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		<title>Mafia II: APEX Clothing in numbers</title>
		<link>http://physxinfo.com/news/4009/mafia-ii-apex-clothing-in-numbers/</link>
		<comments>http://physxinfo.com/news/4009/mafia-ii-apex-clothing-in-numbers/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 19:41:27 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[APEX]]></category>
		<category><![CDATA[Cloth]]></category>
		<category><![CDATA[Mafia 2]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=4009</guid>
		<description><![CDATA[In Mafia II, as you may notice from our comparison video, clothing simulation on main character (Vito Scaletta) is present regardless to APEX PhysX settings, main difference is in Cloth detalization and used technologies &#8211; standart PhysX Cloth (APEX PhysX Off) and more advanced APEX Clothing module (APEX PhysX Medium/High).
Clothing detalization is mostly determined by [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">In <strong>Mafia II</strong>, as you may notice from our <a href="http://physxinfo.com/news/3851/apex-physx-in-mafia-ii-clothing/" target="_blank">comparison video</a>, clothing simulation on main character (<span style="text-decoration: underline;">Vito Scaletta</span>) is present regardless to <strong>APEX PhysX</strong> settings, main difference is in <span style="text-decoration: underline;">Cloth detalization</span> and used technologies &#8211; standart <span style="text-decoration: underline;">PhysX Cloth</span> (APEX PhysX Off) and more advanced <a href="http://developer.nvidia.com/object/apex_clothing.html" target="_blank">APEX Clothing</a> module (APEX PhysX Medium/High).</p>
<p>Clothing detalization is mostly determined by number of <span style="text-decoration: underline;">vertices</span>, forming a physical cloth mesh.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-4029" title="APEX_C_vert4" src="http://physxinfo.com/news/wp-content/uploads/2010/08/APEX_C_vert4.jpg" alt="" width="400" height="182" /></p>
<p style="text-align: center;">
<p>So, just for curiosity, we decided to <strong>count them</strong> in Mafia II (with help of <a href="http://developer.nvidia.com/object/agperfmon_home.html" target="_blank">AgPerfMon</a> profiler), using <span style="text-decoration: underline;">different APEX PhysX</span> settings and various <span style="text-decoration: underline;">Vito&#8217;s suits</span>.</p>
<p><strong>Leather Jacket.</strong></p>
<p style="text-align: center;"><strong><img class="nob alignnone size-full wp-image-4034" title="Leather Jacket" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Leather-Jacket.jpg" alt="" width="625" height="390" /><br />
</strong></p>
<p><span id="more-4009"></span><strong>Casual Suit with Hat.</strong></p>
<p style="text-align: center;"><strong><img class="nob alignnone size-full wp-image-4037" title="Casual Suit with Hat" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Casual-Suit-with-Hat.jpg" alt="" width="625" height="390" /><br />
</strong></p>
<p><strong>Casual Suit with Raincoat.</strong></p>
<p style="text-align: center;"><strong><img class="nob alignnone size-full wp-image-4040" title="Casual Suit with Raincoat" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Casual-Suit-with-Raincoat.jpg" alt="" width="625" height="390" /></strong></p>
<p style="text-align: justify;">According to data we&#8217;ve collected, <span style="text-decoration: underline;">Clothing</span> based on <span style="text-decoration: underline;">APEX</span> Framework is <strong>6x times</strong> (in average) more detailed than low-resolution <span style="text-decoration: underline;">PhysX Cloth</span> you can see with APEX &#8220;Off&#8221; settings.  As result, <span style="text-decoration: underline;">APEX based Cloth</span> behaves more realistically.</p>
<p style="text-align: justify;">But what about performance &#8211; APEX Clothing is 6x times more detailed, maybe it is running 6x times slower ?</p>
<p style="text-align: justify;"><strong>Performance.</strong></p>
<p style="text-align: justify;">For testing purposes we&#8217;ve used simple character <a href="http://www.youtube.com/watch?v=I7ESwjlOZkY#t=0m33s" target="_blank">motion sequence</a>, from begining of Chapter 9. All character clothing is disabled except for Vito.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-4048" title="Clothing Performance" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Clothing-Performance.png" alt="" width="640" height="355" /></p>
<p style="text-align: justify;">Thus, while <span style="text-decoration: underline;">APEX Clothing</span> assets are containing <strong>5-7x times</strong> more vertices than PhysX Cloth suits (APEX PhysX OFF settings), performance degrades only <strong>about 15%</strong>. And don&#8217;t forget, that in both cased Cloth simulation is <a href="http://physxinfo.com/news/3892/mafia-ii-is-not-using-gpu-for-physx-cloth-simulation/" target="_blank">running purely on CPU</a>.</p>
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		<title>Mafia II is not using GPU for PhysX Clothing simulation ?</title>
		<link>http://physxinfo.com/news/3892/mafia-ii-is-not-using-gpu-for-physx-cloth-simulation/</link>
		<comments>http://physxinfo.com/news/3892/mafia-ii-is-not-using-gpu-for-physx-cloth-simulation/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 18:19:00 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[APEX]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Cloth]]></category>
		<category><![CDATA[Mafia 2]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3892</guid>
		<description><![CDATA[Everyone who played Mafia II will eventually notice, that enabling special APEX PhysX content will not only bring you flowing clothing and particle debris, but also significantly reduce framerate &#8211; even if you have a proper NVIDIA GPU and latest PhysX System Software.
Update: APEX Clothing in numbers
While preparing our PhysX tweaking guide we have discovered [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Everyone who played <strong>Mafia II</strong> will eventually notice, that enabling special <strong>APEX PhysX</strong> content will not only bring you <a href="http://physxinfo.com/news/3851/apex-physx-in-mafia-ii-clothing/" target="_blank">flowing clothing</a> and <a href="http://physxinfo.com/news/3873/apex-physx-in-mafia-ii-particles/" target="_blank">particle debris</a>, but also significantly reduce framerate &#8211; even if you have a proper NVIDIA GPU and latest PhysX System Software.</p>
<p style="text-align: justify;"><strong>Update:</strong> <a href="http://physxinfo.com/news/4009/mafia-ii-apex-clothing-in-numbers/" target="_blank">APEX Clothing in numbers</a></p>
<p style="text-align: justify;">While preparing our <a href="http://physxinfo.com/news/3628/mafia-ii-demo-tweaking-physx-performance/" target="_blank">PhysX tweaking guide</a> we have discovered that physically simulated clothing on characters is affecting performance the most. Why that ? Cloth is one of the basic effects, used intensively in many GPU PhysX games &#8211; just remember <a href="http://physxinfo.com/data/vreview_me.html" target="_blank">Mirror&#8217;s Edge</a> and it&#8217;s countless tearable banners and flags. Two answers come to mind:</p>
<ul>
<li style="text-align: justify;">Clothing simulation in Mafia II is so detailed and so high-resolution, that only top dedicated GPUs can run it at proper fps.</li>
</ul>
<p style="text-align: justify;"><strong><span style="color: #008080;">Unlikely.</span></strong> Even in most intensive scenes total <span style="text-decoration: underline;">cloth vertices</span> count is not exceeding <span style="text-decoration: underline;">8000</span>, while framerate is crawling around 20 fps &#8211; on GTX 470.</p>
<ul>
<li style="text-align: justify;">Clothing simulation is <span style="text-decoration: underline;">running on CPU</span>, while it is supposed to be hardware accelerated on GPU.</li>
</ul>
<p style="text-align: justify;"><span style="color: #008080;"><strong>Plausible.</strong></span> Some users, measuring utilization of dedicated PhysX GPUs, have made same conjecture.</p>
<p style="text-align: justify;">Combine it with facts that a) Cloth in PhysX SDK is not using all available CPU resources by default b) Clothing is heavy computational task in any case &#8211; and you&#8217;ll see the probable reason of poor performance. Let&#8217;s check this theory.</p>
<p><span style="color: #ff0000;"><strong>PART I &#8211; MAFIA II BENCHMARK.</strong></span></p>
<p style="text-align: justify;">For the first part of tests we&#8217;ll use <span style="text-decoration: underline;">benchmark</span>, built into Mafia II, running with <span style="text-decoration: underline;">two sets</span> of APEX effects &#8211; <strong>Clothing only </strong>(Particles are disabled using methods from <a href="http://physxinfo.com/news/3628/mafia-ii-demo-tweaking-physx-performance/" target="_blank">tweaking guide</a>) and <strong>Particles only</strong> (Clothing is omitted) &#8211; and PhysX acceleration <span style="text-decoration: underline;">enabled/disabled</span> from NVIDIA Control Panel.</p>
<p><tt>Settings: 1680x1024, AO/AA On, AFx16, </tt><span style="color: #ff0000;">APEX High</span><tt>. System: C2Q 9400, GTX 470, 4GB RAM, Win 7 x64, 198.32 GPU drivers, PSS 9.10.0513</tt></p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3921" title="Mafia II - Benchmark" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Benchmark.png" alt="" width="610" height="390" /></p>
<p style="text-align: justify;">Interesting results. While <strong>Particles</strong> are <strong>benefiting from GPU acceleration</strong> without doubt, PhysX switch is <strong>not affecting Clothing</strong> simulation at all.</p>
<p style="text-align: justify;">It seems our assumption was correct &#8211; <span style="text-decoration: underline;">APEX Clothing</span> is calculated <span style="text-decoration: underline;">on CPU</span> in any case &#8211; but let&#8217;s confirm it with some deeper research.</p>
<p><span id="more-3892"></span></p>
<p style="text-align: justify;"><span style="color: #ff0000;"><strong>PART II &#8211; AGPERFMON.</strong></span></p>
<p style="text-align: justify;">Best way to find the truth is to <span style="text-decoration: underline;">look into entrails</span> of PhysX SDK/APEX implementation in Mafia II.</p>
<p style="text-align: justify;">Coarse tools like <a href="http://physxinfo.com/data/faq.html#5_1" target="_blank">PhysX Visual Indicator</a> won&#8217;t help, connecting <a href="../2468/physx-visual-debugger-2-0-beta-available/" target="_blank">PVD</a> to the game is not easy task, so we&#8217;ll use <strong>profiler</strong> called <a href="http://developer.nvidia.com/object/agperfmon_home.html" target="_blank">AgPerMon</a>, that will allow us to collect and review specific PhysX SDK simulation events.</p>
<p style="text-align: justify;">Firstly, to find out <span style="text-decoration: underline;">which events</span> are referring to <span style="text-decoration: underline;">GPU Cloth</span> simulation, lets profile a simple application &#8211; <span style="text-decoration: underline;">SampleCloth.exe</span> from PhysX SDK 2.8.3.</p>
<p style="text-align: justify;"><span style="color: #008080;"><strong>SampleCloth.exe</strong></span></p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3980" title="SampleCloth" src="http://physxinfo.com/news/wp-content/uploads/2010/08/SampleCloth.jpg" alt="" width="500" height="337" /></p>
<p style="text-align: justify;">We are using scene 2: only one Cloth object in scene with applied wind acceleration.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/08/SampleCloth-on-GPU.jpg" rel="shadowbox[post-3892];player=img;" title="SampleCloth on GPU"><img class="alignnone size-medium wp-image-3990" title="SampleCloth on GPU" src="http://physxinfo.com/news/wp-content/uploads/2010/08/SampleCloth-on-GPU-300x175.jpg" alt="" width="300" height="175" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/08/SampleCloth-on-CPU.jpg" rel="shadowbox[post-3892];player=img;" title="SampleCloth on CPU"><img class="alignnone size-medium wp-image-3991" title="SampleCloth on CPU" src="http://physxinfo.com/news/wp-content/uploads/2010/08/SampleCloth-on-CPU-300x175.jpg" alt="" width="300" height="175" /></a></p>
<p style="text-align: justify;">Comparing two sets of data, extracted from SampleCloth running on <strong>GPU</strong> (<span style="color: #0000ff;"><span style="text-decoration: underline;">left picture</span></span>) and <strong>CPU</strong> (<span style="color: #0000ff;"><span style="text-decoration: underline;">right picture</span></span>) we can identify which events are responcible for GPU simulation &#8211; their names are starting with &#8220;<strong>NgPrDeformable</strong>&#8220;, &#8220;<strong>NgPrCloth</strong>&#8221; and &#8220;<strong>_cuda_kernel_Deformable</strong>&#8220;.</p>
<p style="text-align: justify;">Now, let&#8217;s check actual game.</p>
<p style="text-align: justify;"><strong><span style="color: #008080;">Mafia II &#8211; Chapter 15</span></strong></p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-3975" title="Mafia II - Chapter 15" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Chapter-15.jpg" alt="" width="600" height="338" /></p>
<p style="text-align: justify;">For testing we used one scene from Chapter 15 &#8211; APEX is set to High, no additional characters on screen, <span style="text-decoration: underline;">APEX Clothing</span> is represented by Vito&#8217;s <span style="text-decoration: underline;">casual suit with hat</span> (616 dynamic cloth vertices). Also, we&#8217;ve spawned some <span style="text-decoration: underline;">APEX Particles</span> events by shooting at walls.</p>
<p style="text-align: justify;">&#8212;&#8212;&#8212;&#8212;</p>
<p style="text-align: justify;">First run &#8211; with <strong>GPU PhysX enabled</strong> in drivers.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Cloth-PhysX-on-GPU.jpg" rel="shadowbox[post-3892];player=img;" title="Mafia II - Cloth - PhysX on GPU"><img class="alignnone size-medium wp-image-3993" title="Mafia II - Cloth - PhysX on GPU" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Cloth-PhysX-on-GPU-300x175.jpg" alt="" width="300" height="175" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Particles-PhysX-on-GPU.jpg" rel="shadowbox[post-3892];player=img;" title="Mafia II - Particles - PhysX on GPU"><img class="alignnone size-medium wp-image-3994" title="Mafia II - Particles - PhysX on GPU" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Particles-PhysX-on-GPU-300x175.jpg" alt="" width="300" height="175" /></a></p>
<p style="text-align: justify;">
<p style="text-align: justify;">As expected, we <strong>weren&#8217;t able</strong> to find any <strong>GPU Cloth</strong> specific events (<span style="color: #0000ff;"><span style="text-decoration: underline;">left picture</span></span>), familiar to us from SampleCloth. Instead, <span style="text-decoration: underline;">CPU Cloth simulation</span> events were collected, thus -<span style="color: #ff0000;"> Clothing simulation is running <strong>on CPU</strong>.</span></p>
<p style="text-align: justify;">What about <strong>Particles</strong> (<span style="color: #0000ff;"><span style="text-decoration: underline;">right picture</span></span>) ? They are running <strong>on GPU</strong>, as you may notice from lots of &#8220;<span style="text-decoration: underline;">NgPrFluid</span>&#8221; events gathered.</p>
<p>&#8212;&#8212;&#8212;&#8212;</p>
<p>Second run &#8211; with <strong>GPU PhysX disabled</strong> in drivers.</p>
<p style="text-align: center;"><a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Cloth-PhysX-on-CPU.jpg" rel="shadowbox[post-3892];player=img;" title="Mafia II - Cloth - PhysX on CPU"><img class="alignnone size-medium wp-image-3997" title="Mafia II - Cloth - PhysX on CPU" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Cloth-PhysX-on-CPU-300x175.jpg" alt="" width="300" height="175" /></a> <a href="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Particles-PhysX-on-CPU.jpg" rel="shadowbox[post-3892];player=img;" title="Mafia II - Particles - PhysX on CPU"><img class="alignnone size-medium wp-image-3998" title="Mafia II - Particles - PhysX on CPU" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Particles-PhysX-on-CPU-300x175.jpg" alt="" width="300" height="175" /></a></p>
<p style="text-align: justify;">Results is predictable &#8211; both APEX Clothing (<span style="color: #0000ff;"><span style="text-decoration: underline;">left picture</span></span>) and APEX Particles (<span style="color: #0000ff;"><span style="text-decoration: underline;">right picture</span></span>) simulations are <span style="text-decoration: underline;">running on CPU</span> &#8211; as they should.</p>
<p><span style="color: #ff0000;"><strong>PART III &#8211; CONCLUSION.</strong></span></p>
<p style="text-align: justify;">According to our results &#8211; In current version of <span style="text-decoration: underline;">Mafia II</span> additional <a href="http://physxinfo.com/news/3851/apex-physx-in-mafia-ii-clothing/" target="_blank">APEX Clothing</a> content is running <strong>on CPU regardless to PhysX settings</strong> (while it is expected to be hardware accelerated by NVIDIA GPUs) and, thus, producing a <strong>huge performance drop</strong>.</p>
<p style="text-align: justify;"><span style="color: #008000;"><span style="text-decoration: underline;">This does not look like it was done by purpose and unlikely it is engine limitation &#8211; more like a bug. Let&#8217;s hope it is going to be fixed with following patches.</span></span></p>
<p style="text-align: justify;"><span style="color: #ff0000;"><strong>Update #2</strong></span>: According to responce we&#8217;ve got from NVIDIA &#8211; Clothing is running on CPU unless you have a GPU, fully dedicated to PhysX. Sadly, we don&#8217;t have one currently, so can&#8217;t check this out.</p>
<p style="text-align: justify;">In any case, in order to improve performance you can either <span style="text-decoration: underline;">disable (fully or partially) clothing simulation</span> as described in <a href="http://physxinfo.com/news/3628/mafia-ii-demo-tweaking-physx-performance/" target="_blank">our guide</a>, or <span style="text-decoration: underline;">overclock your CPU</span>. Dedicating more powerfull GPU for PhysX won&#8217;t help here.</p>
<p style="text-align: justify;"><a href="http://physxinfo.com/news/3873/apex-physx-in-mafia-ii-particles/" target="_blank">APEX Particles</a> effects are <span style="text-decoration: underline;">working normally</span>, and can be calculated on GPU without any major performance loss.</p>
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		</item>
		<item>
		<title>APEX PhysX in Mafia II: Particles</title>
		<link>http://physxinfo.com/news/3873/apex-physx-in-mafia-ii-particles/</link>
		<comments>http://physxinfo.com/news/3873/apex-physx-in-mafia-ii-particles/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 09:52:18 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[APEX]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3873</guid>
		<description><![CDATA[We are completing our overview of APEX PhysX content in Mafia II by this video,  showcasing most noticable effects based on APEX Particles module.
Previous comparison video, dedicated to APEX Clothing module, is available here.

APEX Particles effects are including:

Various dynamic debris (concrete fragments, glass pieces, wood splinters, etc) from bullet impacts.
Additional physically simulated chunks from explosions, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">We are completing our overview of <strong>APEX PhysX</strong> content in <strong>Mafia II</strong> by this video,  showcasing most noticable effects based on <strong>APEX Particles</strong> module.</p>
<p style="text-align: justify;">Previous comparison video, dedicated to <span style="text-decoration: underline;">APEX Clothing</span> module, is <a href="http://physxinfo.com/news/3851/apex-physx-in-mafia-ii-clothing/" target="_blank">available here</a>.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_iuVdLl5CIM?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/_iuVdLl5CIM?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;"><strong>APEX Particles</strong> effects are including:</p>
<ul>
<li style="text-align: justify;">Various <span style="text-decoration: underline;">dynamic debris</span> (concrete fragments, glass pieces, wood splinters, etc) from bullet impacts.</li>
<li style="text-align: justify;">Additional <span style="text-decoration: underline;">physically simulated chunks</span> from explosions, car crashes, wheel slip, trash cans, mailboxes and other destructible objects.</li>
<li style="text-align: justify;">Vehicle tire burnout effect -  <span style="text-decoration: underline;">realistic fluid smoke</span>, which reacts to environment and character/NPC movement.</li>
<li style="text-align: justify;">Up to <span style="text-decoration: underline;">3000</span> (APEX Medium settings) or <span style="text-decoration: underline;">10 000</span> (APEX High settings) unique particles on screen.</li>
</ul>
<p style="text-align: justify;"><strong>Sum:</strong> You can find dynamic particles almost in every single GPU/PPU PhysX game, but in Mafia II particle effects are <strong>close to their perfection</strong> &#8211; realistic collision simulation, various particle types (for both graphical mesh and physical behaviour), LOD based resource management (particles are not dissapearing over time, like in earlier games) &#8211; and, most important, <strong>pretty decent performance</strong>.</p>
<p style="text-align: justify;">If your system <a href="http://physxinfo.com/news/3628/mafia-ii-demo-tweaking-physx-performance/" target="_blank">can handle</a> such effects, we recommended to <strong>leave them enabled</strong>, or you&#8217;ll loose significant piece of game&#8217;s immersion.</p>
<p style="text-align: justify;">Finally, keep an eye on <a href="http://physxinfo.com/data/vreview_maf2.html" target="_blank">Mafia II GPU PhysX info mini-site</a> for additional information and comparison screenshots.</p>
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		</item>
		<item>
		<title>APEX PhysX in Mafia II: Clothing</title>
		<link>http://physxinfo.com/news/3851/apex-physx-in-mafia-ii-clothing/</link>
		<comments>http://physxinfo.com/news/3851/apex-physx-in-mafia-ii-clothing/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 03:51:38 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[APEX]]></category>
		<category><![CDATA[Cloth]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3851</guid>
		<description><![CDATA[Mafia II, likely most important GPU PhysX title for this year, was released just a few days ago, and as usuall we have prepared some PhysX comparison materials.
This particular video is focused on how APEX Clothing module is used the enhance game experience.
Update: Part II, dedicated to APEX Particles effects, is released.
Update #2: APEX Clothing [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><strong>Mafia II</strong>, likely most important GPU PhysX title for this year, was released just a few days ago, and as usuall we have prepared some PhysX comparison materials.</p>
<p style="text-align: justify;">This particular video is focused on how <a href="http://developer.nvidia.com/object/apex_clothing.html" target="_blank">APEX Clothing</a> module is used the enhance game experience.</p>
<p style="text-align: justify;"><strong>Update:</strong> Part II, dedicated to <strong>APEX Particles</strong> effects, <a href="http://physxinfo.com/news/3873/apex-physx-in-mafia-ii-particles/" target="_blank">is released</a>.</p>
<p style="text-align: justify;"><strong>Update #2:</strong> <a href="http://physxinfo.com/news/4009/mafia-ii-apex-clothing-in-numbers/" target="_blank">APEX Clothing in numbers</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/I7ESwjlOZkY?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/I7ESwjlOZkY?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">In general, <strong>APEX Clothing</strong> content includes:</p>
<ul>
<li style="text-align: justify;">Much more detailed (you can even notice how wrinkles are formed), fully simulated clothing for <span style="text-decoration: underline;">main character</span> &#8211; Vito Scaletta.<br />
Standart PhysX Cloth is still being used on consoles and PC (APEX Off settings), but in comparison to APEX Clothing based simulation (APEX High and Medium settings), it is looking chunky and crusty.</li>
<li style="text-align: justify;">Dynamic clothing for <span style="text-decoration: underline;">additional characters</span> (Joe, Derek, Steve, etc) and <span style="text-decoration: underline;">some NPCs</span>, instead of simple skinned mesh.</li>
<li style="text-align: justify;">Several supplementary effects, like cloth reaction to the <span style="text-decoration: underline;">wind</span> and <span style="text-decoration: underline;">shockwaves</span> from explosions.</li>
</ul>
<p style="text-align: justify;"><strong>Sum:</strong> High-resolution clothing simulation is nice looking, immersive and promising technology. However, in <strong>Mafia II</strong> resources are used <strong>not optimally</strong> &#8211; hardly noticable, but very demanding clothing simulation on NPCs can bring your system to knees.</p>
<p style="text-align: justify;">Fortunately, PhysX tweaks discovered for <a href="http://physxinfo.com/news/3590/mafia-ii-physx-usage/" target="_blank">Mafia II demo</a> are working nicely in <strong>final version</strong> too. <a href="http://physxinfo.com/news/3628/mafia-ii-demo-tweaking-physx-performance/" target="_blank">Following this guide</a>, you can easily tweak amount of APEX Effects (for example, disable clothing simulation for NPC, but leave it for Vito) and find a compromis between visual fidelity and performance.</p>
<p style="text-align: justify;">Also, keep an eye on <a href="http://physxinfo.com/data/vreview_maf2.html" target="_blank">Mafia II GPU PhysX info mini-site</a> for additional information and comparison screenshots.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3851/apex-physx-in-mafia-ii-clothing/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Mafia II: PhysX Reviews roundup</title>
		<link>http://physxinfo.com/news/3819/mafia-ii-physx-reviews-roundup/</link>
		<comments>http://physxinfo.com/news/3819/mafia-ii-physx-reviews-roundup/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 07:25:18 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[PhysX]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3819</guid>
		<description><![CDATA[
Mafia II is about to hit the shelves in US, and since it is, probably, most heavyweight title in 2010 GPU PhysX games line, we can expect a lot of detailed reviews about APEX PhysX special effects, added to the game.
We&#8217;ve already posted an benchmarks overview for Mafia II Demo, so let&#8217;s focus on final [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3730" title="mafia2logo-white-background2" src="http://physxinfo.com/news/wp-content/uploads/2010/08/mafia2logo-white-background2.jpg" alt="" width="300" height="87" /></p>
<p style="text-align: justify;"><strong>Mafia II</strong> is about to hit the shelves in US, and since it is, probably, most heavyweight title in 2010 <strong>GPU PhysX</strong> games line, we can expect a lot of detailed reviews about <strong>APEX PhysX</strong> special effects, added to the game.</p>
<p style="text-align: justify;">We&#8217;ve already posted an <a href="http://physxinfo.com/news/3728/mafia-ii-demo-physx-benchmarks-roundup/" target="_blank">benchmarks overview</a> for Mafia II Demo, so let&#8217;s focus on final version now:</p>
<p style="text-align: justify;"><span style="color: #ff0000;">[23.08.10]</span> <strong><a href="http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/35500-mafia-ii-perfection-nvidia-s-graphics-plus-technologies.html" target="_blank">Mafia II: Perfection for NVIDIA’s Graphics Plus Technologies ?</a></strong> by HardwareCanucks</p>
<p style="text-align: justify;">APEX effects decription and comparison are pretty basic, and only two GPUs [GTX460/GT240 dedicated] were used for testing, but enough attention was paid to CPU scailing [i5/i7] and CPU usage graphs.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3820" title="MAFIA-II-15" src="http://physxinfo.com/news/wp-content/uploads/2010/08/MAFIA-II-15.gif" alt="" width="604" height="92" /></p>
<p style="text-align: justify;">According to benchmarks results, Mafia II is pretty playble on CPU even with APEX set to High.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-3823" title="MAFIA-II-20" src="http://physxinfo.com/news/wp-content/uploads/2010/08/MAFIA-II-20.jpg" alt="" width="614" height="515" /></p>
<p style="text-align: justify;"><strong>Conclusion:</strong></p>
<blockquote>
<p style="text-align: justify;">In the past NVIDIA and their developers took an incredible amount of  flak over the use of GPU-processed physics due to the utter lack of  optimizations the PhysX API had for the CPU.  With Mafia II’s use of the  open-minded APEX routines, a corner seems to have been turned because  we finally see that it is possible to run these calculations <strong>quite  smoothly</strong> with only a few hiccups on a <strong>multi core CPU</strong>.</p>
<p style="text-align: justify;">The GPU is still  more efficient at physics processing but in some cases you will likely  want all of the rendering horsepower it brings to the table.  This  feature is still nothing more than eye candy but if you can run it, we  suggest you do so because it <strong>does increase the overall believability</strong> of  certain scenes.</p>
</blockquote>
<p><span id="more-3819"></span></p>
<p style="text-align: justify;"><span style="color: #ff0000;">[23.08.10]</span> <strong><a href="http://hitechlegion.com/reviews/gaming-software/5455" target="_blank">Mafia II Full Version Review with 3D Vision and Physx Benchmarks</a></strong> by HiTechLegion</p>
<p style="text-align: justify;">APEX Technology description and comparison screenshots are pretty similar to their <a href="http://www.hitechlegion.com/reviews/gaming-software/5264" target="_blank">Mafia II demo review</a>, but GPU setup was changed this time.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-3826" title="Mafia-II-Hitech" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II-Hitech.jpg" alt="" width="620" height="359" /></p>
<p style="text-align: justify;"><strong>Conclusion:</strong></p>
<blockquote>
<p style="text-align: justify;">Unlike most  PC PhysX titles, Mafia II relies completely on PhysX to  render an  immersive gangster&#8217;s paradise.  Turning PhysX off results in a  hum-drum  gameplay that resembles 3rd person shooters from the early  part of the  decade but with Ambient occlusion and higher res textures.</p>
<p style="text-align: justify;">I would  rather <strong>trade graphical quality</strong> than play the game in its  highest  settings with PhysX disabled.  It simply is just not the same  game  without the dust, debris, smoke and of course, the stylistic  trench  coats!</p>
</blockquote>
<p style="text-align: justify;"><span style="color: #ff0000;">[23.08.10]</span> <strong><a href="http://benchmarkreviews.com/index.php?option=com_content&amp;task=view&amp;id=582&amp;Itemid=64" target="_blank">Mafia-II Video Game Performance Review</a></strong> by BenchmarkReviews</p>
<p style="text-align: justify;">Includes not only performance testing, but initial gameplay overview and impressions, however, APEX description does not provide any significant details.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3834" title="MAFIA-II-BR" src="http://physxinfo.com/news/wp-content/uploads/2010/08/MAFIA-II-BR.jpg" alt="" width="600" height="400" /></p>
<p style="text-align: justify;"><strong>Conclusion:</strong></p>
<blockquote>
<p style="text-align: justify;">To experience Mafia II with all it&#8217;s high-quality graphical glory,  gamers are going to require at least a GeForce GTX 470 video card to  produce optimal frame rates. Of course, the game&#8217;s settings can all be  dialed down, but once you&#8217;ve experienced APEX PhysX there&#8217;s really <strong>no  turning back</strong>. Although I&#8217;ve generally been rather quiet in regard to  PhysX quality enhancements for video games, this silence ends with Mafia  II.</p>
<p style="text-align: justify;">APEX PhysX literally helped turn Mafia II<strong> from video game to video  reality</strong> &#8211; it&#8217;s that different. Add NVIDIA&#8217;s GeForce 3D-Vision onto this,  whether it be single display or 3D-Vision Surround, and you&#8217;ll  experience realism not found in any other title before this.</p>
</blockquote>
<p style="text-align: justify;"><span style="color: #ff0000;">[26.08.10]</span> <strong><a href="http://extreme.pcgameshardware.de/grafikkarten/114288-mafia-ii-howto-amd-nvidia-grafikkarte-fuer-apex-physx-einrichten-benchmarks.html" target="_blank">Mafia II: How To set up AMD &amp; Nvidia cards for APEX PhysX</a></strong> by PCGamesHardware</p>
<p style="text-align: justify;">Not a review actually, but a german guide on how to configure Hybrid PhysX system for Mafia II.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3846" title="MafiaII_hybrid" src="http://physxinfo.com/news/wp-content/uploads/2010/08/MafiaII_hybrid.png" alt="" width="600" height="433" /></p>
<p style="text-align: justify;">Includes some benchmarks &#8211; HD 5870 + dedicated NV 9800 GTX.</p>
<p style="text-align: justify;"><span style="color: #ff0000;">[27.08.10]</span> <strong><a href="http://www.gamespot.com/features/6274529/index.html" target="_blank">Mafia II: Hardware Performance Guide</a></strong> by Gamespot</p>
<p style="text-align: justify;">Wide overview on how different graphics setting (ambient occlusion, shadow quality, resolution) are affecting performance, CPU and memory tests, and, of course, benchmarks with APEX PhysX effects enabled.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3909" title="Mafia2_gamespot" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_gamespot.png" alt="" width="600" height="502" /></p>
<p style="text-align: justify;"><strong>Conclusion:</strong></p>
<blockquote>
<p style="text-align: justify;">Apex PhysX is really where the action is at for this game. The  requirements are steep, but you&#8217;ll be treated to debris and fluid  clothing like never before.</p>
</blockquote>
<p style="text-align: justify;"><span style="color: #ff0000;">[31.08.10]</span> <strong><a href="http://www.techspot.com/review/312-mafia2-performance/" target="_blank">Mafia II GPU &amp; CPU Performance In-depth</a></strong> by TECHSPOT</p>
<p style="text-align: justify;">Detailed APEX PhysX performance overview, with lots of GPUs tested (NV, NV + NV dedicated, ATI + NV &#8211; 23 different graphics cards in total).</p>
<p style="text-align: justify;">More interesting are CPU scaling graphs &#8211; with APEX set to High it scales better, than with APEX Off. But we <a href="http://physxinfo.com/news/3892/mafia-ii-is-not-using-gpu-for-physx-cloth-simulation/" target="_blank">know what is the cause now</a>, right ? <img src='http://physxinfo.com/news/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-4010" title="Mafia2_techspot" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_techspot.png" alt="" width="457" height="621" /></p>
<p style="text-align: justify;"><strong>Conclusion:</strong></p>
<blockquote>
<p style="text-align: justify;">Playing through a few levels of Mafia II while enabling and disabling  PhysX we found that the effects <strong>visually improve</strong> some select scenes,  making them <strong>more realistic</strong>, but for the most part they do little to  enhance the game itself.</p>
<p style="text-align: justify;">Although I am a sucker for eye candy, it is  hard not to feel like you are <strong>not getting enough</strong> of it based on the perfrormance hit.</p>
</blockquote>
<p style="text-align: justify;"><span style="color: #ff0000;">[02.09.10]</span> <strong><a href="http://www.extremetech.com/article2/0,2845,2368499,00.asp" target="_blank">Mafia II: Is Applied PhysX Worth It ?</a></strong> by ExtremeTech</p>
<p style="text-align: justify;">Pretty mediocre article &#8211; two comparison screenshots, APEX Framework (which is simply called &#8211; PhysX) effects description just from Reviewer&#8217;s Guide, few GPUs tested, no CPU scaling graphs, no detalization on CPU/GPU Cloth problem or Clothing tweaking tests &#8211; not something you can expect from such late material.</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-4065" title="Mafia2_extremetech" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_extremetech.jpg" alt="" width="425" height="255" /></p>
<p style="text-align: justify;"><strong>Conclusion:</strong></p>
<blockquote>
<p style="text-align: justify;">The Mafia II benchmark with PhysX enabled does look <strong>a lot better</strong> than the plain version—as does the full game.</p>
<p style="text-align: justify;">But for us, the increased visual reality is unquestionably offset by the <strong>decreased smoothness</strong> of game play, which is where we like to get our immersion.</p>
<p style="text-align: justify;">But as much as we like the  myriad little PhysX touches that make Mafia II look far more exciting  than it actually is to play, we&#8217;d prefer bullet-proof frame rates.</p>
</blockquote>
<p style="text-align: justify;"><span style="color: #ff0000;">[03.09.10]</span> <strong><a href="http://www.bit-tech.net/hardware/graphics/2010/09/03/mafia-2-physx-performance/1" target="_blank">Mafia 2 PhysX Performance</a></strong> by bit-tech</p>
<p style="text-align: justify;">Decent read this time. Includes interesting manipulations with Hybrid PhysX/dedicated PhysX GPUs setups and CPU overclocking .</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-4068" title="Mafia2_bit-tech" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_bit-tech.png" alt="" width="605" height="291" /></p>
<p style="text-align: justify;"><strong>Conclusion:</strong></p>
<blockquote>
<p style="text-align: justify;">From what we&#8217;ve seen, [GPU PhysX] is certainly worth using an ageing 8-series of  GTX 2xx series card for PhysX if you already have one, but so far as  buying a card expressly for PhysX or running an ATI/Nvidia Hybrid setup  goes it might be that <em>Mafia 2</em> is one game and you can live with turning PhysX off.</p>
</blockquote>
<p style="text-align: center;"><em>– We’ll update this post as more articles emerge –</em></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 43: PhysX video overview</title>
		<link>http://physxinfo.com/news/3809/weeklytube-issue-43-physx-video-overview/</link>
		<comments>http://physxinfo.com/news/3809/weeklytube-issue-43-physx-video-overview/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 09:32:21 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3809</guid>
		<description><![CDATA[
Mafia II in Slow Motion 3 by MikeX1978

Being immersive enough, APEX Particles are looking even better in slowmotion.
BioReplicant Crowd Simulation by ActionReactionLabs

Dynamic animation system (yes, like Euphoria) prototype, called &#8220;BioReplicant&#8221;. This crowd simulation demo is based on PhysX SDK.

RayFire building demolition compilation by Hondash3

Compilation of building demolitions using RayFire Tool and PhysX solver.
unity fps shooter [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;"><strong>Mafia II in Slow Motion 3</strong> by <a id="watch-username" href="http://www.youtube.com/user/MikeX1978">MikeX1978</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fnLUex_eXbg?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/fnLUex_eXbg?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Being immersive enough, APEX Particles are looking even better in slowmotion.</p>
<p style="text-align: justify;"><strong>BioReplicant Crowd Simulation</strong> by <a id="watch-username" href="http://www.youtube.com/user/ActionReactionLabs">ActionReactionLabs</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ueQWas5Z5DA?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/ueQWas5Z5DA?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Dynamic animation system (yes, like Euphoria) prototype, called &#8220;BioReplicant&#8221;. This crowd simulation demo is based on PhysX SDK.</p>
<p><span id="more-3809"></span></p>
<p style="text-align: justify;"><strong>RayFire building demolition compilation</strong> by <a id="watch-username" href="http://www.youtube.com/user/Hondash3">Hondash3</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/53mioGTJfNE?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/53mioGTJfNE?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Compilation of building demolitions using RayFire Tool and PhysX solver.</p>
<p style="text-align: justify;"><strong>unity fps shooter game</strong> by <a id="watch-username" href="http://www.youtube.com/user/dorumonstr">dorumonstr</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/O6gHtB39FpU?fs=1&amp;hl=en_GB&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/O6gHtB39FpU?fs=1&amp;hl=en_GB&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Using Unity3D engine, author is trying to reproduce &#8220;Cellfactor&#8221; style gameplay, with intensive use of physical objects and vehicles.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>PhysX SDK 2.8.4: say goodbye to System Software</title>
		<link>http://physxinfo.com/news/3744/physx-sdk-2-8-4-say-goodbye-to-system-software/</link>
		<comments>http://physxinfo.com/news/3744/physx-sdk-2-8-4-say-goodbye-to-system-software/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 14:00:03 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Drivers]]></category>
		<category><![CDATA[PhysX SDK]]></category>
		<category><![CDATA[Drivers]]></category>
		<category><![CDATA[SSE]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3744</guid>
		<description><![CDATA[
Newest PhysX SDK 2.8.4.2 is ready for public beta testing &#8211; this is last and most stable current generation SDK, next one is going to be 3.0.
In addition, SDK 2.8.4. will be used as basis for upcoming APEX 1.0 toolset.
[18.08.10] Update: Release notes were supplemented with &#8220;driverless&#8221; mode description.
[19.08.10] Update #2: bug in the PhysXLoader [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="nob aligncenter" title="nvidia-physx" src="http://physxinfo.com/news/wp-content/uploads/2009/09/nvidia-physx-300x106.jpg" alt="nvidia-physx" width="210" height="74" /></p>
<p style="text-align: justify;">Newest <strong>PhysX SDK 2.8.4.2</strong> is ready for public beta testing &#8211; this is <strong>last and most stable</strong> current generation SDK, next one is going to be 3.0.</p>
<p style="text-align: justify;">In addition, SDK 2.8.4. will be used as basis for upcoming <strong>APEX 1.0</strong> toolset.</p>
<p style="text-align: justify;">[18.08.10] <strong>Update:</strong> Release notes were supplemented with &#8220;driverless&#8221; mode description.</p>
<p style="text-align: justify;">[19.08.10] <span style="color: #ff0000;"><strong>Update #2:</strong></span> bug in the <span style="text-decoration: underline;">PhysXLoader</span> code, that was preventing it from loading  the local DLLs in 2.8.4, is now fixed. Replace the <span style="text-decoration: underline;">PhysXLoader.dll</span> and <span style="text-decoration: underline;">PhysXLoader64.dll</span> in your SDK installation with the new files from the archive  &#8220;<strong>2.8.4_Loader_patch.rar</strong>&#8220;, found in the 2.8.4 folder on the <a href="http://supportcenteronline.com/ics/support/default.asp?deptID=1949" target="_blank">developer  download site</a>.</p>
<p style="text-align: justify;">[20.08.10] <strong>Update #3:</strong> <span style="text-decoration: underline;">PhysX SDK 2.8.4.3</span> with fixed PhysXLoader .dlls and included (previously missing) PhysXDevice.dll &#8211; is ready.</p>
<p style="text-align: justify;"><tt>Currently, </tt><tt>binary </tt><tt>builds are available for 32- and 64-bit PC Windows, and Xbox 360<br />
</tt></p>
<p style="text-align: justify;"><span style="color: #008080;"><strong>RELEASE NOTES:</strong></span></p>
<h4 style="text-align: justify;">General</h4>
<ul style="text-align: justify;" type="disc">
<li>Removed PhysX Loader source code from source distribution. THIS WILL BE REVERTED FOR RELEASE. PhysXLoader code will be supplied to source licensees.</li>
<li>Discontinued the Training Programs.</li>
<li>Added source code of NxTetra (tet-maker) utility to source distribution.</li>
<li>Removed spin waits from sample code.</li>
<li><span style="text-decoration: underline;">Added API</span> to permit the user to specify the order in which <span style="text-decoration: underline;">compartments are simulated</span>.</li>
<li>Added <span style="text-decoration: underline;">compression limits</span> to cloth.</li>
<li>Cloth simulation no longer performs <span style="text-decoration: underline;">prediction for kinematic</span> rigid bodies for <span style="text-decoration: underline;">improved interaction behavior</span>.</li>
<li>New <span style="color: #008000;"><span style="text-decoration: underline;">driverless loader option</span></span> for PC CPU distribution. In 2.8.4, application developers must ship PhysXCore.dll, PhysXCooking.dll, the cudarXX_XX_X.dll and physxdevice.dll with the application ‘locally’, in the directory where the .exe is located:</li>
</ul>
<p><tt></tt></p>
<p style="text-align: justify;"><tt>1. The application requests PhysXCore or PhysXCooking (v 2.8.4) from the PhysXLoader.</tt></p>
<p style="text-align: justify;"><tt>2. PhysXLoader searches for another DLL called ‘PhysXUpdateLoader’.</tt></p>
<p style="text-align: justify;"><tt>3. If PhysXUpdateLoader is not found, PhysXLoader will load the local PhysXCore or PhysXCooking.</tt></p>
<p style="text-align: justify;"><tt>4. If PhysXUpdateLoader is found, it looks for an updated replacement for the PhysXCore or PhysXCooking dlls.</tt></p>
<p style="text-align: justify;"><tt>5. If PhysXUpdateLoader cannot find the specified replacement DLL, PhysXLoader will load the local PhysXCore or PhysXCooking dlls.</tt></p>
<p style="text-align: justify;"><tt>6. If PhysXUpdateLoader can find the replacement DLLs, these will be loaded in place of the local PhysCore or PhysXCooking dlls.</tt></p>
<p style="text-align: justify;"><tt>7. The net result is that the developer has more control over the game installation process, doesn't have to worry about shipping a large System Software with the game, doesn't have to worry that the player will break his System Software somehow, etc.</tt></p>
<p><span id="more-3744"></span></p>
<ul style="text-align: justify;" type="disc">
<li>Better <span style="text-decoration: underline;">rotation matrix</span> input validity checking.</li>
<li>Made Desc::isValid() more verbose.</li>
<li><span style="text-decoration: underline;">CUDA errors</span> are now reported to the <span style="text-decoration: underline;">debug stream</span>.</li>
<li>Added <span style="text-decoration: underline;">extended scene statistics </span>for GPU memory usage.</li>
<li><span style="text-decoration: underline;">Lowered</span> the default <span style="text-decoration: underline;">GPU memory heap size</span> to 32 MB from 128 MB. You may use NxPhysicsSDKDesc::gpuHeapSize to change how much GPU memory is allocated for physics.</li>
<li>Disabled GPU acceleration by default. Clear NX_SDF_NO_HARDWARE to enable it.</li>
<li><span style="text-decoration: underline;">Corrected</span> inertia and volume computation for <span style="text-decoration: underline;">capsule</span>. For the same capsule      dimension and density, the mass and inertia is slightly different compared to      the previous release.</li>
</ul>
<h4 style="text-align: justify;">Performance</h4>
<ul style="text-align: justify;" type="disc">
<li>Enabled /arch:<span style="color: #008000;"><span style="text-decoration: underline;">SSE2 compiler switch</span></span> for all optimized PC builds.</li>
<li><span style="text-decoration: underline;">Optimized PS3</span> SPU Memory Manager</li>
<li>Optimized AgPerfmon AgPerfUtils wrapper</li>
<li><span style="text-decoration: underline;">Optimized cloth simulation</span> on PS3, XBOX 360, PC CPU</li>
</ul>
<h4 style="text-align: justify;">Fixed Bugs</h4>
<ul style="text-align: justify;" type="disc">
<li>Debugged PS3 SPU Memory Manager</li>
<li><span style="text-decoration: underline;">Fluids</span> now <span style="text-decoration: underline;">collide properly</span> when static shapes are removed or added.</li>
<li>Fixed <span style="text-decoration: underline;">crash bug</span> in <span style="text-decoration: underline;">character controller</span> sample.</li>
<li>Fixed a number of <span style="text-decoration: underline;">bugs in the HSM</span>.</li>
</ul>
<h4 style="text-align: justify;">API changes</h4>
<ul style="text-align: justify;">
<li> Cloth
<ul>
<li>NxCloth::getShapePointers() no longer returns shape flags.</li>
<li>Added methods to NxCloth and members to NxClothDesc to set compression parameters.</li>
<li>NxCloth::setFlag() can no longer be used to change NX_CLF_BENDING_ORTHO, use flag in NxClothDesc instead.</li>
</ul>
</li>
<li> Fluids
<ul>
<li>Removed NxFluidFlag::NX_FF_ENABLE_STATIC_FRICTION. Static friction is enabled by default now.</li>
</ul>
</li>
<li>Removed NX_SDKF_EXTENDED_DESCRIPTOR.</li>
<li>Added NxPhysicsSDK::resizeGpuHeap() to allow changing the GPU  heap size after SDK creation. See the GPU Memory section of the User&#8217;s  Guide for details.</li>
<li>NxPhysicsSDKDesc::flags has NX_SDKF_NO_HARDWARE set by default.</li>
<li>Added checkValid() method to descriptors that return an error code instead of the boolean of isValid().</li>
<li style="text-align: justify;">The experimental NxScene::simulateCompartments() method has been  added. It gives more control over the order in which compartments get  simulated.</li>
</ul>
<p style="text-align: justify;">You can  download <strong>PhysX SDK 2.8.4.2 Beta</strong> via <a href="http://supportcenteronline.com/ics/support/default.asp?deptID=1949" target="_blank">Developer Support Center</a>.</p>
<p style="text-align: justify;">If you  are experiencing trouble with registration of PhysX Developer account,  please refer to <a href="http://physxinfo.com/news/901/how-to-register-developer-account-to-get-physx-sdk-access/" target="_blank">our registration guide</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3744/physx-sdk-2-8-4-say-goodbye-to-system-software/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
		</item>
		<item>
		<title>Mafia II Demo: PhysX Benchmarks roundup</title>
		<link>http://physxinfo.com/news/3728/mafia-ii-demo-physx-benchmarks-roundup/</link>
		<comments>http://physxinfo.com/news/3728/mafia-ii-demo-physx-benchmarks-roundup/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 09:34:07 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[Articles, Reviews]]></category>
		<category><![CDATA[PhysX Games]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Mafia 2]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3728</guid>
		<description><![CDATA[
Mafia II demo version was released only few days ago, but several websites have already prepared some benchmarking and testing articles, focused on APEX PhysX part of the game.
Update: Mafia II Final version &#8211; PhysX Reviews roundup.
[11.08.2010] Mafia II &#8211; Public Demo GPU test by gamegpu.ru

Russian article. Includes game overview and detailed testing part, with [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob alignnone size-medium wp-image-3730" title="mafia2logo-white-background2" src="http://physxinfo.com/news/wp-content/uploads/2010/08/mafia2logo-white-background2-300x87.jpg" alt="" width="300" height="87" /></p>
<p style="text-align: justify;"><strong>Mafia II</strong> <a href="http://physxinfo.com/news/3590/mafia-ii-physx-usage/" target="_blank">demo version</a> was released only few days ago, but several websites have already prepared some benchmarking and testing articles, focused on <strong>APEX PhysX</strong> part of the game.</p>
<p style="text-align: justify;"><strong>Update:</strong> Mafia II Final version &#8211; <a href="http://physxinfo.com/news/3819/mafia-ii-physx-reviews-roundup/" target="_blank">PhysX Reviews roundup</a>.</p>
<p style="text-align: justify;">[11.08.2010] <strong><a href="http://www.gamegpu.ru/action-/-fps-/-tps/mafia-ii-public-demo-test-gpu-obnovleno.html" target="_blank">Mafia II &#8211; Public Demo GPU</a></strong> test by gamegpu.ru</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3734" title="Mafia2_gamegpu" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia2_gamegpu.jpg" alt="" width="616" height="352" /></p>
<p style="text-align: justify;">Russian article. Includes game overview and detailed testing part, with various settings and used ATI/NV GPUs.</p>
<p style="text-align: justify;">[11.08.2010] <strong><a href="http://www.hitechlegion.com/reviews/gaming-software/5264?start=3" target="_blank">Mafia II Performance Benchmarks: PhysX and 3D Vision Tested</a></strong> by HiTechLegion</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3736" title="physx_hitechlegion" src="http://physxinfo.com/news/wp-content/uploads/2010/08/physx_hitechlegion.jpg" alt="" width="592" height="408" /></p>
<p style="text-align: justify;">Decent review, with some PhysX benchmarks. Author&#8217;s conclusion &#8211; &#8220;I would rather trade graphical quality than play the game in its  highest settings with PhysX disabled.&#8221;</p>
<p><span id="more-3728"></span></p>
<p style="text-align: justify;">[11.08.2010] <strong><a href="http://cttl.cz/index.php?gid=11175" target="_blank">Minireview &#8211; PhysX in Mafia II Demo</a></strong> by CTTL.cz</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3735" title="physxgpu" src="http://physxinfo.com/news/wp-content/uploads/2010/08/physxgpu.png" alt="" width="579" height="322" /></p>
<p style="text-align: justify;">A small performance review by czech website, using Intel Dual Core E5200@4GHz CPU and GTX 275 GPU. However, since CPU and GPU PhysX framerates are the same, it seems they have cought a bug with PhysX System Software <a href="http://physxinfo.com/news/3590/mafia-ii-physx-usage/" target="_blank">not installed properly</a>.</p>
<p style="text-align: justify;">[13.08.2010] <strong><a href="http://www.computerbase.de/artikel/grafikkarten/2010/test_mafia_2_performancebericht/6/" target="_blank">Mafia 2 &#8211; Performancebericht</a></strong> by ComputerBase</p>
<p style="text-align: center;"><img class="nob alignnone size-full wp-image-3770" title="PhysX_bench_cb" src="http://physxinfo.com/news/wp-content/uploads/2010/08/PhysX_bench_cb.png" alt="" width="446" height="421" /></p>
<p style="text-align: justify;">Detailed performance review (with different Nvidia GPUs and APEX settings), PhysX effects decription, comparison videos.</p>
<p style="text-align: justify;">[13.08.10] <strong><a href="http://www.overclockersclub.com/reviews/mafia_ii_preview/2.htm" target="_blank">Mafia II Performance Preview</a></strong> by OverclockersClub</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-3787" title="Mafia II_OC" src="http://physxinfo.com/news/wp-content/uploads/2010/08/Mafia-II_OC.png" alt="" width="600" height="340" /></p>
<p style="text-align: justify;">Some benchmarks with APEX High and various Nvidia GPUs.</p>
<p style="text-align: center;"><em>– We’ll update this post as more articles emerge –</em></p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3728/mafia-ii-demo-physx-benchmarks-roundup/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>WeeklyTube Issue 42: PhysX in Mafia II edition</title>
		<link>http://physxinfo.com/news/3712/weeklytube-issue-42-physx-in-mafia-ii-edition/</link>
		<comments>http://physxinfo.com/news/3712/weeklytube-issue-42-physx-in-mafia-ii-edition/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 08:16:46 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[WeeklyTube]]></category>
		<category><![CDATA[Mafia 2]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3712</guid>
		<description><![CDATA[
Since Mafia II Demo is a hot topic these days, lets browse through most decent videos, showcasing APEX PhysX effects in this title.
Mafia 2 Demo &#8211; PhysX Tire Smoke by MrTeeh

Immersive tires burnout effect &#8211; with dynamic smoke simulation. Best look with APEX set to High, as particle count is much bigger. One of the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="nob" src="http://physxinfo.com/pic/weekly_tube.png" border="0" alt="" width="250" height="100" /></p>
<p style="text-align: justify;">Since <a href="http://physxinfo.com/news/3590/mafia-ii-physx-usage/" target="_blank">Mafia II Demo</a> is a hot topic these days, lets browse through most decent videos, showcasing APEX PhysX effects in this title.</p>
<p style="text-align: justify;"><strong>Mafia 2 Demo &#8211; PhysX Tire Smoke</strong> by <a href="http://www.youtube.com/user/MrTeeh">MrTeeh</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-WT4hsoByJU?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/-WT4hsoByJU?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Immersive tires burnout effect &#8211; with dynamic smoke simulation. Best look with APEX set to High, as particle count is much bigger. One of the best SPH smoke simulation so far &#8211; comparing to other PhysX games.</p>
<p style="text-align: justify;"><strong>Mafia II smoke turbulence</strong> by <a href="http://www.youtube.com/user/gbushimprov">gbushimprov</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/H7QMzHrD8pM?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/H7QMzHrD8pM?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Another demonstration of dynamic smoke effect.</p>
<p><span id="more-3712"></span></p>
<p style="text-align: justify;"><strong>Mafia 2 &#8211; Apex Physics Comparison</strong> by <a href="http://www.youtube.com/user/Robersdee24">Robersdee24</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_gN3fgKlymI?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/_gN3fgKlymI?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Decent video, showcasing various gameplay situations (shooting, explosions, clothing) with APEX content enabled and disabled.</p>
<p style="text-align: justify;"><strong>Mafia 2 Physx on-off comparison (car explosion)</strong> by <a id="watch-username" href="http://www.youtube.com/user/NortonCommander">NortonCommander</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/w4FYJh6CCDM?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/w4FYJh6CCDM?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Car explosion comparison. Interesting detail &#8211; it seems that with APEX enabled, explosions are damaging nearby cars more intensive, that with APEX disabled.</p>
<p style="text-align: justify;"><strong>Maffia 2 PHYSX Comparison</strong> by <a id="watch-username" href="http://www.youtube.com/user/makraipeter">makraipeter</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/MG9FvNvYoRI?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/MG9FvNvYoRI?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Short video, comparing impact debris particle effects.</p>
<p style="text-align: justify;"><strong>Mafia 2: PhysX-on vs PhysX-off comparison</strong> by <a id="watch-username" href="http://www.youtube.com/user/jhwejr34">jhwejr34</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/vCnfWneTsMY?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/vCnfWneTsMY?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Built-in benchmark comparison, with different APEX PhysX settings.</p>
<p style="text-align: justify;"><strong>Mafia II Gameplay With the new (PhysX 9.10.0513)</strong> by <a id="watch-username" href="http://www.youtube.com/user/Tonho0112">Tonho0112</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/EewV58DHHvI?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/EewV58DHHvI?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Just a gameplay sequence, running smooth with APEX effects enabled.</p>
<p style="text-align: justify;"><strong>Mafia 2 Physx Demo Gameplay</strong> by <a id="watch-username" href="http://www.youtube.com/user/CptBingo">CptBingo</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/7Sjll4eUIg0?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/7Sjll4eUIg0?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Vito goes on rampage. Lots of shooting , destruction and particles.</p>
<p style="text-align: justify;"><strong>Mafia 2 Demo &#8211; Physx Test Video</strong> by <a id="watch-username" href="http://www.youtube.com/user/dani83bp">dani83bp</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/TYrj8zKQQwM?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/TYrj8zKQQwM?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Intence shooting with lots, lots of debris and particles.</p>
<p style="text-align: justify;"><strong>Mafia 2 Nvidia PhysX: Breakable Objects</strong> by <a href="http://www.youtube.com/user/SaiteK1911">SaiteK1911</a></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5YWspkA2E4k?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/5YWspkA2E4k?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Various destructible objects in Mafia II. BTW, many of them are based on APEX Destruction module.</p>
]]></content:encoded>
			<wfw:commentRss>http://physxinfo.com/news/3712/weeklytube-issue-42-physx-in-mafia-ii-edition/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>PhysX System Software 9.10.0513</title>
		<link>http://physxinfo.com/news/3678/physx-system-software-9-10-0513/</link>
		<comments>http://physxinfo.com/news/3678/physx-system-software-9-10-0513/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 09:14:09 +0000</pubDate>
		<dc:creator>Zogrim</dc:creator>
				<category><![CDATA[PhysX Drivers]]></category>
		<category><![CDATA[Drivers]]></category>

		<guid isPermaLink="false">http://physxinfo.com/news/?p=3678</guid>
		<description><![CDATA[
Nvidia has revealed new PhysX System Software package &#8211; 9.10.0513
According to release notes, main difference from previous PhysX drivers is

Bug fixes for Mafia 2

You can download 9.10.0513 PSS from here 
Update: We can&#8217;t notice any performance increase in Mafia II.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="nob aligncenter" title="nvidia-physx" src="http://physxinfo.com/news/wp-content/uploads/2009/09/nvidia-physx-300x106.jpg" alt="nvidia-physx" width="210" height="74" /></p>
<p style="text-align: justify;">Nvidia has revealed new <strong>PhysX System Software</strong> package &#8211; <strong>9.10.0513</strong></p>
<p style="text-align: justify;">According to release notes, main difference from <a href="http://physxinfo.com/news/3355/physx-system-software-9-10-0224-available/" target="_blank">previous PhysX drivers</a> is</p>
<ul>
<li>Bug fixes for Mafia 2</li>
</ul>
<p style="text-align: justify;">You can download <strong>9.10.0513 PSS</strong> from <a href="http://www.nvidia.com/object/physx-9.10.0513-driver.html" target="_blank">here </a></p>
<p style="text-align: justify;"><strong>Update:</strong> We can&#8217;t notice any performance increase in Mafia II.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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