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Archive for November, 2012

PlanetSide 2 Closed Beta: PhysX Effects Preview

with 5 comments

PlanetSide 2 is an MMO first-person shooter under development by Sony Online Entertainment and, along with Hawken, another title with GPU PhysX support arriving this year.

Update: initial release of PlanetSide 2 won’t have any of the GPU PhysX effects, they will be added later, in one of the patches.

Update #2: GPU PhysX is now officially enabled in PlanetSide 2

Recent beta patch has added preliminary PhysX content to the game and we decided to give it an inspection.

PlanetSide 2 is the first major game title to utilize PhysX SDK 3.x (SDK 3.2 specifically). PhysX integration is powering almost every physics calculation in the game – collision and hit detection, character controller, aerial and land vehicle physics and so on. As interesting note, PlanetSide is also using upcoming APEX Dynamic Systems module for vehicle modelling.

GPU accelerated content is driven by APEX Particles and APEX Turbulence modules, supplemented by several other tools like APEX ForceField module. Latest APEX version 1.2 is utilized.

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Written by Zogrim

November 16th, 2012 at 3:03 am

PhysX System Software 9.12.1031

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nvidia-physx

New PhysX System Software version, PSS 9.12.1031, is now available as part of 310.54 Beta GPU Drivers.

Update: official download link

Release Notes

- This version fixes a bug that caused some applications including Unreal Tournament III, Trine, and Metro 2033 not to launch.

You can download PhysX System Software 9.12.1031 from our server (25 mb).

Please Note: to play old PhysX SDK based games (released prior to 2007) one may require to perform a one-time install of special PhysX Legacy Driver.

Written by Zogrim

November 12th, 2012 at 7:23 pm

Posted in PhysX Drivers

Tagged with

Hawken Closed Beta: PhysX Effects Preview

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Hawken, upcoming online mech-based shooter with GPU PhysX support, has entered stage #2 of closed beta testing. We have decided to examine the current state of hardware accelerated PhysX content in this title.

Update: PhysX effects in Hawken Open Beta. What has changed ?

From technical standpoint, Hawken is based on Unreal Development Kit engine, paired with APEX 1.2 on PhysX SDK 2.8.4.8 – such combination presents interesting opportunities.

But so far, only lowest level of PhysX Effects (“PhysX Particles – Low” option) is available, which includes only physical particles of various types – impact debris, scraps from explosions and destroyed robots, concrete chunks as result of mech movement.

Current effects are looking not bad, but to be honest, some additional polishing won’t hurt (for example, particles are not casting shadows and impacts on metal surfaces should emit sparks, not debris). Let’s just blame the Beta state.

Of course, one can disable all extra PhysX content completely, by setting “PhysX Particles” option to “Off”.

As it was announced previously, APEX Turbulence and APEX Destruction modules will also make their appearance in this game, but we don’t have a confirmation currently, whether they will available at launch or released as post-launch update.

As the release date (December 12) approaches, we will try to keep a close eye on Hawken. Meanwhile, you can join the discussion at our forum.

Written by Zogrim

November 9th, 2012 at 4:26 am

November 2012 release of UDK adds APEX 1.2.1 support

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Latest November 2012 UDK Beta release features updated NVIDIA APEX integration, which is now based on APEX 1.2.1 and contains a set of new features for Clothing and Destruction modules.

However, current release does not include APEX Turbulence module (moreover, there are no plans to release Turbulence publically), and is still using 2.8.4 version of PhysX SDK.

Release Notes

  • General
    • All APEX debug visualizations supported with “apexvis” command.
    • Get APEX stats with “stat apex”.
  • APEX Clothing
    • New embedded PhysX 3 cloth solver (old/new solvers will be auto-selected depending on the clothing asset type).
    • Local Space Simulation.
    • Improved material mapping allows actors to override asset materials.
    • Support for different number of LODS in clothing asset and skeletal mesh.
    • Fix for displaying correct physical clothing LOD in AnimSetViewer.
    • Improved DCC tools (2.86 PhysX plug-ins).

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Written by Zogrim

November 8th, 2012 at 4:29 pm

Updated PhysXLab 1.2.1 is up

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New PhysXLab 1.2.1 release is now available, offering support for PhysX SDK 3.2.1 and APEX SDK 1.2.1.

Update: PhysXLab 1.2.2 is released

Several new features, like ability to apply noise not only to back face, but also to interior faces in cutout mode are also present.

Detailed overview of other PhysXLab 1.2.x branch capabilities can be viewed here.

PhysXLab 1.2.1 – Release Notes

  • New Features
    • APEX 1.2.1 support.
    • PhysX SDK 3.2.1 support.
    • Ability to add noise to cutout faces.
    • Support for multiple interior materials.

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Written by Zogrim

November 3rd, 2012 at 2:19 pm

Posted in PhysX Tools

Tagged with , , ,

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