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Archive for November 8th, 2012

November 2012 release of UDK adds APEX 1.2.1 support

with 6 comments

Latest November 2012 UDK Beta release features updated NVIDIA APEX integration, which is now based on APEX 1.2.1 and contains a set of new features for Clothing and Destruction modules.

However, current release does not include APEX Turbulence module (moreover, there are no plans to release Turbulence publically), and is still using 2.8.4 version of PhysX SDK.

Release Notes

  • General
    • All APEX debug visualizations supported with “apexvis” command.
    • Get APEX stats with “stat apex”.
  • APEX Clothing
    • New embedded PhysX 3 cloth solver (old/new solvers will be auto-selected depending on the clothing asset type).
    • Local Space Simulation.
    • Improved material mapping allows actors to override asset materials.
    • Support for different number of LODS in clothing asset and skeletal mesh.
    • Fix for displaying correct physical clothing LOD in AnimSetViewer.
    • Improved DCC tools (2.86 PhysX plug-ins).

Read the rest of this entry »

Written by Zogrim

November 8th, 2012 at 4:29 pm

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