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Archive for December 1st, 2012

2.87 PhysX plug-ins for 3ds Max and Maya released

with 12 comments

NVIDIA has released an updated set of PhysX plug-ins for 3ds Max and Maya, versioned as 2.87.01125.

Update: 2.88 PhysX plug-ins are available.

nvidia-physx

New plug-ins are offering support for latest APEX 1.2.1 and PhysX SDK 3.2.1 releases, and also are incorporating a massive amount of bug-fixes.

2.87.01125 PhysX plug-in for 3ds Max: Release Notes

  • New Features
    • Updated PhysX 2.8.x and 3.2.1
    • Updated APEX 1.2.1
  • Fixes
    • Regenerate does not work on selected nodes.
    • Bone fins create collision shapes on RB ragdoll/RB creation.
    • Fast Previewer doesn’t simulate for LOD 1.
    • Convex cooking bugs with default cooking library which generates best hull. Convex vertex limit is now disabled.
    • Statistics is not refreshed after creating new clothing.
    • Contact report not working with PhysX engine 3.2.
    • CoreDump uses wrong file name.
    • Crashes on file load.
    • Script bug with 3ds Max 2009, related to FBX version check.
    • L2N does not save-load properly.
    • Fix CCD bug. Release NXU Persistent Memory, including CCD skeleton etc.
    • Fix 3dsMax repx unit export problem.
    • Fix Global scaling support.

Read the rest of this entry »

Written by Zogrim

December 1st, 2012 at 12:10 am

Posted in PhysX Tools

Tagged with , , , ,

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