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Archive for March 15th, 2013

APEX SDK 1.2.3 is now available

with 10 comments

NVIDIA has released an updated version of APEX SDK.

Update: APEX SDK 1.2.4 is available

New version is compatible with latest PhysX SDK 3.2.3, and also includes a bunch of bug-fixes and some minor new features.

APEX SDK 1.2.3 – Release Notes

  • APEX Framework 1.2.3
    • NxResourceProvider is now case-insensitive by default. To get the old case-sensitive behavior, set resourceProviderIsCaseSensitive true in the NxApexSDKDesc.
    • Fixed issues with re-entrant read locks.
  • APEX Destruction 1.2.3
    • GPU rigid bodies are no longer supported on pre-Fermi hardware.
    • Added actor synchronization filtering by damage event depth and fracture event depth.
    • Added NxDestructibleActor::setDeleteFracturedChunks() to tell a destructible actor to delete its fractured chunks instead of simulating them.
    • Added NxUserDestructibleSyncHandler::onPreProcessReadBegin() and NxUserDestructibleSyncHandler::onPreProcessReadDone() callbacks.
    • Edited NxUserDestructibleSyncHandler::onReadBegin() callback. Removed NxUserDestructibleSyncHandler::onSwizzleDone() callback.
    • Added NxDestructibleActorSyncState struct. Edited NxDestructibleActor::setSyncParams() method.
    • Edited NxDestructibleActor::setHitChunkTrackingParams() method.
    • Added new NxDestructibleAssetStats: maxHullVertexCount, maxHullFaceCount, chunkWithMaxEdgeCount.
    • NxDestructibleAsset::createDestructibleActor() renamed to NxDestructibleAsset::createDestructibleActorFromDeserializedState().
    • NxDestructibleActor::getPartTM() renamed to NxDestructibleActor::getChunkTM().
    • IExplicitHierarchicalMesh::IConvexHull::reduceHull function removes vertices from a convex hull until the given limits are reached (after cooking).
    • Added both the destructible actor pointer and the chunk index to the NxApexPhysX3Interface::setContactReportFlags() callback when PhysX 3.x shapes are created.

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Written by Zogrim

March 15th, 2013 at 10:58 am

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