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Archive for April 11th, 2013

2.89 PhysX plug-ins are available

with 8 comments

Updated PhysX plug-ins2.89.00313 for 3ds Max and Maya – are now available for download.

Update [7/17/2013]: Plug-ins version 2.89.00705 for 3ds Max and Maya released. Please see the Release Notes below.

Update #2: 2.91 PhysX plug-ins are available

nvidia-physx

Apart from PhysX SDK 3.2.3 and APEX 1.2.3 support, only several minor bug-fixes are included in this release.

2.89.00313 PhysX plug-in for 3ds Max: Release Notes

  • New Features
    • Updated PhysX 2.8.5 and 3.2.3
    • Updated APEX 1.2.3
  • Fixes
    • Fix GPU Simulation Disabled bug when choosing HW mode.
    • Fix qs tangent space issue.

2.89.00705 Update Release Notes

  • New Features
    • Support 3ds Max 2014.
    • Exporting material names when exporting PhysX scene.
    • Support making dummies as constraint directly via toolbar or menu.

Read the rest of this entry »

Written by Zogrim

April 11th, 2013 at 2:31 am

Posted in PhysX Tools

Tagged with , , , ,

PhysXLab 1.2.3 includes minor bug-fixes

without comments

New PhysXLab 1.2.3 was released by NVIDIA today.

Update: PhysXLab 1.2.4 is released

nvidia-physx

Only several minor bug-fixes and updated PhysX/APEX SDK compatibility are included in 1.2.3 version.

PhysXLab 1.2.3 – Release Notes

  • New Features
    • APEX 1.2.3 support.
    • PhysX SDK 3.2.3 support.
    • Hull simplification.
  • Bug-fixes
    • DE7358: Bad APEX convex hull creation in 3.x.
    • DE7335: T-junction removal is causing crashes.
    • DE7104: Min Fracture Depth not being set in the exported APX if set in the playground.
Downloads

PhysXLab 1.2.3 can be downloaded at Developer Support Center (our registration guide) or throught PhysX/APEX Registered Developer Program (our registration guide).

Written by Zogrim

April 11th, 2013 at 1:35 am

Posted in PhysX Tools

Tagged with , , ,

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