Archive for September, 2013
Many of you have probably already seen the first PhysX trailer for upcoming Batman: Arkham Origins title, extracted from PAX 2013 stream and narrated by Tom Petersen.
Update: official trailer
However, we were able to abtain some additional and interesting information on GPU PhysX support in the new Batman game.
- Arkham Origins is using PhysX SDK 2.8.4, coupled with newest APEX 1.3.
- The game will be very heavy on Turbulence effects – all the interactive fog and steam, as seen in the video, is based on APEX Turbulence module. More common SPH particles, known from other PhysX games, will be not present in Arkham Origins.
- Dynamic snow is a complex simulation, that is using a set of vortex, attractors, jets, turbulence grids, and noise field samplers.
- The game will have certain amount of environmental cloth assets (paper, banners, etc), but no enhanced clothing on character.
- GPU Rigid bodies or APEX Destruction module will be not used in Batman.
Batman: Arkham Origins is scheduled for release on October 25, 2013.
New PhysX DCC plug-ins for 3ds Max and Maya are now available for public download.
Both 2.91 plug-ins contain usuall set of bug-fixes and minor improvements, however, 3ds Max version also presents some interesting new features.
One of them is the integrated APEX Destruction module authoring pipeline (previously only available via PhysXLab), which allows artists to create, tweak and test destructible assets right inside 3ds Max.
Another one is so-called Simulation Sets – basically, an advanced collision filtering feature, which works for rigid bodies and cloth objects.