Archive for June, 2013
Update#2: Official download
Update: 9.13.0604 release contains a fix for a bug, that was able to cause a crash in Metro: Last Light built-in benchmark. In addition, it resolves various installion bugs, that caused the installation to fail on some systems.
You can download PSS 9.13.0604 from our server (27 mb)
Thanks to Stefan for the link.
More interesting news are coming from NVIDIA Press Event (Editor’s Day), which was held recently at E3 2013.
It is now confirmed that Batman: Arkahm Origins, third game in the award-winning Batman Saga, will support GPU accelerated PhysX effects.
As the PhysX SDK and APEX integration was announced for The Witcher 3: Wild Hunt, new RPG title from CD Project Red, the only question was bothering us – will the game actually include hardware accelerated PhysX effects?
Finally, the following photo from the NVIDIA Editor’s Day presentation at E3, revealed recently by Igor Stanek, Head of NVIDIA EMEAI Tegra PR, is putting an end to the debate – The Witcher 3 will officially support GPU PhysX, along with other enhancements.
So far, we do not have any detailed information about PhysX SDK (we only assume that PhysX 3 will be used) integration or level GPU PhysX effects.
We can only say that “Fur and Hair”, mentioned in the slide, are related to actual physically simulated hair and fur technology (APEX Hair & Fur), presented previously.
PC version of recently released Metro: Last Light title features not only vivid DX11 based graphics, but also hardware accelerated PhysX effects.
In the following article we’ll try to gather the most reliable and accurate GPU PhysX benchmarks and tests for this game.
[14.05.2013] Metro Last Light – GPU Test by GameGPU
Sufficient amount of NVIDIA GPUs was tested in this article with the help of Metro’s built-in benchmark. However, since heavy graphics options (like SSAA) were used, it is hard to determine actual PhysX performance.