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Archive for January 23rd, 2013

PhysX SDK was updated to version 3.2.3

with 3 comments

NVIDIA has released yet another set of bug-fixes for PhysX SDK 3.x

Update: PhysX SDK 3.2.4 is available

nvidia-physx

PhysX SDK 3.2.3 – Release Notes

  • General
    • Quaternions passed through the API are now considered valid if their magnitude is between 0.99 and 1.01.
    • Fixed crash when running out of memory on creation of a triangle mesh.
    • For applications using floating point exceptions, the SDK will now mask or avoid exceptions arising from invalid floating point operations (inexact and underflow exceptions may still be generated).
    • Fixed a bug with recursive use of the PxScene read/write lock.
    • Fixed a shutdown bug with very short lived threads on Linux platforms.
    • PhysX version number in error messages now printed in hex for easier reading.
  • Broad Phase
    • Fixed a broad phase crash bug that occurred when deleting shapes with bounds very far from the origin.

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Written by Zogrim

January 23rd, 2013 at 1:41 am

Posted in PhysX SDK

Tagged with , ,

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