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Archive for March 6th, 2012

RayFire Customer Showreel 2012

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MirVadim has uploaded new impressive promo video of RayFire – fracturing and destruction tool for Autodesk 3ds Max, which is using PhysX plug-in/MassFX for underlying physics simulation.

If you are interested in RayFire history and PhysX SDK role in its development, you can read our previous article – PhysX From Inside Out: RayFire Tool

Written by Zogrim

March 6th, 2012 at 9:23 am

Posted in PhysX Middleware, PhysX Tools

Tagged with ,

MassFX 2013 Sneak Peek: Bearing Machine

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Autodesk has presented another video, showcasing some of the new features of MassFXPhysX SDK based physics simulation system, that is replacing Reactor engine since 3ds Max 2012.

You can observe the process of mCloth object creation (and also it’s settings and interaction with rigid bodies), better support for concave meshes and updated interface.

It was also mentioned previously, that MassFX 2013 will also support standart forces, like PBomb and Vortex.

Written by Zogrim

March 6th, 2012 at 8:53 am

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