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Archive for March 10th, 2012

GDC 2012: enhancing games with APEX

without comments

Following presentation was held as part of GDC 2012 NVIDIA Game Technology Theather event on March 9.

Session called “Enhancing Games with APEX (Clothing, Destruction, Turbulence)” was presented by Aron Zoellner and Kevin Newkirk from NVIDIA.

Update: recording is now available on YouTube

Presentation has started with overview of APEX Clothing module using full-body clothing (tie, jacket, pants) on Bryce Wayne character from recently released Batman: Arkham City title as example. Dynamic clothing on Samaritan character was also demoed, but we had session about it at previous GDC already.

As a nice addition, few words were said about features of new clothing solver, introduced in PhysX SDK 3 (we expect it to appear in APEX Clothing 1.2):

  • Enhanced control over bending and shearing.
  • Enhanced control over high-energy dynamics.
  • Connected tapered capsule collision.

Read the rest of this entry »

Written by Zogrim

March 10th, 2012 at 1:33 pm

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