Archive for May, 2012
New PhysX System Software 9.12.0507 has appeared with leaked 302.71 Mobile GPU drivers.
Update: PSS 9.12.0604
Release Notes are unknown.
Multiplayer online shooter “Passion Leads Army” (PLA), currently in development by Giant Interactive in cooperation with the Chinese military, was firstly showcased (as a real-time benchmark demo) during Jen-Hsun Huang Keynote at NVIDIA Gaming Festival.
Featuring full DX 11 support (for the first time – in Chinese game) and intense GPU PhysX effects, this UE3 based title has drawn much attention of the audience.
Now, public release of PLA Benchmark gives us the opportunity to try it out by ourselves.
Update: PLA Benchmark overview at GeForce.com
Following DX11 effects can be seen in the benchmark:
- Horizon-Based Ambient Occlusion (HBAO).
- Bokeh-DOF effect.
As for GPU PhysX content, it includes:
- GPU accelerated rigid bodies (destruction scenes).
- APEX Particles effects (leafs, sparks, debris, dynamic fog).
- Interactive and tearable PhysX cloth objects.
Updated 1.1 Beta 3 version of PhysXLab, authoring tool for APEX Destruction module, is now available.
Update: PhysXLab 1.1 Beta 4 is available
Update #2: PhysXLab 1.2 is out
PhysXLab 1.1 is compatible with APEX 1.1 release.
- New Features
- [Beta 4] “Simulation settings changed” indicator in playground
- Ability to export “Do Not Fracture” chunks as a single ApexRenderMesh.
- Mesh texture visualization while in cutout mode.
- Option to make the playground mesh transparent, so that the bomb widget may be manipulated more easily.
- PhysXLab project file icon association.
- Tutorial links in documentation.
- Instanced chunk highlight options available together.
- Updated release notes.
- US7706: Visualization to distinguish non-instanced and instanced (but with 0 offset) chunks.
Update #2: updated 2.86.00806 plug-in for 3ds Max is up.
Update: new 2.86.00717 plug-in for 3ds Max (2010-2013) is released.
- Support for APEX 1.2 – PhysX 3 cloth.
- Simulation latency settings.
- Other improvements and bug-fixes.
Plug-in is temporarily located at Developer Support Center.
- General: Support for APEX 1.2 (however, PhysX 3 cloth is not yet functional)
- General: Support for PhysX SDK 3.2 engine.
NVIDIA has released updated PhysX plug-ins of 2.7 branch – 2.72.0421 for 3ds Max (2012 - 2009) and 2.72.0511 for Maya (2013 – 2009).
Please Note: 3ds Max 2013 is supported only by 2.85 PhysX plug-in, due to significant compatibility changes in 3ds Max SDK.
Update: new 2.72.0601 plug-in for 3ds Max is now available. Plug-in is temporarily located at Developer Support Center.
|2.72 PhysX plug-in for 3ds Max: Release Notes|
- APEX 1.1 update for LOD fixes.
- APEX Clothing now exporting collision shapes once per asset instead of once per LOD.
- APEX Clothing fix physical mesh visualization bug.
- APEX Clothing Latch To Nearest system now only support 30 instead of 32 channels.
- Fix crash when attempt to generate composite mesh on problematic geometry.
- Removed friction max clamp on rigid body.
- Fix RayFire bug – some convex fails to simulate.
- Pop-up previewer fixes for textures usage crashes.
After three rounds of beta testing, NVIDIA has finally released new PhysX SDK 3.2 for Windows, Linux, Mac OSX and Android platforms.
Update: PhysX SDK 3.2.1 is released
Update #2: PhysX SDK 3.2.2 is available
You can check full Release Notes here: PhysX SDK 3.2 Release Notes
Switchball has a special place in a history of hardware PhysX acceleration, as it was one of the first games with support for Ageia PhysX cards (Switchball demo was included on a CD with PPUs, although the game itself was released later one, in 2007).
Following video, showcasing the physics of Switchball in action, was prepared by our fellow reader Andrew “MohawkADE” Elliott.
Being a physics based puzzle-platfromer title, Switchball was offering special puzzles using SPH fluid dynamics and cloth simulation exclusive for Ageia PPU owners (if PPU was not found in the system, such sequences were substituted with less advanced versions).