Archive for November, 2012
PlanetSide 2 is an MMO first-person shooter under development by Sony Online Entertainment and, along with Hawken, another title with GPU PhysX support arriving this year.
Update: initial release of PlanetSide 2 won’t have any of the GPU PhysX effects, they will be added later, in one of the patches.
Recent beta patch has added preliminary PhysX content to the game and we decided to give it an inspection.
PlanetSide 2 is the first major game title to utilize PhysX SDK 3.x (SDK 3.2 specifically). PhysX integration is powering almost every physics calculation in the game – collision and hit detection, character controller, aerial and land vehicle physics and so on. As interesting note, PlanetSide is also using upcoming APEX Dynamic Systems module for vehicle modelling.
Update: official download link
- This version fixes a bug that caused some applications including Unreal Tournament III, Trine, and Metro 2033 not to launch.
You can download PhysX System Software 9.12.1031 from our server (25 mb).
Please Note: to play old PhysX SDK based games (released prior to 2007) one may require to perform a one-time install of special PhysX Legacy Driver.
Hawken, upcoming online mech-based shooter with GPU PhysX support, has entered stage #2 of closed beta testing. We have decided to examine the current state of hardware accelerated PhysX content in this title.
Update: PhysX effects in Hawken Open Beta. What has changed ?
But so far, only lowest level of PhysX Effects (“PhysX Particles – Low” option) is available, which includes only physical particles of various types – impact debris, scraps from explosions and destroyed robots, concrete chunks as result of mech movement.
Current effects are looking not bad, but to be honest, some additional polishing won’t hurt (for example, particles are not casting shadows and impacts on metal surfaces should emit sparks, not debris). Let’s just blame the Beta state.
Of course, one can disable all extra PhysX content completely, by setting “PhysX Particles” option to “Off”.
As it was announced previously, APEX Turbulence and APEX Destruction modules will also make their appearance in this game, but we don’t have a confirmation currently, whether they will available at launch or released as post-launch update.
As the release date (December 12) approaches, we will try to keep a close eye on Hawken. Meanwhile, you can join the discussion at our forum.
However, current release does not include APEX Turbulence module (moreover, there are no plans to release Turbulence publically), and is still using 2.8.4 version of PhysX SDK.
- All APEX debug visualizations supported with “apexvis” command.
- Get APEX stats with “stat apex”.
- APEX Clothing
- New embedded PhysX 3 cloth solver (old/new solvers will be auto-selected depending on the clothing asset type).
- Local Space Simulation.
- Improved material mapping allows actors to override asset materials.
- Support for different number of LODS in clothing asset and skeletal mesh.
- Fix for displaying correct physical clothing LOD in AnimSetViewer.
- Improved DCC tools (2.86 PhysX plug-ins).
Update: PhysXLab 1.2.2 is released
Several new features, like ability to apply noise not only to back face, but also to interior faces in cutout mode are also present.
Detailed overview of other PhysXLab 1.2.x branch capabilities can be viewed here.
|PhysXLab 1.2.1 – Release Notes|
- New Features
- APEX 1.2.1 support.
- PhysX SDK 3.2.1 support.
- Ability to add noise to cutout faces.
- Support for multiple interior materials.