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Archive for August, 2013

Call of Duty: Ghosts will be enhanced with GPU PhysX effects

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Quite interesting news have arrived from Gamescom 2013 today – Call of Duty: Ghosts, new installment in the Call of Duty series, will include additional GPU accelerated PhysX effects on PC.

Update: APEX Turbulence and Dynamic Fur – now in Call of Duty: Ghosts

According to our information, COD: Ghosts will be the first game to feature several new additions to the APEX Turbulence module, related to rendering of the effects.

In current games (such as Warframe or The Bureau: XCOM Declassified), Turbulence effects, while having on complex eulerian simulation underneath, are usually visualized as a particle clouds, with each particle visibly separated one of each other.

Turbulence effects in Warframe

New Call of Duty, in comparison, should bring us natural-looking, fully physically simulated volumetric smoke and dust effects with the quality, close to those seen in pre-rendered VFX scenes.

And paired with Batman: Arkham Origins, Call of Duty: Ghosts will make this autumn quite exciting for every gamer, interested in PhysX technology.

Written by Zogrim

August 23rd, 2013 at 9:10 pm

Posted in PhysX Games

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The Bureau: XCOM Declassified GPU PhysX effects showcase

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New trailer, that demonstrates GPU accelerated physics effects in a recently released The Bureau: XCOM Declassified title, was revealed today by NVIDIA.

As one may notice, GPU PhysX support in The Bureau includes intensive use of Turbulence and impact debris particles, and also physically simulated cloth objects.

Written by Zogrim

August 21st, 2013 at 7:00 am

Posted in PhysX Games

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PhysX System Software 9.13.0725

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nvidia-physx

NVIDIA has presented new official 9.13.0725 Release of the PhysX System Software.

Release Notes

- Fixes a bug that caused the Metro: Last Light to not be GPU accelerated on some systems.

You can download PhysX System Software 9.13.0725 from here.

Please Note: to play old PhysX SDK based games (released prior to 2007) one may require to perform a one-time install of special PhysX Legacy Driver.

Written by Zogrim

August 20th, 2013 at 7:21 pm

Posted in PhysX Drivers

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APEX 1.2.4 is available for download

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NVIDIA has released APEX SDK 1.2.4, which contains several minor bug-fixes.

Update: APEX 1.2.5 available

This version is compatible with latest PhysX SDK 3.2.4

APEX SDK 1.2.4 – Release Notes

  • APEX Framework 1.2.4
    • EditorWidgets header files added to binary distributions.
    • Added more asset previews for consistency.
    • PS3 gcc support has been deprecated in APEX 1.2.4 in favor of SNC. The gcc version is still included but not supported.
    • Fixed some allocations that were not going through the user-supplied allocator.
  • APEX Destruction 1.2.4
    • Fixed contacts not getting detected between PhysX bodies and destructibles when using GRB.
  • APEX Clothing 1.2.4
    • Fixed issues with teleport and reset.
    • Fixed a crash in tangent computations.
    • Fixed an issue where tangent results were different for skinned tangents.
  • APEX Turbulence / Particles 1.2.4
    • Fixed a rare condition issue due to improper scene locking with PhysX 3.2.x in turbulence.
    • Fixed GPU memory leak with turbulence/convex collision.
    • Fixed an LOD issue with ParticleIOS that could cause a crash.
Downloads

NVIDIA APEX SDK 1.2.4 can be downloaded through Developer Support Center (our registration guide).

Written by Zogrim

August 17th, 2013 at 2:59 am

SOE reveals EverQuest Next

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During the SOE Live 2013, Sony Online Entertainment has presented its next MMORPG title in the EverQuest series – EverQuest Next.

The game will be based on modified Forgelight engine, the one that powers PlanetSide 2, and will offer players an outstanding amount of creative possibilities (and destructive ones), thanks to the voxel-based terrain technology.

Moreover, according to our information, EverQuest Next will use multiple PhysX SDK and APEX features, as well as support GPU physics acceleration.

Written by Zogrim

August 3rd, 2013 at 10:39 am

Posted in PhysX Games

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