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Archive for January 30th, 2013

Hawken PhysX trailer showcases Turbulence and Particle effects

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NVIDIA has released an official trailer, that demonstrates how hardware accelerated PhysX particle effects can enhance the visual look of Hawken, free-to-play MMO mech shooter.

Update: full GPU PhysX support will be enabled in March 5 patch

Hawken incorporates two types of physical effects – APEX Turbulence based particle simulation, and also more common impact debris and weapon effects.

While basic particles were available since the release of the game in December (you can check out our preview for more detailed information), Turbulence effects will be fully enabled in Hawken after a short period of time.

However, one can get an idea of Turbulence even today, by setting

"PhysXLevel = 2"

in game’s .ini file

\Users\Documents\My Games\Hawken\HawkenGame\Config\HawkenEngine.ini

In addition, be sure to check out the “Hawken: Advanced PhysX Effects Coming Soon To Free-To-Play First Person Shooter” article at GeForce.com for more detailed description of current and upcoming GPU PhysX effects in Hawken.

Written by Zogrim

January 30th, 2013 at 2:02 am

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