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Archive for December 15th, 2012

Hawken Open Beta: update on GPU PhysX support

without comments

Online first-person mech shooter Hawken, that may be already familiar to our readers, has reached the Open Beta state this week (whilst release date has been delayed).

Update: Hawken – official PhysX trailer

Update #2: full GPU PhysX support will be enabled in March 5 update

Update #3: GPU PhysX in Hawken – review and benchmarks

What kind of PhysX content current Beta has to offer ? Let’s find out.

Hawken still contains only physical particle PhysX effects, however, they have recieved a noticable overhaul over a recent month. APEX Turbulence based simulations were postponed as it was decided to give them a few rounds of additional polishing. Finally, APEX Destruction module and destructible environments will be added to the game in early 2013.

Current set of PhysX Particles includes following effects:

  • Particles from explosions and impact debris (pieces of concrete, strips of metal, etc).
  • Small parts and chunks flying off on weapon impacts on mechs.
  • Additional debris generated as mech walks, dashes or lands.
  • Forcefields (from explosions and moving mechs) to push around any ambient PhysX particles.

In overall, particle effects are done well, they are pretty intense (battlefield will be covered with chunks and debris in just a few seconds after first machine gun bursts) and are adding a certain amount of juice to the visual look of the game. We can name only one flaw – particle effects lack variety, a little.

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Written by Zogrim

December 15th, 2012 at 3:09 am

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