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Archive for March 22nd, 2012

Borderlands 2 will be enhanced with GPU PhysX effects

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It is now official – Borderlands 2 will be the next game to support GPU accelerated PhysX effects.

Update: GPU PhysX trailer was caught on camera

Update #2: new official PhysX trailer

At GeForce Kepler Editor’s Day (event, during which Kepler GPUs were presented to press), Borderlands 2 demo featuring GPU PhysX effects was demonstrated by Randy Pitchford, Gearbox Founder and CEO, running on a GeForce GTX 680 GPU.

Hardware accelerated content will include:

  • Fully simulated tearable cloth which interacts with weapons, forces, weather, etc
  • Persistent GPU simulated particles that interact with the world
  • Fully-interactive fluids
  • Maybe something more

Read the rest of this entry »

Written by Zogrim

March 22nd, 2012 at 4:02 pm

QQ Dance 2: Party will not go on without PhysX

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QQ Dance 2 is a sequel to ultra-popular (over 2 million concurrent users, 100 million registered users) Chinese online dancing game called, obviously, QQ Dance.

Build on proprietary H3D engine, QQ Dance 2 will not only provide significant improvement in visual fidelity, but also feature fully simulated clothing and hair on characters using PhysX SDK 2.8.4 and APEX Clothing module.

Presented demo is containing 50 000 simultaneously simulated cloth vertices (for example, even most intense scene in Mafia 2 has no more than 15 000 cloth vertices).

QQ Dance 2 is supposed to be released in Q4 2012. This game will not only support GPU acceleration, but also have a CPU path for non-NVIDIA systems.

Written by Zogrim

March 22nd, 2012 at 3:59 pm

Posted in PhysX Games

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