 3.

March UDK includes all DX11 features, that were presented in Samaritan Demo at GDC 2011.

Important DirectX features now shipping with UDK include:

  • Tessellation and displacement;
  • Geometry shaders;
  • Multisampled textures; and
  • Shader Model 5.

In addition, UDK is now fully integrated with NVIDIA APEX, high-level scalable framework oriented on creation of complex physical effects, like destructible environment of dynamic character clothing.

NVIDIA’s APEX technology has also been integrated into the engine and ships with UDK.

NVIDIA APEX technology enables artists to quickly generate physically simulated clothing and destructible environments.

However, to take advantage of APEX functionality, authoring tools are needed to be released by NVIDIA. According to our sources, this may happen very soon, probably within a week.

Update: APEX 1.0 Beta released

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Written by Zogrim

March 9th, 2011 at 5:19 pm

Posted in Engines and Wrappers, PhysX Tools

Tagged with ,

Post-GDC 2011: Interactive clothing in Samaritan Demo using NVIDIA APEX

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Another NVIDIA developer session from GDC 2011 is now available – Realistic and Interactive Clothing in Epic Games “Samaritan” Demo Using NVIDIA APEX (in .pdf format).

Update: recorded session is now available at GDC Vault. Content of this post was updated accordingly.

New interesting technic was presented during presentation – highly detalized graphical mesh with many details (pockets, clasps, etc) was attached to a simplified uniformly tesselated mesh called “Drive Mesh“, that was used for APEX Clothing simulation. In this case, clothing with very complex geometry (like on the Samaritan character above) can be easily authored and simulated with high performance.

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Written by Zogrim

March 8th, 2011 at 6:48 pm

Posted in PhysX Tools

Tagged with , ,

Post-GDC 2011: new APEX Destruction video showcases GPU rigid bodies

with 16 comments

NVIDIA has uploaded several new videos, showcasing APEX Destruction module in action.

First one is demonstrating long-anticipated feature – GPU accelerated rigid body simulation.

This is actually the first time, when GPU rigid bodies are presented as part of APEX module.

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Written by Zogrim

March 7th, 2011 at 10:19 pm

Posted in PhysX Tools

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GDC 2011: Video of DX11 Samaritan Demo from Epic Games

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Multiplayer.it website has published hand camera footage of next-gen Samaritan Demo, showcased behind closed doors by Epic Games few days ago. Previously, only screenshots were revealed to public.

Update: cam video replaced with official one

This demo relies heavily on DX11 technology, and also utilizes APEX Clothing and APEX Destruction modules at certain degree. One may say, that physics effects fit organically into the demo composition, but we’ll say they are almost unnoticable, unfortunately.

But in general, demo looks great.

Written by Zogrim

March 4th, 2011 at 10:39 pm

Posted in Other

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GDC 2011: APEX Destruction demo from NVIDIA booth

without comments

User “kproudfoot” has published a short video, that is showcasing interactive demo of APEX Destruction module, running at NVIDIA GDC booth right now.

Update: new APEX Destruction videos

This demo contains one fully destructible level and is likely based on Unreal Engine 3. You can notice decent  number of active rigid bodies but still pretty smooth framerate.

Written by Zogrim

March 4th, 2011 at 4:22 pm

Posted in PhysX Tools

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GDC 2011: 3ds Max 2012 including nRigids with Nvidia PhysX presentation

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NVIDIA has published several Game Technology Theater feature talks, which took place at NVIDIA GDC Booth yesterday, March 2.

This particular one, called “3ds Max 2012 including nRigids with Nvidia PhysX” and presented by Shawn Hendriks from Autodesk, mostly contains general overview of 3ds Max 2012 features (despite of the title), but also provides some information on new mRigids rigid body dynamics system (starting 39:53).

You can view recorded “3ds Max 2012 including nRigids with Nvidia PhysX” presentation here

Written by Zogrim

March 3rd, 2011 at 10:35 pm

WeeklyTube Issue 47: PhysX video overview

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NVIDIA technical demo by VirtexRealtime

Real-time graphics demo called “Crank”, developed by Virtex  for NVIDIA and showcased at GTC 2010. It is using PhysX SDK for rigid body simulation.

Easy Destructible Wall – Example by AquaGeneral

Nice asset for Unity 3D engine from our fellow reader AquaGeneral – fully destructible wall.

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Written by Zogrim

March 3rd, 2011 at 1:10 pm

Posted in WeeklyTube

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